package com.massivecraft.factions.entity; import java.util.List; import com.massivecraft.massivecore.PredictateIsRegistered; import com.massivecraft.massivecore.Prioritized; import com.massivecraft.massivecore.Registerable; import com.massivecraft.massivecore.store.Entity; import com.massivecraft.massivecore.util.Txt; public class MFlag extends Entity implements Prioritized, Registerable { // -------------------------------------------- // // CONSTANTS // -------------------------------------------- // public final static transient String ID_OPEN = "open"; public final static transient String ID_MONSTERS = "monsters"; public final static transient String ID_POWERLOSS = "powerloss"; public final static transient String ID_PVP = "pvp"; public final static transient String ID_FRIENDLYFIRE = "friendlyfire"; public final static transient String ID_EXPLOSIONS = "explosions"; public final static transient String ID_OFFLINEEXPLOSIONS = "offlineexplosions"; public final static transient String ID_FIRESPREAD = "firespread"; public final static transient String ID_ENDERGRIEF = "endergrief"; public final static transient String ID_PERMANENT = "permanent"; public final static transient String ID_PEACEFUL = "peaceful"; public final static transient String ID_INFPOWER = "infpower"; public final static transient int PRIORITY_OPEN = 1000; public final static transient int PRIORITY_MONSTERS = 2000; public final static transient int PRIORITY_POWERLOSS = 3000; public final static transient int PRIORITY_PVP = 4000; public final static transient int PRIORITY_FRIENDLYFIRE = 5000; public final static transient int PRIORITY_EXPLOSIONS = 6000; public final static transient int PRIORITY_OFFLINEEXPLOSIONS = 7000; public final static transient int PRIORITY_FIRESPREAD = 8000; public final static transient int PRIORITY_ENDERGRIEF = 9000; public final static transient int PRIORITY_PERMANENT = 10000; public final static transient int PRIORITY_PEACEFUL = 11000; public final static transient int PRIORITY_INFPOWER = 12000; // -------------------------------------------- // // META: CORE // -------------------------------------------- // public static MFlag get(Object oid) { return MFlagColl.get().get(oid); } public static List getAll() { return MFlagColl.get().getAll(PredictateIsRegistered.get()); } public static void setupStandardFlags() { getFlagOpen(); getFlagMonsters(); getFlagPowerloss(); getFlagPvp(); getFlagFriendlyire(); getFlagExplosions(); getFlagOfflineexplosions(); getFlagFirespread(); getFlagEndergrief(); getFlagPermanent(); getFlagPeaceful(); getFlagInfpower(); } public static MFlag getFlagOpen() { return getCreative(PRIORITY_OPEN, ID_OPEN, ID_OPEN, "Open factions can be joined without invite.", false, true, true); } public static MFlag getFlagMonsters() { return getCreative(PRIORITY_MONSTERS, ID_MONSTERS, ID_MONSTERS, "Can monsters spawn in this territory?", false, true, true); } public static MFlag getFlagPowerloss() { return getCreative(PRIORITY_POWERLOSS, ID_POWERLOSS, ID_POWERLOSS, "Is power lost on death in this territory?", true, false, true); } public static MFlag getFlagPvp() { return getCreative(PRIORITY_PVP, ID_PVP, ID_PVP, "Can you PVP in territory?", true, false, true); } public static MFlag getFlagFriendlyire() { return getCreative(PRIORITY_FRIENDLYFIRE, ID_FRIENDLYFIRE, ID_FRIENDLYFIRE, "Can friends hurt eachother here?", false, false, true); } public static MFlag getFlagExplosions() { return getCreative(PRIORITY_EXPLOSIONS, ID_EXPLOSIONS, ID_EXPLOSIONS, "Can explosions occur in this territory?", true, false, true); } public static MFlag getFlagOfflineexplosions() { return getCreative(PRIORITY_OFFLINEEXPLOSIONS, ID_OFFLINEEXPLOSIONS, ID_OFFLINEEXPLOSIONS, "Can explosions occur if faction is offline?", false, false, true); } public static MFlag getFlagFirespread() { return getCreative(PRIORITY_FIRESPREAD, ID_FIRESPREAD, ID_FIRESPREAD, "Can fire spread in territory?", true, false, true); } public static MFlag getFlagEndergrief() { return getCreative(PRIORITY_ENDERGRIEF, ID_ENDERGRIEF, ID_ENDERGRIEF, "Can endermen grief in this territory?", false, false, true); } public static MFlag getFlagPermanent() { return getCreative(PRIORITY_PERMANENT, ID_PERMANENT, ID_PERMANENT, "A permanent faction will never be deleted.", false, false, true); } public