551 lines
19 KiB
Java
551 lines
19 KiB
Java
package com.massivecraft.factions.entity;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.LinkedHashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.EntityType;
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import org.bukkit.event.EventPriority;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.Rel;
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import com.massivecraft.factions.WorldExceptionSet;
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import com.massivecraft.factions.event.EventFactionsChunkChangeType;
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import com.massivecraft.factions.integration.dynmap.DynmapStyle;
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import com.massivecraft.factions.listeners.FactionsListenerChat;
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import com.massivecraft.massivecore.store.Entity;
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import com.massivecraft.massivecore.util.MUtil;
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public class MConf extends Entity<MConf>
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{
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// -------------------------------------------- //
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// META
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// -------------------------------------------- //
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protected static transient MConf i;
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public static MConf get() { return i; }
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// -------------------------------------------- //
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// OVERRIDE: ENTITY
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// -------------------------------------------- //
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@Override
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public MConf load(MConf that)
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{
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super.load(that);
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if (!Factions.get().isDatabaseInitialized()) return this;
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FactionsListenerChat.get().setup();
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return this;
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}
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// -------------------------------------------- //
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// COMMAND ALIASES
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// -------------------------------------------- //
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public List<String> aliasesF = MUtil.list("f");
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// -------------------------------------------- //
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// WORLDS FEATURE ENABLED
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// -------------------------------------------- //
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public WorldExceptionSet worldsClaimingEnabled = new WorldExceptionSet();
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public WorldExceptionSet worldsPowerLossEnabled = new WorldExceptionSet();
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public WorldExceptionSet worldsPvpRulesEnabled = new WorldExceptionSet();
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// -------------------------------------------- //
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// DERPY OVERRIDES
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// -------------------------------------------- //
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// mainly for other plugins/mods that use a fake player to take actions, which shouldn't be subject to our protections
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public Set<String> playersWhoBypassAllProtection = new LinkedHashSet<String>();
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// -------------------------------------------- //
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// TASKS
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// -------------------------------------------- //
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public double taskPlayerPowerUpdateMinutes = 1;
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public double taskPlayerDataRemoveMinutes = 5;
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public double taskEconLandRewardMinutes = 20;
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// -------------------------------------------- //
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// REMOVE DATA
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// -------------------------------------------- //
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public boolean removePlayerDataWhenBanned = true;
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public double removePlayerDataAfterInactiveDays = 20.0;
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// -------------------------------------------- //
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// SPECIAL FACTION IDS
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// -------------------------------------------- //
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// These are a deprecated remnant from the universe system.
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// We needed these to understand the difference between wilderness in different universes.
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// Now that we are back to one universe only, we can have static names like simply "none", "safezone" and "warzone".
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// Previously we set them to UUID.randomUUID().toString() but now we set them to null.
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// If the value is set we use it to update map entries and then set it to null really quick.
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public String factionIdNone = null;
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public String factionIdSafezone = null;
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public String factionIdWarzone = null;
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// -------------------------------------------- //
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// DEFAULTS
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// -------------------------------------------- //
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public String defaultPlayerFactionId = Factions.ID_NONE;
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public Rel defaultPlayerRole = Rel.RECRUIT;
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public double defaultPlayerPower = 0.0;
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// -------------------------------------------- //
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// MOTD
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// -------------------------------------------- //
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public EventPriority motdPriority = EventPriority.NORMAL;
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public int motdDelayTicks = -1;
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// -------------------------------------------- //
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// POWER
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// -------------------------------------------- //
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public double powerMax = 10.0;
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public double powerMin = 0.0;
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public double powerPerHour = 2.0;
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public double powerPerDeath = -2.0;
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public boolean canLeaveWithNegativePower = true;
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// -------------------------------------------- //
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// CORE
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// -------------------------------------------- //
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public int factionMemberLimit = 0;
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public double factionPowerMax = 0.0;
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public int factionNameLengthMin = 3;
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public int factionNameLengthMax = 16;
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public boolean factionNameForceUpperCase = false;
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// -------------------------------------------- //
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// CLAIM LIMITS
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// -------------------------------------------- //
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// if someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit
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public int radiusClaimFailureLimit = 9;
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// the maximum radius allowed when using the claim command.
