package inf112.fiasko.roborally.game_wrapper;

import com.badlogic.gdx.Screen;

public abstract class AbstractScreen implements Screen {
    @Override
    public void show() {
        //Nothing to do
    }

    @Override
    public void pause() {
        //Nothing to do
    }

    @Override
    public void resume() {
        //Nothing to do
    }

    @Override
    public void hide() {
        //Nothing to do
    }

    @Override
    public void dispose() {
        //Nothing to do
    }
}
