956 lines
25 KiB
Java
956 lines
25 KiB
Java
package com.massivecraft.factions.entity;
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import java.util.HashSet;
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import java.util.Set;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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import com.massivecraft.factions.EconomyParticipator;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.Lang;
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import com.massivecraft.factions.Perm;
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import com.massivecraft.factions.Rel;
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import com.massivecraft.factions.RelationParticipator;
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import com.massivecraft.factions.event.EventFactionsChunkChange;
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import com.massivecraft.factions.event.EventFactionsMembershipChange;
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import com.massivecraft.factions.event.EventFactionsRemovePlayerMillis;
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import com.massivecraft.factions.event.EventFactionsMembershipChange.MembershipChangeReason;
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import com.massivecraft.factions.util.RelationUtil;
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import com.massivecraft.massivecore.mixin.Mixin;
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import com.massivecraft.massivecore.ps.PS;
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import com.massivecraft.massivecore.ps.PSFormatHumanSpace;
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import com.massivecraft.massivecore.store.SenderEntity;
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import com.massivecraft.massivecore.util.IdUtil;
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import com.massivecraft.massivecore.util.MUtil;
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import com.massivecraft.massivecore.util.Txt;
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public class MPlayer extends SenderEntity<MPlayer> implements EconomyParticipator
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{
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// -------------------------------------------- //
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// META
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// -------------------------------------------- //
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public static MPlayer get(Object oid)
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{
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return MPlayerColl.get().get(oid);
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}
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// -------------------------------------------- //
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// OVERRIDE: ENTITY
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// -------------------------------------------- //
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@Override
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public MPlayer load(MPlayer that)
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{
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this.setLastActivityMillis(that.lastActivityMillis);
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this.setFactionId(that.factionId);
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this.setRole(that.role);
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this.setTitle(that.title);
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this.setPowerBoost(that.powerBoost);
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this.setPower(that.power);
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this.setMapAutoUpdating(that.mapAutoUpdating);
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this.setUsingAdminMode(that.usingAdminMode);
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return this;
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}
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@Override
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public boolean isDefault()
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{
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// Last activity millis is data we use for clearing out inactive players. So it does not in itself make the player data worth keeping.
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if (this.hasFaction()) return false;
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// Role means nothing without a faction.
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// Title means nothing without a faction.
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if (this.hasPowerBoost()) return false;
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if (this.getPowerRounded() != (int) Math.round(MConf.get().defaultPlayerPower)) return false;
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// if (this.isMapAutoUpdating()) return false; // Just having an auto updating map is not in itself reason enough for database storage.
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if (this.isUsingAdminMode()) return false;
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return true;
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}
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@Override
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public void postAttach(String id)
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{
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// If inited ...
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if (!Factions.get().isDatabaseInitialized()) return;
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// ... update the index.
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Faction faction = this.getFaction();
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faction.mplayers.add(this);
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//Factions.get().log(Txt.parse("<g>postAttach added <h>%s <i>aka <h>%s <i>to <h>%s <i>aka <h>%s<i>.", id, Mixin.getDisplayName(id), faction.getId(), faction.getName()));
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}
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@Override
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public void preDetach(String id)
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{
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// If inited ...
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if (!Factions.get().isDatabaseInitialized()) return;
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// ... update the index.
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Faction faction = this.getFaction();
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faction.mplayers.remove(this);
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//Factions.get().log(Txt.parse("<b>preDetach removed <h>%s <i>aka <h>%s <i>to <h>%s <i>aka <h>%s<i>.", id, Mixin.getDisplayName(id), faction.getId(), faction.getName()));
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}
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// -------------------------------------------- //
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// FIELDS: RAW
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// -------------------------------------------- //
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// In this section of the source code we place the field declarations only.
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// Each field has it's own section further down since just the getter and setter logic takes up quite some place.
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// The last known time of explicit player activity, such as login or logout.
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// Null means "unknown" (as opposed to "never played on the server").
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// The player might have been active very recently but we could lack that data.
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// The reason being this data field was added in a version upgrade and has not been around for forever.
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private Long lastActivityMillis = null;
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// This is a foreign key.
