3e0a68fd6e
* PlayerMoveEvent performance boost (from 0.047ms to 0.015ms in testing, ~313% as fast): now more thrifty in determining whether player has actually moved between chunks before doing anything else; important since this event triggers extremely quickly * PlayerInteractEvent performance boost (from 0.068ms to 0.034ms in testing, ~200% as fast): now ignores left-clicks for interaction checks, since in CraftBukkit 1.4 left-clicks no longer open doors or activate buttons/levers/etc.; not as important as above, but still triggers quite often as people are digging or interacting with blocks * "/f list" command performance boost (from 234ms to 30ms in testing, ~780% as fast): code was getting information for all factions, narrowed it down to only getting info for displayed page range * "/f show" command performance boost (from 132ms to 28ms in testing, ~470% as fast): tweaked the ally & enemy listing code used
696 lines
20 KiB
Java
696 lines
20 KiB
Java
package com.massivecraft.factions;
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import java.util.HashSet;
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import java.util.Set;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import com.massivecraft.factions.event.FPlayerLeaveEvent;
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import com.massivecraft.factions.event.LandClaimEvent;
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import com.massivecraft.factions.iface.EconomyParticipator;
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import com.massivecraft.factions.iface.RelationParticipator;
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import com.massivecraft.factions.integration.Econ;
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import com.massivecraft.factions.integration.LWCFeatures;
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import com.massivecraft.factions.integration.SpoutFeatures;
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import com.massivecraft.factions.integration.Worldguard;
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import com.massivecraft.factions.struct.FFlag;
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import com.massivecraft.factions.struct.FPerm;
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import com.massivecraft.factions.struct.Rel;
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import com.massivecraft.factions.util.RelationUtil;
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import com.massivecraft.factions.zcore.persist.PlayerEntity;
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/**
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* Logged in players always have exactly one FPlayer instance.
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* Logged out players may or may not have an FPlayer instance. They will always have one if they are part of a faction.
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* This is because only players with a faction are saved to disk (in order to not waste disk space).
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*
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* The FPlayer is linked to a minecraft player using the player name.
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*
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* The same instance is always returned for the same player.
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* This means you can use the == operator. No .equals method necessary.
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*/
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// TODO: The players are saved in non order.
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public class FPlayer extends PlayerEntity implements EconomyParticipator
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{
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// FIELD: lastStoodAt
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private transient FLocation lastStoodAt = new FLocation(); // Where did this player stand the last time we checked?
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public FLocation getLastStoodAt() { return this.lastStoodAt; }
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public void setLastStoodAt(FLocation flocation) { this.lastStoodAt = flocation; }
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// FIELD: factionId
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private String factionId;
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public Faction getFaction() { if(this.factionId == null) {return null;} return Factions.i.get(this.factionId); }
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public String getFactionId() { return this.factionId; }
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public boolean hasFaction() { return ! factionId.equals("0"); }
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public void setFaction(Faction faction)
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{
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Faction oldFaction = this.getFaction();
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if (oldFaction != null) oldFaction.removeFPlayer(this);
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faction.addFPlayer(this);
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this.factionId = faction.getId();
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SpoutFeatures.updateTitle(this, null);
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SpoutFeatures.updateTitle(null, this);
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}
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// FIELD: role
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private Rel role;
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public Rel getRole() { return this.role; }
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public void setRole(Rel role) { this.role = role; SpoutFeatures.updateTitle(this, null); }
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// FIELD: title
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private String title;
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public String getTitle() { return this.title; }
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public void setTitle(String title) { this.title = title; }
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// FIELD: power
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private double power;
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// FIELD: powerBoost
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// special increase/decrease to min and max power for this player
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private double powerBoost;
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public double getPowerBoost() { return this.powerBoost; }
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public void setPowerBoost(double powerBoost) { this.powerBoost = powerBoost; }
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// FIELD: lastPowerUpdateTime
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private long lastPowerUpdateTime;
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// FIELD: lastLoginTime
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private long lastLoginTime;
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// FIELD: mapAutoUpdating
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private transient boolean mapAutoUpdating;
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public void setMapAutoUpdating(boolean mapAutoUpdating) { this.mapAutoUpdating = mapAutoUpdating; }
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public boolean isMapAutoUpdating() { return mapAutoUpdating; }
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// FIELD: autoClaimEnabled
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private transient Faction autoClaimFor;
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public Faction getAutoClaimFor() { return autoClaimFor; }
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public void setAutoClaimFor(Faction faction) { this.autoClaimFor = faction; }
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private transient boolean hasAdminMode = false;
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public boolean hasAdminMode() { return this.hasAdminMode; }
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public void setHasAdminMode(boolean val) { this.hasAdminMode = val; }
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// FIELD: loginPvpDisabled
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private transient boolean loginPvpDisabled;
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// FIELD: account
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public String getAccountId() { return this.getId(); }
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// -------------------------------------------- //
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// Construct
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// -------------------------------------------- //
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// GSON need this noarg constructor.
