Factions3/src/com/massivecraft/factions/entity/FPlayer.java
2013-04-22 15:05:00 +02:00

852 lines
24 KiB
Java

package com.massivecraft.factions.entity;
import java.util.HashSet;
import java.util.Set;
import org.bukkit.ChatColor;
import org.bukkit.entity.Player;
import com.massivecraft.factions.ConfServer;
import com.massivecraft.factions.Const;
import com.massivecraft.factions.EconomyParticipator;
import com.massivecraft.factions.FFlag;
import com.massivecraft.factions.FPerm;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.Lang;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.RelationParticipator;
import com.massivecraft.factions.event.FactionsEventLandClaim;
import com.massivecraft.factions.event.FactionsEventMembershipChange;
import com.massivecraft.factions.event.FactionsEventMembershipChange.MembershipChangeReason;
import com.massivecraft.factions.event.FactionsEventPowerChange;
import com.massivecraft.factions.event.FactionsEventPowerChange.PowerChangeReason;
import com.massivecraft.factions.integration.Econ;
import com.massivecraft.factions.integration.LWCFeatures;
import com.massivecraft.factions.integration.SpoutFeatures;
import com.massivecraft.factions.integration.Worldguard;
import com.massivecraft.factions.util.RelationUtil;
import com.massivecraft.mcore.mixin.Mixin;
import com.massivecraft.mcore.money.Money;
import com.massivecraft.mcore.ps.PS;
import com.massivecraft.mcore.store.SenderEntity;
import com.massivecraft.mcore.util.TimeUnit;
import com.massivecraft.mcore.util.Txt;
public class FPlayer extends SenderEntity<FPlayer> implements EconomyParticipator
{
// -------------------------------------------- //
// META
// -------------------------------------------- //
public static FPlayer get(Object oid)
{
return FPlayerColls.get().get2(oid);
}
// -------------------------------------------- //
// OVERRIDE: ENTITY
// -------------------------------------------- //
@Override
public FPlayer load(FPlayer that)
{
this.setFactionId(that.factionId);
this.setRole(that.role);
this.setTitle(that.title);
this.setPowerBoost(that.powerBoost);
this.power = that.power;
this.lastPowerUpdateTime = that.lastPowerUpdateTime;
return this;
}
@Override
public boolean isDefault()
{
if (this.hasFaction()) return false;
// Note: we do not check role or title here since they mean nothing without a faction.
// TODO: This line looks obnoxious, investigate it.
if (this.getPowerRounded() != this.getPowerMaxRounded() && this.getPowerRounded() != (int) Math.round(ConfServer.powerStarting)) return false;
if (this.hasPowerBoost()) return false;
return true;
}
// -------------------------------------------- //
// FIELDS: RAW
// -------------------------------------------- //
// In this section of the source code we place the field declarations only.
// Each field has it's own section further down since just the getter and setter logic takes up quite some place.
// This is a foreign key.
// A players always belongs to a faction.
// If null the player belongs to the no-faction faction called Wilderness.
private String factionId = null;
// What role does the player have in the faction?
// The default value here is MEMBER since that one would be one of the most common ones and our goal is to save database space.
// A note to self is that we can not change it from member to anything else just because we feel like it, that would corrupt database content.
private Rel role = null;
// What title does the player have in the faction?
// The title is just for fun. It's completely meaningless.
// The default case is no title since it's what you start with and also the most common case.
// The player title is similar to the faction description.
//
// Question: Can the title contain chat colors?
// Answer: Yes but in such case the policy is that they already must be parsed using Txt.parse.
// If they contain markup it should not be parsed in case we coded the system correctly.
private String title = null;
// Player usually do not have a powerboost. It defaults to 0.
// The powerBoost is a custom increase/decrease to default and maximum power.
// Note that player powerBoost and faction powerBoost are very similar.
private Double powerBoost = null;
// This field contains the last calculated value of the players power.
// The power calculation is lazy which means that the power is calculated first when you try to view the value.
private double power;
// This is the timestamp for the last calculation of the power.