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// Each player belong to a faction.
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// Null means default.
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private String factionId = null;
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// What role does the player have in the faction?
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// Null means default.
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private Rel role = null;
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// What title does the player have in the faction?
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// The title is just for fun. It's not connected to any game mechanic.
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// The player title is similar to the faction description.
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//
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// Question: Can the title contain chat colors?
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// Answer: Yes but in such case the policy is that they already must be parsed using Txt.parse.
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// If the title contains raw markup, such as "<white>" instead of "§f" it will not be parsed and "<white>" will be displayed.
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//
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// Null means the player has no title.
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private String title = null;
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// Player usually do not have a powerboost. It defaults to 0.
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// The powerBoost is a custom increase/decrease to default and maximum power.
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// Note that player powerBoost and faction powerBoost are very similar.
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private Double powerBoost = null;
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// Each player has an individual power level.
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// The power level for online players is occasionally updated by a recurring task and the power should stay the same for offline players.
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// For that reason the value is to be considered correct when you pick it. Do not call the power update method.
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// Null means default.
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private Double power = null;
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// Has this player requested an auto-updating ascii art map?
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// Null means false
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private Boolean mapAutoUpdating = null;
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// Is this player using admin mode?
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// Null means false
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private Boolean usingAdminMode = null;
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// The id for the faction this player is currently autoclaiming for.
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// Null means the player isn't auto claiming.
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// NOTE: This field will not be saved to the database ever.
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private transient Faction autoClaimFaction = null;
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public Faction getAutoClaimFaction() { return this.autoClaimFaction; }
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public void setAutoClaimFaction(Faction autoClaimFaction) { this.autoClaimFaction = autoClaimFaction; }
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// Does the player have /f seechunk activated?
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// NOTE: This field will not be saved to the database ever.
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private transient boolean seeingChunk = false;
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public boolean isSeeingChunk() { return this.seeingChunk; }
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public void setSeeingChunk(boolean seeingChunk) { this.seeingChunk = seeingChunk; }
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// -------------------------------------------- //
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// CORE UTILITIES
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// -------------------------------------------- //
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public void resetFactionData()
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{
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// The default neutral faction
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this.setFactionId(null);
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this.setRole(null);
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this.setTitle(null);
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this.setAutoClaimFaction(null);
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}
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// -------------------------------------------- //
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// FIELD: lastActivityMillis
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// -------------------------------------------- //
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// Raw: Using only what we have stored
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public Long getLastActivityMillisRaw()
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{
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return this.lastActivityMillis;
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}
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public void setLastActivityMillis(Long lastActivityMillis)
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{
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// Clean input
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Long target = lastActivityMillis;
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// Detect Nochange
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if (MUtil.equals(this.lastActivityMillis, target)) return;
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// Apply
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this.lastActivityMillis = target;
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// Mark as changed
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this.changed();
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}
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public void setLastActivityMillis()
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{
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this.setLastActivityMillis(System.currentTimeMillis());
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}
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// Finer: Using our raw data but also underlying system as fallback
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public Long getLastActivityMillis()
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{
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Long ret = this.getLastActivityMillisRaw();
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if (ret != null) return ret;
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return Mixin.getLastPlayed(this);
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}
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// -------------------------------------------- //
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// FIELD: factionId
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// -------------------------------------------- //
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public String getDefaultFactionId()
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{
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return MConf.get().defaultPlayerFactionId;
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}
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// This method never returns null
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public String getFactionId()
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{
