Commit Graph

  • 4da15abb06 fix for "No Faction" player count always returning 0 Brettflan 2011-06-16 02:33:41 -0500
  • cddaa73948 Added another hook, handleFactionTagExternally, for chat plugins to indicate they're handling faction tag insertion into chat Brettflan 2011-06-11 19:02:57 -0500
  • 619544ed6d Release 1.3.0 Brettflan 2011-06-11 17:32:43 -0500
  • 6c37f4cbe1 added functions to main class for other plugins to potentially hook into, targeted at chat plugins at the moment: isPlayerFactionChatting to see if player has faction chat enabled, and getPlayerFactionTag and getPlayerFactionTagRelation to get the player's uncolored or relation-colored faction tag Brettflan 2011-06-11 17:29:24 -0500
  • 3f0d330d6e fix for /f disband causing NPE if you provided a bad (nonexistent) faction tag Brettflan 2011-06-11 17:01:06 -0500
  • 4cc13707cc Added further "offline" options for preventing the 3 explosion types in faction territory; also fix for safe zone and war zone autoclaim bug Brettflan 2011-06-10 18:47:39 -0500
  • e023e9de91 a few minor speed enhancements Brettflan 2011-06-10 18:45:11 -0500
  • 1af166b1c2 fix for /f save causing NPE when run from console Brettflan 2011-06-10 14:26:30 -0500
  • 097b555466 new autoclaim commands for faction claims, safe zone claims, and war zone claims, which claim land as you walk around Brettflan 2011-06-10 14:26:12 -0500
  • 2e1d7da50f /f lock command can now be used through console; fix for /f reload command causing NPE if run from console Brettflan 2011-06-10 14:22:29 -0500
  • f9de4171d4 special case added to block placement check, so flint&steel isn't prevented due to placing fire (as Bukkit sees it) Brettflan 2011-06-10 14:16:14 -0500
  • 7ab0d700cc Added new "territoryDenyBuildWhenOffline" option to go with other two new offline prevention options by thomastanck; slight speed improvement for offline check Brettflan 2011-06-10 14:14:02 -0500
  • cbd0ee42ba New conf.json option "warZoneFriendlyFire", defaults to disabled; if enabled, allies and fellow faction members can hurt each other in war zones Brettflan 2011-06-10 07:38:14 -0500
  • 19b1ceabdd changed /f home enemy distance check to use simpler box shaped detection area instead of diamond shaped Brettflan 2011-06-08 20:33:12 -0500
  • 85fd5eb04d Fix for options which disable wilderness explosions (TNT, creepers, fireballs) not actually disabling them; player->player damage is now also prevented if attacker is in a safe zone and defender is not (attacking from safety that way was exploity) Brettflan 2011-06-08 16:22:19 -0500
  • d0a405ff95 reload and save commands now don't require it to be a player executing them Brettflan 2011-06-08 16:19:02 -0500
  • 3b5471d465 Merge branch 'master' of https://github.com/oloflarsson/Factions Brettflan 2011-06-05 22:04:08 -0500
  • 7ef01ef84c don't add tag padding if player has no faction Brettflan 2011-06-05 22:03:58 -0500
  • 58a62977fe Merge pull request #15 from thomastanck/master Brett Flannigan 2011-06-05 20:02:41 -0700
  • a1e89457ff Change-Id: Ibaa6d8c7eba4fe616faa5e78d946c9495d252fde Thomas Tan 2011-06-04 18:14:39 +0800
  • 999be49f5c Forgot offline block protection. Added now. Thomas Tan 2011-06-04 17:59:35 +0800
  • 5ddc24f855 Added offline protection using the new configs Thomas Tan 2011-06-04 17:36:28 +0800
  • 24a4da6d2e Added configs for protection for offline factions Thomas Tan 2011-06-04 17:36:03 +0800
  • d793b718aa Removed unused import and unused private variable "lock" Thomas Tan 2011-06-04 16:59:11 +0800
  • b1b96a4c1b Bugfix release 1.2.2: Preload of EssentialsChat had problems if Essentials core wasn't loaded yet; added Essentials to preload list Brettflan 2011-06-03 19:17:34 -0500
  • dbadbf95e5 1.2.1 release Brettflan 2011-06-03 13:45:21 -0500
  • 0859854af0 New chat tag placement options to have it replace a specified string (such as the default "{FACTION}"), put the tag before or after a specified string (such as "<" or ">"), and whether to pad the front or back of the tag with an extra " ". Brettflan 2011-06-03 13:06:41 -0500
  • be177902fd People hit in a safe zone no longer get spammed with "PlayerX tried to hurt you" messages; only the idiot trying to hit someone else in a safe zone gets spammed. Brettflan 2011-06-03 13:02:24 -0500
