package com.massivecraft.factions.event; import org.bukkit.event.Cancellable; import org.bukkit.event.Event; import org.bukkit.event.HandlerList; import com.massivecraft.factions.Faction; import com.massivecraft.factions.FPlayer; import com.massivecraft.mcore.ps.PS; import org.bukkit.entity.Player; public class LandClaimEvent extends Event implements Cancellable { // -------------------------------------------- // // REQUIRED EVENT CODE // -------------------------------------------- // private static final HandlerList handlers = new HandlerList(); @Override public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } // -------------------------------------------- // // FIELDS // -------------------------------------------- // private boolean cancelled = false; @Override public boolean isCancelled() { return this.cancelled; } @Override public void setCancelled(boolean cancelled) { this.cancelled = cancelled; } private final PS chunk; public PS getChunk() { return this.chunk; } private final Faction faction; public Faction getFaction() { return this.faction; } private final FPlayer fplayer; public FPlayer getFPlayer() { return this.fplayer; } // TODO: These methods seem redundant? Why were they added? Can I remove them? public String getFactionId() { return faction.getId(); } public String getFactionTag() { return this.faction.getTag(); } public Player getPlayer() { return this.fplayer.getPlayer(); } // -------------------------------------------- // // CONSTRUCT // -------------------------------------------- // public LandClaimEvent(PS chunk, Faction faction, FPlayer fplayer) { this.cancelled = false; this.chunk = chunk.getChunk(true); this.faction = faction; this.fplayer = fplayer; } }