Factions3/src/main/java/com/massivecraft/factions/entity/MConf.java

555 lines
20 KiB
Java

package com.massivecraft.factions.entity;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.LinkedHashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.TreeSet;
import java.util.UUID;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.EntityType;
import org.bukkit.event.EventPriority;
import com.massivecraft.factions.FFlag;
import com.massivecraft.factions.FPerm;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.event.EventFactionsChunkChangeType;
import com.massivecraft.factions.integration.dynmap.DynmapStyle;
import com.massivecraft.factions.listeners.FactionsListenerChat;
import com.massivecraft.massivecore.store.Entity;
import com.massivecraft.massivecore.util.MUtil;
public class MConf extends Entity<MConf>
{
// -------------------------------------------- //
// META
// -------------------------------------------- //
protected static transient MConf i;
public static MConf get() { return i; }
// -------------------------------------------- //
// OVERRIDE: ENTITY
// -------------------------------------------- //
@Override
public MConf load(MConf that)
{
super.load(that);
if (!Factions.get().isDatabaseInitialized()) return this;
FactionsListenerChat.get().setup();
return this;
}
// -------------------------------------------- //
// COMMAND ALIASES
// -------------------------------------------- //
public List<String> aliasesF = MUtil.list("f");
// -------------------------------------------- //
// TASKS
// -------------------------------------------- //
public double taskPlayerPowerUpdateMinutes = 1;
public double taskPlayerDataRemoveMinutes = 5;
public double taskEconLandRewardMinutes = 20;
// -------------------------------------------- //
// REMOVE DATA
// -------------------------------------------- //
public boolean removePlayerDataWhenBanned = true;
public double removePlayerDataAfterInactiveDays = 20.0;
// -------------------------------------------- //
// SPECIAL FACTION IDS
// -------------------------------------------- //
public String factionIdNone = UUID.randomUUID().toString();
public String factionIdSafezone = UUID.randomUUID().toString();
public String factionIdWarzone = UUID.randomUUID().toString();
// -------------------------------------------- //
// DEFAULTS
// -------------------------------------------- //
public String defaultPlayerFactionId = this.factionIdNone;
public Rel defaultPlayerRole = Rel.RECRUIT;
public double defaultPlayerPower = 0.0;
public boolean defaultFactionOpen = false;
public Map<FFlag, Boolean> defaultFactionFlags = FFlag.getDefaultDefaults();
public Map<FPerm, Set<Rel>> defaultFactionPerms = FPerm.getDefaultDefaults();
// -------------------------------------------- //
// POWER
// -------------------------------------------- //
public double powerMax = 10.0;
public double powerMin = 0.0;
public double powerPerHour = 2.0;
public double powerPerDeath = -2.0;
public boolean canLeaveWithNegativePower = true;
// -------------------------------------------- //
// CORE
// -------------------------------------------- //
public int factionMemberLimit = 0;
public double factionPowerMax = 0.0;
public int factionNameLengthMin = 3;
public int factionNameLengthMax = 16;
public boolean factionNameForceUpperCase = false;
// -------------------------------------------- //
// MESSAGES
// -------------------------------------------- //
public boolean broadcastNameChange = false;
// -------------------------------------------- //
// CLAIM LIMITS
// -------------------------------------------- //
// if someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit
public int radiusClaimFailureLimit = 9;
// the maximum radius allowed when using the claim command.
public int radiusClaimRadiusLimit = 5;
// -------------------------------------------- //
// CLAIMS
// -------------------------------------------- //
public boolean claimsMustBeConnected = true;
public boolean claimingFromOthersAllowed = true;
public boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = false;
public int claimsRequireMinFactionMembers = 1;
public int claimedLandsMax = 0;
// -------------------------------------------- //
// HOMES
// -------------------------------------------- //
public boolean homesEnabled = true;
public boolean homesMustBeInClaimedTerritory = true;
public boolean homesTeleportCommandEnabled = true;
public boolean homesTeleportAllowedFromEnemyTerritory = true;
public boolean homesTeleportAllowedFromDifferentWorld = true;
public double homesTeleportAllowedEnemyDistance = 32.0;
public boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
public boolean homesTeleportToOnDeathActive = false;
