920 lines
25 KiB
Java
920 lines
25 KiB
Java
package com.massivecraft.factions;
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import java.util.HashSet;
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import java.util.Set;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import com.massivecraft.factions.event.FPlayerLeaveEvent;
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import com.massivecraft.factions.event.LandClaimEvent;
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import com.massivecraft.factions.iface.EconomyParticipator;
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import com.massivecraft.factions.iface.RelationParticipator;
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import com.massivecraft.factions.integration.Econ;
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import com.massivecraft.factions.integration.LWCFeatures;
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import com.massivecraft.factions.integration.SpoutFeatures;
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import com.massivecraft.factions.integration.Worldguard;
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import com.massivecraft.factions.util.RelationUtil;
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import com.massivecraft.mcore.mixin.Mixin;
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import com.massivecraft.mcore.ps.PS;
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import com.massivecraft.mcore.store.SenderEntity;
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import com.massivecraft.mcore.util.TimeDiffUtil;
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import com.massivecraft.mcore.util.TimeUnit;
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import com.massivecraft.mcore.util.Txt;
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public class FPlayer extends SenderEntity<FPlayer> implements EconomyParticipator
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{
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// -------------------------------------------- //
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// META
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// -------------------------------------------- //
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public static FPlayer get(Object oid)
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{
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return FPlayerColl.get().get(oid);
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}
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// -------------------------------------------- //
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// OVERRIDE: ENTITY
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// -------------------------------------------- //
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@Override
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public FPlayer load(FPlayer that)
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{
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this.setFactionId(that.factionId);
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this.setRole(that.role);
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this.setTitle(that.title);
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this.setPowerBoost(that.powerBoost);
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this.power = that.power;
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this.lastPowerUpdateTime = that.lastPowerUpdateTime;
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return this;
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}
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@Override
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public boolean isDefault()
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{
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if (this.hasFaction()) return false;
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// Note: we do not check role or title here since they mean nothing without a faction.
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// TODO: This line looks obnoxious, investigate it.
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if (this.getPowerRounded() != this.getPowerMaxRounded() && this.getPowerRounded() != (int) Math.round(ConfServer.powerStarting)) return false;
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if (this.hasPowerBoost()) return false;
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return true;
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}
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// -------------------------------------------- //
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// FIELDS: RAW
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// -------------------------------------------- //
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// In this section of the source code we place the field declarations only.
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// Each field has it's own section further down since just the getter and setter logic takes up quite some place.
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// This is a foreign key.
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// A players always belongs to a faction.
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// If null the player belongs to the no-faction faction called Wilderness.
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private String factionId = null;
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// What role does the player have in the faction?
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// The default value here is MEMBER since that one would be one of the most common ones and our goal is to save database space.
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// A note to self is that we can not change it from member to anything else just because we feel like it, that would corrupt database content.
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private Rel role = null;
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// What title does the player have in the faction?
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// The title is just for fun. It's completely meaningless.
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// The default case is no title since it's what you start with and also the most common case.
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// The player title is similar to the faction description.
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//
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// Question: Can the title contain chat colors?
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// Answer: Yes but in such case the policy is that they already must be parsed using Txt.parse.
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// If they contain markup it should not be parsed in case we coded the system correctly.
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private String title = null;
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// Player usually do not have a powerboost. It defaults to 0.
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// The powerBoost is a custom increase/decrease to default and maximum power.
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// Note that player powerBoost and faction powerBoost are very similar.
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private Double powerBoost = null;
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// This field contains the last calculated value of the players power.
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// The power calculation is lazy which means that the power is calculated first when you try to view the value.
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private double power;
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// This is the timestamp for the last calculation of the power.
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// The value is used for the lazy calculation described above.
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private long lastPowerUpdateTime;
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// -------------------------------------------- //
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// FIELDS: RAW TRANSIENT
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// -------------------------------------------- //
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// Where did this player stand the last time we checked?