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public FPlayer()
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{
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this.resetFactionData(false);
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this.power = Conf.powerPlayerStarting;
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this.lastPowerUpdateTime = System.currentTimeMillis();
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this.lastLoginTime = System.currentTimeMillis();
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this.mapAutoUpdating = false;
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this.autoClaimFor = null;
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this.loginPvpDisabled = (Conf.noPVPDamageToOthersForXSecondsAfterLogin > 0) ? true : false;
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this.powerBoost = 0.0;
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if ( ! Conf.newPlayerStartingFactionID.equals("0") && Factions.i.exists(Conf.newPlayerStartingFactionID))
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{
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this.factionId = Conf.newPlayerStartingFactionID;
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}
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}
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public final void resetFactionData(boolean doSpoutUpdate)
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{
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if (this.factionId != null && Factions.i.exists(this.factionId)) // Avoid infinite loop! TODO: I think that this is needed is a sign we need to refactor.
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{
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Faction currentFaction = this.getFaction();
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if (currentFaction != null)
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{
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currentFaction.removeFPlayer(this);
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}
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}
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this.factionId = "0"; // The default neutral faction
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this.role = Rel.MEMBER;
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this.title = "";
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this.autoClaimFor = null;
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if (doSpoutUpdate)
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{
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SpoutFeatures.updateTitle(this, null);
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SpoutFeatures.updateTitle(null, this);
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SpoutFeatures.updateCape(this.getPlayer(), null);
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}
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}
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public void resetFactionData()
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{
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this.resetFactionData(true);
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}
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// -------------------------------------------- //
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// Getters And Setters
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// -------------------------------------------- //
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public long getLastLoginTime()
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{
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return lastLoginTime;
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}
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public void setLastLoginTime(long lastLoginTime)
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{
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losePowerFromBeingOffline();
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this.lastLoginTime = lastLoginTime;
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this.lastPowerUpdateTime = lastLoginTime;
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if (Conf.noPVPDamageToOthersForXSecondsAfterLogin > 0)
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{
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this.loginPvpDisabled = true;
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}
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}
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public boolean hasLoginPvpDisabled()
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{
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if (!loginPvpDisabled)
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{
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return false;
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}
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if (this.lastLoginTime + (Conf.noPVPDamageToOthersForXSecondsAfterLogin * 1000) < System.currentTimeMillis())
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{
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this.loginPvpDisabled = false;
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return false;
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}
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return true;
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}
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//----------------------------------------------//
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// Title, Name, Faction Tag and Chat
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//----------------------------------------------//
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public String getName()
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{
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return getId();
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}
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public String getTag()
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{
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if ( ! this.hasFaction())
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{
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return "";
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}
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return this.getFaction().getTag();
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}
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// Base concatenations:
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public String getNameAndSomething(String something)
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{
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String ret = this.role.getPrefix();
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if (something.length() > 0) {
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ret += something+" ";
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}
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ret += this.getName();
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return ret;
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}
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public String getNameAndTitle()
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{
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return this.getNameAndSomething(this.getTitle());
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}
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public String getNameAndTag()
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{
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return this.getNameAndSomething(this.getTag());
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}
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// Colored concatenations:
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// These are used in information messages
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public String getNameAndTitle(Faction faction)
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{
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return this.getColorTo(faction)+this.getNameAndTitle();
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}
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public String getNameAndTitle(FPlayer fplayer)
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{
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return this.getColorTo(fplayer)+this.getNameAndTitle();
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}
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// Chat Tag:
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// These are injected into the format of global chat messages.