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if (this.factionId == null) return this.getDefaultFactionId();
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return this.factionId;
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}
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// This method never returns null
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public Faction getFaction()
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{
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Faction ret = Faction.get(this.getFactionId());
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if (ret == null) ret = Faction.get(MConf.get().defaultPlayerFactionId);
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return ret;
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}
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public boolean hasFaction()
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{
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return !this.getFactionId().equals(Factions.ID_NONE);
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}
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// This setter is so long because it search for default/null case and takes care of updating the faction member index
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public void setFactionId(String factionId)
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{
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// Clean input
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String target = factionId;
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// Detect Nochange
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if (MUtil.equals(this.factionId, target)) return;
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// Get the raw old value
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String oldFactionId = this.factionId;
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// Apply
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this.factionId = target;
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// Must be attached and initialized
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if (!this.attached()) return;
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if (!Factions.get().isDatabaseInitialized()) return;
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if (oldFactionId == null) oldFactionId = this.getDefaultFactionId();
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// Update index
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Faction oldFaction = Faction.get(oldFactionId);
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Faction faction = this.getFaction();
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if (oldFaction != null) oldFaction.mplayers.remove(this);
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if (faction != null) faction.mplayers.add(this);
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String oldFactionIdDesc = "NULL";
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String oldFactionNameDesc = "NULL";
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if (oldFaction != null)
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{
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oldFactionIdDesc = oldFaction.getId();
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oldFactionNameDesc = oldFaction.getName();
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}
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String factionIdDesc = "NULL";
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String factionNameDesc = "NULL";
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if (faction != null)
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{
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factionIdDesc = faction.getId();
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factionNameDesc = faction.getName();
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}
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Factions.get().log(Txt.parse("<i>setFactionId moved <h>%s <i>aka <h>%s <i>from <h>%s <i>aka <h>%s <i>to <h>%s <i>aka <h>%s<i>.", this.getId(), this.getDisplayName(IdUtil.getConsole()), oldFactionIdDesc, oldFactionNameDesc, factionIdDesc, factionNameDesc));
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// Mark as changed
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this.changed();
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}
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public void setFaction(Faction faction)
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{
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this.setFactionId(faction.getId());
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}
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// -------------------------------------------- //
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// FIELD: role
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// -------------------------------------------- //
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public Rel getDefaultRole()
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{
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return MConf.get().defaultPlayerRole;
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}
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public Rel getRole()
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{
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if (this.role == null) return this.getDefaultRole();
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return this.role;
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}
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public void setRole(Rel role)
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{
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// Clean input
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Rel target = role;
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// Detect Nochange
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if (MUtil.equals(this.role, target)) return;
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// Apply
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this.role = target;
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// Mark as changed
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this.changed();
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}
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// -------------------------------------------- //
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// FIELD: title
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// -------------------------------------------- //
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public boolean hasTitle()
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{
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return this.title != null;
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}
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public String getTitle()
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{
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if (this.hasTitle()) return this.title;
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return Lang.PLAYER_NOTITLE;
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}
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public void setTitle(String title)
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{
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// Clean input
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String target = title;
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if (target != null)
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{
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target = target.trim();
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if (target.length() == 0)
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{
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target = null;
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}
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}
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// NOTE: That we parse the title here is considered part of the 1.8 --> 2.0 migration.
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// This should be removed once the migration phase is considered to be over.
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if (target != null)
