package com.massivecraft.factions.entity; import java.util.HashSet; import java.util.Set; import org.bukkit.ChatColor; import org.bukkit.entity.Player; import com.massivecraft.factions.ConfServer; import com.massivecraft.factions.Const; import com.massivecraft.factions.EconomyParticipator; import com.massivecraft.factions.FFlag; import com.massivecraft.factions.FPerm; import com.massivecraft.factions.Factions; import com.massivecraft.factions.Lang; import com.massivecraft.factions.Rel; import com.massivecraft.factions.RelationParticipator; import com.massivecraft.factions.event.FactionsEventLandClaim; import com.massivecraft.factions.event.FactionsEventMembershipChange; import com.massivecraft.factions.event.FactionsEventMembershipChange.MembershipChangeReason; import com.massivecraft.factions.integration.Econ; import com.massivecraft.factions.integration.LWCFeatures; import com.massivecraft.factions.integration.Worldguard; import com.massivecraft.factions.util.RelationUtil; import com.massivecraft.mcore.mixin.Mixin; import com.massivecraft.mcore.money.Money; import com.massivecraft.mcore.ps.PS; import com.massivecraft.mcore.store.SenderEntity; import com.massivecraft.mcore.util.MUtil; import com.massivecraft.mcore.util.Txt; public class UPlayer extends SenderEntity implements EconomyParticipator { // -------------------------------------------- // // META // -------------------------------------------- // public static UPlayer get(Object oid) { return UPlayerColls.get().get2(oid); } // -------------------------------------------- // // OVERRIDE: ENTITY // -------------------------------------------- // @Override public UPlayer load(UPlayer that) { this.setFactionId(that.factionId); this.setRole(that.role); this.setTitle(that.title); this.setPower(that.power); return this; } @Override public boolean isDefault() { if (this.hasFaction()) return false; // Role means nothing without a faction. // Title means nothing without a faction. if (this.getPowerRounded() != (int) Math.round(UConf.get(this).defaultPlayerPower)) return false; return true; } // -------------------------------------------- // // FIELDS: RAW // -------------------------------------------- // // In this section of the source code we place the field declarations only. // Each field has it's own section further down since just the getter and setter logic takes up quite some place. // This is a foreign key. // Each player belong to a faction. // Null means default which is the no-faction faction called Wilderness. private String factionId = null; // What role does the player have in the faction? // Null means default which is the default value for the universe. private Rel role = null; // What title does the player have in the faction? // The title is just for fun. It's not connected to any game mechanic. // The default case is no title since it's what you start with and also the most common case. // The player title is similar to the faction description. // // Question: Can the title contain chat colors? // Answer: Yes but in such case the policy is that they already must be parsed using Txt.parse. // If the title contains raw markup, such as "" instead of "§f" it will not be parsed and "" will be displayed. private String title = null; // Each player has an individual power level. // The power level for online players is occasionally updated by a recurring task and the power should stay the same for offline players. // For that reason the value is to be considered correct when you pick it. Do not call the power update method. // Null means default which is the default value for the universe. private Double power = null; // -------------------------------------------- // // FIELDS: RAW TRANSIENT // -------------------------------------------- // // FIELD: mapAutoUpdating // TODO: Move this to the MPlayer private transient boolean mapAutoUpdating = false; public void setMapAutoUpdating(boolean mapAutoUpdating) { this.mapAutoUpdating = mapAutoUpdating; } public boolean isMapAutoUpdating() { return mapAutoUpdating; } // FIELD: autoClaimEnabled private transient Faction autoClaimFor = null; public Faction getAutoClaimFor() { return autoClaimFor; } public void setAutoClaimFor(Faction faction) { this.autoClaimFor = faction; } private transient boolean usingAdminMode = false; public boolean isUsingAdminMode() { return this.usingAdminMode; } public void setUsingAdminMode(boolean val) { this.usingAdminMode = val; } // FIELD: loginPvpDisabled //private transient boolean loginPvpDisabled; // FIELD: account public String getAccountId() { return