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public String getChatTag()
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{
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if ( ! this.hasFaction()) {
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return "";
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}
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return String.format(Conf.chatTagFormat, this.role.getPrefix()+this.getTag());
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}
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// Colored Chat Tag
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public String getChatTag(Faction faction)
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{
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if ( ! this.hasFaction()) {
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return "";
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}
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return this.getRelationTo(faction).getColor()+getChatTag();
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}
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public String getChatTag(FPlayer fplayer)
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{
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if ( ! this.hasFaction())
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{
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return "";
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}
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return this.getColorTo(fplayer)+getChatTag();
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}
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// -------------------------------
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// Relation and relation colors
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// -------------------------------
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@Override
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public String describeTo(RelationParticipator observer, boolean ucfirst)
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{
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return RelationUtil.describeThatToMe(this, observer, ucfirst);
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}
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@Override
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public String describeTo(RelationParticipator observer)
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{
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return RelationUtil.describeThatToMe(this, observer);
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}
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@Override
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public Rel getRelationTo(RelationParticipator observer)
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{
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return RelationUtil.getRelationOfThatToMe(this, observer);
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}
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@Override
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public Rel getRelationTo(RelationParticipator observer, boolean ignorePeaceful)
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{
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return RelationUtil.getRelationOfThatToMe(this, observer, ignorePeaceful);
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}
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public Rel getRelationToLocation()
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{
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return Board.getFactionAt(new FLocation(this)).getRelationTo(this);
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}
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@Override
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public ChatColor getColorTo(RelationParticipator observer)
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{
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return RelationUtil.getColorOfThatToMe(this, observer);
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}
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//----------------------------------------------//
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// Health
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//----------------------------------------------//
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public void heal(int amnt)
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{
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Player player = this.getPlayer();
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if (player == null)
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{
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return;
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}
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player.setHealth(player.getHealth() + amnt);
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}
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//----------------------------------------------//
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// Power
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//----------------------------------------------//
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public double getPower()
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{
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this.updatePower();
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return this.power;
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}
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protected void alterPower(double delta)
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{
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this.power += delta;
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if (this.power > this.getPowerMax())
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this.power = this.getPowerMax();
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else if (this.power < this.getPowerMin())
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this.power = this.getPowerMin();
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}
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public double getPowerMax()
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{
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return Conf.powerPlayerMax + this.powerBoost;
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}
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public double getPowerMin()
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{
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return Conf.powerPlayerMin + this.powerBoost;
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}
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public int getPowerRounded()
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{
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return (int) Math.round(this.getPower());
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}
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public int getPowerMaxRounded()
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{
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return (int) Math.round(this.getPowerMax());
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}
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public int getPowerMinRounded()
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{
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return (int) Math.round(this.getPowerMin());
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}
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protected void updatePower()
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{
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if (this.isOffline())
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{
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losePowerFromBeingOffline();
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if (!Conf.powerRegenOffline)
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{
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return;
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}
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}
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long now = System.currentTimeMillis();
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long millisPassed = now - this.lastPowerUpdateTime;
