100 lines
3.3 KiB
Java
100 lines
3.3 KiB
Java
package com.massivecraft.factions.cmd;
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import org.bukkit.Bukkit;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.event.FactionRelationEvent;
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import com.massivecraft.factions.integration.SpoutFeatures;
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import com.massivecraft.factions.struct.FFlag;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Rel;
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public abstract class FRelationCommand extends FCommand
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{
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public Rel targetRelation;
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public FRelationCommand()
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{
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super();
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this.requiredArgs.add("faction");
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//this.optionalArgs.put("", "");
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this.permission = Permission.RELATION.node;
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this.disableOnLock = true;
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senderMustBePlayer = true;
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senderMustBeMember = false;
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senderMustBeOfficer = true;
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senderMustBeLeader = false;
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}
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@Override
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public void perform()
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{
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Faction them = this.argAsFaction(0);
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if (them == null) return;
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/*if ( ! them.isNormal())
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{
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msg("<b>Nope! You can't.");
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return;
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}*/
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if (them == myFaction)
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{
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msg("<b>Nope! You can't declare a relation to yourself :)");
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return;
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}
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if (myFaction.getRelationWish(them) == targetRelation)
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{
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msg("<b>You already have that relation wish set with %s.", them.getTag());
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return;
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}
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if ( ! payForCommand(targetRelation.getRelationCost(), "to change a relation wish", "for changing a relation wish")) return;
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// try to set the new relation
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Rel oldRelation = myFaction.getRelationTo(them, true);
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myFaction.setRelationWish(them, targetRelation);
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Rel currentRelation = myFaction.getRelationTo(them, true);
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// if the relation change was successful
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if (targetRelation == currentRelation)
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{
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// trigger the faction relation event
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FactionRelationEvent relationEvent = new FactionRelationEvent(myFaction, them, oldRelation, currentRelation);
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Bukkit.getServer().getPluginManager().callEvent(relationEvent);
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them.msg("%s<i> is now %s.", myFaction.describeTo(them, true), targetRelation.getDescFactionOne());
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myFaction.msg("%s<i> is now %s.", them.describeTo(myFaction, true), targetRelation.getDescFactionOne());
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}
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// inform the other faction of your request
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else
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{
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them.msg("%s<i> wishes to be %s.", myFaction.describeTo(them, true), targetRelation.getColor()+targetRelation.getDescFactionOne());
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them.msg("<i>Type <c>/"+Conf.baseCommandAliases.get(0)+" "+targetRelation+" "+myFaction.getTag()+"<i> to accept.");
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myFaction.msg("%s<i> were informed that you wish to be %s<i>.", them.describeTo(myFaction, true), targetRelation.getColor()+targetRelation.getDescFactionOne());
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}
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// TODO: The ally case should work!!
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// * this might have to be bumped up to make that happen, & allow ALLY,NEUTRAL only
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if ( targetRelation != Rel.TRUCE && them.getFlag(FFlag.PEACEFUL))
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{
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them.msg("<i>This will have no effect while your faction is peaceful.");
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myFaction.msg("<i>This will have no effect while their faction is peaceful.");
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}
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if ( targetRelation != Rel.TRUCE && myFaction.getFlag(FFlag.PEACEFUL))
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{
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them.msg("<i>This will have no effect while their faction is peaceful.");
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myFaction.msg("<i>This will have no effect while your faction is peaceful.");
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}
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SpoutFeatures.updateAppearances(myFaction, them);
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SpoutFeatures.updateTerritoryDisplayLoc(null);
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}
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}
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