public EventPriority homesTeleportToOnDeathPriority = EventPriority.NORMAL;
// -------------------------------------------- //
// ASSORTED
// -------------------------------------------- //
public boolean permanentFactionsDisableLeaderPromotion = false;
public double actionDeniedPainAmount = 2.0D;
public boolean disablePVPForFactionlessPlayers = false;
public boolean enablePVPAgainstFactionlessInAttackersLand = false;
public double territoryShieldFactor = 0.3D;
// -------------------------------------------- //
// DENY COMMANDS
// -------------------------------------------- //
// commands which will be prevented if the player is a member of a permanent faction
public List<String> denyCommandsPermanentFactionMember = new ArrayList<String>();
// commands which will be prevented when in claimed territory of another faction
public Map<Rel, List<String>> denyCommandsTerritoryRelation = MUtil.map(
Rel.ENEMY, MUtil.list(
// Essentials commands
"home",
"homes",
"sethome",
"createhome",
"tpahere",
"tpaccept",
"tpyes",
"tpa",
"call",
"tpask",
"warp",
"warps",
"spawn",
// Essentials e-alliases
"ehome",
"ehomes",
"esethome",
"ecreatehome",
"etpahere",
"etpaccept",
"etpyes",
"etpa",
"ecall",
"etpask",
"ewarp",
"ewarps",
"espawn",
// Essentials fallback alliases
"essentials:home",
"essentials:homes",
"essentials:sethome",
"essentials:createhome",
"essentials:tpahere",
"essentials:tpaccept",
"essentials:tpyes",
"essentials:tpa",
"essentials:call",
"essentials:tpask",
"essentials:warp",
"essentials:warps",
"essentials:spawn",
// Other plugins
"wtp",
"uspawn",
"utp",
"mspawn",
"mtp",
"fspawn",
"ftp",
"jspawn",
"jtp"
),
Rel.NEUTRAL, new ArrayList<String>(),
Rel.TRUCE, new ArrayList<String>(),
Rel.ALLY, new ArrayList<String>(),
Rel.MEMBER, new ArrayList<String>()
);
// -------------------------------------------- //
// CHAT
// -------------------------------------------- //
// We offer a simple standard way to set the format
public boolean chatSetFormat = false;
public EventPriority chatSetFormatAt = EventPriority.LOWEST;
public String chatSetFormatTo = "<{factions_relcolor}§l{factions_roleprefix}§r{factions_relcolor}{factions_name|rp}§f%1$s> %2$s";
// We offer a simple standard way to parse the chat tags
public boolean chatParseTags = true;
public EventPriority chatParseTagsAt = EventPriority.LOW;
// -------------------------------------------- //
// COLORS
// -------------------------------------------- //
public ChatColor colorMember = ChatColor.GREEN;
public ChatColor colorAlly = ChatColor.DARK_PURPLE;
public ChatColor colorTruce = ChatColor.LIGHT_PURPLE;
public ChatColor colorNeutral = ChatColor.WHITE;
public ChatColor colorEnemy = ChatColor.RED;
public ChatColor colorNoPVP = ChatColor.GOLD;
public ChatColor colorFriendlyFire = ChatColor.DARK_RED;
//public ChatColor colorWilderness = ChatColor.DARK_GREEN;
// -------------------------------------------- //
// PREFIXES
// -------------------------------------------- //
public String prefixLeader = "**";
public String prefixOfficer = "*";
public String prefixMember = "+";
public String prefixRecruit = "-";
// -------------------------------------------- //
// DERPY OVERRIDES
// -------------------------------------------- //
// TODO: Should worldsNoPowerLoss rather be a bukkit permission node?
// TODO: These are derpy because they possibly use an invalid design approach.
// After universe support is added. Would some of these be removed?
// Could it also be more customizeable using some sort of permission lookup map?
// mainly for other plugins/mods that use a fake player to take actions, which shouldn't be subject to our protections
public Set<String> playersWhoBypassAllProtection = new LinkedHashSet<String>();
public Set<String> worldsNoClaiming = new LinkedHashSet<String>();
public Set<String> getWorldsNoClaiming()
{
Set<String> ret = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
ret.addAll(this.worldsNoClaiming);
return ret;
}
public Set<String> worldsNoPowerLoss = new LinkedHashSet<String>();
public Set<String> getWorldsNoPowerLoss()
{
Set<String> ret = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
ret.addAll(this.worldsNoPowerLoss);
return ret;
}
public Set<String> worldsIgnorePvP = new LinkedHashSet<String>();
public Set<String> getWorldsIgnlorePvP()
{
Set<String> ret = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
ret.addAll(this.worldsIgnorePvP);
return ret;
}
// -------------------------------------------- //
// EXPLOITS
// -------------------------------------------- //
public boolean handleExploitObsidianGenerators = true;
public boolean handleExploitEnderPearlClipping = true;
public boolean handleExploitTNTWaterlog = false;
// -------------------------------------------- //