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{
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target = Txt.parse(target);
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}
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// Detect Nochange
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if (MUtil.equals(this.title, target)) return;
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// Apply
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this.title = target;
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// Mark as changed
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this.changed();
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}
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// -------------------------------------------- //
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// FIELD: powerBoost
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// -------------------------------------------- //
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public double getPowerBoost()
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{
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Double ret = this.powerBoost;
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if (ret == null) ret = 0D;
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return ret;
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}
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public void setPowerBoost(Double powerBoost)
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{
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// Clean input
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Double target = powerBoost;
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if (target == null || target == 0) target = null;
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// Detect Nochange
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if (MUtil.equals(this.powerBoost, target)) return;
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// Apply
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this.powerBoost = target;
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// Mark as changed
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this.changed();
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}
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public boolean hasPowerBoost()
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{
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return this.getPowerBoost() != 0D;
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}
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// -------------------------------------------- //
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// FIELD: power
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// -------------------------------------------- //
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// MIXIN: RAW
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public double getPowerMaxUniversal()
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{
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return Factions.get().getPowerMixin().getMaxUniversal(this);
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}
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public double getPowerMax()
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{
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return Factions.get().getPowerMixin().getMax(this);
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}
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public double getPowerMin()
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{
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return Factions.get().getPowerMixin().getMin(this);
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}
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public double getPowerPerHour()
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{
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return Factions.get().getPowerMixin().getPerHour(this);
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}
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public double getPowerPerDeath()
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{
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return Factions.get().getPowerMixin().getPerDeath(this);
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}
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// MIXIN: FINER
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public double getLimitedPower(double power)
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{
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power = Math.max(power, this.getPowerMin());
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power = Math.min(power, this.getPowerMax());
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return power;
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}
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public int getPowerMaxRounded()
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{
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return (int) Math.round(this.getPowerMax());
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}
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public int getPowerMinRounded()
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{
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return (int) Math.round(this.getPowerMin());
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}
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public int getPowerMaxUniversalRounded()
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{
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return (int) Math.round(this.getPowerMaxUniversal());
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}
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// RAW
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public double getDefaultPower()
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{
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return MConf.get().defaultPlayerPower;
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}
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public double getPower()
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{
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Double ret = this.power;
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if (ret == null) ret = this.getDefaultPower();
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ret = this.getLimitedPower(ret);
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return ret;
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}
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public void setPower(Double power)
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{
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// Clean input
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Double target = power;
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// Detect Nochange
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if (MUtil.equals(this.power, target)) return;
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// Apply
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this.power = target;
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// Mark as changed
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this.changed();
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}
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// FINER
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public int getPowerRounded()
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{
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return (int) Math.round(this.getPower());
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}
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// -------------------------------------------- //
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// FIELD: mapAutoUpdating
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// -------------------------------------------- //
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public boolean isMapAutoUpdating()
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{
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if (this.mapAutoUpdating == null) return false;
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if (this.mapAutoUpdating == false) return false;
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return true;