  • 35e17f3ec5 ability to specify a single file with /f reload (i.e. /f reload conf), so you don't have to reload all 4 of them also a trivial typo fix Brettflan 2011-06-03 13:00:16 -0500
  • 6f0dcf4b29 people with bypass permission can build in wilderness regardless of wilderness settings Brettflan 2011-06-01 23:01:51 -0500
  • 85d055739d Added in options to protect all wilderness (unclaimed) areas, in case that's your sort of thing. Also lowered default "territoryShieldFactor" from 0.5 to 0.3, since it seemed a bit overpowered at 0.5. Brettflan 2011-06-01 18:32:09 -0500
  • 3a3b09da61 New "territoryDenyBuild" and "territoryDenyUseage" options, so block protection and interaction prevention can be disabled on faction claimed land. Also added trap doors to the default "territoryProtectedMaterials" list. Brettflan 2011-06-01 18:13:56 -0500
  • 996acdc4fb Added powerRegenOffline option for those who for whatever reason want player power to regenerate even when they are offline; increased default power loss from death from 2 to 4 Brettflan 2011-06-01 06:54:00 -0500
  • 29469b0d27 Preload some chat plugins before Factions to prevent conflicts Brettflan 2011-06-01 06:39:25 -0500
  • f9cffebe27 quick typo fix, "chainged"->"changed" (thanks Deathfromance) Brettflan 2011-05-29 17:19:46 -0500
  • 2b4b3b0c9a Factions 1.2.0 release Brettflan 2011-05-29 17:01:57 -0500
  • 654e3b159b New option to disallow players from leaving, joining, or being kicked from a faction while they have a negative power level - code by sp1ky, adapted from a pull request Brettflan 2011-05-29 16:41:50 -0500
  • b490c5f196 Laundry list of changes for 1.2.0 release: /f map now has a nifty faction name key (LexManos) There are now War Zones; these work similar to Safe Zones, except PvP is enabled and monsters are not blocked (Brettflan) Players now only regenerate power while actually online (Brettflan) New command available to prevent power loss in specific worlds (Brettflan) New command available to prevent faction land claims in specific worlds (doesn't affect safezone and warzone claims) (Brettflan) New command to unclaim all safezone areas (Brettflan) Players are now prevented from using /f home if an enemy is nearby, and the players isn't in a safezone or their own faction territory (Brettflan) New option to make membership default to closed for newly created factions (Brettflan) When an admin has bypass mode enabled (/f bypass), they can now unclaim any faction land they're standing on (Brettflan) Brettflan 2011-05-29 16:28:29 -0500
  • 72c3220d4a 1.1.8 release Brettflan 2011-05-12 01:01:53 -0500
  • edd36519e4 Should be a proper fix for "Could not pass event ENTITY_DAMAGE to Factions" exception caused by NPC mods which tie into Player entities Brettflan 2011-05-12 00:52:17 -0500
  • b23c531e97 Merge pull request #14 from derenix/master Brett Flannigan 2011-05-10 16:25:31 -0700
  • a709e9c7b3 * commit forgotten files Andy Buchholz 2011-05-10 19:18:35 +0200
  • 516a98c970 * added command to disband a faction (/f disband <tag>) Andy Buchholz 2011-05-08 17:44:00 +0200
  • bffa9df8f7 * added lock switch to all write actions * added saveall command to save everything to disk * added reload command to reload everything from disk Andy Buchholz 2011-05-08 17:16:43 +0200
  • d38f855b28 1.1.7 release Brettflan 2011-04-28 15:46:15 -0500
  • a02fcca54d Updates in preparation for 1.1.7 release: * /f map has been updated to fit inside the new Bukkit line-width limits (39 tiles wide instead of 49) * Players who aren't currently in a faction should no longer get "Person left your faction" messages when others join a faction * Attempt at simple workaround for error related to NPCs from Citizens plugin * Placement and removal of paintings is now prevented if you're in another faction's territory Brettflan 2011-04-28 15:45:43 -0500
  • 8a4463b599 Added check to make sure chatTagInsertIndex is valid, to prevent triggering an exception, commented out a bit of debug output Brettflan 2011-04-25 20:29:47 -0500
  • 3820b53d29 Added a radius to safe claim Olof Larsson 2011-04-08 21:01:46 +0200
  • b0e659e534 ops.. yaml fix Olof Larsson 2011-04-08 16:32:42 +0200
