package com.massivecraft.factions.cmd; import com.massivecraft.factions.Perm; import com.massivecraft.factions.Rel; import com.massivecraft.factions.cmd.arg.ARFPlayer; import com.massivecraft.factions.cmd.arg.ARFaction; import com.massivecraft.factions.entity.FPlayer; import com.massivecraft.factions.entity.FPlayerColls; import com.massivecraft.factions.entity.Faction; import com.massivecraft.factions.event.FactionsEventMembershipChange; import com.massivecraft.factions.event.FactionsEventMembershipChange.MembershipChangeReason; import com.massivecraft.factions.util.RelationUtil; import com.massivecraft.mcore.cmd.req.ReqHasPerm; import com.massivecraft.mcore.util.Txt; public class CmdFactionsLeader extends FCommand { public CmdFactionsLeader() { this.addAliases("leader"); this.addRequiredArg("player"); this.addOptionalArg("faction", "you"); this.addRequirements(ReqHasPerm.get(Perm.LEADER.node)); } @Override public void perform() { FPlayer newLeader = this.arg(0, ARFPlayer.getStartAny(sender)); if (newLeader == null) return; Faction targetFaction = this.arg(1, ARFaction.get(sender), myFaction); if (targetFaction == null) return; FPlayer targetFactionCurrentLeader = targetFaction.getLeader(); // We now have fplayer and the target faction if (this.senderIsConsole || fme.isUsingAdminMode() || Perm.LEADER_ANY.has(sender, false)) { // Do whatever you wish } else { // Follow the standard rules if (fme.getRole() != Rel.LEADER || targetFaction != myFaction) { sender.sendMessage(Txt.parse("<b>You must be leader of the faction to %s.", this.getDesc())); return; } if (newLeader.getFaction() != myFaction) { msg("%s<i> is not a member in the faction.", newLeader.describeTo(fme, true)); return; } if (newLeader == fme) { msg("<b>The target player musn't be yourself."); return; } } // only perform a FPlayerJoinEvent when newLeader isn't actually in the faction if (newLeader.getFaction() != targetFaction) { FactionsEventMembershipChange event = new FactionsEventMembershipChange(sender, newLeader, targetFaction, MembershipChangeReason.LEADER); event.run(); if (event.isCancelled()) return; } // if target player is currently leader, demote and replace him if (targetFactionCurrentLeader == newLeader) { targetFaction.promoteNewLeader(); msg("<i>You have demoted %s<i> from the position of faction leader.", newLeader.describeTo(fme, true)); newLeader.msg("<i>You have been demoted from the position of faction leader by %s<i>.", fme.describeTo(newLeader, true)); return; } // Perform the switching if (targetFactionCurrentLeader != null) { targetFactionCurrentLeader.setRole(Rel.OFFICER); } newLeader.setFaction(targetFaction); newLeader.setRole(Rel.LEADER); msg("<i>You have promoted %s<i> to the position of faction leader.", newLeader.describeTo(fme, true)); // Inform all players for (FPlayer fplayer : FPlayerColls.get().get(sender).getAllOnline()) { fplayer.msg("%s<i> gave %s<i> the leadership of %s<i>.", senderIsConsole ? "A server admin" : RelationUtil.describeThatToMe(fme, fplayer, true), newLeader.describeTo(fplayer), targetFaction.describeTo(fplayer)); } } }