Fiasko/src/main/java/inf112/fiasko/roborally/objects/IDrawableObject.java

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package inf112.fiasko.roborally.objects;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
/**
* This interface describes an object drawable using libgdx
*/
public interface IDrawableObject {
/**
* Gets the texture to use for drawing the object
* @return The texture of the object
*/
TextureRegion getTexture();
/**
* Gets the x position the object should be drawn on
*
* The x position should be in terms of the actual pixel position on the rendered game, not the position according
* to the game tile. E.g. (128,64) not (2,1).
*
* @return An x position libgdx
*/
int getXPosition();
/**
* Gets the y position the object should be drawn on
*
* The y position should be in terms of the actual pixel position on the rendered game, not the position according
* to the game tile. E.g. (128,64) not (2,1).
*
* @return An x position libgdx
*/
int getYPosition();
/**
* Gets the width of the object
* @return A positive integer
*/
int getWidth();
/**
* Gets the height of the object
* @return A positive integer
*/
int getHeight();
/**
* Gets the number of degrees to rotate the texture counterclockwise when rendering
* @return An integer
*/
int getRotation();
/**
* Whether to flip the texture on the x-axis when rendering
* @return True if the texture is to be flipped. False otherwise
*/
boolean flipX();
/**
* Whether to flip the texture on the y-axis when rendering
* @return True if the texture is to be flipped. False otherwise
*/
boolean flipY();
}