package com.massivecraft.factions; import java.io.File; import java.lang.reflect.Type; import java.util.*; import java.util.Map.Entry; import org.bukkit.ChatColor; import com.massivecraft.mcore.store.Coll; import com.massivecraft.mcore.store.MStore; import com.massivecraft.mcore.util.DiscUtil; import com.massivecraft.mcore.util.Txt; import com.massivecraft.mcore.xlib.gson.reflect.TypeToken; import com.massivecraft.factions.integration.Econ; import com.massivecraft.factions.util.MiscUtil; public class FactionColl extends Coll { // -------------------------------------------- // // INSTANCE & CONSTRUCT // -------------------------------------------- // private static FactionColl i = new FactionColl(); public static FactionColl get() { return i; } private FactionColl() { super(Const.COLLECTION_BASENAME_FACTION, Faction.class, MStore.getDb(ConfServer.dburi), Factions.get()); } // -------------------------------------------- // // OVERRIDE: COLL // -------------------------------------------- // @Override public void init() { super.init(); this.migrate(); this.createDefaultFactions(); } public void migrate() { // Create file objects File oldFile = new File(Factions.get().getDataFolder(), "factions.json"); File newFile = new File(Factions.get().getDataFolder(), "factions.json.migrated"); // Already migrated? if ( ! oldFile.exists()) return; // Read the file content through GSON. Type type = new TypeToken>(){}.getType(); Map id2faction = Factions.get().gson.fromJson(DiscUtil.readCatch(oldFile), type); // Set the data for (Entry entry : id2faction.entrySet()) { String factionId = entry.getKey(); Faction faction = entry.getValue(); FactionColl.get().create(factionId).load(faction); } // Mark as migrated oldFile.renameTo(newFile); } @Override public Faction detachId(Object oid) { String accountId = this.get(oid).getAccountId(); Faction ret = super.detachId(oid); if (Econ.shouldBeUsed()) { Econ.setBalance(accountId, 0); } // Clean the board // TODO: Use events for this instead? BoardColl.get().clean(); // Clean the fplayers FPlayerColl.get().clean(); return ret; } // -------------------------------------------- // // GET // -------------------------------------------- // // TODO: I hope this one is not crucial anymore. // If it turns out to be I will just have to recreate the feature in the proper place. /* @Override public Faction get(String id) { if ( ! this.exists(id)) { Factions.get().log(Level.WARNING, "Non existing factionId "+id+" requested! Issuing cleaning!"); BoardColl.get().clean(); FPlayerColl.get().clean(); } return super.get(id); } */ public Faction getNone() { return this.get(Const.FACTIONID_NONE); } // -------------------------------------------- // // FACTION TAG // -------------------------------------------- // public static ArrayList validateTag(String str) { ArrayList errors = new ArrayList(); if(MiscUtil.getComparisonString(str).length() < ConfServer.factionTagLengthMin) { errors.add(Txt.parse("The faction tag can't be shorter than %s chars.", ConfServer.factionTagLengthMin)); } if(str.length() > ConfServer.factionTagLengthMax) { errors.add(Txt.parse("The faction tag can't be longer than %s chars.", ConfServer.factionTagLengthMax)); } for (char c : str.toCharArray()) { if ( ! MiscUtil.substanceChars.contains(String.valueOf(c))) { errors.add(Txt.parse("Faction tag must be alphanumeric. \"%s\" is not allowed.", c)); } } return errors; } public Faction getByTag(String str) { String compStr = MiscUtil.getComparisonString(str); for (Faction faction : this.getAll()) { if (faction.getComparisonTag().equals(compStr)) { return