// The value is used for the lazy calculation described above.
private long lastPowerUpdateTime;
// -------------------------------------------- //
// FIELDS: RAW TRANSIENT
// -------------------------------------------- //
// Where did this player stand the last time we checked?
private transient PS currentChunk = null;
public PS getCurrentChunk() { return this.currentChunk; }
public void setCurrentChunk(PS currentChunk) { this.currentChunk = currentChunk.getChunk(true); }
// FIELD: mapAutoUpdating
private transient boolean mapAutoUpdating = false;
public void setMapAutoUpdating(boolean mapAutoUpdating) { this.mapAutoUpdating = mapAutoUpdating; }
public boolean isMapAutoUpdating() { return mapAutoUpdating; }
// FIELD: autoClaimEnabled
private transient Faction autoClaimFor = null;
public Faction getAutoClaimFor() { return autoClaimFor; }
public void setAutoClaimFor(Faction faction) { this.autoClaimFor = faction; }
private transient boolean usingAdminMode = false;
public boolean isUsingAdminMode() { return this.usingAdminMode; }
public void setUsingAdminMode(boolean val) { this.usingAdminMode = val; }
// FIELD: loginPvpDisabled
//private transient boolean loginPvpDisabled;
// FIELD: account
public String getAccountId() { return this.getId(); }
// -------------------------------------------- //
// CONSTRUCT
// -------------------------------------------- //
// GSON need this noarg constructor.
public FPlayer()
{
this.resetFactionData(false);
this.setFactionId(ConfServer.newPlayerStartingFactionID);
this.power = ConfServer.powerStarting;
this.lastPowerUpdateTime = System.currentTimeMillis();
}
public final void resetFactionData(boolean doSpoutUpdate)
{
// TODO: Should we not rather use ConfServer.newPlayerStartingFactionID here?
// The default neutral faction
this.setFactionId(null);
this.setRole(null);
this.setTitle(null);
this.autoClaimFor = null;
if (doSpoutUpdate)
{
SpoutFeatures.updateTitle(this, null);
SpoutFeatures.updateTitle(null, this);
SpoutFeatures.updateCape(this.getPlayer(), null);
}
}
public void resetFactionData()
{
this.resetFactionData(true);
}
// -------------------------------------------- //
// FIELD: factionId
// -------------------------------------------- //
// This method never returns null
public String getFactionId()
{
if (this.factionId == null) return Const.FACTIONID_NONE;
return this.factionId;
}
// This method never returns null
public Faction getFaction()
{
Faction ret = FactionColls.get().get(this).get(this.getFactionId());
if (ret == null) ret = FactionColls.get().get(this).get(Const.FACTIONID_NONE);
return ret;
}
public boolean hasFaction()
{
return !this.getFactionId().equals(Const.FACTIONID_NONE);
}
// This setter is so long because it search for default/null case and takes care of updating the faction member index
public void setFactionId(String factionId)
{
// Avoid null input
if (factionId == null) factionId = Const.FACTIONID_NONE;
// Get the old value
String oldFactionId = this.getFactionId();
// Ignore nochange
if (factionId.equals(oldFactionId)) return;
// Apply change
if (factionId.equals(Const.FACTIONID_NONE))
{
this.factionId = null;
}
else
{
this.factionId = factionId;
}
// Next we must be attached and inited
if (!this.attached()) return;
if (!this.getColl().inited()) return;
if (!Factions.get().isDatabaseInitialized()) return;
// Spout Derp
SpoutFeatures.updateTitle(this, null);
SpoutFeatures.updateTitle(null, this);
// Update index
Faction oldFaction = FactionColls.get().get(this).get(oldFactionId);
