package com.massivecraft.factions.entity; import java.util.ArrayList; import java.util.List; import java.util.Map; import java.util.Set; import com.massivecraft.factions.Const; import com.massivecraft.factions.FFlag; import com.massivecraft.factions.FPerm; import com.massivecraft.factions.Rel; import com.massivecraft.mcore.store.Entity; import com.massivecraft.mcore.util.MUtil; public class UConf extends Entity { // -------------------------------------------- // // META // -------------------------------------------- // public static UConf get(Object oid) { return UConfColls.get().get2(oid); } // -------------------------------------------- // // CORE // -------------------------------------------- // public boolean canLeaveWithNegativePower = true; public int factionMemberLimit = 0; public double factionPowerMax = 1000.0; public int factionTagLengthMin = 3; public int factionTagLengthMax = 10; public boolean factionTagForceUpperCase = false; // -------------------------------------------- // // DEFAULTS // -------------------------------------------- // // TODO: should I add a nofaction id here? // And perhaps for safezone and warzone as well. public String defaultPlayerFactionId = Const.FACTIONID_NONE; public double defaultPlayerPower = 0.0; public Rel defaultPlayerRole = Rel.RECRUIT; public boolean defaultFactionOpen = false; public Map defaultFactionFlags = FFlag.getDefaultDefaults(); public Map> defaultFactionPerms = FPerm.getDefaultDefaults(); // -------------------------------------------- // // POWER // -------------------------------------------- // public double powerMax = 10.0; public double powerMin = 0.0; public double powerPerHour = 2.0; public double powerPerDeath = -2.0; // -------------------------------------------- // // DENY COMMANDS // -------------------------------------------- // // commands which will be prevented if the player is a member of a permanent faction public List denyCommandsPermanentFactionMember = new ArrayList(); // commands which will be prevented when in claimed territory of another faction public Map> denyCommandsTerritoryRelation = MUtil.map( Rel.ENEMY, MUtil.list("home", "sethome", "spawn", "tpahere", "tpaccept", "tpa", "warp"), Rel.NEUTRAL, new ArrayList(), Rel.TRUCE, new ArrayList(), Rel.ALLY, new ArrayList(), Rel.MEMBER, new ArrayList() ); }