  • e4d798e9d6 New command unclaim all Olof Larsson 2011-04-08 16:22:00 +0200
  • 6e00b16f38 Changed name for no faction to wilderness Olof Larsson 2011-04-08 16:09:08 +0200
  • 724ce03a40 Removed Help plugin support as that plugin is not updated. Minor bugfixes and refactoring Olof Larsson 2011-04-08 16:03:04 +0200
  • 443fac354a Fixed the package structure Olof Larsson 2011-04-08 15:51:07 +0200
  • ca16884273 release 1.1.6 Brettflan 2011-04-06 05:05:33 -0500
  • 26c708b65e changes AdminBypass permission to enable new "bypass" command which toggles admin bypass mode on or off, defaults to off added tracking for the SaveTask() and shutdown of it when the plugin is disabled Brettflan 2011-04-06 05:04:57 -0500
  • 542ad4a6a0 Widened the exception catching nets for loading and saving all data (IOException -> Exception, etc.), so loading and saving problems don't wipe out unrelated plugin data Brettflan 2011-04-06 04:08:08 -0500
  • 12bc5d9d74 Add in exception catching to MyLocationTypeAdapter, seems to finally be handling all problems without crash Added 1.1.5b release with this fix Brettflan 2011-04-04 12:26:48 -0500
  • 204f67c43b fix for left-clicking wooden doors not being prevented; as a minor side-effect, left-clicking on other blocks in the territoryProtectedMaterials list pops up the "you can't use that" message Releasing 1.1.5 for this quick fix Brettflan 2011-04-04 08:34:32 -0500
  • 1f77dbedde OK, this will be the real 1.1.4 then Brettflan 2011-04-04 07:21:28 -0500
  • 7ffc4962b8 Fix for null faction home location, added "factions.adminBypass" permission which will allow players with that permission to bypass the building/destruction and usage limitations inside faction territory. Brettflan 2011-04-04 07:16:53 -0500
  • 35e59f3c32 Factions 1.1.4 release Brettflan 2011-04-04 06:49:55 -0500
  • 5fa0103c9e Subversion seems to handle merges better than Git, but that's not saying much :-P Committed change not exactly related, just a casualty of the should-have-been-a-simple-merge-and-not-conflicting craziness Brettflan 2011-04-04 06:47:18 -0500
  • 2ec8437c35 Merge branch 'master' of https://github.com/oloflarsson/Factions Brettflan 2011-04-04 06:37:15 -0500
  • b912b49289 New boolean config options territoryBlockTNT (default false), safeZoneDenyBuild (default true), safeZoneDenyUseage (default true), safeZoneBlockTNT (default true). territoryBlockTNT prevents TNT explosions inside faction territory, which defaults to false (same as before). It prevents TNT cannons from being a viable tactic, and I think for most people it would be an undesirable option. safeZoneBlockTNT prevents TNT explosions inside safe zone areas, which defaults to true (new behavior). I think most server operators would prefer safe zones to be safe from TNT, from TNT cannons or otherwise. safeZoneDenyBuild prevents players from building inside safe zone areas, which defaults to true (same as before). This option is added for server admins who, for whatever reason, want to let their players build and break inside safe zone areas. safeZoneDenyUseage prevents players from using items in the territoryDenyUseageMaterials list, which defaults to true (new behavior). This will (with the default list) prevent players from dumping/using buckets inside safe zone areas. Brettflan 2011-04-04 06:31:48 -0500
  • c3c69a30dd Warning fixes Olof Larsson 2011-03-31 15:13:02 +0200
  • 4437aa231d Release 1.1.3 Brettflan 2011-03-30 05:17:48 -0500
  • e3ad9cf509 strip all color tags from faction-tagged chat messages before sending them to console/log, to de-cruft them Brettflan 2011-03-30 05:11:06 -0500
  • bddcc798ce For some reason onPlayerInteract() doesn't always detect bucket usage if it's about 2-3 blocks away from you, so I added monitoring of PLAYER_BUCKET_EMPTY and PLAYER_BUCKET_FILL events which seem to always fire correctly without fail Brettflan 2011-03-30 04:23:20 -0500
  • 8970de026b don't try sending a message to a player who isn't online; NPEs suck removed instaDestroyMaterials since it is no longer needed Brettflan 2011-03-30 04:20:24 -0500
  • e429bc8020 Initial update for RB 600... bucket use still not prevented properly yet though, needs a bit more work before release Brettflan 2011-03-29 23:37:32 -0500