Faction faction = FactionColls.get().get(this).get(factionId);
oldFaction.fplayers.remove(this);
faction.fplayers.add(this);
// Mark as changed
this.changed();
}
public void setFaction(Faction faction)
{
this.setFactionId(faction.getId());
}
// -------------------------------------------- //
// FIELD: role
// -------------------------------------------- //
public Rel getRole()
{
if (this.role == null) return Rel.MEMBER;
return this.role;
}
public void setRole(Rel role)
{
if (role == null || role == Rel.MEMBER)
{
this.role = null;
}
else
{
this.role = role;
}
SpoutFeatures.updateTitle(this, null);
this.changed();
}
// -------------------------------------------- //
// FIELD: title
// -------------------------------------------- //
public boolean hasTitle()
{
return this.title != null;
}
public String getTitle()
{
if (this.hasTitle()) return this.title;
return Lang.PLAYER_NOTITLE;
}
public void setTitle(String title)
{
if (title != null)
{
title = title.trim();
if (title.length() == 0)
{
title = null;
}
}
this.title = title;
this.changed();
}
// -------------------------------------------- //
// FIELD: powerBoost
// -------------------------------------------- //
public double getPowerBoost()
{
Double ret = this.powerBoost;
if (ret == null) ret = 0D;
return ret;
}
public void setPowerBoost(Double powerBoost)
{
if (powerBoost == null || powerBoost == 0)
{
powerBoost = null;
}
this.powerBoost = powerBoost;
this.changed();
}
public boolean hasPowerBoost()
{
return this.getPowerBoost() != 0D;
}
// -------------------------------------------- //
// FIELD: lastPowerUpdateTime
// -------------------------------------------- //
// RAW
public long getLastPowerUpdateTime()
{
return this.lastPowerUpdateTime;
}
public void setLastPowerUpdateTime(long lastPowerUpdateTime)
{
this.lastPowerUpdateTime = lastPowerUpdateTime;
this.changed();
}
// -------------------------------------------- //
// FIELD: power
// -------------------------------------------- //
// RAW
public double getPower()
{
this.recalculatePower();
return this.power;
}
public void setPower(double power)
{
this.setPower(power, System.currentTimeMillis());
}
public void setPower(double power, long now)
{
power = Math.min(power, this.getPowerMax());
power = Math.max(power, this.getPowerMin());
// Nochange
if (this.power == power) return;
this.power = power;
this.setLastPowerUpdateTime(now);
this.changed();
}
public double getPowerMax()
{
return ConfServer.powerMax + this.getPowerBoost();
}
public double getPowerMin()
{
return ConfServer.powerMin + this.getPowerBoost();
}
public void recalculatePower()
{
this.recalculatePower(this.isOnline());
}
private static final transient long POWER_RECALCULATION_MINIMUM_WAIT_MILLIS = 10 * TimeUnit.MILLIS_PER_SECOND;
public void recalculatePower(boolean online)
{
// Is the player really on this server?
// We use the sender ps mixin to fetch the current player location.
// If the PS is null it's OK. We assume the player is here if we do not know.
PS ps = Mixin.getSenderPs(this.getId());
if (ps != null && !ps.isWorldLoadedOnThisServer()) return;
// Get the now
long now = System.currentTimeMillis();
// We will only update if a certain amount of time has passed.
if (this.getLastPowerUpdateTime() + POWER_RECALCULATION_MINIMUM_WAIT_MILLIS >= now) return;
// Calculate millis passed
long millisPassed = now - this.getLastPowerUpdateTime();
// Note that we updated
this.setLastPowerUpdateTime(now);
// We consider dead players to be offline.
