647 lines
22 KiB
Java

package com.massivecraft.factions.entity;
import com.massivecraft.factions.AccessStatus;
import com.massivecraft.factions.Perm;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.TerritoryAccess;
import com.massivecraft.factions.cmd.CmdFactions;
import com.massivecraft.factions.event.EventFactionsCreatePerms;
import com.massivecraft.massivecore.Identified;
import com.massivecraft.massivecore.Named;
import com.massivecraft.massivecore.Prioritized;
import com.massivecraft.massivecore.Registerable;
import com.massivecraft.massivecore.collections.MassiveList;
import com.massivecraft.massivecore.comparator.ComparatorSmart;
import com.massivecraft.massivecore.predicate.PredicateIsRegistered;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.store.Entity;
import com.massivecraft.massivecore.util.IdUtil;
import com.massivecraft.massivecore.util.Txt;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.Comparator;
import java.util.List;
import java.util.Optional;
import java.util.Set;
import java.util.stream.Collectors;
public class MPerm extends Entity<MPerm> implements Prioritized, Registerable, Named {
// -------------------------------------------- //
// CONSTANTS
// -------------------------------------------- //
public final static transient String ID_BUILD = "build";
public final static transient String ID_PAINBUILD = "painbuild";
public final static transient String ID_DOOR = "door";
public final static transient String ID_BUTTON = "button";
public final static transient String ID_LEVER = "lever";
public final static transient String ID_CONTAINER = "container";
public final static transient String ID_LECTERN = "lectern";
public final static transient String ID_NAME = "name";
public final static transient String ID_DESC = "desc";
public final static transient String ID_MOTD = "motd";
public final static transient String ID_INVITE = "invite";
public final static transient String ID_KICK = "kick";
public final static transient String ID_RANK = "rank";
public final static transient String ID_TITLE = "title";
public final static transient String ID_WARP = "warp";
public final static transient String ID_SETWARP = "setwarp";
public final static transient String ID_DEPOSIT = "deposit";
public final static transient String ID_WITHDRAW = "withdraw";
public final static transient String ID_TERRITORY = "territory";
public final static transient String ID_ACCESS = "access";
public final static transient String ID_VOTE = "VOTE"; // Why is this capitalised? Can that be easily changed?
public final static transient String ID_CREATEVOTE = "createvote";
public final static transient String ID_CLAIMNEAR = "claimnear";
public final static transient String ID_TAX = "tax";
public final static transient String ID_REL = "rel";
public final static transient String ID_DISBAND = "disband";
public final static transient String ID_FLAGS = "flags";
public final static transient String ID_PERMS = "perms";
public final static transient int PRIORITY_BUILD = 1000;
public final static transient int PRIORITY_PAINBUILD = 2000;
public final static transient int PRIORITY_DOOR = 3000;
public final static transient int PRIORITY_BUTTON = 4000;
public final static transient int PRIORITY_LEVER = 5000;
public final static transient int PRIORITY_CONTAINER = 6000;
public final static transient int PRIORITY_LECTERN = 1500;
public final static transient int PRIORITY_NAME = 7000;
public final static transient int PRIORITY_DESC = 8000;
public final static transient int PRIORITY_MOTD = 9000;
public final static transient int PRIORITY_INVITE = 10000;
public final static transient int PRIORITY_KICK = 11000;
public final static transient int PRIORITY_RANK = 11500;
public final static transient int PRIORITY_TITLE = 12000;
public final static transient int PRIORITY_WARP = 13000;
public final static transient int PRIORITY_SETWARP = 14000;
public final static transient int PRIORITY_DEPOSIT = 15000;
