Fiasko/docs/javadoc/inf112/fiasko/roborally/ui/RoboRallyUI.html

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<div class="subTitle">inf112.fiasko.roborally.ui</div>
<h2 title="Interface RoboRallyUI" class="title">Interface RoboRallyUI</h2>
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<pre>public interface <span class="typeNameLabel">RoboRallyUI</span></pre>
<div class="block">An interface describing necessary methods for a user interface</div>
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<h3>Method Summary</h3>
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd">&nbsp;</span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t3" class="tableTab"><span><a href="javascript:show(4);">Abstract Methods</a></span><span class="tabEnd">&nbsp;</span></span></caption>
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<td class="colFirst"><code><a href="../../../../inf112/fiasko/roborally/objects/RoboRallyGame.html" title="class in inf112.fiasko.roborally.objects">RoboRallyGame</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/ui/RoboRallyUI.html#getGame--">getGame</a></span>()</code>
<div class="block">Gets the robo rally game being rendered by the UI</div>
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<td class="colFirst"><code><a href="../../../../inf112/fiasko/roborally/networking/RoboRallyServer.html" title="class in inf112.fiasko.roborally.networking">RoboRallyServer</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/ui/RoboRallyUI.html#getServer--">getServer</a></span>()</code>
<div class="block">Gets the servers used for receiving objects from clients</div>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/ui/RoboRallyUI.html#isTesting--">isTesting</a></span>()</code>
<div class="block">Gets whether the game should be started in test mode</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/ui/RoboRallyUI.html#quit-java.lang.String-">quit</a></span>(java.lang.String&nbsp;message)</code>
<div class="block">Quits the game in whatever way is appropriate</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/ui/RoboRallyUI.html#setGame-inf112.fiasko.roborally.objects.RoboRallyGame-">setGame</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/RoboRallyGame.html" title="class in inf112.fiasko.roborally.objects">RoboRallyGame</a>&nbsp;game)</code>
<div class="block">Sets the robo rally game being rendered by the UI</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/ui/RoboRallyUI.html#setShouldHurry-boolean-">setShouldHurry</a></span>(boolean&nbsp;shouldHurry)</code>
<div class="block">Sets whether the client should hurry with whatever it's doing</div>
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<h3>Method Detail</h3>
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<h4>getGame</h4>
<pre><a href="../../../../inf112/fiasko/roborally/objects/RoboRallyGame.html" title="class in inf112.fiasko.roborally.objects">RoboRallyGame</a>&nbsp;getGame()</pre>
<div class="block">Gets the robo rally game being rendered by the UI</div>
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<dt><span class="returnLabel">Returns:</span></dt>
<dd>The game used by the UI</dd>
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<h4>setGame</h4>
<pre>void&nbsp;setGame(<a href="../../../../inf112/fiasko/roborally/objects/RoboRallyGame.html" title="class in inf112.fiasko.roborally.objects">RoboRallyGame</a>&nbsp;game)</pre>
<div class="block">Sets the robo rally game being rendered by the UI</div>
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<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>game</code> - The new robo rally game being rendered</dd>
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<h4>quit</h4>
<pre>void&nbsp;quit(java.lang.String&nbsp;message)</pre>
<div class="block">Quits the game in whatever way is appropriate</div>
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<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>message</code> - The message describing why the game quit</dd>
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<h4>getServer</h4>
<pre><a href="../../../../inf112/fiasko/roborally/networking/RoboRallyServer.html" title="class in inf112.fiasko.roborally.networking">RoboRallyServer</a>&nbsp;getServer()</pre>
<div class="block">Gets the servers used for receiving objects from clients</div>
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<dt><span class="returnLabel">Returns:</span></dt>
<dd>The server of the game</dd>
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<h4>setShouldHurry</h4>
<pre>void&nbsp;setShouldHurry(boolean&nbsp;shouldHurry)</pre>
<div class="block">Sets whether the client should hurry with whatever it's doing</div>
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<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>shouldHurry</code> - True if the user should hurry</dd>
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<h4>isTesting</h4>
<pre>boolean&nbsp;isTesting()</pre>
<div class="block">Gets whether the game should be started in test mode</div>
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<dt><span class="returnLabel">Returns:</span></dt>
<dd>Whether the game should be started in test mode</dd>
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