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<div class="subTitle">inf112.fiasko.roborally.objects</div>
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<h2 title="Class Phase" class="title">Class Phase</h2>
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<li>inf112.fiasko.roborally.objects.Phase</li>
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<pre>public class <span class="typeNameLabel">Phase</span>
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extends java.lang.Object</pre>
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<div class="block">This class handles everything that should happen during a phase</div>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/Phase.html#Phase-inf112.fiasko.roborally.objects.Board-java.util.List-int-inf112.fiasko.roborally.objects.InteractableGame-">Phase</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/Board.html" title="class in inf112.fiasko.roborally.objects">Board</a> gameBoard,
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java.util.List<<a href="../../../../inf112/fiasko/roborally/objects/Player.html" title="class in inf112.fiasko.roborally.objects">Player</a>> playerList,
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int cycleDelay,
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<a href="../../../../inf112/fiasko/roborally/objects/InteractableGame.html" title="interface in inf112.fiasko.roborally.objects">InteractableGame</a> game)</code>
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<div class="block">Instantiates a new phase</div>
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</td>
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<h3>Method Summary</h3>
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<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<tr id="i0" class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/Phase.html#checkAllFlags--">checkAllFlags</a></span>()</code>
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<div class="block">Checks all flags for robots.</div>
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</td>
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</tr>
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<tr id="i1" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/Phase.html#fireAllLasers--">fireAllLasers</a></span>()</code>
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<div class="block">Fires all lasers on the game board</div>
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</td>
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<tr id="i2" class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/Phase.html#makeMove-inf112.fiasko.roborally.objects.properties.RobotID-inf112.fiasko.roborally.objects.properties.Action-">makeMove</a></span>(<a href="../../../../inf112/fiasko/roborally/objects/properties/RobotID.html" title="enum in inf112.fiasko.roborally.objects.properties">RobotID</a> robotID,
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<a href="../../../../inf112/fiasko/roborally/objects/properties/Action.html" title="enum in inf112.fiasko.roborally.objects.properties">Action</a> action)</code>
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<div class="block">Makes the given robot move according to to the action input.</div>
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</td>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/Phase.html#moveAllConveyorBelts--">moveAllConveyorBelts</a></span>()</code>
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<div class="block">Moves robots standing on conveyor belts in the direction of the conveyor belt
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In addition, the function rotates appropriately when arriving at any non-straight conveyor belt.</div>
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</td>
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</tr>
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<tr id="i4" class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/Phase.html#rotateCogwheels--">rotateCogwheels</a></span>()</code>
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<div class="block">Rotates all robots that are standing on cogWheel tiles on the board.</div>
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</td>
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</tr>
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<tr id="i5" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/Phase.html#runPhase-int-">runPhase</a></span>(int phaseNumber)</code>
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<div class="block">Runs one phase as defined in the Robo Rally rulebook</div>
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</td>
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</tr>
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<tr id="i6" class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/Phase.html#runProgrammingCards-int-">runProgrammingCards</a></span>(int phase)</code>
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<div class="block">Runs all programming cards for a phase</div>
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</td>
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</tr>
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<tr id="i7" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/Phase.html#updateRobotRespawn--">updateRobotRespawn</a></span>()</code> </td>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Constructor Detail</h3>
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<a name="Phase-inf112.fiasko.roborally.objects.Board-java.util.List-int-inf112.fiasko.roborally.objects.InteractableGame-">
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<h4>Phase</h4>
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<pre>public Phase(<a href="../../../../inf112/fiasko/roborally/objects/Board.html" title="class in inf112.fiasko.roborally.objects">Board</a> gameBoard,
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java.util.List<<a href="../../../../inf112/fiasko/roborally/objects/Player.html" title="class in inf112.fiasko.roborally.objects">Player</a>> playerList,
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int cycleDelay,
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<a href="../../../../inf112/fiasko/roborally/objects/InteractableGame.html" title="interface in inf112.fiasko.roborally.objects">InteractableGame</a> game)</pre>
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<div class="block">Instantiates a new phase</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>gameBoard</code> - The board to act on</dd>
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<dd><code>playerList</code> - A list of players participating in the game</dd>
