Factions3/src/com/massivecraft/factions/cmd/CmdJoin.java
Brettflan bc40f3b751 Server admins can now promote or demote any member of any faction to/from faction leader or officer using the existing /f leader and /f officer commands, with two new permissions added to allow that. A third permission is also added to allow server admins or moderators to join any faction without the need of /f bypass mode.
Also, a couple more minor bugfixes are included for /f home payment giving the wrong message, player/faction descriptions being wrong for console messages, and potential NPE in new faction leader promotion routine if faction was permanent with no current leader.

New permissions:
factions.leader.any - allows use of /f leader on any player in any faction
factions officer.any - allows use of /f officer on any player in any faction
factions.join.any - allows player to join any faction, bypassing invitation process for closed factions (the same as players with /f bypass enabled can do)
2012-01-18 06:01:50 -06:00

78 lines
2.0 KiB
Java

package com.massivecraft.factions.cmd;
import com.massivecraft.factions.Conf;
import com.massivecraft.factions.Faction;
import com.massivecraft.factions.P;
import com.massivecraft.factions.struct.Permission;
public class CmdJoin extends FCommand
{
public CmdJoin()
{
super();
this.aliases.add("join");
this.requiredArgs.add("faction");
//this.optionalArgs.put("", "");
this.permission = Permission.JOIN.node;
this.disableOnLock = true;
senderMustBePlayer = true;
senderMustBeMember = false;
senderMustBeOfficer = false;
senderMustBeLeader = false;
}
@Override
public void perform()
{
Faction faction = this.argAsFaction(0);
if (faction == null) return;
/*if ( ! faction.isNormal())
{
msg("<b>You may only join normal factions. This is a system faction.");
return;
}*/
if (faction == myFaction)
{
msg("<b>You are already a member of %s", faction.getTag(fme));
return;
}
if (fme.hasFaction())
{
msg("<b>You must leave your current faction first.");
return;
}
if (!Conf.canLeaveWithNegativePower && fme.getPower() < 0)
{
msg("<b>You cannot join a faction until your power is positive.");
return;
}
if( ! (faction.getOpen() || faction.isInvited(fme) || fme.hasAdminMode() || Permission.JOIN_ANY.has(sender, false)))
{
msg("<i>This faction requires invitation.");
faction.msg("%s<i> tried to join your faction.", fme.describeTo(faction, true));
return;
}
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
if ( ! payForCommand(Conf.econCostJoin, "to join a faction", "for joining a faction")) return;
fme.msg("<i>You successfully joined %s", faction.getTag(fme));
faction.msg("<i>%s joined your faction.", fme.describeTo(faction, true));
fme.resetFactionData();
fme.setFaction(faction);
faction.deinvite(fme);
if (Conf.logFactionJoin)
P.p.log(fme.getName()+" joined the faction: "+faction.getTag());
}
}