271 lines
8.6 KiB
Java
271 lines
8.6 KiB
Java
package com.massivecraft.factions;
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import com.massivecraft.factions.adapter.BoardAdapter;
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import com.massivecraft.factions.adapter.BoardMapAdapter;
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import com.massivecraft.factions.adapter.FFlagAdapter;
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import com.massivecraft.factions.adapter.FPermAdapter;
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import com.massivecraft.factions.adapter.RelAdapter;
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import com.massivecraft.factions.adapter.TerritoryAccessAdapter;
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import com.massivecraft.factions.chat.modifier.ChatModifierLc;
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import com.massivecraft.factions.chat.modifier.ChatModifierLp;
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import com.massivecraft.factions.chat.modifier.ChatModifierParse;
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import com.massivecraft.factions.chat.modifier.ChatModifierRp;
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import com.massivecraft.factions.chat.modifier.ChatModifierUc;
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import com.massivecraft.factions.chat.modifier.ChatModifierUcf;
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import com.massivecraft.factions.chat.tag.ChatTagRelcolor;
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import com.massivecraft.factions.chat.tag.ChatTagRole;
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import com.massivecraft.factions.chat.tag.ChatTagRoleprefix;
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import com.massivecraft.factions.chat.tag.ChatTagTag;
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import com.massivecraft.factions.chat.tag.ChatTagTagforce;
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import com.massivecraft.factions.chat.tag.ChatTagTitle;
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import com.massivecraft.factions.cmd.*;
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import com.massivecraft.factions.entity.Board;
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import com.massivecraft.factions.entity.BoardColl;
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import com.massivecraft.factions.entity.FPlayerColl;
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import com.massivecraft.factions.entity.FactionColl;
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import com.massivecraft.factions.integration.LWCFeatures;
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import com.massivecraft.factions.integration.SpoutFeatures;
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import com.massivecraft.factions.integration.Worldguard;
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import com.massivecraft.factions.integration.herochat.HerochatFeatures;
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import com.massivecraft.factions.listeners.FactionsListenerChat;
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import com.massivecraft.factions.listeners.FactionsListenerEcon;
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import com.massivecraft.factions.listeners.FactionsListenerExploit;
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import com.massivecraft.factions.listeners.FactionsListenerMain;
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import com.massivecraft.factions.listeners.FactionsListenerSpout;
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import com.massivecraft.factions.listeners.TodoFactionsPlayerListener;
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import com.massivecraft.factions.task.AutoLeaveTask;
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import com.massivecraft.factions.task.EconLandRewardTask;
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import com.massivecraft.mcore.MPlugin;
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import com.massivecraft.mcore.util.MUtil;
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import com.massivecraft.mcore.xlib.gson.GsonBuilder;
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public class Factions extends MPlugin
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{
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// -------------------------------------------- //
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// INSTANCE & CONSTRUCT
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// -------------------------------------------- //
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private static Factions i;
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public static Factions get() { return i; }
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public Factions() { Factions.i = this; }
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// -------------------------------------------- //
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// FIELDS
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// -------------------------------------------- //
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// Commands
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private CmdFactions outerCmdFactions;
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public CmdFactions getOuterCmdFactions() { return this.outerCmdFactions; }
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// Listeners
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public TodoFactionsPlayerListener playerListener;
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// -------------------------------------------- //
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// OVERRIDE
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// -------------------------------------------- //
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@Override
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public void onEnable()
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{
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if ( ! preEnable()) return;
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// Load Server Config
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ConfServer.get().load();
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// Register Faction accountId Extractor
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// TODO: Perhaps this should be placed in the econ integration somewhere?
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MUtil.registerExtractor(String.class, "accountId", ExtractorFactionAccountId.get());
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// Initialize Collections
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FPlayerColl.get().init();
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FactionColl.get().init();
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BoardColl.get().init();
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// Commands
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this.outerCmdFactions = new CmdFactions();
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this.outerCmdFactions.register(this);
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// Setup Listeners
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FactionsListenerMain.get().setup();
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FactionsListenerChat.get().setup();
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FactionsListenerExploit.get().setup();
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// TODO: This listener is a work in progress.
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// The goal is that the Econ integration should be completely based on listening to our own events.
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// Right now only a few situations are handled through this listener.
