package com.massivecraft.factions.update; import java.util.List; import java.util.Map; import java.util.Set; import org.bukkit.event.EventPriority; import com.massivecraft.factions.FPerm; import com.massivecraft.factions.Rel; import com.massivecraft.factions.entity.MConf; import com.massivecraft.factions.event.EventFactionsChunkChangeType; import com.massivecraft.massivecore.store.Entity; public class OldConf extends Entity { // -------------------------------------------- // // META // -------------------------------------------- // public void transferTo(MConf mconf) { //mconf.enabled = this.enabled; mconf.factionIdNone = this.factionIdNone; mconf.factionIdSafezone = this.factionIdSafezone; mconf.factionIdWarzone = this.factionIdWarzone; mconf.defaultPlayerFactionId = this.defaultPlayerFactionId; mconf.defaultPlayerRole = this.defaultPlayerRole; mconf.defaultPlayerPower = this.defaultPlayerPower; //mconf.defaultFactionOpen = this.defaultFactionOpen; //mconf.defaultFactionFlags = this.defaultFactionFlags; mconf.defaultFactionPerms = this.defaultFactionPerms; mconf.powerMax = this.powerMax; mconf.powerMin = this.powerMin; mconf.powerPerHour = this.powerPerHour; mconf.powerPerDeath = this.powerPerDeath; mconf.canLeaveWithNegativePower = this.canLeaveWithNegativePower; mconf.factionMemberLimit = this.factionMemberLimit; mconf.factionPowerMax = this.factionPowerMax; mconf.factionNameLengthMin = this.factionNameLengthMin; mconf.factionNameLengthMax = this.factionNameLengthMax; mconf.factionNameForceUpperCase = this.factionNameForceUpperCase; mconf.claimsMustBeConnected = this.claimsMustBeConnected; mconf.claimingFromOthersAllowed = this.claimingFromOthersAllowed; mconf.claimsCanBeUnconnectedIfOwnedByOtherFaction = this.claimsCanBeUnconnectedIfOwnedByOtherFaction; mconf.claimsRequireMinFactionMembers = this.claimsRequireMinFactionMembers; mconf.claimedLandsMax = this.claimedLandsMax; mconf.homesEnabled = this.homesEnabled; mconf.homesMustBeInClaimedTerritory = this.homesMustBeInClaimedTerritory; mconf.homesTeleportCommandEnabled = this.homesTeleportCommandEnabled; mconf.homesTeleportAllowedFromEnemyTerritory = this.homesTeleportAllowedFromEnemyTerritory; mconf.homesTeleportAllowedFromDifferentWorld = this.homesTeleportAllowedFromDifferentWorld; mconf.homesTeleportAllowedEnemyDistance = this.homesTeleportAllowedEnemyDistance; mconf.homesTeleportIgnoreEnemiesIfInOwnTerritory = this.homesTeleportIgnoreEnemiesIfInOwnTerritory; mconf.homesTeleportToOnDeathActive = this.homesTeleportToOnDeathActive; mconf.homesTeleportToOnDeathPriority = this.homesTeleportToOnDeathPriority; mconf.permanentFactionsDisableLeaderPromotion = this.permanentFactionsDisableLeaderPromotion; mconf.actionDeniedPainAmount = this.actionDeniedPainAmount; mconf.disablePVPForFactionlessPlayers = this.disablePVPForFactionlessPlayers; mconf.enablePVPAgainstFactionlessInAttackersLand = this.enablePVPAgainstFactionlessInAttackersLand; mconf.territoryShieldFactor = this.territoryShieldFactor; mconf.denyCommandsPermanentFactionMember = this.denyCommandsPermanentFactionMember; mconf.denyCommandsTerritoryRelation = this.denyCommandsTerritoryRelation; mconf.lwcRemoveOnChange = this.lwcRemoveOnChange; mconf.econEnabled = this.econEnabled; mconf.econLandReward = this.econLandReward; mconf.econUniverseAccount = this.econUniverseAccount; mconf.econChunkCost = this.econChunkCost; mconf.econCostCreate = this.econCostCreate; mconf.econCostSethome = this.econCostSethome; mconf.econCostJoin = this.econCostJoin; mconf.econCostLeave = this.econCostLeave; mconf.econCostKick = this.econCostKick; mconf.econCostInvite = this.econCostInvite; mconf.econCostDeinvite = this.econCostDeinvite; mconf.econCostHome = this.econCostHome; mconf.econCostName = this.econCostName; mconf.econCostDescription = this.econCostDescription; mconf.econCostTitle = this.econCostTitle; mconf.econCostFlag = this.econCostOpen; mconf.econRelCost = this.econRelCost; mconf.bankEnabled = this.bankEnabled; mconf.bankFactionPaysCosts = this.bankFactionPaysCosts; mconf.bankFactionPaysLandCosts = this.bankFactionPaysLandCosts; } // -------------------------------------------- // // UNIVERSE ENABLE SWITCH // -------------------------------------------- // public boolean enabled = true; // -------------------------------------------- // // SPECIAL