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FactionsEventAbstract.java
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Major messaround with the internal events and payForCommand logic. Not done just yet though.
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2013-04-19 12:27:39 +02:00 |
FactionsEventAbstractSender.java
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Unifying, simplifying and messing around with land claiming and the related costs.
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2013-04-24 11:16:37 +02:00 |
FactionsEventChunkChange.java
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Unifying, simplifying and messing around with land claiming and the related costs.
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2013-04-24 11:16:37 +02:00 |
FactionsEventChunkChangeType.java
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Unifying, simplifying and messing around with land claiming and the related costs.
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2013-04-24 11:16:37 +02:00 |
FactionsEventCreate.java
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Quickfixed everything easy.
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2013-04-22 13:03:21 +02:00 |
FactionsEventDescriptionChange.java
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Moving files around
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2013-04-22 09:37:53 +02:00 |
FactionsEventDisband.java
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Moving files around
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2013-04-22 09:37:53 +02:00 |
FactionsEventHomeChange.java
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Moving files around
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2013-04-22 09:37:53 +02:00 |
FactionsEventHomeTeleport.java
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Achieve some minor symmetry increase and use listener for the home command.
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2013-04-19 12:44:28 +02:00 |
FactionsEventInvitedChange.java
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more variable renames for FPlayer --> UPlayer
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2013-04-22 19:57:11 +02:00 |
FactionsEventMembershipChange.java
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more variable renames for FPlayer --> UPlayer
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2013-04-22 19:57:11 +02:00 |
FactionsEventOpenChange.java
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Moving files around
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2013-04-22 09:37:53 +02:00 |
FactionsEventPowerChange.java
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Introducing a power Mixin since Bukkit does not allow permissions for offline players and we want to know for offline players. Servers wanting individual power rules can implement and inject this mixin.
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2013-04-23 17:01:43 +02:00 |
FactionsEventRelationChange.java
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Moving files around
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2013-04-22 09:37:53 +02:00 |
FactionsEventTagChange.java
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Moving files around
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2013-04-22 09:37:53 +02:00 |
FactionsEventTitleChange.java
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more variable renames for FPlayer --> UPlayer
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2013-04-22 19:57:11 +02:00 |