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this.lastPowerUpdateTime = now;
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Player thisPlayer = this.getPlayer();
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if (thisPlayer != null && thisPlayer.isDead()) return; // don't let dead players regain power until they respawn
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int millisPerMinute = 60*1000;
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double powerPerMinute = Conf.powerPerMinute;
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if(Conf.scaleNegativePower && this.power < 0)
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{
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powerPerMinute += (Math.sqrt(Math.abs(this.power)) * Math.abs(this.power)) / Conf.scaleNegativeDivisor;
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}
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this.alterPower(millisPassed * powerPerMinute / millisPerMinute);
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}
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protected void losePowerFromBeingOffline()
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{
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if (Conf.powerOfflineLossPerDay > 0.0 && this.power > Conf.powerOfflineLossLimit)
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{
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long now = System.currentTimeMillis();
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long millisPassed = now - this.lastPowerUpdateTime;
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this.lastPowerUpdateTime = now;
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double loss = millisPassed * Conf.powerOfflineLossPerDay / (24*60*60*1000);
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if (this.power - loss < Conf.powerOfflineLossLimit)
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{
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loss = this.power;
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}
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this.alterPower(-loss);
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}
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}
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public void onDeath()
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{
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this.updatePower();
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this.alterPower(-Conf.powerPerDeath);
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}
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//----------------------------------------------//
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// Territory
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//----------------------------------------------//
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public boolean isInOwnTerritory()
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{
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return Board.getFactionAt(new FLocation(this)) == this.getFaction();
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}
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/*public boolean isInOthersTerritory()
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{
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Faction factionHere = Board.getFactionAt(new FLocation(this));
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return factionHere != null && factionHere.isNormal() && factionHere != this.getFaction();
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}*/
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/*public boolean isInAllyTerritory()
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{
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return Board.getFactionAt(new FLocation(this)).getRelationTo(this) == Rel.ALLY;
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}*/
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/*public boolean isInNeutralTerritory()
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{
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return Board.getFactionAt(new FLocation(this)).getRelationTo(this) == Rel.NEUTRAL;
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}*/
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public boolean isInEnemyTerritory()
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{
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return Board.getFactionAt(new FLocation(this)).getRelationTo(this) == Rel.ENEMY;
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}
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public void sendFactionHereMessage()
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{
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if (SpoutFeatures.updateTerritoryDisplay(this))
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{
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return;
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}
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Faction factionHere = Board.getFactionAt(this.getLastStoodAt());
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String msg = P.p.txt.parse("<i>")+" ~ "+factionHere.getTag(this);
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if (factionHere.getDescription().length() > 0)
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{
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msg += " - "+factionHere.getDescription();
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}
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this.sendMessage(msg);
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}
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// -------------------------------
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// Actions
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// -------------------------------
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public void leave(boolean makePay)
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{
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Faction myFaction = this.getFaction();
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makePay = makePay && Econ.shouldBeUsed() && ! this.hasAdminMode();
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if (myFaction == null)
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{
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resetFactionData();
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return;
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}
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boolean perm = myFaction.getFlag(FFlag.PERMANENT);
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if (!perm && this.getRole() == Rel.LEADER && myFaction.getFPlayers().size() > 1)
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{
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msg("<b>You must give the admin role to someone else first.");
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return;
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}
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if (!Conf.canLeaveWithNegativePower && this.getPower() < 0)
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{
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msg("<b>You cannot leave until your power is positive.");
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return;
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}
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// if economy is enabled and they're not on the bypass list, make sure they can pay
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if (makePay && ! Econ.hasAtLeast(this, Conf.econCostLeave, "to leave your faction.")) return;
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FPlayerLeaveEvent leaveEvent = new FPlayerLeaveEvent(this,myFaction,FPlayerLeaveEvent.PlayerLeaveReason.LEAVE);
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Bukkit.getServer().getPluginManager().callEvent(leaveEvent);
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if (leaveEvent.isCancelled()) return;
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// then make 'em pay (if applicable)
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if (makePay && ! Econ.modifyMoney(this, -Conf.econCostLeave, "to leave your faction.", "for leaving your faction.")) return;
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// Am I the last one in the faction?