FACTION IDS // -------------------------------------------- // public String factionIdNone = null; public String factionIdSafezone = null; public String factionIdWarzone = null; // -------------------------------------------- // // DEFAULTS // -------------------------------------------- // public String defaultPlayerFactionId = null; public Rel defaultPlayerRole = null; public double defaultPlayerPower = 0.0; public boolean defaultFactionOpen = false; //public Map defaultFactionFlags = null; public Map> defaultFactionPerms = null; // -------------------------------------------- // // MESSAGES // -------------------------------------------- // public boolean broadcastNameChange = false; // -------------------------------------------- // // POWER // -------------------------------------------- // public double powerMax = 10.0; public double powerMin = 0.0; public double powerPerHour = 2.0; public double powerPerDeath = -2.0; public boolean canLeaveWithNegativePower = true; // -------------------------------------------- // // CORE // -------------------------------------------- // public int factionMemberLimit = 0; public double factionPowerMax = 0.0; public int factionNameLengthMin = 3; public int factionNameLengthMax = 16; public boolean factionNameForceUpperCase = false; // -------------------------------------------- // // CLAIMS // -------------------------------------------- // public boolean claimsMustBeConnected = true; public boolean claimingFromOthersAllowed = true; public boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = false; public int claimsRequireMinFactionMembers = 1; public int claimedLandsMax = 0; // -------------------------------------------- // // HOMES // -------------------------------------------- // public boolean homesEnabled = true; public boolean homesMustBeInClaimedTerritory = true; public boolean homesTeleportCommandEnabled = true; public boolean homesTeleportAllowedFromEnemyTerritory = true; public boolean homesTeleportAllowedFromDifferentWorld = true; public double homesTeleportAllowedEnemyDistance = 32.0; public boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true; public boolean homesTeleportToOnDeathActive = false; public EventPriority homesTeleportToOnDeathPriority = null; // -------------------------------------------- // // ASSORTED // -------------------------------------------- // public boolean permanentFactionsDisableLeaderPromotion = false; public double actionDeniedPainAmount = 2.0D; public boolean disablePVPForFactionlessPlayers = false; public boolean enablePVPAgainstFactionlessInAttackersLand = false; public double territoryShieldFactor = 0.3D; // -------------------------------------------- // // DENY COMMANDS // -------------------------------------------- // // commands which will be prevented if the player is a member of a permanent faction public List denyCommandsPermanentFactionMember = null; // commands which will be prevented when in claimed territory of another faction public Map> denyCommandsTerritoryRelation = null; // -------------------------------------------- // // INTEGRATION: LWC // -------------------------------------------- // public Map lwcRemoveOnChange = null; // -------------------------------------------- // // INTEGRATION: ECONOMY // -------------------------------------------- // public boolean econEnabled = false; // TODO: Rename to include unit. public double econLandReward = 0.00; public String econUniverseAccount = null; public Map econChunkCost = null; public double econCostCreate = 200.0; public double econCostSethome = 0.0; public double econCostJoin = 0.0; public double econCostLeave = 0.0; public double econCostKick = 0.0; public double econCostInvite = 0.0; public double econCostDeinvite = 0.0; public double econCostHome = 0.0; public double econCostName = 0.0; public double econCostDescription = 0.0; public double econCostTitle = 0.0; public double econCostOpen = 0.0; public Map econRelCost = null; //Faction banks, to pay for land claiming and other costs instead of individuals paying for them public boolean bankEnabled = true; //public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction public boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome public boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs. }