this.getId(); } // -------------------------------------------- // // CORE UTILITIES // -------------------------------------------- // public void resetFactionData() { // The default neutral faction this.setFactionId(null); this.setRole(null); this.setTitle(null); this.autoClaimFor = null; } /* public boolean isPresent(boolean requireFetchable) { if (!this.isOnline()) return false; if (requireFetchable) { } else { } PS ps = Mixin.getSenderPs(this.getId()); if (ps == null) return false; String psUniverse = Factions.get().getMultiverse().getUniverseForWorldName(ps.getWorld()); if (!psUniverse.equals(this.getUniverse())) return false; if (!requireFetchable) return true; Player player = this.getPlayer(); if (player == null) return false; if (player.isDead()) return false; return true; } */ // -------------------------------------------- // // FIELD: factionId // -------------------------------------------- // public String getDefaultFactionId() { return UConf.get(this).defaultPlayerFactionId; } // This method never returns null public String getFactionId() { if (this.factionId == null) return this.getDefaultFactionId(); return this.factionId; } // This method never returns null public Faction getFaction() { Faction ret = FactionColls.get().get(this).get(this.getFactionId()); if (ret == null) ret = FactionColls.get().get(this).get(UConf.get(this).defaultPlayerFactionId); return ret; } public boolean hasFaction() { return !this.getFactionId().equals(Const.FACTIONID_NONE); } // This setter is so long because it search for default/null case and takes care of updating the faction member index public void setFactionId(String factionId) { // Avoid null input if (factionId == null) factionId = this.getDefaultFactionId(); // Get the old value String oldFactionId = this.getFactionId(); // Ignore nochange if (factionId.equals(oldFactionId)) return; // Apply change if (factionId.equals(this.getDefaultFactionId())) factionId = null; this.factionId = factionId; // Next we must be attached and inited if (!this.attached()) return; if (!this.getColl().inited()) return; if (!Factions.get().isDatabaseInitialized()) return; // Update index Faction oldFaction = FactionColls.get().get(this).get(oldFactionId); Faction faction = FactionColls.get().get(this).get(factionId); oldFaction.uplayers.remove(this); faction.uplayers.add(this); // Mark as changed this.changed(); } public void setFaction(Faction faction) { this.setFactionId(faction.getId()); } // -------------------------------------------- // // FIELD: role // -------------------------------------------- // public Rel getDefaultRole() { return UConf.get(this).defaultPlayerRole; } public Rel getRole() { if (this.role == null) return this.getDefaultRole(); return this.role; } public void setRole(Rel role) { if (role == null || MUtil.equals(role, this.getDefaultRole())) role = null; this.role = role; this.changed(); } // -------------------------------------------- // // FIELD: title // -------------------------------------------- // public boolean hasTitle() { return this.title != null; } public String getTitle() { if (this.hasTitle()) return this.title; return Lang.PLAYER_NOTITLE; } public void setTitle(String title) { if (title != null) { title = title.trim(); if (title.length() == 0) { title = null; } } this.title = title; this.changed(); } // -------------------------------------------- // // FIELD: power // -------------------------------------------- // // MIXIN: RAW public double getPowerMaxUniversal() { return Factions.get().getPowerMixin().getMaxUniversal(this); } public double getPowerMax() { return Factions.get().getPowerMixin().getMax(this); } public double getPowerMin() { return Factions.get().getPowerMixin().getMin(this); } public double getPowerPerHour() { return Factions.get().getPowerMixin().getPerHour(this); } public double getPowerPerDeath() { return Factions.get().getPowerMixin().getPerDeath(this); } // MIXIN: FINER public double getLimitedPower(double power) { power = Math.max(power, this.getPowerMin()); power = Math.min(power, this.getPowerMax()); return power; } // RAW public double getDefaultPower() { return UConf.get(this).defaultPlayerPower; } public double getPower() { Double ret = this.power; if (ret == null) ret = this.getDefaultPower(); ret = this.getLimitedPower(ret); return ret; } public void setPower(Double power) { if (power == null || MUtil.equals(power, this.getDefaultPower())) power = null; power = this.getLimitedPower(power); this.power = power; this.changed(); } // FINER public int getPowerRounded() { return (int) Math.round(this.getPower()); } // -------------------------------------------- // // TITLE, NAME, FACTION TAG AND CHAT // -------------------------------------------- // public String getName() { return this.getFixedId(); } public String getTag() { Faction faction = this.getFaction(); if (faction.isNone()) return ""; return faction.getTag(); } // Base concatenations: public String getNameAndSomething(String something) { String ret = this.role.getPrefix(); if (something.length() > 0) { ret += something+" "; } ret += this.getName(); return ret; } public String getNameAndTitle() { if (this.hasTitle()) { return this.getNameAndSomething(this.getTitle()); } else { return this.getName(); } } public String getNameAndTag() { return this.getNameAndSomething(this.getTag()); } // Colored concatenations: // These are used in information messages public String getNameAndTitle(Faction faction) { return this.getColorTo(faction)+this.getNameAndTitle(); } public String getNameAndTitle(UPlayer uplayer) { return this.getColorTo(uplayer)+this.getNameAndTitle(); } // -------------------------------------------- // // RELATION AND RELATION COLORS // -------------------------------------------- // @Override public String describeTo(RelationParticipator observer, boolean ucfirst) { return RelationUtil.describeThatToMe(this, observer, ucfirst); } @Override public String describeTo(RelationParticipator observer) { return RelationUtil.describeThatToMe(this, observer); } @Override public Rel getRelationTo(RelationParticipator observer) { return RelationUtil.getRelationOfThatToMe(this, observer); } @Override public Rel getRelationTo(RelationParticipator observer, boolean ignorePeaceful) { return RelationUtil.getRelationOfThatToMe(this, observer, ignorePeaceful); } public Rel getRelationToLocation() { // TODO: Use some built in system to get sender return BoardColls.get().getFactionAt(PS.valueOf(this.getPlayer())).getRelationTo(this); } @Override public ChatColor getColorTo(RelationParticipator observer) { return RelationUtil.getColorOfThatToMe(this, observer); } // -------------------------------------------- // // HEALTH // -------------------------------------------- // public void heal(int amnt) { Player player = this.getPlayer(); if (player == null) { return; } player.setHealth(player.getHealth() + amnt); } // -------------------------------------------- // // TERRITORY // -------------------------------------------- // public boolean isInOwnTerritory() { // TODO: Use Mixin to get this PS instead return BoardColls.get().getFactionAt(Mixin.getSenderPs(this.getId())) == this.getFaction(); } public boolean isInEnemyTerritory() { // TODO: Use Mixin to get this PS instead return BoardColls.get().getFactionAt(Mixin.getSenderPs(this.getId())).getRelationTo(this) == Rel.ENEMY; } // -------------------------------------------- // // ACTIONS // -------------------------------------------- // public void leave(boolean makePay) { Faction myFaction = this.getFaction(); boolean permanent = myFaction.getFlag(FFlag.PERMANENT); if (!permanent && this.getRole() == Rel.LEADER && myFaction.getUPlayers().size() > 1) { msg("You must give the leader role to someone else first."); return; } if (!UConf.get(myFaction).canLeaveWithNegativePower && this.getPower() < 0) { msg("You cannot leave until your power is positive."); return; } // Event FactionsEventMembershipChange membershipChangeEvent = new FactionsEventMembershipChange(sender, this, myFaction, MembershipChangeReason.LEAVE); membershipChangeEvent.run(); if (membershipChangeEvent.isCancelled()) return; // Am I the last one in the faction? if (myFaction.getUPlayers().size() == 1) { // Transfer all money if (Econ.isEnabled(this)) { Econ.transferMoney(this, myFaction, this, Money.get(this)); } } if (myFaction.isNormal()) { for (UPlayer uplayer : myFaction.getUPlayersWhereOnline(true)) { uplayer.msg("%s left %s.", this.describeTo(uplayer, true), myFaction.describeTo(uplayer)); } if (MConf.get().logFactionLeave) { Factions.get().log(this.getName()+" left the faction: "+myFaction.getTag()); } } this.resetFactionData(); if (myFaction.isNormal() && !permanent && myFaction.getUPlayers().isEmpty()) { // Remove this faction for (UPlayer uplayer : UPlayerColls.get().get(this).getAllOnline()) { uplayer.msg("%s was disbanded.", myFaction.describeTo(uplayer, true)); } myFaction.detach(); if (MConf.get().logFactionDisband) { Factions.get().log("The faction "+myFaction.getTag()+" ("+myFaction.getId()+") was disbanded due to the last player ("+this.getName()+") leaving."); } } } public boolean canClaimForFactionAtLocation(Faction forFaction, PS