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}
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public void setMapAutoUpdating(Boolean mapAutoUpdating)
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{
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// Clean input
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Boolean target = mapAutoUpdating;
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if (MUtil.equals(target, false)) target = null;
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// Detect Nochange
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if (MUtil.equals(this.mapAutoUpdating, target)) return;
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// Apply
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this.mapAutoUpdating = target;
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// Mark as changed
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this.changed();
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}
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// -------------------------------------------- //
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// FIELD: usingAdminMode
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// -------------------------------------------- //
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public boolean isUsingAdminMode()
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{
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if (this.usingAdminMode == null) return false;
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if (this.usingAdminMode == false) return false;
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// Deactivate admin mode if we don't have permissions for it.
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if (this.getSender() != null && !Perm.ADMIN.has(this.getSender(), false))
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{
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this.setUsingAdminMode(false);
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}
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return true;
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}
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public void setUsingAdminMode(Boolean usingAdminMode)
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{
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// Clean input
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Boolean target = usingAdminMode;
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if (MUtil.equals(target, false)) target = null;
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// Detect Nochange
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if (MUtil.equals(this.usingAdminMode, target)) return;
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// Apply
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this.usingAdminMode = target;
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// Mark as changed
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this.changed();
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}
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// -------------------------------------------- //
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// TITLE, NAME, FACTION NAME AND CHAT
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// -------------------------------------------- //
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public String getFactionName()
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{
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Faction faction = this.getFaction();
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if (faction.isNone()) return "";
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return faction.getName();
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}
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// Base concatenations:
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public String getNameAndSomething(String color, String something)
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{
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String ret = "";
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ret += color;
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ret += this.getRole().getPrefix();
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if (something != null && something.length() > 0)
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{
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ret += something;
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ret += " ";
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ret += color;
|
|
}
|
|
ret += this.getName();
|
|
return ret;
|
|
}
|
|
|
|
public String getNameAndFactionName()
|
|
{
|
|
return this.getNameAndSomething("", this.getFactionName());
|
|
}
|
|
|
|
public String getNameAndTitle(String color)
|
|
{
|
|
if (this.hasTitle())
|
|
{
|
|
return this.getNameAndSomething(color, this.getTitle());
|
|
}
|
|
else
|
|
{
|
|
return this.getNameAndSomething(color, null);
|
|
}
|
|
}
|
|
|
|
// Colored concatenations:
|
|
// These are used in information messages
|
|
|
|
public String getNameAndTitle(Faction faction)
|
|
{
|
|
return this.getNameAndTitle(this.getColorTo(faction).toString());
|
|
}
|
|
public String getNameAndTitle(MPlayer mplayer)
|
|
{
|
|
return this.getNameAndTitle(this.getColorTo(mplayer).toString());
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// RELATION AND RELATION COLORS
|
|
// -------------------------------------------- //
|
|
|
|
@Override
|
|
public String describeTo(RelationParticipator observer, boolean ucfirst)
|
|
{
|
|
return RelationUtil.describeThatToMe(this, observer, ucfirst);
|
|
}
|
|
|
|
@Override
|
|
public String describeTo(RelationParticipator observer)
|
|
{
|
|
return RelationUtil.describeThatToMe(this, observer);
|
|
}
|
|
|
|
@Override
|
|
public Rel getRelationTo(RelationParticipator observer)
|
|
{
|
|
return RelationUtil.getRelationOfThatToMe(this, observer);
|
|
}
|
|
|
|
@Override
|
|
public Rel getRelationTo(RelationParticipator observer, boolean ignorePeaceful)
|
|
{
|
|
return RelationUtil.getRelationOfThatToMe(this, observer, ignorePeaceful);
|
|
}
|
|
|
|
@Override
|
|
public ChatColor getColorTo(RelationParticipator observer)
|
|
{
|
|
return RelationUtil.getColorOfThatToMe(this, observer);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// HEALTH
|
|
// -------------------------------------------- //
|
|
|
|
public void heal(int amnt)
|
|
{
|
|
Player player = this.getPlayer();
|
|
if (player == null)
|
|
{
|
|
return;
|
|
}
|
|
player.setHealth(player.getHealth() + amnt);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// TERRITORY
|
|
// -------------------------------------------- //
|
|
|
|
public boolean isInOwnTerritory()
|
|
{
|
|
PS ps = Mixin.getSenderPs(this.getId());
|
|
if (ps == null) return false;
|
|
return BoardColl.get().getFactionAt(ps) == this.getFaction();
|
|
}
|
|
|
|
public boolean isInEnemyTerritory()
|
|
{
|
|
PS ps = Mixin.getSenderPs(this.getId());
|
|
if (ps == null) return false;
|
|
return BoardColl.get().getFactionAt(ps).getRelationTo(this) == Rel.ENEMY;
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// INACTIVITY TIMEOUT
|
|
// -------------------------------------------- //
|
|
|
|
public long getRemovePlayerMillis(boolean async)
|
|
{
|
|
EventFactionsRemovePlayerMillis event = new EventFactionsRemovePlayerMillis(async, this);
|
|
event.run();
|
|
return event.getMillis();
|
|
}
|
|
|
|
public boolean considerRemovePlayerMillis(boolean async)
|
|
{
|
|
// This may or may not be required.
|
|
// Some users have been reporting a loop issue with the same player detaching over and over again.
|
|
// Maybe skipping ahead if the player is detached will solve the issue.
|
|
if (this.detached()) return false;
|
|
|
|
// Get the last activity millis.
|
|
// Null means "unknown" in which case we does nothing.
|
|
Long lastActivityMillis = this.getLastActivityMillis();
|
|
if (lastActivityMillis == null) return false;
|
|
|
|
// Consider
|
|
long toleranceMillis = this.getRemovePlayerMillis(async);
|
|
if (System.currentTimeMillis() - lastActivityMillis <= toleranceMillis) return false;
|
|
|
|
// Inform
|
|
if (MConf.get().logFactionLeave || MConf.get().logFactionKick)
|
|
{
|
|
Factions.get().log("Player " + this.getName() + " was auto-removed due to inactivity.");
|
|
}
|
|
|
|
// Apply
|
|
|
|
// Promote a new leader if required.