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private transient PS currentChunk = null;
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public PS getCurrentChunk() { return this.currentChunk; }
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public void setCurrentChunk(PS currentChunk) { this.currentChunk = currentChunk.getChunk(true); }
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// FIELD: mapAutoUpdating
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private transient boolean mapAutoUpdating = false;
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public void setMapAutoUpdating(boolean mapAutoUpdating) { this.mapAutoUpdating = mapAutoUpdating; }
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public boolean isMapAutoUpdating() { return mapAutoUpdating; }
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// FIELD: autoClaimEnabled
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private transient Faction autoClaimFor = null;
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public Faction getAutoClaimFor() { return autoClaimFor; }
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public void setAutoClaimFor(Faction faction) { this.autoClaimFor = faction; }
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private transient boolean usingAdminMode = false;
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public boolean isUsingAdminMode() { return this.usingAdminMode; }
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public void setUsingAdminMode(boolean val) { this.usingAdminMode = val; }
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// FIELD: loginPvpDisabled
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private transient boolean loginPvpDisabled;
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// FIELD: account
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public String getAccountId() { return this.getId(); }
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// -------------------------------------------- //
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// CONSTRUCT
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// -------------------------------------------- //
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// GSON need this noarg constructor.
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public FPlayer()
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{
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this.resetFactionData(false);
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this.power = ConfServer.powerStarting;
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this.lastPowerUpdateTime = System.currentTimeMillis();
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this.loginPvpDisabled = (ConfServer.noPVPDamageToOthersForXSecondsAfterLogin > 0) ? true : false;
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if ( ! ConfServer.newPlayerStartingFactionID.equals(Const.FACTIONID_NONE) && FactionColl.get().containsId(ConfServer.newPlayerStartingFactionID))
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{
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this.factionId = ConfServer.newPlayerStartingFactionID;
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}
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}
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public final void resetFactionData(boolean doSpoutUpdate)
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{
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// TODO: Should we not rather use ConfServer.newPlayerStartingFactionID here?
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// The default neutral faction
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this.setFactionId(null);
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this.setRole(null);
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this.setTitle(null);
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this.autoClaimFor = null;
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if (doSpoutUpdate)
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{
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SpoutFeatures.updateTitle(this, null);
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SpoutFeatures.updateTitle(null, this);
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SpoutFeatures.updateCape(this.getPlayer(), null);
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}
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}
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public void resetFactionData()
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{
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this.resetFactionData(true);
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}
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// -------------------------------------------- //
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// FIELD: factionId
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// -------------------------------------------- //
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// This method never returns null
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public String getFactionId()
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{
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if (this.factionId == null) return Const.FACTIONID_NONE;
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return this.factionId;
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}
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// This method never returns null
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public Faction getFaction()
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{
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Faction ret = FactionColl.get().get(this.getFactionId());
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if (ret == null) ret = FactionColl.get().get(Const.FACTIONID_NONE);
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return ret;
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}
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public boolean hasFaction()
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{
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return !this.getFactionId().equals(Const.FACTIONID_NONE);
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}
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// This setter is so long because it search for default/null case and takes care of updating the faction member index
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public void setFactionId(String factionId)
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{
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// Avoid null input
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if (factionId == null) factionId = Const.FACTIONID_NONE;
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// Get the old value
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String oldFactionId = this.getFactionId();
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// Ignore nochange
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if (factionId.equals(oldFactionId)) return;
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// Apply change
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if (factionId.equals(Const.FACTIONID_NONE))
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{
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this.factionId = null;
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}
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else
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{
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this.factionId = factionId;
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}
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// Next we must be attached and inited
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if (!this.attached()) return;
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if (!this.getColl().inited()) return;
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// Spout Derp
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SpoutFeatures.updateTitle(this, null);
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SpoutFeatures.updateTitle(null, this);
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// Update index
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Faction oldFaction = FactionColl.get().get(oldFactionId);
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Faction faction = FactionColl.get().get(factionId);
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oldFaction.fplayers.remove(this);
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faction.fplayers.add(this);
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// Mark as changed
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this.changed();
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}
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public void setFaction(Faction faction)
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{
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this.setFactionId(faction.getId());
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}
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// -------------------------------------------- //
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// FIELD: role
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// -------------------------------------------- //
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public Rel getRole()
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{
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if (this.role == null) return Rel.MEMBER;