static MFlag getFlagPeaceful() { return getCreative(PRIORITY_PEACEFUL, ID_PEACEFUL, ID_PEACEFUL, "Always in truce with other factions.", false, false, true); } public static MFlag getFlagInfpower() { return getCreative(PRIORITY_INFPOWER, ID_INFPOWER, ID_INFPOWER, "This flag gives the faction infinite power.", false, false, true); } public static MFlag getCreative(int priority, String id, String name, String desc, boolean standard, boolean editable, boolean visible) { MFlag ret = MFlagColl.get().get(id, false); if (ret != null) { ret.setRegistered(true); return ret; } ret = new MFlag(priority, name, desc, standard, editable, visible); MFlagColl.get().attach(ret, id); ret.setRegistered(true); ret.sync(); return ret; } // -------------------------------------------- // // OVERRIDE // -------------------------------------------- // @Override public MFlag load(MFlag that) { this.priority = that.priority; this.name = that.name; this.desc = that.desc; this.standard = that.standard; this.editable = that.editable; this.visible = that.visible; return this; } // -------------------------------------------- // // TRANSIENT FIELDS (Registered) // -------------------------------------------- // private transient boolean registered = false; public boolean isRegistered() { return this.registered; } public void setRegistered(boolean registered) { this.registered = registered; } // -------------------------------------------- // // FIELDS // -------------------------------------------- // // The sort order priority 1 is high up, 99999 is far down. private int priority = 0; @Override public int getPriority() { return this.priority; } public MFlag setPriority(int priority) { this.priority = priority; this.changed(); return this; } // Nice name / Display name // Example: "monsters" private String name = "defaultName"; public String getName() { return this.name; } public MFlag setName(String name) { this.name = name; this.changed(); return this; } // Short description // Example: "Can monsters spawn in this territory?" private String desc = "defaultDesc"; public String getDesc() { return this.desc; } public MFlag setDesc(String desc) { this.desc = desc; this.changed(); return this; } // Standard value // Example: false (per default monsters do not spawn in faction territory) private boolean standard = true; public boolean isStandard() { return this.standard; } public MFlag setStandard(boolean standard) { this.standard = standard; this.changed(); return this; } // If it editable by the faction leader (or for who ever the permission is configured) // Example: true (if players want to turn mob spawning on I guess they should be able to) private boolean editable = false; public boolean isEditable() { return this.editable; } public MFlag setEditable(boolean editable) { this.editable = editable; this.changed(); return this; } // If the flag is visible or hidden. // Example: true (yeah we need to see this flag) // Explanation: Some flags are rendered meaningless by other plugins. Say we have a creative mode server without any mobs. The server owner might want to hide this flag. private boolean visible = true; public boolean isVisible() { return this.visible; } public MFlag setVisible(boolean visible) { this.visible = visible; this.changed(); return this; } // -------------------------------------------- // // CONSTRUCT // -------------------------------------------- // public MFlag() { // No argument constructor for GSON } public MFlag(int priority, String name, String desc, boolean standard, boolean editable, boolean visible) { this.priority = priority; this.name = name; this.desc = desc; this.standard = standard; this.editable = editable; this.visible = visible; } // -------------------------------------------- // // EXTRAS // -------------------------------------------- // public boolean isInteresting(boolean value) { if ( ! this.isVisible()) return false; if (this.isEditable()) return true; return this.isStandard() != value; } public String getStateInfo(boolean value, boolean withDesc) { String valueDesc = value ? "YES" : "NOO"; String color = ""; if (!this.isVisible()) { color = ""; } else if (this.isEditable()) { color = ""; } String ret = valueDesc + " " + color + this.getName(); if (withDesc) ret += " " + this.getDesc(); ret = Txt.parse(ret); return ret; } }