|
|
if (this.getRole() == Rel.LEADER)
|
|
{
|
|
Faction faction = this.getFaction();
|
|
if (faction != null)
|
|
{
|
|
this.getFaction().promoteNewLeader();
|
|
}
|
|
}
|
|
|
|
this.leave();
|
|
this.detach();
|
|
|
|
return true;
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// ACTIONS
|
|
// -------------------------------------------- //
|
|
|
|
public void leave()
|
|
{
|
|
Faction myFaction = this.getFaction();
|
|
|
|
boolean permanent = myFaction.getFlag(MFlag.getFlagPermanent());
|
|
|
|
if (myFaction.getMPlayers().size() > 1)
|
|
{
|
|
if (!permanent && this.getRole() == Rel.LEADER)
|
|
{
|
|
msg("<b>You must give the leader role to someone else first.");
|
|
return;
|
|
}
|
|
|
|
if (!MConf.get().canLeaveWithNegativePower && this.getPower() < 0)
|
|
{
|
|
msg("<b>You cannot leave until your power is positive.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Event
|
|
EventFactionsMembershipChange membershipChangeEvent = new EventFactionsMembershipChange(this.getSender(), this, myFaction, MembershipChangeReason.LEAVE);
|
|
membershipChangeEvent.run();
|
|
if (membershipChangeEvent.isCancelled()) return;
|
|
|
|
if (myFaction.isNormal())
|
|
{
|
|
for (MPlayer mplayer : myFaction.getMPlayersWhereOnline(true))
|
|
{
|
|
mplayer.msg("%s<i> left %s<i>.", this.describeTo(mplayer, true), myFaction.describeTo(mplayer));
|
|
}
|
|
|
|
if (MConf.get().logFactionLeave)
|
|
{
|
|
Factions.get().log(this.getName()+" left the faction: "+myFaction.getName());
|
|
}
|
|
}
|
|
|
|
this.resetFactionData();
|
|
|
|
if (myFaction.isNormal() && !permanent && myFaction.getMPlayers().isEmpty())
|
|
{
|
|
// Remove this faction
|
|
for (MPlayer mplayer : MPlayerColl.get().getAllOnline())
|
|
{
|
|
mplayer.msg("<i>%s<i> was disbanded.", myFaction.describeTo(mplayer, true));
|
|
}
|
|
|
|
if (MConf.get().logFactionDisband)
|
|
{
|
|
Factions.get().log("The faction "+myFaction.getName()+" ("+myFaction.getId()+") was disbanded due to the last player ("+this.getName()+") leaving.");
|
|
}
|
|
myFaction.detach();
|
|
}
|
|
}
|
|
|
|
public boolean tryClaim(Faction newFaction, PS ps, boolean verbooseChange, boolean verbooseSame)
|
|
{
|
|
PS chunk = ps.getChunk(true);
|
|
Faction oldFaction = BoardColl.get().getFactionAt(chunk);
|
|
|
|
MConf mconf = MConf.get();
|
|
|
|
// NoChange
|
|
if (newFaction == oldFaction)
|
|
{
|
|
msg("%s<i> already owns this land.", newFaction.describeTo(this, true));
|
|
return true;
|
|
}
|
|
|
|
if ( ! this.isUsingAdminMode())
|
|
{
|
|
if (newFaction.isNormal())
|
|
{
|
|
if ( ! mconf.worldsClaimingEnabled.contains(ps.getWorld()))
|
|
{
|
|
msg("<b>Sorry, this world has land claiming disabled.");
|
|
return false;
|
|
}
|
|
|
|
if ( ! MPerm.getPermTerritory().has(this, newFaction, true))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (newFaction.getMPlayers().size() < mconf.claimsRequireMinFactionMembers)
|
|
{
|
|
msg("Factions must have at least <h>%s<b> members to claim land.", mconf.claimsRequireMinFactionMembers);
|
|
return false;
|
|
}
|
|
|
|
int ownedLand = newFaction.getLandCount();
|
|
|
|
if (mconf.claimedLandsMax != 0 && ownedLand >= mconf.claimedLandsMax && ! newFaction.getFlag(MFlag.getFlagInfpower()))
|
|
{
|
|
msg("<b>Limit reached. You can't claim more land.");
|
|
return false;
|
|
}
|
|
|
|
if (ownedLand >= newFaction.getPowerRounded())
|
|
{
|
|
msg("<b>You can't claim more land. You need more power.");
|
|
return false;
|
|
}
|
|
|
|
// Calculate the factions nearby, excluding the chunk itself, the faction itself and the wilderness faction.
|
|
// The chunk itself is handled in the "if (oldFaction.isNormal())" section below.