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return this.role;
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}
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public void setRole(Rel role)
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{
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if (role == null || role == Rel.MEMBER)
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{
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this.role = null;
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}
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else
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{
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this.role = role;
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}
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SpoutFeatures.updateTitle(this, null);
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this.changed();
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}
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// -------------------------------------------- //
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// FIELD: title
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// -------------------------------------------- //
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public boolean hasTitle()
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{
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return this.title != null;
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}
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public String getTitle()
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{
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if (this.hasTitle()) return this.title;
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return Lang.PLAYER_NOTITLE;
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}
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public void setTitle(String title)
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{
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if (title != null)
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{
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title = title.trim();
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if (title.length() == 0)
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{
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title = null;
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}
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}
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this.title = title;
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this.changed();
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}
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// -------------------------------------------- //
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// FIELD: powerBoost
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// -------------------------------------------- //
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public double getPowerBoost()
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{
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Double ret = this.powerBoost;
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if (ret == null) ret = 0D;
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return ret;
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}
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public void setPowerBoost(Double powerBoost)
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{
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if (powerBoost == null || powerBoost == 0)
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{
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powerBoost = null;
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}
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this.powerBoost = powerBoost;
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this.changed();
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}
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public boolean hasPowerBoost()
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{
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return this.getPowerBoost() != 0D;
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}
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// -------------------------------------------- //
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// FIELD: lastPowerUpdateTime
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// -------------------------------------------- //
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// RAW
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public long getLastPowerUpdateTime()
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{
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return this.lastPowerUpdateTime;
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}
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public void setLastPowerUpdateTime(long lastPowerUpdateTime)
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{
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this.lastPowerUpdateTime = lastPowerUpdateTime;
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this.changed();
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}
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// -------------------------------------------- //
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// FIELD: power
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// -------------------------------------------- //
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// RAW
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public double getPower()
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{
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this.recalculatePower();
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return this.power;
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}
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public void setPower(double power)
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{
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this.setPower(power, System.currentTimeMillis());
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}
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public void setPower(double power, long now)
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{
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power = Math.min(power, this.getPowerMax());
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power = Math.max(power, this.getPowerMin());
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// Nochange
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if (this.power == power) return;
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this.power = power;
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this.setLastPowerUpdateTime(now);
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this.changed();
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}
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public double getPowerMax()
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{
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return ConfServer.powerMax + this.powerBoost;
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}
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public double getPowerMin()
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{
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return ConfServer.powerMin + this.powerBoost;
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}
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public void recalculatePower()
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{
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this.recalculatePower(this.isOnline());
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}
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private static final transient long POWER_RECALCULATION_MINIMUM_WAIT_MILLIS = 10 * TimeUnit.MILLIS_PER_SECOND;
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public void recalculatePower(boolean online)
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{
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// Is the player really on this server?
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// We use the sender ps mixin to fetch the current player location.
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// If the PS is null it's OK. We assume the player is here if we do not know.
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PS ps = Mixin.getSenderPs(this.getId());
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if (ps != null && !ps.isWorldLoadedOnThisServer()) return;
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// Get the now
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long now = System.currentTimeMillis();
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// We will only update if a certain amount of time has passed.
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if (this.getLastPowerUpdateTime() + POWER_RECALCULATION_MINIMUM_WAIT_MILLIS >= now) return;
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// Calculate millis passed
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long millisPassed = now - this.getLastPowerUpdateTime();
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// Note that we updated
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this.setLastPowerUpdateTime(now);
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// We consider dead players to be offline.
