Factions3/src/main/java/net/knarcraft/factions/engine/EnginePermBuild.java

506 lines
19 KiB
Java

package net.knarcraft.factions.engine;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.MUtil;
import net.knarcraft.factions.Factions;
import net.knarcraft.factions.TerritoryAccess;
import net.knarcraft.factions.entity.Board;
import net.knarcraft.factions.entity.BoardColl;
import net.knarcraft.factions.entity.Faction;
import net.knarcraft.factions.entity.FactionColl;
import net.knarcraft.factions.entity.MConf;
import net.knarcraft.factions.entity.MPerm;
import net.knarcraft.factions.entity.MPlayer;
import net.knarcraft.factions.util.EnumerationUtil;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockFromToEvent;
import org.bukkit.event.block.BlockPistonExtendEvent;
import org.bukkit.event.block.BlockPistonRetractEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.block.SignChangeEvent;
import org.bukkit.event.entity.EntityChangeBlockEvent;
import org.bukkit.event.entity.EntityCombustByEntityEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.hanging.HangingBreakByEntityEvent;
import org.bukkit.event.hanging.HangingPlaceEvent;
import org.bukkit.event.player.PlayerBucketEmptyEvent;
import org.bukkit.event.player.PlayerBucketFillEvent;
import org.bukkit.event.player.PlayerInteractAtEntityEvent;
import org.bukkit.event.player.PlayerInteractEntityEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.projectiles.ProjectileSource;
import java.util.List;
import java.util.Map;
public class EnginePermBuild extends Engine {
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static final EnginePermBuild i = new EnginePermBuild();
public static EnginePermBuild get() {
return i;
}
// -------------------------------------------- //
// LOGIC > PROTECT
// -------------------------------------------- //
public static Boolean isProtected(ProtectCase protectCase, boolean verboose, MPlayer mplayer, PS ps, Object object) {
if (mplayer == null) {
return null;
}
if (protectCase == null) {
return null;
}
String name = mplayer.getName();
if (MConf.get().playersWhoBypassAllProtection.contains(name)) {
return false;
}
if (mplayer.isOverriding()) {
return false;
}
MPerm perm = protectCase.getPerm(object);
if (perm == null) {
return null;
}
if (protectCase != ProtectCase.BUILD) {
return !perm.has(mplayer, ps, verboose);
}
if (!perm.has(mplayer, ps, false) && MPerm.getPermPainbuild().has(mplayer, ps, false)) {
if (!verboose) {
return false;
}
Faction hostFaction = BoardColl.get().getFactionAt(ps);
mplayer.msg("<b>It is painful to build in the territory of %s<b>.", hostFaction.describeTo(mplayer));
Player player = mplayer.getPlayer();
if (player != null) {
player.damage(MConf.get().actionDeniedPainAmount);
}
}
return !perm.has(mplayer, ps, verboose);
}
public static Boolean protect(ProtectCase protectCase, boolean verboose, Player player, PS ps, Object object, Cancellable cancellable) {
Boolean ret = isProtected(protectCase, verboose, MPlayer.get(player), ps, object);
if (Boolean.TRUE.equals(ret) && cancellable != null) {
cancellable.setCancelled(true);
}
return ret;
}
public static Boolean build(Entity entity, Block block, Event event) {
if (!(event instanceof Cancellable)) {
return true;
}
if (MUtil.isntPlayer(entity)) {
return false;
}
Player player = (Player) entity;
boolean verboose = !isFake(event);
return protect(ProtectCase.BUILD, verboose, player, PS.valueOf(block), block, (Cancellable) event);
}
public static Boolean useItem(Player player, Block block, Material material, Cancellable cancellable) {
return protect(ProtectCase.USE_ITEM, true, player, PS.valueOf(block), material, cancellable);
}
public static Boolean useEntity(Player player, Entity entity, boolean verboose, Cancellable cancellable) {
return protect(ProtectCase.USE_ENTITY, verboose, player, PS.valueOf(entity), entity, cancellable);
}
public static Boolean useBlock(Player player, Block block, boolean verboose, Cancellable cancellable) {
return protect(ProtectCase.USE_BLOCK, verboose, player, PS.valueOf(block), block.getType(), cancellable);
}
// -------------------------------------------- //
// LOGIC > PROTECT > BUILD
// -------------------------------------------- //
public static boolean canPlayerBuildAt(Object senderObject, PS ps, boolean verboose) {
MPlayer mplayer = MPlayer.get(senderObject);
if (mplayer == null) {
return false;
}
Boolean ret = isProtected(ProtectCase.BUILD, verboose, mplayer, ps, null);
return !Boolean.TRUE.equals(ret);
}
// -------------------------------------------- //
// BUILD > BLOCK
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL)
public void build(BlockPlaceEvent event) {
build(event.getPlayer(), event.getBlock(), event);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void build(BlockBreakEvent event) {
build(event.getPlayer(), event.getBlock(), event);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void build(SignChangeEvent event) {
build(event.getPlayer(), event.getBlock(), event);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void build(HangingPlaceEvent event) {
build(event.getPlayer(), event.getBlock(), event);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void build(HangingBreakByEntityEvent event) {
build(event.getRemover(), event.getEntity().getLocation().getBlock(), event);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void build(EntityChangeBlockEvent event) {
// Handling lilypads being broken by boats
Entity entity = event.getEntity();
if (entity.getType() != EntityType.BOAT || entity.getPassengers().size() <= 0) {
return;
}
Entity player = entity.getPassengers().stream().filter(MUtil::isPlayer).findAny().orElse(entity);
build(player, event.getBlock(), event);
}
// -------------------------------------------- //
// USE > ITEM
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void useBlockItem(PlayerInteractEvent event) {
// If the player right clicks (or is physical with) a block ...