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if (myFaction.getFPlayers().size() == 1)
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{
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// Transfer all money
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if (Econ.shouldBeUsed())
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Econ.transferMoney(this, myFaction, this, Econ.getBalance(myFaction.getAccountId()));
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}
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if (myFaction.isNormal())
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{
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for (FPlayer fplayer : myFaction.getFPlayersWhereOnline(true))
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{
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fplayer.msg("%s<i> left %s<i>.", this.describeTo(fplayer, true), myFaction.describeTo(fplayer));
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}
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if (Conf.logFactionLeave)
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P.p.log(this.getName()+" left the faction: "+myFaction.getTag());
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}
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this.resetFactionData();
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if (myFaction.isNormal() && !perm && myFaction.getFPlayers().isEmpty())
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{
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// Remove this faction
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for (FPlayer fplayer : FPlayers.i.getOnline())
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{
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fplayer.msg("<i>%s<i> was disbanded.", myFaction.describeTo(fplayer, true));
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}
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myFaction.detach();
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if (Conf.logFactionDisband)
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P.p.log("The faction "+myFaction.getTag()+" ("+myFaction.getId()+") was disbanded due to the last player ("+this.getName()+") leaving.");
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}
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}
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public boolean canClaimForFactionAtLocation(Faction forFaction, Location location, boolean notifyFailure)
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{
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String error = null;
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FLocation flocation = new FLocation(location);
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Faction myFaction = getFaction();
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Faction currentFaction = Board.getFactionAt(flocation);
|
|
int ownedLand = forFaction.getLandRounded();
|
|
|
|
if (Conf.worldGuardChecking && Worldguard.checkForRegionsInChunk(location))
|
|
{
|
|
// Checks for WorldGuard regions in the chunk attempting to be claimed
|
|
error = P.p.txt.parse("<b>This land is protected");
|
|
}
|
|
else if (Conf.worldsNoClaiming.contains(flocation.getWorldName()))
|
|
{
|
|
error = P.p.txt.parse("<b>Sorry, this world has land claiming disabled.");
|
|
}
|
|
else if (this.hasAdminMode())
|
|
{
|
|
return true;
|
|
}
|
|
else if (forFaction == currentFaction)
|
|
{
|
|
error = P.p.txt.parse("%s<i> already own this land.", forFaction.describeTo(this, true));
|
|
}
|
|
else if ( ! FPerm.TERRITORY.has(this, forFaction, true))
|
|
{
|
|
return false;
|
|
}
|
|
else if (forFaction.getFPlayers().size() < Conf.claimsRequireMinFactionMembers)
|
|
{
|
|
error = P.p.txt.parse("Factions must have at least <h>%s<b> members to claim land.", Conf.claimsRequireMinFactionMembers);
|
|
}
|
|
else if (ownedLand >= forFaction.getPowerRounded())
|
|
{
|
|
error = P.p.txt.parse("<b>You can't claim more land! You need more power!");
|
|
}
|
|
else if (Conf.claimedLandsMax != 0 && ownedLand >= Conf.claimedLandsMax && ! forFaction.getFlag(FFlag.INFPOWER))
|
|
{
|
|
error = P.p.txt.parse("<b>Limit reached. You can't claim more land!");
|
|
}
|
|
else if ( ! Conf.claimingFromOthersAllowed && currentFaction.isNormal())
|
|
{
|
|
error = P.p.txt.parse("<b>You may not claim land from others.");
|
|
}
|
|
else if (currentFaction.getRelationTo(forFaction).isAtLeast(Rel.TRUCE) && ! currentFaction.isNone())
|
|
{
|
|
error = P.p.txt.parse("<b>You can't claim this land due to your relation with the current owner.");
|
|
}
|
|
else if
|
|
(
|
|
Conf.claimsMustBeConnected
|
|
&& ! this.hasAdminMode()
|
|
&& myFaction.getLandRoundedInWorld(flocation.getWorldName()) > 0
|
|
&& !Board.isConnectedLocation(flocation, myFaction)
|
|
&& (!Conf.claimsCanBeUnconnectedIfOwnedByOtherFaction || !currentFaction.isNormal())
|
|
)
|
|
{
|
|
if (Conf.claimsCanBeUnconnectedIfOwnedByOtherFaction)
|
|
error = P.p.txt.parse("<b>You can only claim additional land which is connected to your first claim or controlled by another faction!");
|
|
else
|
|
error = P.p.txt.parse("<b>You can only claim additional land which is connected to your first claim!");
|
|
}
|
|
else if (currentFaction.isNormal())
|
|
{
|
|
if ( ! currentFaction.hasLandInflation())
|
|
{
|
|
// TODO more messages WARN current faction most importantly
|
|
error = P.p.txt.parse("%s<i> owns this land and is strong enough to keep it.", currentFaction.getTag(this));
|
|
}
|
|
else if ( ! Board.isBorderLocation(flocation))
|
|
{
|
|
error = P.p.txt.parse("<b>You must start claiming land at the border of the territory.");
|
|
}
|
|
}
|
|
|
|
if (notifyFailure && error != null)
|
|
{
|
|
msg(error);
|
|
}
|
|
return error == null;
|
|
}
|
|
|
|
public boolean attemptClaim(Faction forFaction, Location location, boolean notifyFailure)
|
|
{
|
|
// notifyFailure is false if called by auto-claim; no need to notify on every failure for it
|
|
// return value is false on failure, true on success
|
|
|
|
FLocation flocation = new FLocation(location);
|
|
Faction currentFaction = Board.getFactionAt(flocation);
|
|
|
|
int ownedLand = forFaction.getLandRounded();
|
|
|
|
if ( ! this.canClaimForFactionAtLocation(forFaction, location, notifyFailure)) return false;
|
|
|
|
// TODO: Add flag no costs??