public final static transient int PRIORITY_WITHDRAW = 16000;
public final static transient int PRIORITY_TERRITORY = 17000;
public final static transient int PRIORITY_ACCESS = 18000;
public final static transient int PRIORITY_VOTE = 18200;
public final static transient int PRIORITY_CREATEVOTE = 18600;
public final static transient int PRIORITY_CLAIMNEAR = 19000;
public final static transient int PRIORITY_TAX = 19500;
public final static transient int PRIORITY_REL = 20000;
public final static transient int PRIORITY_DISBAND = 21000;
public final static transient int PRIORITY_FLAGS = 22000;
public final static transient int PRIORITY_PERMS = 23000;
// -------------------------------------------- //
// META: CORE
// -------------------------------------------- //
public static MPerm get(Object oid) {
return MPermColl.get().get(oid);
}
public static List<MPerm> getAll() {
return getAll(false);
}
public static List<MPerm> getAll(boolean isAsync) {
setupStandardPerms();
new EventFactionsCreatePerms().run();
return MPermColl.get().getAll(PredicateIsRegistered.get(), ComparatorSmart.get());
}
public static void setupStandardPerms() {
getPermBuild();
getPermPainbuild();
getPermDoor();
getPermButton();
getPermLever();
getPermContainer();
getPermLectern();
getPermName();
getPermDesc();
getPermMotd();
getPermInvite();
getPermKick();
getPermRank();
getPermTitle();
getPermWarp();
getPermSetwarp();
getPermDeposit();
getPermWithdraw();
getPermTerritory();
getPermAccess();
getPermVote();
getPermCreateVote();
getPermClaimnear();
getPermTax();
getPermRel();
getPermDisband();
getPermFlags();
getPermPerms();
}
public static MPerm getPermLectern() {
return getCreative(PRIORITY_LECTERN, ID_LECTERN, ID_LECTERN, "read a lectern", true, true, true);
}
public static MPerm getPermBuild() {
return getCreative(PRIORITY_BUILD, ID_BUILD, ID_BUILD, "edit the terrain", true, true, true);
}
public static MPerm getPermPainbuild() {
return getCreative(PRIORITY_PAINBUILD, ID_PAINBUILD, ID_PAINBUILD, "edit, take damage", true, true, true);
}
public static MPerm getPermDoor() {
return getCreative(PRIORITY_DOOR, ID_DOOR, ID_DOOR, "use doors", true, true, true);
}
public static MPerm getPermButton() {
return getCreative(PRIORITY_BUTTON, ID_BUTTON, ID_BUTTON, "use stone buttons", true, true, true);
}
public static MPerm getPermLever() {
return getCreative(PRIORITY_LEVER, ID_LEVER, ID_LEVER, "use levers", true, true, true);
}
public static MPerm getPermContainer() {
return getCreative(PRIORITY_CONTAINER, ID_CONTAINER, ID_CONTAINER, "use containers", true, true, true);
}
public static MPerm getPermName() {
return getCreative(PRIORITY_NAME, ID_NAME, ID_NAME, "set name", false, true, true);
}
public static MPerm getPermDesc() {
return getCreative(PRIORITY_DESC, ID_DESC, ID_DESC, "set description", false, true, true);
}
public static MPerm getPermMotd() {
return getCreative(PRIORITY_MOTD, ID_MOTD, ID_MOTD, "set motd", false, true, true);
}
public static MPerm getPermInvite() {
return getCreative(PRIORITY_INVITE, ID_INVITE, ID_INVITE, "invite players", false, true, true);
}
public static MPerm getPermKick() {
return getCreative(PRIORITY_KICK, ID_KICK, ID_KICK, "kick members", false, true, true);
}
public static MPerm getPermRank() {
return getCreative(PRIORITY_RANK, ID_RANK, ID_RANK, "change ranks", false, true, true);
}
public static MPerm getPermTitle() {
return getCreative(PRIORITY_TITLE, ID_TITLE, ID_TITLE, "set titles", false, true, true);
}
public static MPerm getPermWarp() {
return getCreative(PRIORITY_WARP, ID_WARP, ID_WARP, "teleport to warp", false, true, true);
}
public static MPerm getPermSetwarp() {
return getCreative(PRIORITY_SETWARP, ID_SETWARP, ID_SETWARP, "set warps", false, true, true);
}
public static MPerm getPermDeposit() {
return getCreative(PRIORITY_DEPOSIT, ID_DEPOSIT, ID_DEPOSIT, "deposit money", false, false, false);
} // non editable, non visible.