if (online)
{
Player thisPlayer = this.getPlayer();
if (thisPlayer != null && thisPlayer.isDead())
{
online = false;
}
}
// Depending on online state pick the config values
double powerPerHour = online ? ConfServer.powerPerHourOnline : ConfServer.powerPerHourOffline;
double powerLimitGain = online ? ConfServer.powerLimitGainOnline : ConfServer.powerLimitGainOffline;
double powerLimitLoss = online ? ConfServer.powerLimitLossOnline : ConfServer.powerLimitLossOffline;
// Apply the negative divisor thingy
if (ConfServer.scaleNegativePower && this.power < 0)
{
powerPerHour += (Math.sqrt(Math.abs(this.power)) * Math.abs(this.power)) / ConfServer.scaleNegativeDivisor;
}
// Calculate delta and target
double powerDelta = powerPerHour * millisPassed / TimeUnit.MILLIS_PER_HOUR;
double powerTarget = this.power + powerDelta;
// Check Gain and Loss limits
if (powerDelta >= 0)
{
// Gain
if (powerTarget > powerLimitGain)
{
if (this.power > powerLimitGain)
{
// Did already cross --> Just freeze
powerTarget = this.power;
}
else
{
// Crossing right now --> Snap to limit
powerTarget = powerLimitGain;
}
}
}
else
{
// Loss
if (powerTarget < powerLimitLoss)
{
if (this.power < powerLimitLoss)
{
// Did already cross --> Just freeze
powerTarget = this.power;
}
else
{
// Crossing right now --> Snap to limit
powerTarget = powerLimitLoss;
}
}
}
FactionsEventPowerChange event = new FactionsEventPowerChange(null, this, PowerChangeReason.TIME, powerTarget);
event.run();
if (event.isCancelled()) return;
powerTarget = event.getNewPower();
this.setPower(powerTarget, now);
}
// FINER
public int getPowerRounded()
{
return (int) Math.round(this.getPower());
}
public int getPowerMaxRounded()
{
return (int) Math.round(this.getPowerMax());
}
public int getPowerMinRounded()
{
return (int) Math.round(this.getPowerMin());
}
// -------------------------------------------- //
// TITLE, NAME, FACTION TAG AND CHAT
// -------------------------------------------- //
public String getName()
{
return this.getFixedId();
}
public String getTag()
{
if ( ! this.hasFaction())
{
return "";
}
return this.getFaction().getTag();
}
// Base concatenations:
public String getNameAndSomething(String something)
{
String ret = this.role.getPrefix();
if (something.length() > 0)
{
ret += something+" ";
}
ret += this.getName();
return ret;
}
public String getNameAndTitle()
{
if (this.hasTitle())
{
return this.getNameAndSomething(this.getTitle());
}
else
{
return this.getName();
}
}
public String getNameAndTag()
{
return this.getNameAndSomething(this.getTag());
}
// Colored concatenations:
// These are used in information messages
public String getNameAndTitle(Faction faction)
{
return this.getColorTo(faction)+this.getNameAndTitle();
}
public String getNameAndTitle(FPlayer fplayer)
{
return this.getColorTo(fplayer)+this.getNameAndTitle();
}
// -------------------------------------------- //
// RELATION AND RELATION COLORS
// -------------------------------------------- //
@Override
public String describeTo(RelationParticipator observer, boolean ucfirst)
{
return RelationUtil.describeThatToMe(this, observer, ucfirst);
}
@Override
public String describeTo(RelationParticipator observer)
{
return RelationUtil.describeThatToMe(this, observer);
}
@Override
public Rel getRelationTo(RelationParticipator observer)
{
return RelationUtil.getRelationOfThatToMe(this, observer);
}
@Override
public Rel getRelationTo(RelationParticipator observer, boolean ignorePeaceful)
{
return RelationUtil.getRelationOfThatToMe(this, observer, ignorePeaceful);
}
public Rel getRelationToLocation()
{
// TODO: Use some built in system to get sender
return BoardColls.get().getFactionAt(PS.valueOf(this.getPlayer())).getRelationTo(this);
}
@Override
public ChatColor getColorTo(RelationParticipator observer)
{
return RelationUtil.getColorOfThatToMe(this, observer);
