Factions3/src/com/massivecraft/factions/FLocation.java
2011-11-27 22:47:40 +01:00

196 lines
4.1 KiB
Java

package com.massivecraft.factions;
import java.util.HashSet;
import java.util.LinkedHashSet;
import java.util.Set;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import com.massivecraft.factions.util.MiscUtil;
public class FLocation
{
private String worldName = "world";
private int x = 0;
private int z = 0;
// TODO: It would be wise to ask yourself is there is a better solution to creating loads of new object
// This object is create many times.
//----------------------------------------------//
// Constructors
//----------------------------------------------//
public FLocation()
{
}
public FLocation(String worldName, int x, int z)
{
this.worldName = worldName;
this.x = x;
this.z = z;
}
public FLocation(Location location)
{
// this(location.getWorld().getName(), (int) Math.floor(location.getX() / cellSize) , (int) Math.floor(location.getZ() / cellSize));
// handy dandy rapid bitshifting instead of division
this(location.getWorld().getName(), location.getBlockX() >> 4, location.getBlockZ() >> 4);
}
public FLocation(Player player)
{
this(player.getLocation());
}
public FLocation(FPlayer fplayer)
{
this(fplayer.getPlayer());
}
public FLocation(Block block)
{
this(block.getLocation());
}
//----------------------------------------------//
// Getters and Setters
//----------------------------------------------//
public String getWorldName()
{
return worldName;
}
public World getWorld()
{
return Bukkit.getWorld(worldName);
}
public void setWorldName(String worldName)
{
this.worldName = worldName;
}
public long getX()
{
return x;
}
public void setX(int x)
{
this.x = x;
}
public long getZ()
{
return z;
}
public void setZ(int z)
{
this.z = z;
}
public String getCoordString()
{
return ""+x+","+z;
}
@Override
public String toString() {
return "["+this.getWorldName()+","+this.getCoordString()+"]";
}
//----------------------------------------------//
// Misc Geometry
//----------------------------------------------//
public FLocation getRelative(int dx, int dz)
{
return new FLocation(this.worldName, this.x + dx, this.z + dz);
}
public double getDistanceTo(FLocation that)
{
double dx = that.x - this.x;
double dz = that.z - this.z;
return Math.sqrt(dx*dx+dz*dz);
}
//----------------------------------------------//
// Some Geometry
//----------------------------------------------//
public Set<FLocation> getCircle(double radius)
{
Set<FLocation> ret = new LinkedHashSet<FLocation>();
if (radius <= 0) return ret;
int xfrom = (int) Math.floor(this.x - radius);
int xto = (int) Math.ceil(this.x + radius);
int zfrom = (int) Math.floor(this.z - radius);
int zto = (int) Math.ceil(this.z + radius);
for (int x=xfrom; x<=xto; x++)
{
for (int z=zfrom; z<=zto; z++)
{
FLocation potential = new FLocation(this.worldName, x, z);
if (this.getDistanceTo(potential) <= radius)
{
ret.add(potential);
}
}
}
return ret;
}
public static HashSet<FLocation> getArea(FLocation from, FLocation to)
{
HashSet<FLocation> ret = new HashSet<FLocation>();
for (long x : MiscUtil.range(from.getX(), to.getX()))
{
for (long z : MiscUtil.range(from.getZ(), to.getZ()))
{
ret.add(new FLocation(from.getWorldName(), (int)x, (int)z));
}
}
return ret;
}
//----------------------------------------------//
// Comparison
//----------------------------------------------//
@Override
public int hashCode()
{
int hash = 3;
hash = 19 * hash + (this.worldName != null ? this.worldName.hashCode() : 0);
hash = 19 * hash + this.x;
hash = 19 * hash + this.z;
return hash;
};
@Override
public boolean equals(Object obj)
{
if (obj == this)
return true;
if (!(obj instanceof FLocation))
return false;
FLocation that = (FLocation) obj;
return this.x == that.x && this.z == that.z && ( this.worldName==null ? that.worldName==null : this.worldName.equals(that.worldName) );
}
}