Factions3/src/com/massivecraft/factions/cmd/FRelationCommand.java

100 lines
3.3 KiB
Java

package com.massivecraft.factions.cmd;
import org.bukkit.Bukkit;
import com.massivecraft.factions.Conf;
import com.massivecraft.factions.Faction;
import com.massivecraft.factions.event.FactionRelationEvent;
import com.massivecraft.factions.integration.SpoutFeatures;
import com.massivecraft.factions.struct.FFlag;
import com.massivecraft.factions.struct.Permission;
import com.massivecraft.factions.struct.Rel;
public abstract class FRelationCommand extends FCommand
{
public Rel targetRelation;
public FRelationCommand()
{
super();
this.requiredArgs.add("faction");
//this.optionalArgs.put("", "");
this.permission = Permission.RELATION.node;
this.disableOnLock = true;
senderMustBePlayer = true;
senderMustBeMember = false;
senderMustBeOfficer = true;
senderMustBeLeader = false;
}
@Override
public void perform()
{
Faction them = this.argAsFaction(0);
if (them == null) return;
/*if ( ! them.isNormal())
{
msg("<b>Nope! You can't.");
return;
}*/
if (them == myFaction)
{
msg("<b>Nope! You can't declare a relation to yourself :)");
return;
}
if (myFaction.getRelationWish(them) == targetRelation)
{
msg("<b>You already have that relation wish set with %s.", them.getTag());
return;
}
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
if ( ! payForCommand(targetRelation.getRelationCost(), "to change a relation wish", "for changing a relation wish")) return;
// try to set the new relation
Rel oldRelation = myFaction.getRelationTo(them, true);
myFaction.setRelationWish(them, targetRelation);
Rel currentRelation = myFaction.getRelationTo(them, true);
// if the relation change was successful
if (targetRelation == currentRelation)
{
// trigger the faction relation event
FactionRelationEvent relationEvent = new FactionRelationEvent(myFaction, them, oldRelation, currentRelation);
Bukkit.getServer().getPluginManager().callEvent(relationEvent);
them.msg("%s<i> is now %s.", myFaction.describeTo(them, true), targetRelation.getDescFactionOne());
myFaction.msg("%s<i> is now %s.", them.describeTo(myFaction, true), targetRelation.getDescFactionOne());
}
// inform the other faction of your request
else
{
them.msg("%s<i> wishes to be %s.", myFaction.describeTo(them, true), targetRelation.getColor()+targetRelation.getDescFactionOne());
them.msg("<i>Type <c>/"+Conf.baseCommandAliases.get(0)+" "+targetRelation+" "+myFaction.getTag()+"<i> to accept.");
myFaction.msg("%s<i> were informed that you wish to be %s<i>.", them.describeTo(myFaction, true), targetRelation.getColor()+targetRelation.getDescFactionOne());
}
// TODO: The ally case should work!!
// * this might have to be bumped up to make that happen, & allow ALLY,NEUTRAL only
if ( targetRelation != Rel.TRUCE && them.getFlag(FFlag.PEACEFUL))
{
them.msg("<i>This will have no effect while your faction is peaceful.");
myFaction.msg("<i>This will have no effect while their faction is peaceful.");
}
if ( targetRelation != Rel.TRUCE && myFaction.getFlag(FFlag.PEACEFUL))
{
them.msg("<i>This will have no effect while their faction is peaceful.");
myFaction.msg("<i>This will have no effect while your faction is peaceful.");
}
SpoutFeatures.updateAppearances(myFaction, them);
SpoutFeatures.updateTerritoryDisplayLoc(null);
}
}