35e17f3ec5
ability to specify a single file with /f reload (i.e. /f reload conf), so you don't have to reload all 4 of them
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also a trivial typo fix
2011-06-03 13:00:16 -05:00
6f0dcf4b29
people with bypass permission can build in wilderness regardless of wilderness settings
2011-06-01 23:01:51 -05:00
85d055739d
Added in options to protect all wilderness (unclaimed) areas, in case that's your sort of thing. Also lowered default "territoryShieldFactor" from 0.5 to 0.3, since it seemed a bit overpowered at 0.5.
2011-06-01 18:32:09 -05:00
3a3b09da61
New "territoryDenyBuild" and "territoryDenyUseage" options, so block protection and interaction prevention can be disabled on faction claimed land. Also added trap doors to the default "territoryProtectedMaterials" list.
2011-06-01 18:13:56 -05:00
996acdc4fb
Added powerRegenOffline option for those who for whatever reason want player power to regenerate even when they are offline; increased default power loss from death from 2 to 4
2011-06-01 06:54:00 -05:00
29469b0d27
Preload some chat plugins before Factions to prevent conflicts
2011-06-01 06:39:25 -05:00
f9cffebe27
quick typo fix, "chainged"->"changed" (thanks Deathfromance)
2011-05-29 17:19:46 -05:00
654e3b159b
New option to disallow players from leaving, joining, or being kicked from a faction while they have a negative power level - code by sp1ky, adapted from a pull request
2011-05-29 16:41:50 -05:00
b490c5f196
Laundry list of changes for 1.2.0 release:
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/f map now has a nifty faction name key (LexManos)
There are now War Zones; these work similar to Safe Zones, except PvP is enabled and monsters are not blocked (Brettflan)
Players now only regenerate power while actually online (Brettflan)
New command available to prevent power loss in specific worlds (Brettflan)
New command available to prevent faction land claims in specific worlds (doesn't affect safezone and warzone claims) (Brettflan)
New command to unclaim all safezone areas (Brettflan)
Players are now prevented from using /f home if an enemy is nearby, and the players isn't in a safezone or their own faction territory (Brettflan)
New option to make membership default to closed for newly created factions (Brettflan)
When an admin has bypass mode enabled (/f bypass), they can now unclaim any faction land they're standing on (Brettflan)
2011-05-29 16:28:29 -05:00
edd36519e4
Should be a proper fix for "Could not pass event ENTITY_DAMAGE to Factions" exception caused by NPC mods which tie into Player entities
2011-05-12 00:52:17 -05:00
a709e9c7b3
* commit forgotten files
2011-05-10 19:18:35 +02:00
516a98c970
* added command to disband a faction (/f disband <tag>)
2011-05-08 17:44:00 +02:00
bffa9df8f7
* added lock switch to all write actions
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* added saveall command to save everything to disk
* added reload command to reload everything from disk
2011-05-08 17:16:43 +02:00
a02fcca54d
Updates in preparation for 1.1.7 release:
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* /f map has been updated to fit inside the new Bukkit line-width limits (39 tiles wide instead of 49)
* Players who aren't currently in a faction should no longer get "Person left your faction" messages when others join a faction
* Attempt at simple workaround for error related to NPCs from Citizens plugin
* Placement and removal of paintings is now prevented if you're in another faction's territory
2011-04-28 15:45:43 -05:00
8a4463b599
Added check to make sure chatTagInsertIndex is valid, to prevent triggering an exception, commented out a bit of debug output
2011-04-25 20:29:47 -05:00
3820b53d29
Added a radius to safe claim
2011-04-08 21:01:46 +02:00
e4d798e9d6
New command unclaim all
2011-04-08 16:22:00 +02:00
6e00b16f38
Changed name for no faction to wilderness
2011-04-08 16:09:08 +02:00
724ce03a40
Removed Help plugin support as that plugin is not updated. Minor bugfixes and refactoring
2011-04-08 16:03:04 +02:00
443fac354a
Fixed the package structure
2011-04-08 15:51:07 +02:00
26c708b65e
changes AdminBypass permission to enable new "bypass" command which toggles admin bypass mode on or off, defaults to off
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added tracking for the SaveTask() and shutdown of it when the plugin is disabled
2011-04-06 05:04:57 -05:00
542ad4a6a0
Widened the exception catching nets for loading and saving all data (IOException -> Exception, etc.), so loading and saving problems don't wipe out unrelated plugin data
2011-04-06 04:08:08 -05:00
12bc5d9d74
Add in exception catching to MyLocationTypeAdapter, seems to finally be handling all problems without crash
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Added 1.1.5b release with this fix
2011-04-04 12:26:48 -05:00
204f67c43b
fix for left-clicking wooden doors not being prevented; as a minor side-effect, left-clicking on other blocks in the territoryProtectedMaterials list pops up the "you can't use that" message
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Releasing 1.1.5 for this quick fix
2011-04-04 08:34:32 -05:00
7ffc4962b8
Fix for null faction home location, added "factions.adminBypass" permission which will allow players with that permission to bypass the building/destruction and usage limitations inside faction territory.