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if (online)
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{
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Player thisPlayer = this.getPlayer();
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if (thisPlayer != null && thisPlayer.isDead())
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{
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online = false;
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}
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}
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// Depending on online state pick the config values
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double powerPerHour = online ? ConfServer.powerPerHourOnline : ConfServer.powerPerHourOffline;
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double powerLimitGain = online ? ConfServer.powerLimitGainOnline : ConfServer.powerLimitGainOffline;
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double powerLimitLoss = online ? ConfServer.powerLimitLossOnline : ConfServer.powerLimitLossOffline;
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// Apply the negative divisor thingy
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if (ConfServer.scaleNegativePower && this.power < 0)
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{
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powerPerHour += (Math.sqrt(Math.abs(this.power)) * Math.abs(this.power)) / ConfServer.scaleNegativeDivisor;
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}
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// Calculate delta and target
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double powerDelta = powerPerHour * millisPassed / TimeUnit.MILLIS_PER_HOUR;
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double powerTarget = this.power + powerDelta;
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// Check Gain and Loss limits
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if (powerDelta >= 0)
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{
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// Gain
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if (powerTarget > powerLimitGain)
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{
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if (this.power > powerLimitGain)
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{
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// Did already cross --> Just freeze
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powerTarget = this.power;
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}
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else
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{
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// Crossing right now --> Snap to limit
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powerTarget = powerLimitGain;
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}
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}
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}
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else
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{
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// Loss
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if (powerTarget < powerLimitLoss)
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{
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if (this.power < powerLimitLoss)
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{
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// Did already cross --> Just freeze
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powerTarget = this.power;
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}
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else
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{
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// Crossing right now --> Snap to limit
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powerTarget = powerLimitLoss;
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}
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}
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}
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this.setPower(powerTarget, now);
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}
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// FINER
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public int getPowerRounded()
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{
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return (int) Math.round(this.getPower());
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}
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public int getPowerMaxRounded()
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{
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return (int) Math.round(this.getPowerMax());
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}
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public int getPowerMinRounded()
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{
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return (int) Math.round(this.getPowerMin());
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}
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// -------------------------------------------- //
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// FIELD: loginPvpDisabled
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// -------------------------------------------- //
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// TODO
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@Deprecated
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public void setLastLoginTime(long lastLoginTime)
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{
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this.lastPowerUpdateTime = lastLoginTime;
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if (ConfServer.noPVPDamageToOthersForXSecondsAfterLogin > 0)
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{
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this.loginPvpDisabled = true;
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}
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}
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public boolean hasLoginPvpDisabled()
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{
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if (!loginPvpDisabled)
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{
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return false;
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}
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if (this.lastLoginTime + (ConfServer.noPVPDamageToOthersForXSecondsAfterLogin * 1000) < System.currentTimeMillis())
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{
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this.loginPvpDisabled = false;
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return false;
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}
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return true;
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}
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// -------------------------------------------- //
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// TITLE, NAME, FACTION TAG AND CHAT
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// -------------------------------------------- //
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public String getName()
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{
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return this.getFixedId();
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}