if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.PHYSICAL) {
return;
}
Block block = event.getClickedBlock();
Player player = event.getPlayer();
if (block == null) {
return;
}
// ... and we are either allowed to use this block ...
Boolean ret = useBlock(player, block, true, event);
if (Boolean.TRUE.equals(ret)) {
return;
}
// ... or are allowed to right click with the item, this event is safe to perform.
if (event.getAction() != Action.RIGHT_CLICK_BLOCK) {
return;
}
useItem(player, block, event.getMaterial(), event);
}
// For some reason onPlayerInteract() sometimes misses bucket events depending on distance
// (something like 2-3 blocks away isn't detected), but these separate bucket events below always fire without fail
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void useItem(PlayerBucketEmptyEvent event) {
useItem(event.getPlayer(), event.getBlockClicked().getRelative(event.getBlockFace()), event.getBucket(), event);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void useItem(PlayerBucketFillEvent event) {
useItem(event.getPlayer(), event.getBlockClicked(), event.getBucket(), event);
}
// -------------------------------------------- //
// USE > ENTITY
// -------------------------------------------- //
// This event will not fire for Minecraft 1.8 armor stands.
// Armor stands are handled in EngineSpigot instead.
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void useEntity(PlayerInteractEntityEvent event) {
// Ignore Off Hand
if (isOffHand(event)) {
return;
}
useEntity(event.getPlayer(), event.getRightClicked(), true, event);
}
// This is a special Spigot event that fires for Minecraft 1.8 armor stands.
// It also fires for other entity types but for those the event is buggy.
// It seems we can only cancel interaction with armor stands from here.
// Thus we only handle armor stands from here and handle everything else in EngineMain.
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void handleArmorStand(PlayerInteractAtEntityEvent event) {
// Ignore Off Hand
if (isOffHand(event)) {
return;
}
// Gather Info
final Player player = event.getPlayer();
if (MUtil.isntPlayer(player)) {
return;
}
final Entity entity = event.getRightClicked();
final boolean verboose = true;
// Only care for armor stands.
if (entity.getType() != EntityType.ARMOR_STAND) {
return;
}
// If we can't use, block it
EnginePermBuild.useEntity(player, entity, verboose, event);
}
// -------------------------------------------- //
// BUILD > ENTITY
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void buildEntity(EntityDamageByEntityEvent event) {
// If a player ...
Entity damager = MUtil.getLiableDamager(event);
if (MUtil.isntPlayer(damager)) {
return;
}
Player player = (Player) damager;
// ... damages an entity which is edited on damage ...
Entity entity = event.getEntity();
if (entity == null || !EnumerationUtil.isEntityTypeEditOnDamage(entity.getType())) {
return;
}
// ... and the player can't build there, cancel the event
build(player, entity.getLocation().getBlock(), event);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void combustEntity(EntityCombustByEntityEvent event) {
// If a burning projectile ...
if (!(event.getCombuster() instanceof Projectile entityProjectile)) {
return;
}
// ... fired by a player ...
ProjectileSource projectileSource = entityProjectile.getShooter();
if (MUtil.isntPlayer(projectileSource)) {
return;
}
Player player = (Player) projectileSource;
// ... and hits an entity which is edited on damage (and thus likely to burn) ...
Entity entityTarget = event.getEntity();
if (entityTarget == null || !EnumerationUtil.isEntityTypeEditOnDamage(entityTarget.getType())) {
return;
}
// ... and the player can't build there, cancel the event
Block block = entityTarget.getLocation().getBlock();
protect(ProtectCase.BUILD, false, player, PS.valueOf(block), block, event);
}
// -------------------------------------------- //
// BUILD > PISTON
// -------------------------------------------- //
/*
* Note: With 1.8 and the slime blocks, retracting and extending pistons
* became more of a problem. Blocks located on the border of a chunk
* could have easily been stolen. That is the reason why every block
* needs to be checked now, whether he moved into a territory which
* he actually may not move into.