public static MPerm getPermWithdraw() {
return getCreative(PRIORITY_WITHDRAW, ID_WITHDRAW, ID_WITHDRAW, "withdraw money", false, true, true);
}
public static MPerm getPermTerritory() {
return getCreative(PRIORITY_TERRITORY, ID_TERRITORY, ID_TERRITORY, "claim or unclaim", false, true, true);
}
public static MPerm getPermAccess() {
return getCreative(PRIORITY_ACCESS, ID_ACCESS, ID_ACCESS, "grant territory", false, true, true);
}
public static MPerm getPermVote() {
return getCreative(PRIORITY_VOTE, ID_VOTE, ID_VOTE, "vote", false, true, true);
}
public static MPerm getPermCreateVote() {
return getCreative(PRIORITY_CREATEVOTE, ID_CREATEVOTE, ID_CREATEVOTE, "manage votes", false, true, true);
}
public static MPerm getPermClaimnear() {
return getCreative(PRIORITY_CLAIMNEAR, ID_CLAIMNEAR, ID_CLAIMNEAR, "claim nearby", false, false, false);
} // non editable, non visible.
public static MPerm getPermTax() {
return getCreative(PRIORITY_TAX, ID_TAX, ID_TAX, "set taxes", false, true, true);
}
public static MPerm getPermRel() {
return getCreative(PRIORITY_REL, ID_REL, ID_REL, "change relations", false, true, true);
}
public static MPerm getPermDisband() {
return getCreative(PRIORITY_DISBAND, ID_DISBAND, ID_DISBAND, "disband the faction", false, true, true);
}
public static MPerm getPermFlags() {
return getCreative(PRIORITY_FLAGS, ID_FLAGS, ID_FLAGS, "manage flags", false, true, true);
}
public static MPerm getPermPerms() {
return getCreative(PRIORITY_PERMS, ID_PERMS, ID_PERMS, "manage permissions", false, true, true);
}
public static MPerm getCreative(int priority, String id, String name, String desc, boolean territory, boolean editable, boolean visible) {
MPerm ret = MPermColl.get().get(id, false);
if (ret != null) {
ret.setRegistered(true);
return ret;
}
ret = new MPerm(priority, name, desc, territory, editable, visible);
MPermColl.get().attach(ret, id);
ret.setRegistered(true);
ret.sync();
return ret;
}
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public MPerm load(MPerm that) {
//System.out.println("Loading MPerm");
this.priority = that.priority;
this.name = that.name;
this.desc = that.desc;
this.territory = that.territory;
this.editable = that.editable;
this.visible = that.visible;
return this;
}
// -------------------------------------------- //
// TRANSIENT FIELDS (Registered)
// -------------------------------------------- //
private transient boolean registered = false;
public boolean isRegistered() {
return this.registered;
}
public void setRegistered(boolean registered) {
this.registered = registered;
}
// -------------------------------------------- //
// VERSION
// -------------------------------------------- //
public int version = 2;
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
// The sort priority. Low values appear first in sorted lists.
// 1 is high up, 99999 is far down.
// Standard Faction perms use "thousand values" like 1000, 2000, 3000 etc to allow adding new perms inbetween.
// So 1000 might sound like a lot but it's actually the priority for the first perm.
private int priority = 0;
@Override
public int getPriority() {
return this.priority;
}
public MPerm setPriority(int priority) {
this.priority = priority;
this.changed();
return this;
}
// The name of the perm. According to standard it should be fully lowercase just like the perm id.
// In fact the name and the id of all standard perms are the same.
// I just added the name in case anyone feel like renaming their perms for some reason.