// LOGGING
// -------------------------------------------- //
public boolean logFactionCreate = true;
public boolean logFactionDisband = true;
public boolean logFactionJoin = true;
public boolean logFactionKick = true;
public boolean logFactionLeave = true;
public boolean logLandClaims = true;
public boolean logLandUnclaims = true;
public boolean logMoneyTransactions = true;
public boolean logPlayerCommands = true;
// -------------------------------------------- //
// ENUMERATIONS
// -------------------------------------------- //
public Set<Material> materialsEditOnInteract = MUtil.set(
Material.DIODE_BLOCK_OFF,
Material.DIODE_BLOCK_ON,
Material.NOTE_BLOCK,
Material.CAULDRON,
Material.SOIL
);
public Set<Material> materialsEditTools = MUtil.set(
Material.FIREBALL,
Material.FLINT_AND_STEEL,
Material.BUCKET,
Material.WATER_BUCKET,
Material.LAVA_BUCKET
);
public Set<Material> materialsDoor = MUtil.set(
Material.WOODEN_DOOR,
Material.TRAP_DOOR,
Material.FENCE_GATE
);
public Set<Material> materialsContainer = MUtil.set(
Material.DISPENSER,
Material.CHEST,
Material.FURNACE,
Material.BURNING_FURNACE,
Material.JUKEBOX,
Material.BREWING_STAND,
Material.ENCHANTMENT_TABLE,
Material.ANVIL,
Material.BEACON,
Material.TRAPPED_CHEST,
Material.HOPPER,
Material.DROPPER
);
public Set<EntityType> entityTypesMonsters = MUtil.set(
EntityType.BLAZE,
EntityType.CAVE_SPIDER,
EntityType.CREEPER,
EntityType.ENDERMAN,
EntityType.ENDER_DRAGON,
EntityType.GHAST,
EntityType.GIANT,
EntityType.MAGMA_CUBE,
EntityType.PIG_ZOMBIE,
EntityType.SILVERFISH,
EntityType.SKELETON,
EntityType.SLIME,
EntityType.SPIDER,
EntityType.WITCH,
EntityType.WITHER,
EntityType.ZOMBIE
);
// -------------------------------------------- //
// INTEGRATION: HeroChat
// -------------------------------------------- //
// HeroChat: The Faction Channel
public String herochatFactionName = "Faction";
public String herochatFactionNick = "F";
public String herochatFactionFormat = "{color}[&l{nick}&r{color} &l{factions_roleprefix}&r{color}{factions_title|rp}{sender}{color}] &f{msg}";
public ChatColor herochatFactionColor = ChatColor.GREEN;
public int herochatFactionDistance = 0;
public boolean herochatFactionIsShortcutAllowed = false;
public boolean herochatFactionCrossWorld = true;
public boolean herochatFactionMuted = false;
public Set<String> herochatFactionWorlds = new HashSet<String>();
// HeroChat: The Allies Channel
public String herochatAlliesName = "Allies";
public String herochatAlliesNick = "A";
public String herochatAlliesFormat = "{color}[&l{nick}&r&f {factions_relcolor}&l{factions_roleprefix}&r{factions_relcolor}{factions_name|rp}{sender}{color}] &f{msg}";
public ChatColor herochatAlliesColor = ChatColor.DARK_PURPLE;
public int herochatAlliesDistance = 0;
public boolean herochatAlliesIsShortcutAllowed = false;
public boolean herochatAlliesCrossWorld = true;
public boolean herochatAlliesMuted = false;
public Set<String> herochatAlliesWorlds = new HashSet<String>();
// -------------------------------------------- //
// INTEGRATION: LWC
// -------------------------------------------- //
public Map<EventFactionsChunkChangeType, Boolean> lwcRemoveOnChange = MUtil.map(
EventFactionsChunkChangeType.BUY, false,
EventFactionsChunkChangeType.SELL, false,
EventFactionsChunkChangeType.CONQUER, false,
EventFactionsChunkChangeType.PILLAGE, false
);
// -------------------------------------------- //
// INTEGRATION: ECONOMY
// -------------------------------------------- //
public boolean econEnabled = false;
// TODO: Rename to include unit.
public double econLandReward = 0.00;
public String econUniverseAccount = "";
public Map<EventFactionsChunkChangeType, Double> econChunkCost = MUtil.map(
EventFactionsChunkChangeType.BUY, 30.0,
EventFactionsChunkChangeType.SELL, -20.0,
EventFactionsChunkChangeType.CONQUER, -10.0,
EventFactionsChunkChangeType.PILLAGE, -10.0
);
public double econCostCreate = 200.0;
public double econCostSethome = 0.0;
public double econCostJoin = 0.0;
public double econCostLeave = 0.0;
public double econCostKick = 0.0;
public double econCostInvite = 0.0;
public double econCostDeinvite = 0.0;
public double econCostHome = 0.0;
public double econCostName = 0.0;
public double econCostDescription = 0.0;
public double econCostTitle = 0.0;
public double econCostOpen = 0.0;
public Map<Rel, Double> econRelCost = MUtil.map(
Rel.ENEMY, 0.0,
Rel.ALLY, 0.0,
Rel.TRUCE, 0.0,
Rel.NEUTRAL, 0.0
);
//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
public boolean bankEnabled = true;
//public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction
public boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome
public boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs.