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public int radiusClaimRadiusLimit = 5;
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// -------------------------------------------- //
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// CLAIMS
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// -------------------------------------------- //
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public boolean claimsMustBeConnected = true;
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public boolean claimingFromOthersAllowed = true;
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public boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = false;
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public int claimsRequireMinFactionMembers = 1;
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public int claimedLandsMax = 0;
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// -------------------------------------------- //
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// HOMES
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// -------------------------------------------- //
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public boolean homesEnabled = true;
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public boolean homesMustBeInClaimedTerritory = true;
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public boolean homesTeleportCommandEnabled = true;
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public boolean homesTeleportAllowedFromEnemyTerritory = true;
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public boolean homesTeleportAllowedFromDifferentWorld = true;
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public double homesTeleportAllowedEnemyDistance = 32.0;
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public boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
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public boolean homesTeleportToOnDeathActive = false;
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public EventPriority homesTeleportToOnDeathPriority = EventPriority.NORMAL;
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// -------------------------------------------- //
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// ASSORTED
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// -------------------------------------------- //
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public boolean permanentFactionsDisableLeaderPromotion = false;
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public double actionDeniedPainAmount = 2.0D;
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public boolean disablePVPForFactionlessPlayers = false;
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public boolean enablePVPAgainstFactionlessInAttackersLand = false;
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public double territoryShieldFactor = 0.3D;
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// -------------------------------------------- //
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// DENY COMMANDS
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// -------------------------------------------- //
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// commands which will be prevented if the player is a member of a permanent faction
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public List<String> denyCommandsPermanentFactionMember = new ArrayList<String>();
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// commands which will be prevented when in claimed territory of another faction
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public Map<Rel, List<String>> denyCommandsTerritoryRelation = MUtil.map(
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Rel.ENEMY, MUtil.list(
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// Essentials commands
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"home",
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"homes",
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"sethome",
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"createhome",
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"tpahere",
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"tpaccept",
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"tpyes",
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"tpa",
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"call",
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"tpask",
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"warp",
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"warps",
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"spawn",
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// Essentials e-alliases
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"ehome",
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"ehomes",
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"esethome",
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"ecreatehome",
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"etpahere",
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"etpaccept",
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"etpyes",
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"etpa",
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"ecall",
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"etpask",
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"ewarp",
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"ewarps",
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"espawn",
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// Essentials fallback alliases
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"essentials:home",
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"essentials:homes",
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"essentials:sethome",
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"essentials:createhome",
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"essentials:tpahere",
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"essentials:tpaccept",
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"essentials:tpyes",
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"essentials:tpa",
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"essentials:call",
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"essentials:tpask",
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"essentials:warp",
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"essentials:warps",
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"essentials:spawn",
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// Other plugins
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"wtp",
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"uspawn",
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"utp",
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"mspawn",
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"mtp",
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"fspawn",
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"ftp",
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"jspawn",
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"jtp"
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),
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Rel.NEUTRAL, new ArrayList<String>(),
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Rel.TRUCE, new ArrayList<String>(),
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Rel.ALLY, new ArrayList<String>(),
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Rel.MEMBER, new ArrayList<String>()
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);
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// -------------------------------------------- //
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// CHAT
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// -------------------------------------------- //
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// We offer a simple standard way to set the format
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public boolean chatSetFormat = false;
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public EventPriority chatSetFormatAt = EventPriority.LOWEST;
