50 lines
1.9 KiB
Java
50 lines
1.9 KiB
Java
package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.ConfServer;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayerColl;
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import com.massivecraft.factions.Perm;
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import com.massivecraft.factions.Rel;
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import com.massivecraft.factions.cmd.req.ReqRoleIsAtLeast;
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import com.massivecraft.mcore.cmd.req.ReqHasPerm;
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import com.massivecraft.mcore.util.Txt;
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public class CmdFactionsDescription extends FCommand
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{
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public CmdFactionsDescription()
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{
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this.addAliases("desc");
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this.addRequiredArg("desc");
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this.setErrorOnToManyArgs(false);
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this.addRequirements(ReqHasPerm.get(Perm.DESCRIPTION.node));
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this.addRequirements(ReqRoleIsAtLeast.get(Rel.OFFICER));
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}
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@Override
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public void perform()
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{
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if ( ! payForCommand(ConfServer.econCostDesc, "to change faction description", "for changing faction description")) return;
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// TODO: This must be an invalid replace-approach. The call order is wrong somehow?
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myFaction.setDescription(Txt.implode(args, " ").replaceAll("(&([a-f0-9]))", "& $2")); // since "&" color tags seem to work even through plain old FPlayer.sendMessage() for some reason, we need to break those up
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if ( ! ConfServer.broadcastDescriptionChanges)
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{
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fme.msg("You have changed the description for <h>%s<i> to:", myFaction.describeTo(fme));
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fme.sendMessage(myFaction.getDescription());
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return;
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}
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// Broadcast the description to everyone
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for (FPlayer fplayer : FPlayerColl.get().getAllOnline())
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{
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fplayer.msg("<h>%s<i> changed their description to:", myFaction.describeTo(fplayer));
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fplayer.sendMessage(myFaction.getDescription()); // players can inject "&" or "`" or "<i>" or whatever in their description, thus exploitable (masquerade as server messages or whatever); by the way, &k is particularly interesting looking
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}
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}
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}
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