|
|
// if economy is enabled and they're not on the bypass list, make sure they can pay
|
|
boolean mustPay = Econ.shouldBeUsed() && ! this.hasAdminMode();
|
|
double cost = 0.0;
|
|
EconomyParticipator payee = null;
|
|
if (mustPay)
|
|
{
|
|
cost = Econ.calculateClaimCost(ownedLand, currentFaction.isNormal());
|
|
|
|
if (Conf.econClaimUnconnectedFee != 0.0 && forFaction.getLandRoundedInWorld(flocation.getWorldName()) > 0 && !Board.isConnectedLocation(flocation, forFaction))
|
|
cost += Conf.econClaimUnconnectedFee;
|
|
|
|
if(Conf.bankEnabled && Conf.bankFactionPaysLandCosts && this.hasFaction())
|
|
payee = this.getFaction();
|
|
else
|
|
payee = this;
|
|
|
|
if ( ! Econ.hasAtLeast(payee, cost, "to claim this land")) return false;
|
|
}
|
|
|
|
LandClaimEvent claimEvent = new LandClaimEvent(flocation, forFaction, this);
|
|
Bukkit.getServer().getPluginManager().callEvent(claimEvent);
|
|
if(claimEvent.isCancelled()) return false;
|
|
|
|
// then make 'em pay (if applicable)
|
|
if (mustPay && ! Econ.modifyMoney(payee, -cost, "to claim this land", "for claiming this land")) return false;
|
|
|
|
if (LWCFeatures.getEnabled() && forFaction.isNormal() && Conf.onCaptureResetLwcLocks)
|
|
LWCFeatures.clearOtherChests(flocation, this.getFaction());
|
|
|
|
// announce success
|
|
Set<FPlayer> informTheseFPlayers = new HashSet<FPlayer>();
|
|
informTheseFPlayers.add(this);
|
|
informTheseFPlayers.addAll(forFaction.getFPlayersWhereOnline(true));
|
|
for (FPlayer fp : informTheseFPlayers)
|
|
{
|
|
fp.msg("<h>%s<i> claimed land for <h>%s<i> from <h>%s<i>.", this.describeTo(fp, true), forFaction.describeTo(fp), currentFaction.describeTo(fp));
|
|
}
|
|
|
|
Board.setFactionAt(forFaction, flocation);
|
|
SpoutFeatures.updateTerritoryDisplayLoc(flocation);
|
|
|
|
if (Conf.logLandClaims)
|
|
P.p.log(this.getName()+" claimed land at ("+flocation.getCoordString()+") for the faction: "+forFaction.getTag());
|
|
|
|
return true;
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// Persistance
|
|
// -------------------------------------------- //
|
|
|
|
@Override
|
|
public boolean shouldBeSaved()
|
|
{
|
|
if (this.hasFaction()) return true;
|
|
if (this.getPowerRounded() != this.getPowerMaxRounded() && this.getPowerRounded() != (int) Math.round(Conf.powerPlayerStarting)) return true;
|
|
return false;
|
|
}
|
|
|
|
public void msg(String str, Object... args)
|
|
{
|
|
this.sendMessage(P.p.txt.parse(str, args));
|
|
}
|
|
} |