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public String chatSetFormatTo = "<{factions_relcolor}§l{factions_roleprefix}§r{factions_relcolor}{factions_name|rp}§f%1$s> %2$s";
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// We offer a simple standard way to parse the chat tags
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public boolean chatParseTags = true;
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public EventPriority chatParseTagsAt = EventPriority.LOW;
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// -------------------------------------------- //
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// COLORS
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// -------------------------------------------- //
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public ChatColor colorMember = ChatColor.GREEN;
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public ChatColor colorAlly = ChatColor.DARK_PURPLE;
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public ChatColor colorTruce = ChatColor.LIGHT_PURPLE;
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public ChatColor colorNeutral = ChatColor.WHITE;
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public ChatColor colorEnemy = ChatColor.RED;
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public ChatColor colorNoPVP = ChatColor.GOLD;
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public ChatColor colorFriendlyFire = ChatColor.DARK_RED;
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//public ChatColor colorWilderness = ChatColor.DARK_GREEN;
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// -------------------------------------------- //
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// PREFIXES
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// -------------------------------------------- //
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public String prefixLeader = "**";
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public String prefixOfficer = "*";
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public String prefixMember = "+";
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public String prefixRecruit = "-";
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// -------------------------------------------- //
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// EXPLOITS
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// -------------------------------------------- //
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public boolean handleExploitObsidianGenerators = true;
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public boolean handleExploitEnderPearlClipping = true;
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public boolean handleExploitTNTWaterlog = false;
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// -------------------------------------------- //
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// LOGGING
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// -------------------------------------------- //
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public boolean logFactionCreate = true;
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public boolean logFactionDisband = true;
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public boolean logFactionJoin = true;
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public boolean logFactionKick = true;
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public boolean logFactionLeave = true;
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public boolean logLandClaims = true;
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public boolean logLandUnclaims = true;
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public boolean logMoneyTransactions = true;
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public boolean logPlayerCommands = true;
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// -------------------------------------------- //
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// ENUMERATIONS
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// -------------------------------------------- //
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public Set<Material> materialsEditOnInteract = MUtil.set(
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Material.DIODE_BLOCK_OFF,
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Material.DIODE_BLOCK_ON,
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Material.NOTE_BLOCK,
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Material.CAULDRON,
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Material.SOIL
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);
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public Set<Material> materialsEditTools = MUtil.set(
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Material.FIREBALL,
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Material.FLINT_AND_STEEL,
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Material.BUCKET,
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Material.WATER_BUCKET,
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Material.LAVA_BUCKET
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);
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// The duplication bug found in Spigot 1.8 protocol patch
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// https://github.com/MassiveCraft/Factions/issues/693
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public Set<Material> materialsEditToolsDupeBug = MUtil.set(
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Material.CHEST,
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Material.SIGN_POST,
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Material.TRAPPED_CHEST,
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Material.SIGN,
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Material.WOOD_DOOR,
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Material.IRON_DOOR
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);
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public Set<Material> materialsDoor = MUtil.set(
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Material.WOODEN_DOOR,
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Material.TRAP_DOOR,
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Material.FENCE_GATE
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);
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public Set<Material> materialsContainer = MUtil.set(
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Material.DISPENSER,
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Material.CHEST,
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Material.FURNACE,
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Material.BURNING_FURNACE,
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Material.JUKEBOX,
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Material.BREWING_STAND,
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Material.ENCHANTMENT_TABLE,
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Material.ANVIL,
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Material.BEACON,
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Material.TRAPPED_CHEST,
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Material.HOPPER,
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Material.DROPPER
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);
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public Set<EntityType> entityTypesContainer = MUtil.set(
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EntityType.MINECART_CHEST,
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EntityType.MINECART_HOPPER
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);
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public Set<EntityType> entityTypesMonsters = MUtil.set(
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EntityType.BLAZE,
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EntityType.CAVE_SPIDER,
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EntityType.CREEPER,
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EntityType.ENDERMAN,
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EntityType.ENDER_DRAGON,
