package com.massivecraft.factions.util; import java.util.Collection; import java.util.HashMap; import java.util.HashSet; import java.util.Map; import java.util.Map.Entry; import java.util.Set; import java.util.UUID; import org.bukkit.Location; import org.bukkit.block.Block; import org.bukkit.entity.Player; // TODO: Only send blocks in visual range // TODO: Only send blocks that where changed when clearing? // TODO: Create packed queue to avoid freezes. public class VisualizeUtil { protected static Map> playerLocations = new HashMap>(); public static Set getPlayerLocations(Player player) { return getPlayerLocations(player.getUniqueId()); } public static Set getPlayerLocations(UUID uuid) { Set ret = playerLocations.get(uuid); if (ret == null) { ret = new HashSet(); playerLocations.put(uuid, ret); } return ret; } // -------------------------------------------- // // SINGLE // -------------------------------------------- // @SuppressWarnings("deprecation") public static void addLocation(Player player, Location location, int typeId, byte data) { getPlayerLocations(player).add(location); player.sendBlockChange(location, typeId, data); } @SuppressWarnings("deprecation") public static void addLocation(Player player, Location location, int typeId) { getPlayerLocations(player).add(location); player.sendBlockChange(location, typeId, (byte) 0); } // -------------------------------------------- // // MANY // -------------------------------------------- // @SuppressWarnings("deprecation") public static void addLocations(Player player, Map locationMaterialIds) { Set ploc = getPlayerLocations(player); for (Entry entry : locationMaterialIds.entrySet()) { ploc.add(entry.getKey()); player.sendBlockChange(entry.getKey(), entry.getValue(), (byte) 0); } } @SuppressWarnings("deprecation") public static void addLocations(Player player, Collection locations, int typeId) { Set ploc = getPlayerLocations(player); for (Location location : locations) { ploc.add(location); player.sendBlockChange(location, typeId, (byte) 0); } } @SuppressWarnings("deprecation") public static void addBlocks(Player player, Collection blocks, int typeId) { Set ploc = getPlayerLocations(player); for (Block block : blocks) { Location location = block.getLocation(); ploc.add(location); player.sendBlockChange(location, typeId, (byte) 0); } } // -------------------------------------------- // // CLEAR // -------------------------------------------- // @SuppressWarnings("deprecation") public static void clear(Player player) { Set locations = getPlayerLocations(player); if (locations == null) return; for (Location location : locations) { Block block = location.getWorld().getBlockAt(location); player.sendBlockChange(location, block.getTypeId(), block.getData()); } locations.clear(); } }