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<dd><code>cycleDelay</code> - The amount of milliseconds to wait between moves</dd>
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<dd><code>game</code> - The game which uses this object</dd>
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</dl>
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<a name="runPhase-int-">
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<h4>runPhase</h4>
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<pre>public void runPhase(int phaseNumber)
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throws java.lang.InterruptedException</pre>
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<div class="block">Runs one phase as defined in the Robo Rally rulebook</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>phaseNumber</code> - The number of the phase to run</dd>
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<dt><span class="throwsLabel">Throws:</span></dt>
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<dd><code>java.lang.InterruptedException</code> - If interrupted wile trying to sleep</dd>
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</dl>
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<a name="updateRobotRespawn--">
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<h4>updateRobotRespawn</h4>
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<pre>public void updateRobotRespawn()</pre>
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<h4>checkAllFlags</h4>
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<pre>public void checkAllFlags()</pre>
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<div class="block">Checks all flags for robots. Tries to update the flag of the robot.</div>
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<a name="fireAllLasers--">
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<h4>fireAllLasers</h4>
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<pre>public void fireAllLasers()
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throws java.lang.InterruptedException</pre>
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<div class="block">Fires all lasers on the game board</div>
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<dl>
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<dt><span class="throwsLabel">Throws:</span></dt>
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<dd><code>java.lang.InterruptedException</code> - If it gets interrupted while trying to sleep</dd>
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</dl>
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<a name="runProgrammingCards-int-">
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<h4>runProgrammingCards</h4>
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<pre>public void runProgrammingCards(int phase)
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throws java.lang.InterruptedException</pre>
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<div class="block">Runs all programming cards for a phase</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>phase</code> - The number of the phase to run cards for</dd>
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<dt><span class="throwsLabel">Throws:</span></dt>
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<dd><code>java.lang.InterruptedException</code> - If it gets interrupted while trying to sleep</dd>
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</dl>
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<a name="rotateCogwheels--">
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<h4>rotateCogwheels</h4>
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<pre>public void rotateCogwheels()
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throws java.lang.InterruptedException</pre>
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<div class="block">Rotates all robots that are standing on cogWheel tiles on the board.</div>
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<dl>
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<dt><span class="throwsLabel">Throws:</span></dt>
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<dd><code>java.lang.InterruptedException</code> - If interrupted while sleeping.</dd>
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</dl>
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<a name="moveAllConveyorBelts--">
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<h4>moveAllConveyorBelts</h4>
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<pre>public void moveAllConveyorBelts()
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throws java.lang.InterruptedException</pre>
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<div class="block">Moves robots standing on conveyor belts in the direction of the conveyor belt
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<p>In addition, the function rotates appropriately when arriving at any non-straight conveyor belt.</p></div>
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<dl>
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<dt><span class="throwsLabel">Throws:</span></dt>
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<dd><code>java.lang.InterruptedException</code> - If disturbed during sleep</dd>
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<a name="makeMove-inf112.fiasko.roborally.objects.properties.RobotID-inf112.fiasko.roborally.objects.properties.Action-">
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<h4>makeMove</h4>
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<pre>public void makeMove(<a href="../../../../inf112/fiasko/roborally/objects/properties/RobotID.html" title="enum in inf112.fiasko.roborally.objects.properties">RobotID</a> robotID,
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<a href="../../../../inf112/fiasko/roborally/objects/properties/Action.html" title="enum in inf112.fiasko.roborally.objects.properties">Action</a> action)
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throws java.lang.InterruptedException</pre>
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<div class="block">Makes the given robot move according to to the action input.</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>robotID</code> - The ID of the robot to move.</dd>
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<dd><code>action</code> - The specific movement the robot is to take.</dd>
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<dt><span class="throwsLabel">Throws:</span></dt>
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<dd><code>java.lang.InterruptedException</code> - If interrupted wile trying to sleep.</dd>
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