ps, boolean notifyFailure) { String error = null; Faction myFaction = this.getFaction(); Faction currentFaction = BoardColls.get().getFactionAt(ps); int ownedLand = forFaction.getLandCount(); if (ConfServer.worldGuardChecking && Worldguard.checkForRegionsInChunk(ps)) { // Checks for WorldGuard regions in the chunk attempting to be claimed error = Txt.parse("This land is protected"); } else if (MConf.get().worldsNoClaiming.contains(ps.getWorld())) { error = Txt.parse("Sorry, this world has land claiming disabled."); } else if (this.isUsingAdminMode()) { return true; } else if (forFaction == currentFaction) { error = Txt.parse("%s already own this land.", forFaction.describeTo(this, true)); } else if ( ! FPerm.TERRITORY.has(this, forFaction, true)) { return false; } else if (forFaction.getUPlayers().size() < ConfServer.claimsRequireMinFactionMembers) { error = Txt.parse("Factions must have at least %s members to claim land.", ConfServer.claimsRequireMinFactionMembers); } else if (ownedLand >= forFaction.getPowerRounded()) { error = Txt.parse("You can't claim more land! You need more power!"); } else if (ConfServer.claimedLandsMax != 0 && ownedLand >= ConfServer.claimedLandsMax && ! forFaction.getFlag(FFlag.INFPOWER)) { error = Txt.parse("Limit reached. You can't claim more land!"); } else if ( ! ConfServer.claimingFromOthersAllowed && currentFaction.isNormal()) { error = Txt.parse("You may not claim land from others."); } else if (currentFaction.getRelationTo(forFaction).isAtLeast(Rel.TRUCE) && ! currentFaction.isNone()) { error = Txt.parse("You can't claim this land due to your relation with the current owner."); } else if ( ConfServer.claimsMustBeConnected && ! this.isUsingAdminMode() && myFaction.getLandCountInWorld(ps.getWorld()) > 0 && !BoardColls.get().isConnectedPs(ps, myFaction) && (!ConfServer.claimsCanBeUnconnectedIfOwnedByOtherFaction || !currentFaction.isNormal()) ) { if (ConfServer.claimsCanBeUnconnectedIfOwnedByOtherFaction) error = Txt.parse("You can only claim additional land which is connected to your first claim or controlled by another faction!"); else error = Txt.parse("You can only claim additional land which is connected to your first claim!"); } else if (currentFaction.isNormal()) { if ( ! currentFaction.hasLandInflation()) { // TODO more messages WARN current faction most importantly error = Txt.parse("%s owns this land and is strong enough to keep it.", currentFaction.getTag(this)); } else if ( ! BoardColls.get().isBorderPs(ps)) { error = Txt.parse("You must start claiming land at the border of the territory."); } } if (notifyFailure && error != null) { msg(error); } return error == null; } // notifyFailure is false if called by auto-claim; no need to notify on every failure for it // return value is false on failure, true on success public boolean attemptClaim(Faction forFaction, PS psChunk, boolean notifyFailure) { psChunk = psChunk.getChunk(true); Faction currentFaction = BoardColls.get().getFactionAt(psChunk); int ownedLand = forFaction.getLandCount(); if ( ! this.canClaimForFactionAtLocation(forFaction, psChunk, notifyFailure)) return false; // Event FactionsEventLandClaim event = new FactionsEventLandClaim(sender, forFaction, psChunk); event.run(); if (event.isCancelled()) return false; // then make 'em pay (if applicable) // TODO: The economy integration should cancel the event above! // Calculate the cost to claim the area double cost = Econ.calculateClaimCost(ownedLand, currentFaction.isNormal()); if (ConfServer.econClaimUnconnectedFee != 0.0 && forFaction.getLandCountInWorld(psChunk.getWorld()) > 0 && !BoardColls.get().isConnectedPs(psChunk, forFaction)) { cost += ConfServer.econClaimUnconnectedFee; } if (Econ.payForAction(cost, this, "claim this land")) return false; // TODO: The LWC integration should listen to Monitor for the claim event. if (LWCFeatures.getEnabled() && forFaction.isNormal() && UConf.get(forFaction).onCaptureResetLwcLocks) { LWCFeatures.clearOtherProtections(psChunk, this.getFaction()); } // announce success Set informTheseUPlayers = new HashSet(); informTheseUPlayers.add(this); informTheseUPlayers.addAll(forFaction.getUPlayersWhereOnline(true)); for (UPlayer fp : informTheseUPlayers) { fp.msg("%s claimed land for %s from %s.", this.describeTo(fp, true), forFaction.describeTo(fp), currentFaction.describeTo(fp)); } BoardColls.get().setFactionAt(psChunk, forFaction); if (MConf.get().logLandClaims) { Factions.get().log(this.getName()+" claimed land at ("+psChunk.getChunkX()+","+psChunk.getChunkZ()+") for the faction: "+forFaction.getTag()); } return true; } }