}
// -------------------------------------------- //
// HEALTH
// -------------------------------------------- //
public void heal(int amnt)
{
Player player = this.getPlayer();
if (player == null)
{
return;
}
player.setHealth(player.getHealth() + amnt);
}
// -------------------------------------------- //
// TERRITORY
// -------------------------------------------- //
public boolean isInOwnTerritory()
{
// TODO: Use Mixin to get this PS instead
return BoardColls.get().getFactionAt(Mixin.getSenderPs(this.getId())) == this.getFaction();
}
public boolean isInEnemyTerritory()
{
// TODO: Use Mixin to get this PS instead
return BoardColls.get().getFactionAt(Mixin.getSenderPs(this.getId())).getRelationTo(this) == Rel.ENEMY;
}
public void sendFactionHereMessage()
{
if (SpoutFeatures.updateTerritoryDisplay(this))
{
return;
}
Faction factionHere = BoardColls.get().getFactionAt(this.getCurrentChunk());
String msg = Txt.parse("<i>")+" ~ "+factionHere.getTag(this);
if (factionHere.hasDescription())
{
msg += " - "+factionHere.getDescription();
}
this.sendMessage(msg);
}
// -------------------------------------------- //
// ACTIONS
// -------------------------------------------- //
public void leave(boolean makePay)
{
Faction myFaction = this.getFaction();
boolean permanent = myFaction.getFlag(FFlag.PERMANENT);
if (!permanent && this.getRole() == Rel.LEADER && myFaction.getFPlayers().size() > 1)
{
msg("<b>You must give the leader role to someone else first.");
return;
}
if (!ConfServer.canLeaveWithNegativePower && this.getPower() < 0)
{
msg("<b>You cannot leave until your power is positive.");
return;
}
// Event
FactionsEventMembershipChange membershipChangeEvent = new FactionsEventMembershipChange(sender, this, myFaction, MembershipChangeReason.LEAVE);
membershipChangeEvent.run();
if (membershipChangeEvent.isCancelled()) return;
// Am I the last one in the faction?
if (myFaction.getFPlayers().size() == 1)
{
// Transfer all money
if (Econ.isEnabled(this))
{
Econ.transferMoney(this, myFaction, this, Money.get(this));
}
}
if (myFaction.isNormal())
{
for (FPlayer fplayer : myFaction.getFPlayersWhereOnline(true))
{
fplayer.msg("%s<i> left %s<i>.", this.describeTo(fplayer, true), myFaction.describeTo(fplayer));
}
if (MConf.get().logFactionLeave)
{
Factions.get().log(this.getName()+" left the faction: "+myFaction.getTag());
}
}
this.resetFactionData();
if (myFaction.isNormal() && !permanent && myFaction.getFPlayers().isEmpty())
{
// Remove this faction
for (FPlayer fplayer : FPlayerColls.get().get(this).getAllOnline())
{
fplayer.msg("<i>%s<i> was disbanded.", myFaction.describeTo(fplayer, true));
}
myFaction.detach();
if (MConf.get().logFactionDisband)
{
Factions.get().log("The faction "+myFaction.getTag()+" ("+myFaction.getId()+") was disbanded due to the last player ("+this.getName()+") leaving.");
}
}
}
public boolean canClaimForFactionAtLocation(Faction forFaction, PS ps, boolean notifyFailure)
{
String error = null;
Faction myFaction = this.getFaction();
Faction currentFaction = BoardColls.get().getFactionAt(ps);
int ownedLand = forFaction.getLandCount();
if (ConfServer.worldGuardChecking && Worldguard.checkForRegionsInChunk(ps))
{
// Checks for WorldGuard regions in the chunk attempting to be claimed
error = Txt.parse("<b>This land is protected");
}
else if (MConf.get().worldsNoClaiming.contains(ps.getWorld()))
{
error = Txt.parse("<b>Sorry, this world has land claiming disabled.");
}
else if (this.isUsingAdminMode())
{
return true;
}
else if (forFaction == currentFaction)
{
error = Txt.parse("%s<i> already own this land.", forFaction.describeTo(this, true));
}
else if ( ! FPerm.TERRITORY.has(this, forFaction, true))
{
return false;
}
else if (forFaction.getFPlayers().size() < ConfServer.claimsRequireMinFactionMembers)
{
