377 lines
15 KiB
Java
377 lines
15 KiB
Java
package com.massivecraft.factions.engine;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.TerritoryAccess;
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import com.massivecraft.factions.entity.Board;
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import com.massivecraft.factions.entity.BoardColl;
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import com.massivecraft.factions.entity.Faction;
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import com.massivecraft.factions.entity.FactionColl;
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import com.massivecraft.factions.entity.MConf;
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import com.massivecraft.factions.entity.MPerm;
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import com.massivecraft.factions.entity.MPlayer;
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import com.massivecraft.factions.integration.spigot.IntegrationSpigot;
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import com.massivecraft.factions.util.EnumerationUtil;
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import com.massivecraft.massivecore.Engine;
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import com.massivecraft.massivecore.ps.PS;
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import com.massivecraft.massivecore.util.MUtil;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockDamageEvent;
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import org.bukkit.event.block.BlockFromToEvent;
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import org.bukkit.event.block.BlockPistonExtendEvent;
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import org.bukkit.event.block.BlockPistonRetractEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.block.SignChangeEvent;
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import org.bukkit.event.entity.EntityCombustByEntityEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.hanging.HangingBreakByEntityEvent;
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import org.bukkit.event.hanging.HangingPlaceEvent;
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import org.bukkit.event.player.PlayerBucketEmptyEvent;
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import org.bukkit.event.player.PlayerBucketFillEvent;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.projectiles.ProjectileSource;
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import java.util.Map;
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public class EnginePermBuild extends Engine
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{
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// -------------------------------------------- //
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// INSTANCE & CONSTRUCT
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// -------------------------------------------- //
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private static EnginePermBuild i = new EnginePermBuild();
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public static EnginePermBuild get() { return i; }
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// -------------------------------------------- //
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// LOGIC > PROTECT
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// -------------------------------------------- //
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public static Boolean isProtected(ProtectCase protectCase, boolean verboose, MPlayer mplayer, PS ps, Object object)
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{
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if (mplayer == null) return null;
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if (protectCase == null) return null;
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String name = mplayer.getName();
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if (MConf.get().playersWhoBypassAllProtection.contains(name)) return false;
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if (mplayer.isOverriding()) return false;
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MPerm perm = protectCase.getPerm(object);
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if (perm == null) return null;
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if (protectCase != ProtectCase.BUILD) return !perm.has(mplayer, ps, verboose);
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if (!perm.has(mplayer, ps, false) && MPerm.getPermPainbuild().has(mplayer, ps, false))
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{
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if (!verboose) return false;
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Faction hostFaction = BoardColl.get().getFactionAt(ps);
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mplayer.msg("<b>It is painful to build in the territory of %s<b>.", hostFaction.describeTo(mplayer));
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Player player = mplayer.getPlayer();
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if (player != null) player.damage(MConf.get().actionDeniedPainAmount);
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}
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return !perm.has(mplayer, ps, verboose);
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}
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public static Boolean protect(ProtectCase protectCase, boolean verboose, Object senderObject, PS ps, Object object, Cancellable cancellable)
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{
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Boolean ret = isProtected(protectCase, verboose, MPlayer.get(senderObject), ps, object);
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if (Boolean.TRUE.equals(ret) && cancellable != null) cancellable.setCancelled(true);
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return ret;
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}
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public static Boolean build(Entity entity, Block block, Event event)
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{
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if (!(event instanceof Cancellable)) return true;
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boolean verboose = !isFake(event);
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return protect(ProtectCase.BUILD, verboose, entity, PS.valueOf(block), block, (Cancellable) event);
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}
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public static Boolean useItem(Entity entity, Block block, Material material, Cancellable cancellable)
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{
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return protect(ProtectCase.USE_ITEM, true, entity, PS.valueOf(block), material, cancellable);
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}
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public static Boolean useEntity(Entity player, Entity entity, boolean verboose, Cancellable cancellable)
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{
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return protect(ProtectCase.USE_ENTITY, verboose, player, PS.valueOf(entity), entity, cancellable);
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}
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public static Boolean useBlock(Player player, Block block, boolean verboose, Cancellable cancellable)
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{
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return protect(ProtectCase.USE_BLOCK, verboose, player, PS.valueOf(block), block.getType(), cancellable);
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}
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// -------------------------------------------- //
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// LOGIC > PROTECT > BUILD
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// -------------------------------------------- //
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public static boolean canPlayerBuildAt(Object senderObject, PS ps, boolean verboose)
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{
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MPlayer mplayer = MPlayer.get(senderObject);
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if (mplayer == null) return false;
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Boolean ret = isProtected(ProtectCase.BUILD, verboose, mplayer, ps, null);
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return !Boolean.TRUE.equals(ret);
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}
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// -------------------------------------------- //
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// BUILD > BLOCK
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.NORMAL)
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public void build(BlockPlaceEvent event) { build(event.getPlayer(), event.getBlock(), event); }
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void build(BlockBreakEvent event) { build(event.getPlayer(), event.getBlock(), event); }
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void build(BlockDamageEvent event) { build(event.getPlayer(), event.getBlock(), event); }
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void build(SignChangeEvent event) { build(event.getPlayer(), event.getBlock(), event); }
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void build(HangingPlaceEvent event) { build(event.getPlayer(), event.getBlock(), event); }
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void build(HangingBreakByEntityEvent event) { build(event.getRemover(), event.getEntity().getLocation().getBlock(), event); }
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// -------------------------------------------- //
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// USE > ITEM
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void useBlockItem(PlayerInteractEvent event)
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{
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// If the player right clicks (or is physical with) a block ...