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public String getTag()
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{
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if ( ! this.hasFaction())
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{
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return "";
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}
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return this.getFaction().getTag();
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}
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// Base concatenations:
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public String getNameAndSomething(String something)
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{
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String ret = this.role.getPrefix();
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if (something.length() > 0)
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{
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ret += something+" ";
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}
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ret += this.getName();
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return ret;
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}
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public String getNameAndTitle()
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{
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if (this.hasTitle())
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{
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return this.getNameAndSomething(this.getTitle());
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}
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else
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{
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return this.getName();
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}
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}
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public String getNameAndTag()
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{
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return this.getNameAndSomething(this.getTag());
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}
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// Colored concatenations:
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// These are used in information messages
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public String getNameAndTitle(Faction faction)
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{
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return this.getColorTo(faction)+this.getNameAndTitle();
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}
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public String getNameAndTitle(FPlayer fplayer)
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{
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return this.getColorTo(fplayer)+this.getNameAndTitle();
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}
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// Chat Tag:
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// These are injected into the format of global chat messages.
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public String getChatTag()
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{
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if ( ! this.hasFaction()) {
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return "";
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}
|
|
|
|
return String.format(ConfServer.chatTagFormat, this.role.getPrefix()+this.getTag());
|
|
}
|
|
|
|
// Colored Chat Tag
|
|
public String getChatTag(Faction faction)
|
|
{
|
|
if ( ! this.hasFaction()) {
|
|
return "";
|
|
}
|
|
|
|
return this.getRelationTo(faction).getColor()+getChatTag();
|
|
}
|
|
|
|
public String getChatTag(FPlayer fplayer)
|
|
{
|
|
if ( ! this.hasFaction())
|
|
{
|
|
return "";
|
|
}
|
|
|
|
return this.getColorTo(fplayer)+getChatTag();
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// RELATION AND RELATION COLORS
|
|
// -------------------------------------------- //
|
|
|
|
@Override
|
|
public String describeTo(RelationParticipator observer, boolean ucfirst)
|
|
{
|
|
return RelationUtil.describeThatToMe(this, observer, ucfirst);
|
|
}
|
|
|
|
@Override
|
|
public String describeTo(RelationParticipator observer)
|
|
{
|
|
return RelationUtil.describeThatToMe(this, observer);
|
|
}
|
|
|
|
@Override
|
|
public Rel getRelationTo(RelationParticipator observer)
|
|
{
|
|
return RelationUtil.getRelationOfThatToMe(this, observer);
|
|
}
|
|
|
|
@Override
|
|
public Rel getRelationTo(RelationParticipator observer, boolean ignorePeaceful)
|
|
{
|
|
return RelationUtil.getRelationOfThatToMe(this, observer, ignorePeaceful);
|
|
}
|
|
|
|
public Rel getRelationToLocation()
|
|
{
|
|
// TODO: Use some built in system to get sender
|
|
return BoardColl.get().getFactionAt(PS.valueOf(this.getPlayer())).getRelationTo(this);
|
|
}
|
|
|
|
@Override
|
|
public ChatColor getColorTo(RelationParticipator observer)
|
|
{
|
|
return RelationUtil.getColorOfThatToMe(this, observer);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// HEALTH
|
|
// -------------------------------------------- //
|
|
|
|
public void heal(int amnt)
|
|
{
|
|
Player player = this.getPlayer();
|
|
if (player == null)
|
|
{
|
|
return;
|
|
}
|
|
player.setHealth(player.getHealth() + amnt);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// TERRITORY
|
|
// -------------------------------------------- //
|
|
|
|
public boolean isInOwnTerritory()
|
|
{
|
|
// TODO: Use Mixin to get this PS instead
|
|
return BoardColl.get().getFactionAt(PS.valueOf(this.getPlayer())) == this.getFaction();
|
|
}
|
|
|
|
public boolean isInEnemyTerritory()
|
|
{
|
|
// TODO: Use Mixin to get this PS instead
|
|
return BoardColl.get().getFactionAt(PS.valueOf(this.getPlayer())).getRelationTo(this) == Rel.ENEMY;
|
|
}
|
|
|
|
public void sendFactionHereMessage()
|
|
{
|
|
if (SpoutFeatures.updateTerritoryDisplay(this))
|
|
{
|
|
return;
|
|
}
|
|
Faction factionHere = BoardColl.get().getFactionAt(this.getCurrentChunk());
|
|
String msg = Txt.parse("<i>")+" ~ "+factionHere.getTag(this);
|
|
if (factionHere.hasDescription())
|
|
{
|
|
msg += " - "+factionHere.getDescription();
|
|
}
|
|
this.sendMessage(msg);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// ACTIONS
|
|
// -------------------------------------------- //
|
|
|
|
public void leave(boolean makePay)
|
|
{
|
|
Faction myFaction = this.getFaction();
|
|
makePay = makePay && Econ.shouldBeUsed() && ! this.isUsingAdminMode();
|
|
|
|
if (myFaction == null)
|
|
{
|
|
resetFactionData();
|
|
return;
|
|
}
|
|
|
|
boolean perm = myFaction.getFlag(FFlag.PERMANENT);
|
|
|
|
if (!perm && this.getRole() == Rel.LEADER && myFaction.getFPlayers().size() > 1)
|
|
{
|
|
msg("<b>You must give the admin role to someone else first.");
|
|
return;
|
|
}
|
|
|
|
if (!ConfServer.canLeaveWithNegativePower && this.getPower() < 0)
|
|
{
|
|
msg("<b>You cannot leave until your power is positive.");
|
|
return;
|
|
}
|
|
|
|
// if economy is enabled and they're not on the bypass list, make sure they can pay
|
|
if (makePay && ! Econ.hasAtLeast(this, ConfServer.econCostLeave, "to leave your faction.")) return;
|
|
|
|
FPlayerLeaveEvent leaveEvent = new FPlayerLeaveEvent(this,myFaction,FPlayerLeaveEvent.PlayerLeaveReason.LEAVE);
|
|
Bukkit.getServer().getPluginManager().callEvent(leaveEvent);
|
|
if (leaveEvent.isCancelled()) return;
|
|
|
|
// then make 'em pay (if applicable)
|
|
if (makePay && ! Econ.modifyMoney(this, -ConfServer.econCostLeave, "to leave your faction.", "for leaving your faction.")) return;
|
|
|
|
// Am I the last one in the faction?
