package com.massivecraft.factions.cmd; import com.massivecraft.factions.Factions; import com.massivecraft.factions.Perm; import com.massivecraft.factions.Rel; import com.massivecraft.factions.cmd.type.TypeFaction; import com.massivecraft.factions.cmd.type.TypeMPlayer; import com.massivecraft.factions.cmd.type.TypeRank; import com.massivecraft.factions.entity.Faction; import com.massivecraft.factions.entity.MConf; import com.massivecraft.factions.entity.MFlag; import com.massivecraft.factions.entity.MPlayer; import com.massivecraft.factions.entity.MPlayerColl; import com.massivecraft.factions.event.EventFactionsMembershipChange; import com.massivecraft.factions.event.EventFactionsMembershipChange.MembershipChangeReason; import com.massivecraft.factions.event.EventFactionsRankChange; import com.massivecraft.massivecore.MassiveException; import com.massivecraft.massivecore.util.Txt; import java.util.HashSet; import java.util.Set; public class CmdFactionsRank extends FactionsCommand { // -------------------------------------------- // // CONSTANTS // -------------------------------------------- // // The rank required to do any rank changes. final static Rel rankReq = Rel.OFFICER; // -------------------------------------------- // // FIELDS // -------------------------------------------- // // These fields are set upon perform() and unset afterwards. // Target private Faction targetFaction = null; private MPlayer target = null; // End faction (the faction they are changed to) private Faction endFaction = null; private boolean factionChange = false; // Ranks private Rel senderRank = null; private Rel targetRank = null; private Rel rank = null; // -------------------------------------------- // // CONSTRUCT // -------------------------------------------- // public CmdFactionsRank() { // Parameters this.addParameter(TypeMPlayer.get(), "player"); this.addParameter(TypeRank.get(), "action", "show"); this.addParameter(TypeFaction.get(), "faction", "their"); } // -------------------------------------------- // // OVERRIDE // -------------------------------------------- // @Override public void perform() throws MassiveException { // This sets target and much other. this.registerFields(); // Sometimes we just want to show the rank. if ( ! this.argIsSet(1)) { if ( ! Perm.RANK_SHOW.has(sender, true)) return; this.showRank(); return; } // Permission check. if ( ! Perm.RANK_ACTION.has(sender, true)) return; // Is the player allowed or not. Method can be found later down. this.ensureAllowed(); if (factionChange) { this.changeFaction(); } // Does the change make sense. this.ensureMakesSense(); // Event EventFactionsRankChange event = new EventFactionsRankChange(sender, target, rank); event.run(); if (event.isCancelled()) return; rank = event.getNewRank(); // Change the rank. this.changeRank(); } // This is always run after performing a MassiveCommand. @Override public void senderFields(boolean set) { super.senderFields(set); if ( ! set) { this.unregisterFields(); } } // -------------------------------------------- // // PRIVATE: REGISTER & UNREGISTER // -------------------------------------------- // private void registerFields() throws MassiveException { // Getting the target and faction. target = this.readArg(msender); targetFaction = target.getFaction(); // Ranks senderRank = msender.getRole(); targetRank = target.getRole(); // Rank if any passed. if (this.argIsSet(1)) { this.setParameterType(1, TypeRank.get(targetRank)); rank = this.readArg(); } // Changing peoples faction. endFaction = this.readArgAt(2, targetFaction); factionChange = (endFaction != targetFaction); } private void unregisterFields() { targetFaction = null; target = null; senderRank = null; targetRank = null; rank = null; } // -------------------------------------------- // // PRIVATE: ENSURE // -------------------------------------------- // private void ensureAllowed() throws MassiveException { // People with permission don't follow the normal rules. if (msender.isOverriding()) return; // If somone gets the leadership of wilderness (Which has happened before). // We can at least try to limit their powers. if (endFaction.isNone()) { throw new MassiveException().addMsg("%s doesn't use ranks sorry :(", targetFaction.getName() ); } if (target == msender) { // Don't change your own rank. throw new MassiveException().addMsg("The target player mustn't be yourself."); } if (targetFaction != msenderFaction) { // Don't change ranks outside of your faction. throw new MassiveException().addMsg("%s is not in the same faction as you.", target.describeTo(msender, true)); } if (factionChange) { // Don't change peoples faction throw new MassiveException().addMsg("You can't change %s's faction.", target.describeTo(msender)); } if (senderRank.isLessThan(rankReq)) { // You need a specific rank to change ranks. throw new MassiveException().addMsg("You must be %s or higher to change ranks.", Txt.getNicedEnum(rankReq).toLowerCase()); } // The following two if statements could be merged. // But isn't for the sake of nicer error messages. if (senderRank == targetRank) { // You can't change someones rank if it is equal to yours. throw new MassiveException().addMsg("%s can't manage eachother.", Txt.getNicedEnum(rankReq)+"s"); } if (senderRank.isLessThan(targetRank)) { // You can't change someones rank if it is higher than yours. throw new MassiveException().addMsg("You can't manage people of higher rank."); } // The following two if statements could be merged. // But isn't for the sake of nicer error messages. if (senderRank == rank && senderRank != Rel.LEADER) { // You can't set ranks equal to your own. Unless you are the leader. throw new MassiveException().addMsg("You can't set ranks equal to your own."); } if (senderRank.isLessThan(rank)) { // You can't set ranks higher than your own. throw new