error = Txt.parse("Factions must have at least <h>%s<b> members to claim land.", ConfServer.claimsRequireMinFactionMembers);
}
else if (ownedLand >= forFaction.getPowerRounded())
{
error = Txt.parse("<b>You can't claim more land! You need more power!");
}
else if (ConfServer.claimedLandsMax != 0 && ownedLand >= ConfServer.claimedLandsMax && ! forFaction.getFlag(FFlag.INFPOWER))
{
error = Txt.parse("<b>Limit reached. You can't claim more land!");
}
else if ( ! ConfServer.claimingFromOthersAllowed && currentFaction.isNormal())
{
error = Txt.parse("<b>You may not claim land from others.");
}
else if (currentFaction.getRelationTo(forFaction).isAtLeast(Rel.TRUCE) && ! currentFaction.isNone())
{
error = Txt.parse("<b>You can't claim this land due to your relation with the current owner.");
}
else if
(
ConfServer.claimsMustBeConnected
&& ! this.isUsingAdminMode()
&& myFaction.getLandCountInWorld(ps.getWorld()) > 0
&& !BoardColls.get().isConnectedPs(ps, myFaction)
&& (!ConfServer.claimsCanBeUnconnectedIfOwnedByOtherFaction || !currentFaction.isNormal())
)
{
if (ConfServer.claimsCanBeUnconnectedIfOwnedByOtherFaction)
error = Txt.parse("<b>You can only claim additional land which is connected to your first claim or controlled by another faction!");
else
error = Txt.parse("<b>You can only claim additional land which is connected to your first claim!");
}
else if (currentFaction.isNormal())
{
if ( ! currentFaction.hasLandInflation())
{
// TODO more messages WARN current faction most importantly
error = Txt.parse("%s<i> owns this land and is strong enough to keep it.", currentFaction.getTag(this));
}
else if ( ! BoardColls.get().isBorderPs(ps))
{
error = Txt.parse("<b>You must start claiming land at the border of the territory.");
}
}
if (notifyFailure && error != null)
{
msg(error);
}
return error == null;
}
// notifyFailure is false if called by auto-claim; no need to notify on every failure for it
// return value is false on failure, true on success
public boolean attemptClaim(Faction forFaction, PS psChunk, boolean notifyFailure)
{
psChunk = psChunk.getChunk(true);
Faction currentFaction = BoardColls.get().getFactionAt(psChunk);
int ownedLand = forFaction.getLandCount();
if ( ! this.canClaimForFactionAtLocation(forFaction, psChunk, notifyFailure)) return false;
// Event
FactionsEventLandClaim event = new FactionsEventLandClaim(sender, forFaction, psChunk);
event.run();
if (event.isCancelled()) return false;
// then make 'em pay (if applicable)
// TODO: The economy integration should cancel the event above!
// Calculate the cost to claim the area
double cost = Econ.calculateClaimCost(ownedLand, currentFaction.isNormal());
if (ConfServer.econClaimUnconnectedFee != 0.0 && forFaction.getLandCountInWorld(psChunk.getWorld()) > 0 && !BoardColls.get().isConnectedPs(psChunk, forFaction))
{
cost += ConfServer.econClaimUnconnectedFee;
}
if (Econ.payForAction(cost, this, "claim this land")) return false;
// TODO: The LWC integration should listen to Monitor for the claim event.
if (LWCFeatures.getEnabled() && forFaction.isNormal() && ConfServer.onCaptureResetLwcLocks)
{
LWCFeatures.clearOtherProtections(psChunk, this.getFaction());
}
// announce success
Set<FPlayer> informTheseFPlayers = new HashSet<FPlayer>();
informTheseFPlayers.add(this);
informTheseFPlayers.addAll(forFaction.getFPlayersWhereOnline(true));
for (FPlayer fp : informTheseFPlayers)
{
fp.msg("<h>%s<i> claimed land for <h>%s<i> from <h>%s<i>.", this.describeTo(fp, true), forFaction.describeTo(fp), currentFaction.describeTo(fp));
}
BoardColls.get().setFactionAt(psChunk, forFaction);
SpoutFeatures.updateTerritoryDisplayLoc(psChunk);
if (MConf.get().logLandClaims)
{
Factions.get().log(this.getName()+" claimed land at ("+psChunk.getChunkX()+","+psChunk.getChunkZ()+") for the faction: "+forFaction.getTag());
}
return true;
}
}