*/
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockBuild(BlockPistonExtendEvent event) {
// Is checking deactivated by MConf?
if (!MConf.get().handlePistonProtectionThroughDenyBuild) {
return;
}
Faction pistonFaction = BoardColl.get().getFactionAt(PS.valueOf(event.getBlock()));
List<Block> blocks = event.getBlocks();
// Check for all extended blocks
for (Block block : blocks) {
// Block which is being pushed into
Block targetBlock = block.getRelative(event.getDirection());
// Members of a faction might not have build rights in their own territory, but pistons should still work regardless
Faction targetFaction = BoardColl.get().getFactionAt(PS.valueOf(targetBlock));
if (targetFaction == pistonFaction) {
continue;
}
// Perm check
if (MPerm.getPermBuild().has(pistonFaction, targetFaction)) {
continue;
}
event.setCancelled(true);
return;
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockBuild(BlockPistonRetractEvent event) {
// Is checking deactivated by MConf?
if (!MConf.get().handlePistonProtectionThroughDenyBuild) {
return;
}
Faction pistonFaction = BoardColl.get().getFactionAt(PS.valueOf(event.getBlock()));
List<Block> blocks = event.getBlocks();
// Check for all retracted blocks
for (Block block : blocks) {
// Is the retracted block air/water/lava? Don't worry about it
if (block.isEmpty() || block.isLiquid()) {
return;
}
// Members of a faction might not have build rights in their own territory, but pistons should still work regardless
Faction targetFaction = BoardColl.get().getFactionAt(PS.valueOf(block));
if (targetFaction == pistonFaction) {
continue;
}
// Perm check
if (MPerm.getPermBuild().has(pistonFaction, targetFaction)) {
continue;
}
event.setCancelled(true);
return;
}
}
// -------------------------------------------- //
// BUILD > FIRE
// -------------------------------------------- //
@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.NORMAL)
public void buildFire(PlayerInteractEvent event) {
// If it is a left click on block and the clicked block is not null...
if (event.getAction() != Action.LEFT_CLICK_BLOCK || event.getClickedBlock() == null) {
return;
}
// ... and the potential block is not null either ...
Block potentialBlock = event.getClickedBlock().getRelative(BlockFace.UP, 1);
if (potentialBlock == null) {
return;
}
Material blockType = potentialBlock.getType();
// ... and we're only going to check for fire ... (checking everything else would be bad performance wise)
if (blockType != Material.FIRE) {
return;
}
// ... check if they can't build, cancel the event ...
if (!Boolean.FALSE.equals(build(event.getPlayer(), potentialBlock, event))) {
return;
}
// ... and compensate for client side prediction
event.getPlayer().sendBlockChange(potentialBlock.getLocation(), blockType, potentialBlock.getState().getRawData());
}
// -------------------------------------------- //
// BUILD > MOVE
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void buildMove(BlockFromToEvent event) {
if (!MConf.get().protectionLiquidFlowEnabled) {
return;
}
// Prepare fields
Block fromBlock = event.getBlock();
int chunkFromX = fromBlock.getX() >> 4;
int chunkFromZ = fromBlock.getZ() >> 4;
BlockFace face = event.getFace();
int chunkToX = (fromBlock.getX() + face.getModX()) >> 4;
int chunkToZ = (fromBlock.getZ() + face.getModZ()) >> 4;
// If a liquid (or dragon egg) moves from one chunk to another ...
if (chunkToX == chunkFromX && chunkToZ == chunkFromZ) {
return;
}
// ... get the correct board for this block ...
Board board = BoardColl.get().getFixed(fromBlock.getWorld().getName().toLowerCase(), false);
if (board == null) {
return;
}
// ... get the access map ...
Map<PS, TerritoryAccess> map = board.getMapRaw();
if (map.isEmpty()) {
return;
}
// ... get the faction ids from and to ...
PS fromPs = PS.valueOf(chunkFromX, chunkFromZ);
PS toPs = PS.valueOf(chunkToX, chunkToZ);
TerritoryAccess fromTa = map.get(fromPs);
TerritoryAccess toTa = map.get(toPs);
// Null checks are needed here since automatic board cleaning can be undesired sometimes
String fromId = fromTa != null ? fromTa.getHostFactionId() : Factions.ID_NONE;
String toId = toTa != null ? toTa.getHostFactionId() : Factions.ID_NONE;
// ... and the chunks belong to different factions ...
if (toId.equals(fromId)) {
return;
}
// ... and the faction "from" can not build at "to" ...
Faction fromFac = FactionColl.get().getFixed(fromId);
if (fromFac == null) {
fromFac = FactionColl.get().getNone();
}
Faction toFac = FactionColl.get().getFixed(toId);
if (toFac == null) {
toFac = FactionColl.get().getNone();
}
if (MPerm.getPermBuild().has(fromFac, toFac)) {
return;
}
// ... cancel the event!
event.setCancelled(true);
}
}