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FactionsListenerEcon.get().setup();
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// TODO: The same goes for this one:
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FactionsListenerSpout.get().setup();
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// TODO: Get rid of this one
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this.playerListener = new TodoFactionsPlayerListener();
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getServer().getPluginManager().registerEvents(this.playerListener, this);
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// Schedule recurring non-tps-dependent tasks
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AutoLeaveTask.get().schedule(this);
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EconLandRewardTask.get().schedule(this);
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// Register built in chat modifiers
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ChatModifierLc.get().register();
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ChatModifierLp.get().register();
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ChatModifierParse.get().register();
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ChatModifierRp.get().register();
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ChatModifierUc.get().register();
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ChatModifierUcf.get().register();
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// Register built in chat tags
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ChatTagRelcolor.get().register();
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ChatTagRole.get().register();
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ChatTagRoleprefix.get().register();
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ChatTagTag.get().register();
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ChatTagTagforce.get().register();
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ChatTagTitle.get().register();
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// Integrate
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this.integrate(HerochatFeatures.get());
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SpoutFeatures.setup();
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LWCFeatures.setup();
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if (ConfServer.worldGuardChecking)
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{
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Worldguard.init(this);
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}
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postEnable();
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}
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@Override
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public GsonBuilder getGsonBuilder()
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{
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return super.getGsonBuilder()
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.registerTypeAdapter(TerritoryAccess.class, TerritoryAccessAdapter.get())
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.registerTypeAdapter(Board.class, BoardAdapter.get())
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.registerTypeAdapter(Board.MAP_TYPE, BoardMapAdapter.get())
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.registerTypeAdapter(Rel.class, RelAdapter.get())
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.registerTypeAdapter(FPerm.class, FPermAdapter.get())
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.registerTypeAdapter(FFlag.class, FFlagAdapter.get())
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;
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}
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// -------------------------------------------- //
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// Functions for other plugins to hook into
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// -------------------------------------------- //
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// TODO: This "outer API" is removed. I should ensure these features are
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// available using the appropriate classes and then remove this commented out section below.
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/*
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// Get a player's faction tag (faction name), mainly for usage by chat plugins for local/channel chat
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public String getPlayerFactionTag(Player player)
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{
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return getPlayerFactionTagRelation(player, null);
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}
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// Same as above, but with relation (enemy/neutral/ally) coloring potentially added to the tag
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public String getPlayerFactionTagRelation(Player speaker, Player listener)
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{
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String tag = "~";
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if (speaker == null)
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return tag;
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FPlayer me = FPlayerColl.i.get(speaker);
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if (me == null)
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return tag;
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// if listener isn't set, or config option is disabled, give back uncolored tag
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if (listener == null || !ConfServer.chatParseTagsColored) {
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tag = me.getChatTag().trim();
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} else {
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FPlayer you = FPlayerColl.i.get(listener);
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if (you == null)
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tag = me.getChatTag().trim();
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else // everything checks out, give the colored tag
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tag = me.getChatTag(you).trim();
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}
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if (tag.isEmpty())
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tag = "~";
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return tag;
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}
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// Get a player's title within their faction, mainly for usage by chat plugins for local/channel chat
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public String getPlayerTitle(Player player)
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{
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if (player == null)
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return "";
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FPlayer me = FPlayerColl.i.get(player);
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if (me == null)
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return "";
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return me.getTitle().trim();
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}
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// Get a list of all faction tags (names)
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public Set<String> getFactionTags()
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{
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Set<String> tags = new HashSet<String>();
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for (Faction faction : FactionColl.i.get())
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{
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tags.add(faction.getTag());
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}
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return tags;
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}
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// Get a list of all players in the specified faction
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public Set<String> getPlayersInFaction(String factionTag)
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{
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Set<String> players = new HashSet<String>();
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Faction faction = FactionColl.i.getByTag(factionTag);
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if (faction != null)
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{
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for (FPlayer fplayer : faction.getFPlayers())
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{
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players.add(fplayer.getName());
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}
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}
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return players;
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}
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// Get a list of all online players in the specified faction
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public Set<String> getOnlinePlayersInFaction(String factionTag)
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{
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Set<String> players = new HashSet<String>();
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Faction faction = FactionColl.i.getByTag(factionTag);
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if (faction != null)
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{
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for (FPlayer fplayer : faction.getFPlayersWhereOnline(true))
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{
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players.add(fplayer.getName());
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}
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}
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return players;
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}
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// check if player is allowed to build/destroy in a particular location
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public boolean isPlayerAllowedToBuildHere(Player player, Location location)
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{
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return FactionsBlockListener.playerCanBuildDestroyBlock(player, location.getBlock(), "", true);
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}
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// check if player is allowed to interact with the specified block (doors/chests/whatever)
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public boolean isPlayerAllowedToInteractWith(Player player, Block block)
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{
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return FactionsPlayerListener.canPlayerUseBlock(player, block, true);
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}
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// check if player is allowed to use a specified item (flint&steel, buckets, etc) in a particular location
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public boolean isPlayerAllowedToUseThisHere(Player player, Location location, Material material)
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{
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return FactionsPlayerListener.playerCanUseItemHere(player, location, material, true);
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}
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*/
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}
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