MassiveException().addMsg("You can't set ranks higher than your own."); } } private void ensureMakesSense() throws MassiveException { // Don't change their rank to something they already are. if (target.getRole() == rank) { throw new MassiveException().addMsg("%s is already %s.", target.describeTo(msender), rank.getDescPlayerOne()); } } // -------------------------------------------- // // PRIVATE: SHOW // -------------------------------------------- // private void showRank() { // Damn you grammar, causing all these checks. String targetName = target.describeTo(msender, true); String isAre = (target == msender) ? "are" : "is"; // "you are" or "he is" String theAan = (targetRank == Rel.LEADER) ? "the" : Txt.aan(targetRank.name()); // "a member", "an officer" or "the leader" String rankName = Txt.getNicedEnum(targetRank).toLowerCase(); String ofIn = (targetRank == Rel.LEADER) ? "of" : "in"; // "member in" or "leader of" String factionName = targetFaction.describeTo(msender, true); if (targetFaction == msenderFaction) { // Having the "Y" in "Your faction" being uppercase in the middle of a sentence makes no sense. factionName = factionName.toLowerCase(); } if (targetFaction.isNone()) { // Wilderness aka none doesn't use ranks msg("%s %s factionless", targetName, isAre); } else { // Derp is a member in Faction msg("%s %s %s %s %s %s.", targetName, isAre, theAan, rankName, ofIn, factionName); } } // -------------------------------------------- // // PRIVATE: CHANGE FACTION // -------------------------------------------- // private void changeFaction() throws MassiveException { // Don't change a leader to a new faction. if (targetRank == Rel.LEADER) { throw new MassiveException().addMsg("You cannot remove the present leader. Demote them first."); } // Event EventFactionsMembershipChange membershipChangeEvent = new EventFactionsMembershipChange(sender, msender, endFaction, MembershipChangeReason.RANK); membershipChangeEvent.run(); if (membershipChangeEvent.isCancelled()) throw new MassiveException(); // Apply target.resetFactionData(); target.setFaction(endFaction); // No longer invited. endFaction.setInvited(target, false); // Create recipients Set recipients = new HashSet(); recipients.addAll(targetFaction.getMPlayersWhereOnline(true)); recipients.addAll(endFaction.getMPlayersWhereOnline(true)); recipients.add(msender); // Send message for (MPlayer recipient : recipients) { recipient.msg("%s was moved from %s to %s.", target.describeTo(recipient), targetFaction.describeTo(recipient), endFaction.describeTo(recipient)); } // Derplog if (MConf.get().logFactionJoin) { Factions.get().log(Txt.parse("%s moved %s from %s to %s.", msender.getName(), target.getName(), targetFaction.getName(), endFaction.getName())); } // Now we don't need the old values. targetFaction = target.getFaction(); targetRank = target.getRole(); senderRank = msender.getRole(); // In case they changed their own rank } // -------------------------------------------- // // PRIVATE: CHANGE RANK // -------------------------------------------- // private void changeRank() throws MassiveException { // In case of leadership change, we do special things not done in other rank changes. if (rank == Rel.LEADER) { this.changeRankLeader(); } else { this.changeRankOther(); } } private void changeRankLeader() { // If there is a current leader. Demote & inform them. MPlayer targetFactionCurrentLeader = targetFaction.getLeader(); if (targetFactionCurrentLeader != null) { // Inform & demote the old leader. targetFactionCurrentLeader.setRole(Rel.OFFICER); if (targetFactionCurrentLeader != msender) { // They kinda know if they fired the command themself. targetFactionCurrentLeader.msg("You have been demoted from the position of faction leader by %s.", msender.describeTo(targetFactionCurrentLeader, true)); } } // Promote the new leader. target.setRole(Rel.LEADER); // Inform everyone, this includes sender and target. for (MPlayer recipient : MPlayerColl.get().getAllOnline()) { String changerName = senderIsConsole ? "A server admin" : msender.describeTo(recipient); recipient.msg("%s gave %s the leadership of %s.", changerName, target.describeTo(recipient), targetFaction.describeTo(recipient)); } } private void changeRankOther() throws MassiveException { // If the target is currently the leader and faction isn't permanent a new leader should be promoted. // Sometimes a bug occurs and multiple leaders exist. Then we should be able to demote without promoting new leader if (targetRank == Rel.LEADER && ( ! MConf.get().permanentFactionsDisableLeaderPromotion || ! targetFaction.getFlag(MFlag.ID_PERMANENT)) && targetFaction.getMPlayersWhereRole(Rel.LEADER).size() == 1) // This if statement is very long. Should I nest it for readability? { targetFaction.promoteNewLeader(); // This might disband the faction. // So if the faction disbanded... if (targetFaction.detached()) { // ... we inform the sender. target.resetFactionData(); throw new MassiveException().addMsg("The target was a leader and got demoted. The faction disbanded and no rank was set."); } } // Create recipients Set recipients = new HashSet(); recipients.addAll(targetFaction.getMPlayers()); recipients.add(msender); // Were they demoted or promoted? String change = (rank.isLessThan(targetRank) ? "demoted" : "promoted"); // The rank will be set before the msg, so they have the appropriate prefix. target.setRole(rank); String oldRankName = Txt.getNicedEnum(targetRank).toLowerCase(); String rankName = Txt.getNicedEnum(rank).toLowerCase(); // Send message for(MPlayer recipient : recipients) { String targetName = target.describeTo(recipient, true); String wasWere = (recipient == target) ? "were" : "was"; recipient.msg("%s %s %s from %s to %s in %s.", targetName, wasWere, change, oldRankName, rankName, targetFaction.describeTo(msender)); } } }