bc40f3b751
Also, a couple more minor bugfixes are included for /f home payment giving the wrong message, player/faction descriptions being wrong for console messages, and potential NPE in new faction leader promotion routine if faction was permanent with no current leader. New permissions: factions.leader.any - allows use of /f leader on any player in any faction factions officer.any - allows use of /f officer on any player in any faction factions.join.any - allows player to join any faction, bypassing invitation process for closed factions (the same as players with /f bypass enabled can do)
78 lines
2.0 KiB
Java
78 lines
2.0 KiB
Java
package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.struct.Permission;
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public class CmdJoin extends FCommand
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{
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public CmdJoin()
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{
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super();
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this.aliases.add("join");
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this.requiredArgs.add("faction");
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//this.optionalArgs.put("", "");
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this.permission = Permission.JOIN.node;
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this.disableOnLock = true;
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senderMustBePlayer = true;
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senderMustBeMember = false;
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senderMustBeOfficer = false;
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senderMustBeLeader = false;
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}
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@Override
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public void perform()
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{
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Faction faction = this.argAsFaction(0);
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if (faction == null) return;
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/*if ( ! faction.isNormal())
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{
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msg("<b>You may only join normal factions. This is a system faction.");
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return;
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}*/
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if (faction == myFaction)
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{
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msg("<b>You are already a member of %s", faction.getTag(fme));
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return;
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}
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if (fme.hasFaction())
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{
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msg("<b>You must leave your current faction first.");
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return;
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}
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if (!Conf.canLeaveWithNegativePower && fme.getPower() < 0)
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{
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msg("<b>You cannot join a faction until your power is positive.");
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return;
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}
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if( ! (faction.getOpen() || faction.isInvited(fme) || fme.hasAdminMode() || Permission.JOIN_ANY.has(sender, false)))
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{
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msg("<i>This faction requires invitation.");
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faction.msg("%s<i> tried to join your faction.", fme.describeTo(faction, true));
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return;
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}
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if ( ! payForCommand(Conf.econCostJoin, "to join a faction", "for joining a faction")) return;
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fme.msg("<i>You successfully joined %s", faction.getTag(fme));
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faction.msg("<i>%s joined your faction.", fme.describeTo(faction, true));
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fme.resetFactionData();
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fme.setFaction(faction);
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faction.deinvite(fme);
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if (Conf.logFactionJoin)
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P.p.log(fme.getName()+" joined the faction: "+faction.getTag());
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}
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}
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