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if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.PHYSICAL) return;
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Block block = event.getClickedBlock();
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Player player = event.getPlayer();
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if (block == null) return;
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// ... and we are either allowed to use this block ...
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Boolean ret = useBlock(player, block, true, event);
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if (Boolean.TRUE.equals(ret)) return;
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// ... or are allowed to right click with the item, this event is safe to perform.
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if (event.getAction() != Action.RIGHT_CLICK_BLOCK) return;
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useItem(player, block, event.getMaterial(), event);
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}
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// For some reason onPlayerInteract() sometimes misses bucket events depending on distance
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// (something like 2-3 blocks away isn't detected), but these separate bucket events below always fire without fail
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void useItem(PlayerBucketEmptyEvent event) { useItem(event.getPlayer(), event.getBlockClicked().getRelative(event.getBlockFace()), event.getBucket(), event); }
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void useItem(PlayerBucketFillEvent event) { useItem(event.getPlayer(), event.getBlockClicked(), event.getBucket(), event); }
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// -------------------------------------------- //
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// USE > ENTITY
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// -------------------------------------------- //
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// This event will not fire for Minecraft 1.8 armor stands.
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// Armor stands are handled in EngineSpigot instead.
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void useEntity(PlayerInteractEntityEvent event)
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{
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// Ignore Off Hand
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if (isOffHand(event)) return;
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useEntity(event.getPlayer(), event.getRightClicked(), true, event);
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}
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// -------------------------------------------- //
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// BUILD > ENTITY
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void buildEntity(EntityDamageByEntityEvent event)
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{
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// If a player ...
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Entity damager = MUtil.getLiableDamager(event);
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if (MUtil.isntPlayer(damager)) return;
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Player player = (Player)damager;
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// ... damages an entity which is edited on damage ...
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Entity entity = event.getEntity();
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if (entity == null || !EnumerationUtil.isEntityTypeEditOnDamage(entity.getType())) return;
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// ... and the player can't build there, cancel the event
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build(player, entity.getLocation().getBlock(), event);
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}
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void combustEntity(EntityCombustByEntityEvent event) {
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// If a burning projectile ...
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if (!(event.getCombuster() instanceof Projectile)) return;
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Projectile entityProjectile = (Projectile)event.getCombuster();
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// ... fired by a player ...
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ProjectileSource projectileSource = entityProjectile.getShooter();
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if (MUtil.isntPlayer(projectileSource)) return;
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// ... and hits an entity which is edited on damage (and thus likely to burn) ...
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Entity entityTarget = event.getEntity();
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if (entityTarget == null || !EnumerationUtil.isEntityTypeEditOnDamage(entityTarget.getType())) return;
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// ... and the player can't build there, cancel the event
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Block block = entityTarget.getLocation().getBlock();
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protect(ProtectCase.BUILD, false, projectileSource, PS.valueOf(block), block, event);
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}
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// -------------------------------------------- //
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// BUILD > PISTON
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// -------------------------------------------- //
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/*
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* NOTE: These piston listeners are only called on 1.7 servers.
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*
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* Originally each affected block in the territory was tested, but since we found that pistons can only push
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* up to 12 blocks and the width of any territory is 16 blocks, it should be safe (and much more lightweight) to test
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* only the final target block as done below.
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*/
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void buildPiston(BlockPistonExtendEvent event)
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{
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// Is using Spigot or is checking deactivated by MConf?