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EntityType.GHAST,
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EntityType.GIANT,
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EntityType.MAGMA_CUBE,
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EntityType.PIG_ZOMBIE,
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EntityType.SILVERFISH,
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EntityType.SKELETON,
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EntityType.SLIME,
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EntityType.SPIDER,
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EntityType.WITCH,
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EntityType.WITHER,
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EntityType.ZOMBIE
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);
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// -------------------------------------------- //
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// INTEGRATION: HeroChat
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// -------------------------------------------- //
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// HeroChat: The Faction Channel
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public String herochatFactionName = "Faction";
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public String herochatFactionNick = "F";
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public String herochatFactionFormat = "{color}[&l{nick}&r{color} &l{factions_roleprefix}&r{color}{factions_title|rp}{sender}{color}] &f{msg}";
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public ChatColor herochatFactionColor = ChatColor.GREEN;
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public int herochatFactionDistance = 0;
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public boolean herochatFactionIsShortcutAllowed = false;
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public boolean herochatFactionCrossWorld = true;
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public boolean herochatFactionMuted = false;
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public Set<String> herochatFactionWorlds = new HashSet<String>();
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// HeroChat: The Allies Channel
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public String herochatAlliesName = "Allies";
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public String herochatAlliesNick = "A";
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public String herochatAlliesFormat = "{color}[&l{nick}&r&f {factions_relcolor}&l{factions_roleprefix}&r{factions_relcolor}{factions_name|rp}{sender}{color}] &f{msg}";
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public ChatColor herochatAlliesColor = ChatColor.DARK_PURPLE;
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public int herochatAlliesDistance = 0;
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public boolean herochatAlliesIsShortcutAllowed = false;
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public boolean herochatAlliesCrossWorld = true;
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public boolean herochatAlliesMuted = false;
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public Set<String> herochatAlliesWorlds = new HashSet<String>();
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// -------------------------------------------- //
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// INTEGRATION: LWC
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// -------------------------------------------- //
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public boolean lwcMustHaveBuildRightsToCreate = true;
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public boolean lwcRemoveIfNoBuildRights = false;
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public Map<EventFactionsChunkChangeType, Boolean> lwcRemoveOnChange = MUtil.map(
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EventFactionsChunkChangeType.BUY, false,
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EventFactionsChunkChangeType.SELL, false,
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EventFactionsChunkChangeType.CONQUER, false,
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EventFactionsChunkChangeType.PILLAGE, false
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);
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// -------------------------------------------- //
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// INTEGRATION: ECONOMY
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// -------------------------------------------- //
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public boolean econEnabled = false;
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// TODO: Rename to include unit.
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public double econLandReward = 0.00;
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public String econUniverseAccount = "";
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public Map<EventFactionsChunkChangeType, Double> econChunkCost = MUtil.map(
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EventFactionsChunkChangeType.BUY, 30.0,
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EventFactionsChunkChangeType.SELL, -20.0,
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EventFactionsChunkChangeType.CONQUER, -10.0,
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EventFactionsChunkChangeType.PILLAGE, -10.0
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);
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public double econCostCreate = 200.0;
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public double econCostSethome = 0.0;
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public double econCostJoin = 0.0;
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public double econCostLeave = 0.0;
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public double econCostKick = 0.0;
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public double econCostInvite = 0.0;
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public double econCostDeinvite = 0.0;
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public double econCostHome = 0.0;
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public double econCostName = 0.0;
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public double econCostDescription = 0.0;
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public double econCostTitle = 0.0;
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public double econCostFlag = 0.0;
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public Map<Rel, Double> econRelCost = MUtil.map(
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Rel.ENEMY, 0.0,
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Rel.ALLY, 0.0,
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Rel.TRUCE, 0.0,
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Rel.NEUTRAL, 0.0
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);
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//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
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public boolean bankEnabled = true;
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//public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction
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public boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome
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public boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs.
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// -------------------------------------------- //
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// INTEGRATION: DYNMAP
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// -------------------------------------------- //
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// Should the dynmap intagration be used?
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public boolean dynmapUse = true;
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// Should the dynmap updates be logged to console output?