|
|
if (myFaction.getFPlayers().size() == 1)
|
|
{
|
|
// Transfer all money
|
|
if (Econ.shouldBeUsed())
|
|
Econ.transferMoney(this, myFaction, this, Econ.getBalance(myFaction.getAccountId()));
|
|
}
|
|
|
|
if (myFaction.isNormal())
|
|
{
|
|
for (FPlayer fplayer : myFaction.getFPlayersWhereOnline(true))
|
|
{
|
|
fplayer.msg("%s<i> left %s<i>.", this.describeTo(fplayer, true), myFaction.describeTo(fplayer));
|
|
}
|
|
|
|
if (ConfServer.logFactionLeave)
|
|
Factions.get().log(this.getName()+" left the faction: "+myFaction.getTag());
|
|
}
|
|
|
|
this.resetFactionData();
|
|
|
|
if (myFaction.isNormal() && !perm && myFaction.getFPlayers().isEmpty())
|
|
{
|
|
// Remove this faction
|
|
for (FPlayer fplayer : FPlayerColl.get().getAllOnline())
|
|
{
|
|
fplayer.msg("<i>%s<i> was disbanded.", myFaction.describeTo(fplayer, true));
|
|
}
|
|
|
|
myFaction.detach();
|
|
if (ConfServer.logFactionDisband)
|
|
Factions.get().log("The faction "+myFaction.getTag()+" ("+myFaction.getId()+") was disbanded due to the last player ("+this.getName()+") leaving.");
|
|
}
|
|
}
|
|
|
|
public boolean canClaimForFactionAtLocation(Faction forFaction, Location location, boolean notifyFailure)
|
|
{
|
|
String error = null;
|
|
|
|
PS ps = PS.valueOf(location);
|
|
Faction myFaction = this.getFaction();
|
|
Faction currentFaction = BoardColl.get().getFactionAt(ps);
|
|
int ownedLand = forFaction.getLandCount();
|
|
|
|
if (ConfServer.worldGuardChecking && Worldguard.checkForRegionsInChunk(location))
|
|
{
|
|
// Checks for WorldGuard regions in the chunk attempting to be claimed
|
|
error = Txt.parse("<b>This land is protected");
|
|
}
|
|
else if (ConfServer.worldsNoClaiming.contains(ps.getWorld()))
|
|
{
|
|
error = Txt.parse("<b>Sorry, this world has land claiming disabled.");
|
|
}
|
|
else if (this.isUsingAdminMode())
|
|
{
|
|
return true;
|
|
}
|
|
else if (forFaction == currentFaction)
|
|
{
|
|
error = Txt.parse("%s<i> already own this land.", forFaction.describeTo(this, true));
|
|
}
|
|
else if ( ! FPerm.TERRITORY.has(this, forFaction, true))
|
|
{
|
|
return false;
|
|
}
|
|
else if (forFaction.getFPlayers().size() < ConfServer.claimsRequireMinFactionMembers)
|
|
{
|
|
error = Txt.parse("Factions must have at least <h>%s<b> members to claim land.", ConfServer.claimsRequireMinFactionMembers);
|
|
}
|
|
else if (ownedLand >= forFaction.getPowerRounded())
|
|
{
|
|
error = Txt.parse("<b>You can't claim more land! You need more power!");
|
|
}
|
|
else if (ConfServer.claimedLandsMax != 0 && ownedLand >= ConfServer.claimedLandsMax && ! forFaction.getFlag(FFlag.INFPOWER))
|
|
{
|
|
error = Txt.parse("<b>Limit reached. You can't claim more land!");
|
|
}
|
|
else if ( ! ConfServer.claimingFromOthersAllowed && currentFaction.isNormal())
|
|
{
|
|
error = Txt.parse("<b>You may not claim land from others.");
|
|
}
|
|
else if (currentFaction.getRelationTo(forFaction).isAtLeast(Rel.TRUCE) && ! currentFaction.isNone())
|
|
{
|
|
error = Txt.parse("<b>You can't claim this land due to your relation with the current owner.");
|
|
}
|
|
else if
|
|
(
|
|
ConfServer.claimsMustBeConnected
|
|
&& ! this.isUsingAdminMode()
|
|
&& myFaction.getLandCountInWorld(ps.getWorld()) > 0
|
|
&& !BoardColl.get().isConnectedPs(ps, myFaction)
|
|
&& (!ConfServer.claimsCanBeUnconnectedIfOwnedByOtherFaction || !currentFaction.isNormal())
|
|
)
|
|
{
|
|
if (ConfServer.claimsCanBeUnconnectedIfOwnedByOtherFaction)