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if (IntegrationSpigot.get().isIntegrationActive() || !MConf.get().handlePistonProtectionThroughDenyBuild) return;
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// Targets end-of-the-line empty (air) block which is being pushed into, including if piston itself would extend into air
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Block block = event.getBlock();
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Block targetBlock = block.getRelative(event.getDirection(), event.getLength() + 1);
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// Factions involved
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Faction pistonFaction = BoardColl.get().getFactionAt(PS.valueOf(block));
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Faction targetFaction = BoardColl.get().getFactionAt(PS.valueOf(targetBlock));
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// Members of a faction might not have build rights in their own territory, but pistons should still work regardless
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if (targetFaction == pistonFaction) return;
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// If potentially pushing into air/water/lava in another territory, we need to check it out
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if (!targetBlock.isEmpty() && !targetBlock.isLiquid()) return;
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if (MPerm.getPermBuild().has(pistonFaction, targetFaction)) return;
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event.setCancelled(true);
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}
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void buildPiston(BlockPistonRetractEvent event)
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{
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// Is using Spigot or is checking deactivated by MConf?
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if (IntegrationSpigot.get().isIntegrationActive() || ! MConf.get().handlePistonProtectionThroughDenyBuild) return;
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// If not a sticky piston, retraction should be fine
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if ( ! event.isSticky()) return;
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Block retractBlock = event.getRetractLocation().getBlock();
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PS retractPs = PS.valueOf(retractBlock);
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// if potentially retracted block is just air/water/lava, no worries
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if (retractBlock.isEmpty() || retractBlock.isLiquid()) return;
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// Factions involved
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Faction pistonFaction = BoardColl.get().getFactionAt(PS.valueOf(event.getBlock()));
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Faction targetFaction = BoardColl.get().getFactionAt(retractPs);
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// Members of a faction might not have build rights in their own territory, but pistons should still work regardless
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if (targetFaction == pistonFaction) return;
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if (MPerm.getPermBuild().has(pistonFaction, targetFaction)) return;
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event.setCancelled(true);
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}
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// -------------------------------------------- //
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// BUILD > FIRE
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// -------------------------------------------- //
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@SuppressWarnings("deprecation")
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@EventHandler(priority = EventPriority.NORMAL)
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public void buildFire(PlayerInteractEvent event)
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{
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// If it is a left click on block and the clicked block is not null...
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if (event.getAction() != Action.LEFT_CLICK_BLOCK || event.getClickedBlock() == null) return;
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// ... and the potential block is not null either ...
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Block potentialBlock = event.getClickedBlock().getRelative(BlockFace.UP, 1);
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if (potentialBlock == null) return;
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Material blockType = potentialBlock.getType();
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// ... and we're only going to check for fire ... (checking everything else would be bad performance wise)
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if (blockType != Material.FIRE) return;
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// ... check if they can't build, cancel the event ...
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if (!Boolean.FALSE.equals(build(event.getPlayer(), potentialBlock, event))) return;
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// ... and compensate for client side prediction
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event.getPlayer().sendBlockChange(potentialBlock.getLocation(), blockType, potentialBlock.getState().getRawData());
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}
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// -------------------------------------------- //
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// BUILD > MOVE
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void buildMove(BlockFromToEvent event)
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{
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if ( ! MConf.get().protectionLiquidFlowEnabled) return;
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// Prepare fields
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Block fromBlock = event.getBlock();
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int chunkFromX = fromBlock.getX() >> 4;
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int chunkFromZ = fromBlock.getZ() >> 4;
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BlockFace face = event.getFace();
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int chunkToX = (fromBlock.getX() + face.getModX()) >> 4;
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int chunkToZ = (fromBlock.getZ() + face.getModZ()) >> 4;
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// If a liquid (or dragon egg) moves from one chunk to another ...
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if (chunkToX == chunkFromX && chunkToZ == chunkFromZ) return;
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// ... get the correct board for this block ...
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Board board = BoardColl.get().getFixed(fromBlock.getWorld().getName().toLowerCase(), false);
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if (board == null) return;
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// ... get the access map ...
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Map<PS, TerritoryAccess> map = board.getMapRaw();
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if (map.isEmpty()) return;
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// ... get the faction ids from and to ...
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PS fromPs = PS.valueOf(chunkFromX, chunkFromZ);
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PS toPs = PS.valueOf(chunkToX, chunkToZ);
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TerritoryAccess fromTa = map.get(fromPs);
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TerritoryAccess toTa = map.get(toPs);
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// Null checks are needed here since automatic board cleaning can be undesired sometimes
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String fromId = fromTa != null ? fromTa.getHostFactionId() : Factions.ID_NONE;
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String toId = toTa != null ? toTa.getHostFactionId() : Factions.ID_NONE;
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// ... and the chunks belong to different factions ...
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if (toId.equals(fromId)) return;
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// ... and the faction "from" can not build at "to" ...
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Faction fromFac = FactionColl.get().getFixed(fromId);
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if (fromFac == null) fromFac = FactionColl.get().getNone();
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Faction toFac = FactionColl.get().getFixed(toId);
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if (toFac == null) toFac = FactionColl.get().getNone();
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if (MPerm.getPermBuild().has(fromFac, toFac)) return;
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// ... cancel the event!
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event.setCancelled(true);
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}
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}
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