faction; } } return null; } public Faction getBestTagMatch(String searchFor) { Map tag2faction = new HashMap(); // TODO: Slow index building for (Faction faction : this.getAll()) { tag2faction.put(ChatColor.stripColor(faction.getTag()), faction); } String tag = Txt.getBestCIStart(tag2faction.keySet(), searchFor); if (tag == null) return null; return tag2faction.get(tag); } public boolean isTagTaken(String str) { return this.getByTag(str) != null; } public void econLandRewardRoutine() { if ( ! Econ.shouldBeUsed()) return; Factions.get().log("Running econLandRewardRoutine..."); for (Faction faction : this.getAll()) { int landCount = faction.getLandCount(); if (!faction.getFlag(FFlag.PEACEFUL) && landCount > 0) { List players = faction.getFPlayers(); int playerCount = players.size(); double reward = ConfServer.econLandReward * landCount / playerCount; for (FPlayer player : players) { Econ.modifyMoney(player, reward, "to own faction land", "for faction owning " + landCount + " land divided among " + playerCount + " member(s)"); } } } } // -------------------------------------------- // // CREATE DEFAULT FACTIONS // -------------------------------------------- // public void createDefaultFactions() { this.createNoneFaction(); this.createSafeZoneFaction(); this.createWarZoneFaction(); } public void createNoneFaction() { if (this.containsId(Const.FACTIONID_NONE)) return; Faction faction = this.create(Const.FACTIONID_NONE); faction.setTag(ChatColor.DARK_GREEN+"Wilderness"); faction.setDescription(""); faction.setOpen(false); faction.setFlag(FFlag.PERMANENT, true); faction.setFlag(FFlag.PEACEFUL, false); faction.setFlag(FFlag.INFPOWER, true); faction.setFlag(FFlag.POWERLOSS, true); faction.setFlag(FFlag.PVP, true); faction.setFlag(FFlag.FRIENDLYFIRE, false); faction.setFlag(FFlag.MONSTERS, true); faction.setFlag(FFlag.EXPLOSIONS, true); faction.setFlag(FFlag.FIRESPREAD, true); //faction.setFlag(FFlag.LIGHTNING, true); faction.setFlag(FFlag.ENDERGRIEF, true); faction.setPermittedRelations(FPerm.BUILD, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); } public void createSafeZoneFaction() { if (this.containsId(Const.FACTIONID_SAFEZONE)) return; Faction faction = this.create(Const.FACTIONID_SAFEZONE); faction.setTag("SafeZone"); faction.setDescription("Free from PVP and monsters"); faction.setOpen(false); faction.setFlag(FFlag.PERMANENT, true); faction.setFlag(FFlag.PEACEFUL, true); faction.setFlag(FFlag.INFPOWER, true); faction.setFlag(FFlag.POWERLOSS, false); faction.setFlag(FFlag.PVP, false); faction.setFlag(FFlag.FRIENDLYFIRE, false); faction.setFlag(FFlag.MONSTERS, false); faction.setFlag(FFlag.EXPLOSIONS, false); faction.setFlag(FFlag.FIRESPREAD, false); //faction.setFlag(FFlag.LIGHTNING, false); faction.setFlag(FFlag.ENDERGRIEF, false); faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER); } public void createWarZoneFaction() { if (this.containsId(Const.FACTIONID_WARZONE)) return; Faction faction = this.create(Const.FACTIONID_WARZONE); faction.setTag("WarZone"); faction.setDescription("Not the safest place to be"); faction.setOpen(false); faction.setFlag(FFlag.PERMANENT, true); faction.setFlag(FFlag.PEACEFUL, true); faction.setFlag(FFlag.INFPOWER, true); faction.setFlag(FFlag.POWERLOSS, true); faction.setFlag(FFlag.PVP, true); faction.setFlag(FFlag.FRIENDLYFIRE, true); faction.setFlag(FFlag.MONSTERS, true); faction.setFlag(FFlag.EXPLOSIONS, true); faction.setFlag(FFlag.FIRESPREAD, true); //faction.setFlag(FFlag.LIGHTNING, true); faction.setFlag(FFlag.ENDERGRIEF, true); faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER); } }