|
|
error = Txt.parse("<b>You can only claim additional land which is connected to your first claim or controlled by another faction!");
|
|
else
|
|
error = Txt.parse("<b>You can only claim additional land which is connected to your first claim!");
|
|
}
|
|
else if (currentFaction.isNormal())
|
|
{
|
|
if ( ! currentFaction.hasLandInflation())
|
|
{
|
|
// TODO more messages WARN current faction most importantly
|
|
error = Txt.parse("%s<i> owns this land and is strong enough to keep it.", currentFaction.getTag(this));
|
|
}
|
|
else if ( ! BoardColl.get().isBorderPs(ps))
|
|
{
|
|
error = Txt.parse("<b>You must start claiming land at the border of the territory.");
|
|
}
|
|
}
|
|
|
|
if (notifyFailure && error != null)
|
|
{
|
|
msg(error);
|
|
}
|
|
return error == null;
|
|
}
|
|
|
|
public boolean attemptClaim(Faction forFaction, Location location, boolean notifyFailure)
|
|
{
|
|
// notifyFailure is false if called by auto-claim; no need to notify on every failure for it
|
|
// return value is false on failure, true on success
|
|
|
|
PS flocation = PS.valueOf(location).getChunk(true);
|
|
Faction currentFaction = BoardColl.get().getFactionAt(flocation);
|
|
|
|
int ownedLand = forFaction.getLandCount();
|
|
|
|
if ( ! this.canClaimForFactionAtLocation(forFaction, location, notifyFailure)) return false;
|
|
|
|
// TODO: Add flag no costs??
|
|
// if economy is enabled and they're not on the bypass list, make sure they can pay
|
|
boolean mustPay = Econ.shouldBeUsed() && ! this.isUsingAdminMode();
|
|
double cost = 0.0;
|
|
EconomyParticipator payee = null;
|
|
if (mustPay)
|
|
{
|
|
cost = Econ.calculateClaimCost(ownedLand, currentFaction.isNormal());
|
|
|
|
if (ConfServer.econClaimUnconnectedFee != 0.0 && forFaction.getLandCountInWorld(flocation.getWorld()) > 0 && !BoardColl.get().isConnectedPs(flocation, forFaction))
|
|
cost += ConfServer.econClaimUnconnectedFee;
|
|
|
|
if(ConfServer.bankEnabled && ConfServer.bankFactionPaysLandCosts && this.hasFaction())
|
|
payee = this.getFaction();
|
|
else
|
|
payee = this;
|
|
|
|
if ( ! Econ.hasAtLeast(payee, cost, "to claim this land")) return false;
|
|
}
|
|
|
|
LandClaimEvent claimEvent = new LandClaimEvent(flocation, forFaction, this);
|
|
Bukkit.getServer().getPluginManager().callEvent(claimEvent);
|
|
if(claimEvent.isCancelled()) return false;
|
|
|
|
// then make 'em pay (if applicable)
|
|
if (mustPay && ! Econ.modifyMoney(payee, -cost, "to claim this land", "for claiming this land")) return false;
|
|
|
|
if (LWCFeatures.getEnabled() && forFaction.isNormal() && ConfServer.onCaptureResetLwcLocks)
|
|
LWCFeatures.clearOtherChests(flocation, this.getFaction());
|
|
|
|
// announce success
|
|
Set<FPlayer> informTheseFPlayers = new HashSet<FPlayer>();
|
|
informTheseFPlayers.add(this);
|
|
informTheseFPlayers.addAll(forFaction.getFPlayersWhereOnline(true));
|
|
for (FPlayer fp : informTheseFPlayers)
|
|
{
|
|
fp.msg("<h>%s<i> claimed land for <h>%s<i> from <h>%s<i>.", this.describeTo(fp, true), forFaction.describeTo(fp), currentFaction.describeTo(fp));
|
|
}
|
|
|
|
BoardColl.get().setFactionAt(flocation, forFaction);
|
|
SpoutFeatures.updateTerritoryDisplayLoc(flocation);
|
|
|
|
if (ConfServer.logLandClaims)
|
|
Factions.get().log(this.getName()+" claimed land at ("+flocation.getChunkX()+","+flocation.getChunkZ()+") for the faction: "+forFaction.getTag());
|
|
|
|
return true;
|
|
}
|
|
|
|
}
|