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public boolean dynmapUpdateLog = false;
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// Name of the Factions layer
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public String dynmapLayerName = "Factions";
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// Should the layer be visible per default
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public boolean dynmapLayerVisible = true;
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// Ordering priority in layer menu (low goes before high - default is 0)
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public int dynmapLayerPriority = 2;
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// (optional) set minimum zoom level before layer is visible (0 = defalt, always visible)
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public int dynmapLayerMinimumZoom = 0;
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// Format for popup - substitute values for macros
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//public String dynmapInfowindowFormat = "<div class=\"infowindow\"><span style=\"font-size:120%;\">%regionname%</span><br />Flags<br /><span style=\"font-weight:bold;\">%flags%</span></div>";
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public String dynmapDescription =
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"<div class=\"infowindow\">\n" +
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"<span style=\"font-weight: bold; font-size: 150%;\">%name%</span></br>\n" +
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"<span style=\"font-style: italic; font-size: 110%;\">%description%</span></br>\n" +
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"</br>\n" +
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"<span style=\"font-weight: bold;\">Leader:</span> %players.leader%</br>\n" +
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"<span style=\"font-weight: bold;\">Officers:</span> %players.officers.count%</br>\n" +
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"<span style=\"font-weight: bold;\">Members:</span> %players.members.count%</br>\n" +
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"<span style=\"font-weight: bold;\">Recruits:</span> %players.recruits.count%</br>\n" +
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"<span style=\"font-weight: bold;\">TOTAL:</span> %players.count%</br>\n" +
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"</br>\n" +
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"<span style=\"font-weight: bold;\">Age:</span> %age%</br>\n" +
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"<span style=\"font-weight: bold;\">Bank:</span> %money%</br>\n" +
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"</br>\n" +
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"<span style=\"font-weight: bold;\">Flags:</span></br>\n" +
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"%flags.table3%\n" +
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"</div>";
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// Enable the %money% macro. Only do this if you know your economy manager is thread safe.
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public boolean dynmapDescriptionMoney = false;
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// Allow players in faction to see one another on Dynmap (only relevant if Dynmap has 'player-info-protected' enabled)
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public boolean dynmapVisibilityByFaction = true;
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// Optional setting to limit which regions to show.
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// If empty all regions are shown.
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// Specify Faction either by name or UUID.
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// To show all regions on a given world, add 'world:<worldname>' to the list.
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public Set<String> dynmapVisibleFactions = new LinkedHashSet<String>();
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// Optional setting to hide specific Factions.
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// Specify Faction either by name or UUID.
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// To hide all regions on a given world, add 'world:<worldname>' to the list.
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public Set<String> dynmapHiddenFactions = new LinkedHashSet<String>();
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// Region Style
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public final static transient String DYNMAP_STYLE_LINE_COLOR = "#00FF00";
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public final static transient double DYNMAP_STYLE_LINE_OPACITY = 0.8D;
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public final static transient int DYNMAP_STYLE_LINE_WEIGHT = 3;
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public final static transient String DYNMAP_STYLE_FILL_COLOR = "#00FF00";
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public final static transient double DYNMAP_STYLE_FILL_OPACITY = 0.35D;
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public final static transient String DYNMAP_STYLE_HOME_MARKER = "greenflag";
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public final static transient boolean DYNMAP_STYLE_BOOST = false;
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public DynmapStyle dynmapDefaultStyle = new DynmapStyle()
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.setStrokeColor(DYNMAP_STYLE_LINE_COLOR)
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.setLineOpacity(DYNMAP_STYLE_LINE_OPACITY)
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.setLineWeight(DYNMAP_STYLE_LINE_WEIGHT)
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|
.setFillColor(DYNMAP_STYLE_FILL_COLOR)
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.setFillOpacity(DYNMAP_STYLE_FILL_OPACITY)
|
|
.setHomeMarker(DYNMAP_STYLE_HOME_MARKER)
|
|
.setBoost(DYNMAP_STYLE_BOOST);
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|
|
|
// Optional per Faction style overrides. Any defined replace those in dynmapDefaultStyle.
|
|
// Specify Faction either by name or UUID.
|
|
public Map<String, DynmapStyle> dynmapFactionStyles = MUtil.map(
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"SafeZone", new DynmapStyle().setStrokeColor("#FF00FF").setFillColor("#FF00FF").setBoost(false),
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"WarZone", new DynmapStyle().setStrokeColor("#FF0000").setFillColor("#FF0000").setBoost(false)
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);
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} |