// Example: "build"
private String name = "defaultName";
@Override
public String getName() {
return this.name;
}
public MPerm setName(String name) {
this.name = name;
this.changed();
return this;
}
// The perm function described as an "order".
// The desc should match the format:
// "You are not allowed to X."
// "You are not allowed to edit the terrain."
// Example: "edit the terrain"
private String desc = "defaultDesc";
public String getDesc() {
return this.desc;
}
public MPerm setDesc(String desc) {
this.desc = desc;
this.changed();
return this;
}
// What is the standard (aka default) perm value?
// This value will be set for factions from the beginning.
// Example: ... set of relations ...
//@Deprecated
//private Set<String> standard = null;
//@Deprecated public Set<String> getStandard() { return this.standard; }
//@Deprecated public MPerm setStandard(Set<String> standard) { this.standard = standard; this.changed(); return this; }
// Is this a territory perm meaning it has to do with territory construction, modification or interaction?
// True Examples: build, container, door, lever etc.
// False Examples: name, invite, home, sethome, deposit, withdraw etc.
private boolean territory = false;
public boolean isTerritory() {
return this.territory;
}
public MPerm setTerritory(boolean territory) {
this.territory = territory;
this.changed();
return this;
}
// Is this perm editable by players?
// With this we mean standard non administrator players.
// All perms can be changed using /f override.
// Example: true (all perms are editable by default)
private boolean editable = false;
public boolean isEditable() {
return this.editable;
}
public MPerm setEditable(boolean editable) {
this.editable = editable;
this.changed();
return this;
}
// Is this perm visible to players?
// With this we mean standard non administrator players.
// All perms can be seen using /f override.
// Some perms can be rendered meaningless by settings in Factions or external plugins.
// Say we set "editable" to false.
// In such case we might want to hide the perm by setting "visible" false.
// If it can't be changed, why bother showing it?
// Example: true (yeah we need to see this permission)
private boolean visible = true;
public boolean isVisible() {
return this.visible;
}
public MPerm setVisible(boolean visible) {
this.visible = visible;
this.changed();
return this;
}
// -------------------------------------------- //
// CONSTRUCT
// -------------------------------------------- //
public MPerm() {
// No argument constructor for GSON
}
public MPerm(int priority, String name, String desc, boolean territory, boolean editable, boolean visible) {
this.priority = priority;
this.name = name;
this.desc = desc;
this.territory = territory;
this.editable = editable;
this.visible = visible;
}
// -------------------------------------------- //
// EXTRAS
// -------------------------------------------- //
public String createDeniedMessage(MPlayer mplayer, Faction hostFaction) {
// Null Check
if (mplayer == null) {
throw new NullPointerException("mplayer");
}
if (hostFaction == null) {
throw new NullPointerException("hostFaction");
}
String ret = Txt.parse("%s<b> does not allow you to %s<b>.", hostFaction.describeTo(mplayer, true), this.getDesc());
Player player = mplayer.getPlayer();
if (player != null && Perm.OVERRIDE.has(player)) {
ret += Txt.parse("\n<i>You can bypass by using " + CmdFactions.get().cmdFactionsOverride.getTemplate(false).toPlain(true));
}
return ret;
}
public String getDesc(boolean withName, boolean withDesc) {
List<String> parts = new ArrayList<>();
if (withName) {
String nameFormat;
if (!this.isVisible()) {
nameFormat = "<silver>%s";
} else if (this.isEditable()) {
nameFormat = "<pink>%s";
} else {
nameFormat = "<aqua>%s";