2011-04-04 07:16:53 -05:00
5fa0103c9e
Subversion seems to handle merges better than Git, but that's not saying much :-P
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Committed change not exactly related, just a casualty of the should-have-been-a-simple-merge-and-not-conflicting craziness
2011-04-04 06:47:18 -05:00
2ec8437c35
Merge branch 'master' of https://github.com/oloflarsson/Factions
2011-04-04 06:37:15 -05:00
b912b49289
New boolean config options territoryBlockTNT (default false), safeZoneDenyBuild (default true), safeZoneDenyUseage (default true), safeZoneBlockTNT (default true). territoryBlockTNT prevents TNT explosions inside faction territory, which defaults to false (same as before). It prevents TNT cannons from being a viable tactic, and I think for most people it would be an undesirable option. safeZoneBlockTNT prevents TNT explosions inside safe zone areas, which defaults to true (new behavior). I think most server operators would prefer safe zones to be safe from TNT, from TNT cannons or otherwise. safeZoneDenyBuild prevents players from building inside safe zone areas, which defaults to true (same as before). This option is added for server admins who, for whatever reason, want to let their players build and break inside safe zone areas. safeZoneDenyUseage prevents players from using items in the territoryDenyUseageMaterials list, which defaults to true (new behavior). This will (with the default list) prevent players from dumping/using buckets inside safe zone areas.
2011-04-04 06:33:40 -05:00
c3c69a30dd
Warning fixes
2011-03-31 15:13:02 +02:00
e3ad9cf509
strip all color tags from faction-tagged chat messages before sending them to console/log, to de-cruft them
2011-03-30 05:11:06 -05:00
bddcc798ce
For some reason onPlayerInteract() doesn't always detect bucket usage if it's about 2-3 blocks away from you, so I added monitoring of PLAYER_BUCKET_EMPTY and PLAYER_BUCKET_FILL events which seem to always fire correctly without fail
2011-03-30 04:23:20 -05:00
8970de026b
don't try sending a message to a player who isn't online; NPEs suck
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removed instaDestroyMaterials since it is no longer needed
2011-03-30 04:20:24 -05:00
e429bc8020
Initial update for RB 600... bucket use still not prevented properly yet though, needs a bit more work before release
2011-03-29 23:37:32 -05:00
ebde7bcc1a
attempt to handle an NPE someone has been getting in MyLocationTypeAdapter.serialize()
2011-03-28 14:38:07 -05:00
dc7935ee3e
Added ability to load old pre-1.1 data files (board, factions, followers) if they exist and new files don't.
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Also made 1.1.2 release with this update.
2011-03-26 09:01:48 -05:00
b2a76e2b24
Added some missing instaDestroyItems
2011-03-24 19:05:45 +01:00
d71c0e86d7
bugfix - admins could not place signs etc in safezones
2011-03-24 15:49:33 +01:00
48ede9d7bf
Removed autoLeaveImmunity due to missdesign in the Permissions plugin.
2011-03-24 00:26:01 +01:00
b0f09db054
Safe zones and faction homes :D :D
2011-03-23 17:39:56 +01:00
9d4aaeae6c
reworked the board
2011-03-23 12:45:21 +01:00
bee15556c9
Some case insensitivity fixes
2011-03-23 12:00:38 +01:00
8bab4540cd
Better save system
2011-03-22 22:31:04 +01:00
39a02f0fd4
New auto leave on anactivity feature.
2011-03-22 20:36:33 +01:00
27d414ffc4
Fewer runtime errors...
2011-03-22 19:25:11 +01:00
1c062c9c79
Now it compiles. Time to fix runtime errors...
2011-03-22 18:48:09 +01:00
4e964ba194
Fewer and fewer errors...
2011-03-22 17:20:21 +01:00
d7c1d0fce3
More refactoring... the commands are refactored now :)
2011-03-22 15:45:41 +01:00
0b96a821ce
More refactoring
2011-03-19 13:00:03 +01:00
1da8b6b30a
Started the refactoring
2011-03-18 17:33:23 +01:00
2f4e487cb6
cutting down of crops and sugar cane are now prevented if you are in another faction's territory
2011-03-17 18:04:45 -05:00