// -------------------------------------------- //
// INTEGRATION: DYNMAP
// -------------------------------------------- //
// Should the dynmap intagration be used?
public boolean dynmapUse = true;
// Should the dynmap updates be logged to console output?
public boolean dynmapUpdateLog = false;
// Name of the Factions layer
public String dynmapLayerName = "Factions";
// Should the layer be visible per default
public boolean dynmapLayerVisible = true;
// Ordering priority in layer menu (low goes before high - default is 0)
public int dynmapLayerPriority = 2;
// (optional) set minimum zoom level before layer is visible (0 = defalt, always visible)
public int dynmapLayerMinimumZoom = 0;
// Format for popup - substitute values for macros
//public String dynmapInfowindowFormat = "<div class=\"infowindow\"><span style=\"font-size:120%;\">%regionname%</span><br />Flags<br /><span style=\"font-weight:bold;\">%flags%</span></div>";
public String dynmapDescription =
"<div class=\"infowindow\">\n" +
"<span style=\"font-weight: bold; font-size: 150%;\">%name%</span></br>\n" +
"<span style=\"font-style: italic; font-size: 110%;\">%description%</span></br>\n" +
"</br>\n" +
"<span style=\"font-weight: bold;\">Leader:</span> %players.leader%</br>\n" +
"<span style=\"font-weight: bold;\">Officers:</span> %players.officers.count%</br>\n" +
"<span style=\"font-weight: bold;\">Members:</span> %players.members.count%</br>\n" +
"<span style=\"font-weight: bold;\">Recruits:</span> %players.recruits.count%</br>\n" +
"<span style=\"font-weight: bold;\">TOTAL:</span> %players.count%</br>\n" +
"</br>\n" +
"<span style=\"font-weight: bold;\">Age:</span> %age%</br>\n" +
"<span style=\"font-weight: bold;\">Bank:</span> %money%</br>\n" +
"</br>\n" +
"<span style=\"font-weight: bold;\">Flags:</span></br>\n" +
"%open.color% | %permanent.color% | %peaceful.color% | %infpower.color% | %powerloss.color%</br>\n" +
"%pvp.color% | %friendlyfire.color% | %monsters.color% | %explosions.color%</br>\n" +
"%offlineexplosions.color% | %firespread.color% | %endergrief.color%\n" +
"</div>";
// Enable the %money% macro. Only do this if you know your economy manager is thread safe.
public boolean dynmapDescriptionMoney = false;
// Allow players in faction to see one another on Dynmap (only relevant if Dynmap has 'player-info-protected' enabled)
public boolean dynmapVisibilityByFaction = true;
// Optional setting to limit which regions to show.
// If empty all regions are shown.
// Specify Faction either by name or UUID.
// To show all regions on a given world, add 'world:<worldname>' to the list.
public Set<String> dynmapVisibleFactions = new LinkedHashSet<String>();
// Optional setting to hide specific Factions.
// Specify Faction either by name or UUID.
// To hide all regions on a given world, add 'world:<worldname>' to the list.
public Set<String> dynmapHiddenFactions = new LinkedHashSet<String>();
// Region Style
public final static transient String DYNMAP_STYLE_LINE_COLOR = "#00FF00";
public final static transient double DYNMAP_STYLE_LINE_OPACITY = 0.8D;
public final static transient int DYNMAP_STYLE_LINE_WEIGHT = 3;
public final static transient String DYNMAP_STYLE_FILL_COLOR = "#00FF00";
public final static transient double DYNMAP_STYLE_FILL_OPACITY = 0.35D;
public final static transient String DYNMAP_STYLE_HOME_MARKER = "greenflag";
public final static transient boolean DYNMAP_STYLE_BOOST = false;
public DynmapStyle dynmapDefaultStyle = new DynmapStyle()
.setStrokeColor(DYNMAP_STYLE_LINE_COLOR)
.setLineOpacity(DYNMAP_STYLE_LINE_OPACITY)
.setLineWeight(DYNMAP_STYLE_LINE_WEIGHT)
.setFillColor(DYNMAP_STYLE_FILL_COLOR)
.setFillOpacity(DYNMAP_STYLE_FILL_OPACITY)
.setHomeMarker(DYNMAP_STYLE_HOME_MARKER)
.setBoost(DYNMAP_STYLE_BOOST);
// Optional per Faction style overrides. Any defined replace those in dynmapDefaultStyle.
// Specify Faction either by name or UUID.
public Map<String, DynmapStyle> dynmapFactionStyles = MUtil.map(
"SafeZone", new DynmapStyle().setStrokeColor("#FF00FF").setFillColor("#FF00FF").setBoost(false),
"WarZone", new DynmapStyle().setStrokeColor("#FF0000").setFillColor("#FF0000").setBoost(false)
);
}