Factions3/src/com/massivecraft/factions/FFlag.java

121 lines
3.8 KiB
Java

package com.massivecraft.factions;
import java.util.LinkedHashMap;
import java.util.Map;
import com.massivecraft.factions.entity.UConf;
/**
* Flags that describe the nature of a faction and it's territory.
* Can monsters spawn there? May fire spread etc? Is the faction permanent?
* These flags have nothing to do with player-permission.
*
* The flags are either true or false.
*/
public enum FFlag
{
// -------------------------------------------- //
// ENUM
// -------------------------------------------- //
// Faction flags
PERMANENT("permanent", "<i>A permanent faction will never be deleted.", false),
PEACEFUL("peaceful", "<i>Allways in truce with other factions.", false),
INFPOWER("infpower", "<i>This flag gives the faction infinite power.", false),
// This faction has infinite power: TODO: Add faction has enough method. Replace the permanentpower level
// (Faction) Territory flags
// If a faction later could have many different territories this would probably be in another enum
POWERLOSS("powerloss", "<i>Is power lost on death in this territory?", true),
PVP("pvp", "<i>Can you PVP in territory?", true),
FRIENDLYFIRE("friendlyfire", "<i>Can friends hurt eachother here?", false),
MONSTERS("monsters", "<i>Can monsters spawn in this territory?", true),
EXPLOSIONS("explosions", "<i>Can explosions occur in this territory?", true),
FIRESPREAD("firespread", "<i>Can fire spread in territory?", true),
ENDERGRIEF("endergrief", "<i>Can endermen grief in this territory?", false),
// END OF LIST
;
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
private final String nicename;
public String getNicename() { return this.nicename; }
private final String desc;
public String getDescription() { return this.desc; }
public final boolean defaultDefault;
public boolean getDefaultDefault() { return this.defaultDefault; }
// -------------------------------------------- //
// CONSTRUCT
// -------------------------------------------- //
private FFlag(String nicename, final String desc, boolean defaultDefault)
{
this.nicename = nicename;
this.desc = desc;
this.defaultDefault = defaultDefault;
}
// -------------------------------------------- //
// DEFAULTS
// -------------------------------------------- //
public boolean getDefault(Object o)
{
Boolean ret = UConf.get(o).defaultFactionFlags.get(this);
if (ret == null) return this.getDefaultDefault();
return ret;
}
public static Map<FFlag, Boolean> getDefaultDefaults()
{
Map<FFlag, Boolean> ret = new LinkedHashMap<FFlag, Boolean>();
for (FFlag flag : values())
{
ret.put(flag, flag.getDefaultDefault());
}
return ret;
}
// -------------------------------------------- //
// PARSE
// -------------------------------------------- //
public static FFlag parse(String str)
{
str = str.toLowerCase();
if (str.startsWith("per")) return PERMANENT;
if (str.startsWith("pea")) return PEACEFUL;
if (str.startsWith("i")) return INFPOWER;
if (str.startsWith("pow")) return POWERLOSS;
if (str.startsWith("pvp")) return PVP;
if (str.startsWith("fr") || str.startsWith("ff")) return FRIENDLYFIRE;
if (str.startsWith("m")) return MONSTERS;
if (str.startsWith("ex")) return EXPLOSIONS;
if (str.startsWith("fi")) return FIRESPREAD;
if (str.startsWith("en")) return ENDERGRIEF;
return null;
}
// -------------------------------------------- //
// UTIL
// -------------------------------------------- //
public String getStateInfo(boolean value, boolean withDesc)
{
String ret = (value ? "<g>YES" : "<b>NOO") + "<c> " + this.getNicename();
if (withDesc)
{
ret += " " + this.getDescription();
}
return ret;
}
}