|
|
Set<PS> nearbyChunks = BoardColl.getNearbyChunks(chunk, MConf.get().claimMinimumChunksDistanceToOthers, false);
|
|
Set<Faction> nearbyFactions = BoardColl.getDistinctFactions(nearbyChunks);
|
|
nearbyFactions.remove(FactionColl.get().getNone());
|
|
nearbyFactions.remove(newFaction);
|
|
// Next we check if the new faction has permission to claim nearby the nearby factions.
|
|
MPerm claimnear = MPerm.getPermClaimnear();
|
|
for (Faction nearbyFaction : nearbyFactions)
|
|
{
|
|
if (claimnear.has(newFaction, nearbyFaction)) continue;
|
|
sendMessage(claimnear.createDeniedMessage(this, nearbyFaction));
|
|
return false;
|
|
}
|
|
|
|
if
|
|
(
|
|
mconf.claimsMustBeConnected
|
|
&&
|
|
newFaction.getLandCountInWorld(ps.getWorld()) > 0
|
|
&&
|
|
! BoardColl.get().isConnectedPs(chunk, newFaction)
|
|
&&
|
|
( ! mconf.claimsCanBeUnconnectedIfOwnedByOtherFaction || oldFaction.isNone())
|
|
)
|
|
{
|
|
if (mconf.claimsCanBeUnconnectedIfOwnedByOtherFaction)
|
|
{
|
|
msg("<b>You can only claim additional land which is connected to your first claim or controlled by another faction!");
|
|
}
|
|
else
|
|
{
|
|
msg("<b>You can only claim additional land which is connected to your first claim!");
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (oldFaction.isNormal())
|
|
{
|
|
if ( ! MPerm.getPermTerritory().has(this, oldFaction, false))
|
|
{
|
|
if (this.hasFaction() && this.getFaction() == oldFaction)
|
|
{
|
|
sendMessage(MPerm.getPermTerritory().createDeniedMessage(this, oldFaction));
|
|
return false;
|
|
}
|
|
|
|
if ( ! mconf.claimingFromOthersAllowed)
|
|
{
|
|
msg("<b>You may not claim land from others.");
|
|
return false;
|
|
}
|
|
|
|
if (oldFaction.getRelationTo(newFaction).isAtLeast(Rel.TRUCE))
|
|
{
|
|
msg("<b>You can't claim this land due to your relation with the current owner.");
|
|
return false;
|
|
}
|
|
|
|
if ( ! oldFaction.hasLandInflation())
|
|
{
|
|
msg("%s<i> owns this land and is strong enough to keep it.", oldFaction.getName(this));
|
|
return false;
|
|
}
|
|
|
|
if ( ! BoardColl.get().isBorderPs(chunk))
|
|
{
|
|
msg("<b>You must start claiming land at the border of the territory.");
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// Event
|
|
EventFactionsChunkChange event = new EventFactionsChunkChange(this.getSender(), chunk, newFaction);
|
|
event.run();
|
|
if (event.isCancelled()) return false;
|
|
|
|
// Apply
|
|
BoardColl.get().setFactionAt(chunk, newFaction);
|
|
|
|
// Inform
|
|
Set<MPlayer> informees = new HashSet<MPlayer>();
|
|
informees.add(this);
|
|
if (newFaction.isNormal())
|
|
{
|
|
informees.addAll(newFaction.getMPlayers());
|
|
}
|
|
if (oldFaction.isNormal())
|
|
{
|
|
informees.addAll(oldFaction.getMPlayers());
|
|
}
|
|
if (MConf.get().logLandClaims)
|
|
{
|
|
informees.add(MPlayer.get(IdUtil.getConsole()));
|
|
}
|
|
|
|
String chunkString = chunk.toString(PSFormatHumanSpace.get());
|
|
String typeString = event.getType().past;
|
|
for (MPlayer informee : informees)
|
|
{
|
|
informee.msg("<h>%s<i> %s %s <i>| <h>%s<i> --> <h>%s", this.describeTo(informee, true), typeString, chunkString, oldFaction.describeTo(informee, true), newFaction.describeTo(informee, true));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
}
|