  • ebde7bcc1a attempt to handle an NPE someone has been getting in MyLocationTypeAdapter.serialize() Brettflan 2011-03-28 14:38:07 -0500
  • 62ecceca5f 1.1.2 release ...fudged earlier upload with 1.1.2 release which had further code modified for latest dev builds Brettflan 2011-03-26 09:18:38 -0500
  • dc7935ee3e Added ability to load old pre-1.1 data files (board, factions, followers) if they exist and new files don't. Also made 1.1.2 release with this update. Brettflan 2011-03-26 09:01:48 -0500
  • b2a76e2b24 Added some missing instaDestroyItems Olof Larsson 2011-03-24 19:05:45 +0100
  • d71c0e86d7 bugfix - admins could not place signs etc in safezones Olof Larsson 2011-03-24 15:49:33 +0100
  • fdd8a89327 Version 1.1 Olof Larsson 2011-03-24 00:30:01 +0100
  • 48ede9d7bf Removed autoLeaveImmunity due to missdesign in the Permissions plugin. Olof Larsson 2011-03-24 00:26:01 +0100
  • b0f09db054 Safe zones and faction homes :D :D Olof Larsson 2011-03-23 17:39:56 +0100
  • 9d4aaeae6c reworked the board Olof Larsson 2011-03-23 12:45:21 +0100
  • bee15556c9 Some case insensitivity fixes Olof Larsson 2011-03-23 12:00:38 +0100
  • 8bab4540cd Better save system Olof Larsson 2011-03-22 22:31:04 +0100
  • 39a02f0fd4 New auto leave on anactivity feature. Olof Larsson 2011-03-22 20:36:33 +0100
  • 27d414ffc4 Fewer runtime errors... Olof Larsson 2011-03-22 19:25:11 +0100
  • 1c062c9c79 Now it compiles. Time to fix runtime errors... Olof Larsson 2011-03-22 18:48:09 +0100
  • 4e964ba194 Fewer and fewer errors... Olof Larsson 2011-03-22 17:20:21 +0100
  • d7c1d0fce3 More refactoring... the commands are refactored now :) Olof Larsson 2011-03-22 15:45:41 +0100
  • 0b96a821ce More refactoring Olof Larsson 2011-03-19 13:00:03 +0100
  • 1da8b6b30a Started the refactoring Olof Larsson 2011-03-18 17:33:23 +0100
  • 35d7985fb2 1.0 beta7 release Brettflan 2011-03-17 18:05:17 -0500
  • 2f4e487cb6 cutting down of crops and sugar cane are now prevented if you are in another faction's territory Brettflan 2011-03-17 18:04:45 -0500
  • d5308bc75d Added config option territoryBlockFireballs, defaults to false; if enabled, prevents destruction of blocks by Ghast fireballs inside faction territory... note that this only works in CB build 557 and higher, where fireball detection was added Brettflan 2011-03-17 18:02:29 -0500
  • 45162a3444 minor spelling and grammar fixes Brettflan 2011-03-10 22:14:39 -0600
  • 2ca8e4b9af Fix for player right-clicking in the air causing an NPE due to target block being null Brettflan 2011-03-09 18:21:17 -0600
  • 5ab5ef6724 check for special block destruction cases which previously were incorrectly allowed in other faction's territory: torch, redstone torch (on & off), repeater (on & off), redstonewire, sapling Paintings still can't be prevented from destruction, sadly Brettflan 2011-03-08 06:42:48 -0600
  • a7fede9c13 Now preventing placement/use of these items inside another faction's territory: redstone wire, signs, flint&steel, beds (not detected properly by Bukkit yet), buckets (empty, water, and lava), repeaters Brettflan 2011-03-08 06:06:52 -0600
  • 2016f232ef Fix for enemy attacks healing people in their own territory, instead of correctly just giving reduced damage. The problem is that Bukkit reports the amount of damage before armor calculations are made, so the actual damage will be less if the target is wearing armor. So, I switched it to using setDamage instead of healing the target. Brettflan 2011-03-06 21:13:27 -0600
  • 1d26e18916 Added option ("territoryBlockCreepers") to prevent creepers from destroying blocks if they explode inside faction owned territory, which defaults to disabled; if enabled, it prevents griefing by way of luring creepers into a faction's territory note that creepers will still explode and hurt nearby players and mobs, they just won't destroy blocks Brettflan 2011-03-06 14:13:48 -0600
  • 429e86fd4b Beta6. Supports CB493 Olof Larsson 2011-03-05 11:39:14 +0100
  • afde3e188b Type safety and warning fix. Olof Larsson 2011-03-05 10:53:08 +0100
  • 66b746b6ca Updated and removed files to reflect that GSON is now in the source. The Manifest.MF file was removed as it was empty etc. Olof Larsson 2011-03-05 10:44:30 +0100