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<tdclass="colLast"><code><spanclass="memberNameLink"><ahref="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.Particle-">convertElement</a></span>(<ahref="../../../../inf112/fiasko/roborally/objects/Particle.html"title="class in inf112.fiasko.roborally.objects">Particle</a> particle)</code>
<divclass="block">Gets the texture representing the particle</div>
<tdclass="colLast"><code><spanclass="memberNameLink"><ahref="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.ProgrammingCard-">convertElement</a></span>(<ahref="../../../../inf112/fiasko/roborally/objects/ProgrammingCard.html"title="class in inf112.fiasko.roborally.objects">ProgrammingCard</a> card)</code>
<divclass="block">Gets the texture representing the programming card</div>
<tdclass="colLast"><code><spanclass="memberNameLink"><ahref="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.Robot-">convertElement</a></span>(<ahref="../../../../inf112/fiasko/roborally/objects/Robot.html"title="class in inf112.fiasko.roborally.objects">Robot</a> robot)</code>
<divclass="block">Gets the texture representing the robot</div>
<tdclass="colLast"><code><spanclass="memberNameLink"><ahref="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.properties.RobotID-">convertElement</a></span>(<ahref="../../../../inf112/fiasko/roborally/objects/properties/RobotID.html"title="enum in inf112.fiasko.roborally.objects.properties">RobotID</a> robotID)</code>
<divclass="block">Gets the texture representing the robot id</div>
<tdclass="colLast"><code><spanclass="memberNameLink"><ahref="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.Tile-">convertElement</a></span>(<ahref="../../../../inf112/fiasko/roborally/objects/Tile.html"title="class in inf112.fiasko.roborally.objects">Tile</a> tile)</code>
<divclass="block">Gets the texture representing the tile</div>
<tdclass="colLast"><code><spanclass="memberNameLink"><ahref="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#convertElement-inf112.fiasko.roborally.objects.Wall-">convertElement</a></span>(<ahref="../../../../inf112/fiasko/roborally/objects/Wall.html"title="class in inf112.fiasko.roborally.objects">Wall</a> wall)</code>
<divclass="block">Gets the texture representing the tile</div>
<tdclass="colLast"><code><spanclass="memberNameLink"><ahref="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#hasRotatedTexture-inf112.fiasko.roborally.objects.Particle-">hasRotatedTexture</a></span>(<ahref="../../../../inf112/fiasko/roborally/objects/Particle.html"title="class in inf112.fiasko.roborally.objects">Particle</a> particle)</code>
<divclass="block">Checks whether a particle has textures for different rotations
For a particle without a rotated texture, the texture needs to be rotated when rendering.</div>
<tdclass="colLast"><code><spanclass="memberNameLink"><ahref="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#hasRotatedTexture-inf112.fiasko.roborally.objects.Tile-">hasRotatedTexture</a></span>(<ahref="../../../../inf112/fiasko/roborally/objects/Tile.html"title="class in inf112.fiasko.roborally.objects">Tile</a> tile)</code>
<divclass="block">Checks whether a tile has textures for different rotations
For a tile without a rotated texture, the texture needs to be rotated when rendering.</div>
<tdclass="colLast"><code><spanclass="memberNameLink"><ahref="../../../../inf112/fiasko/roborally/utility/TextureConverterUtil.html#hasRotatedTexture-inf112.fiasko.roborally.objects.Wall-">hasRotatedTexture</a></span>(<ahref="../../../../inf112/fiasko/roborally/objects/Wall.html"title="class in inf112.fiasko.roborally.objects">Wall</a> wall)</code>
<divclass="block">Checks whether a wall has textures for different rotations
For a wall without a rotated texture, the texture needs to be rotated when rendering.</div>
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<ahref="../../../../inf112/fiasko/roborally/objects/ProgrammingCard.html"title="class in inf112.fiasko.roborally.objects">ProgrammingCard</a> card)</pre>
<divclass="block">Gets the texture representing the programming card</div>
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<ahref="../../../../inf112/fiasko/roborally/objects/Tile.html"title="class in inf112.fiasko.roborally.objects">Tile</a> tile)</pre>
<divclass="block">Gets the texture representing the tile</div>
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<ahref="../../../../inf112/fiasko/roborally/objects/Particle.html"title="class in inf112.fiasko.roborally.objects">Particle</a> particle)</pre>
<divclass="block">Gets the texture representing the particle</div>
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<ahref="../../../../inf112/fiasko/roborally/objects/Wall.html"title="class in inf112.fiasko.roborally.objects">Wall</a> wall)</pre>
<divclass="block">Gets the texture representing the tile</div>
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<ahref="../../../../inf112/fiasko/roborally/objects/Robot.html"title="class in inf112.fiasko.roborally.objects">Robot</a> robot)</pre>
<divclass="block">Gets the texture representing the robot</div>
<pre>public static com.badlogic.gdx.graphics.g2d.TextureRegion convertElement(<ahref="../../../../inf112/fiasko/roborally/objects/properties/RobotID.html"title="enum in inf112.fiasko.roborally.objects.properties">RobotID</a> robotID)</pre>
<divclass="block">Gets the texture representing the robot id</div>
<pre>public static boolean hasRotatedTexture(<ahref="../../../../inf112/fiasko/roborally/objects/Tile.html"title="class in inf112.fiasko.roborally.objects">Tile</a> tile)</pre>
<divclass="block">Checks whether a tile has textures for different rotations
<p>For a tile without a rotated texture, the texture needs to be rotated when rendering.</p></div>
<pre>public static boolean hasRotatedTexture(<ahref="../../../../inf112/fiasko/roborally/objects/Wall.html"title="class in inf112.fiasko.roborally.objects">Wall</a> wall)</pre>
<divclass="block">Checks whether a wall has textures for different rotations
<p>For a wall without a rotated texture, the texture needs to be rotated when rendering.</p></div>
<pre>public static boolean hasRotatedTexture(<ahref="../../../../inf112/fiasko/roborally/objects/Particle.html"title="class in inf112.fiasko.roborally.objects">Particle</a> particle)</pre>
<divclass="block">Checks whether a particle has textures for different rotations
<p>For a particle without a rotated texture, the texture needs to be rotated when rendering.</p></div>
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