}
String name = this.getName();
String nameDesc = Txt.parse(nameFormat, name);
parts.add(nameDesc);
}
if (withDesc) {
String desc = this.getDesc();
String descDesc = Txt.parse("<i>%s", desc);
parts.add(descDesc);
}
return Txt.implode(parts, " ");
}
public boolean has(Faction faction, Faction hostFaction) {
// Null Check
if (faction == null) {
throw new NullPointerException("faction");
}
if (hostFaction == null) {
throw new NullPointerException("hostFaction");
}
return hostFaction.isFactionPermitted(faction, this);
}
public boolean has(MPlayer mplayer, Faction hostFaction, boolean verboose) {
// Null Check
if (mplayer == null) {
throw new NullPointerException("mplayer");
}
if (hostFaction == null) {
throw new NullPointerException("hostFaction");
}
if (mplayer.isOverriding()) {
return true;
}
Rel rel = mplayer.getRelationTo(hostFaction);
MPermable permable = rel == Rel.FACTION ? mplayer.getRank() : rel;
if (hostFaction.isPlayerPermitted(mplayer, this)) {
return true;
}
if (verboose) {
mplayer.message(this.createDeniedMessage(mplayer, hostFaction));
}
return false;
}
public boolean has(MPlayer mplayer, PS ps, boolean verboose) {
// Null Check
if (mplayer == null) {
throw new NullPointerException("mplayer");
}
if (ps == null) {
throw new NullPointerException("ps");
}
if (mplayer.isOverriding()) {
return true;
}
TerritoryAccess ta = BoardColl.get().getTerritoryAccessAt(ps);
Faction hostFaction = ta.getHostFaction();
if (this.isTerritory()) {
AccessStatus accessStatus = ta.getTerritoryAccess(mplayer);
if (accessStatus != AccessStatus.STANDARD) {
if (verboose && accessStatus == AccessStatus.DECREASED) {
mplayer.message(this.createDeniedMessage(mplayer, hostFaction));
}
return accessStatus.hasAccess();
}
}
return this.has(mplayer, hostFaction, verboose);
}
// -------------------------------------------- //
// PERMABLES
// -------------------------------------------- //
public static List<MPermable> getPermables(Faction faction) {
if (faction == null) {
throw new NullPointerException("faction");
}
List<MPermable> list = new MassiveList<>();
list.addAll(Arrays.asList(Rel.values()));
list.remove(Rel.FACTION);
list.addAll(faction.getRanks().getAll(Comparator.comparingInt(Rank::getPriority)));
return list;
}
public interface MPermable extends Named, Identified {
default boolean isRelation() {
return this instanceof Rel;
}
default boolean isRank() {
return this instanceof Rank;
}
default String getShortName() {
return this.getName().substring(0, 3).toUpperCase();
}
String getDisplayName(Object senderObject);
}
public static Set<MPermable> idsToMPermables(Collection<String> ids) {
return ids.stream()
.map(MPerm::idToMPermable)
.collect(Collectors.toSet());
}
public static MPermable idToMPermable(String id) {
return idToMPermableOptional(id).orElseThrow(() -> new RuntimeException(id));
}
public static Optional<MPermable> idToMPermableOptional(String id) {
MPlayer mplayer = MPlayerColl.get().get(id, false);
if (mplayer != null) {
return Optional.of(mplayer);
}
// Workaround for registered senders
// Players ussually have a power, which makes sure they are in the coll
if (IdUtil.getRegistryIdToSender().containsKey(id)) {
return Optional.of(MPlayerColl.get().get(id, true));
}
Faction faction = Faction.get(id);
if (faction != null) {
return Optional.of(faction);
}
for (Faction f : FactionColl.get().getAll()) {
Rank rank = f.getRank(id);
if (rank != null) {
return Optional.of(rank);
}
}
if (Rel.ALLY.name().equalsIgnoreCase(id)) {
return Optional.of(Rel.ALLY);
}
if (Rel.TRUCE.name().equalsIgnoreCase(id)) {
return Optional.of(Rel.TRUCE);
}
if (Rel.NEUTRAL.name().equalsIgnoreCase(id)) {
return Optional.of(Rel.NEUTRAL);
}
if (Rel.ENEMY.name().equalsIgnoreCase(id)) {
return Optional.of(Rel.ENEMY);
}
return Optional.empty();
}
}