Commit Graph

81 Commits

Author SHA1 Message Date
Brettflan
e3cb829e6b If "autoLeaveAfterDaysOfInactivity" is set to 0.0 or a negative number, it's now effectively disabled
Renamed "disablePVPBetweenNeutralFaction" to "disablePVPBetweenNeutralFactions" because the grammar nazi in me calls for it
a couple of minor optimizations
finally, include gson.jar in the lib folder
2011-07-29 05:12:14 -05:00
Amrac
aaa56ec40a New setting in conf.json:
"disablePVPBetweenNeutralFaction":
false whether PvP damage will be
disabled between neutral
faction

Change-Id: I08eee177fbe69d1466a267e67ec3fd0389f83499
2011-07-28 16:04:11 +02:00
Olof Larsson
ee0fc3b47b space to tabs 2011-07-27 23:03:16 +02:00
Olof Larsson
6e9fd72612 Soon to be used JarLoader. 2011-07-27 22:56:45 +02:00
Brettflan
06f8082599 New conf.json option claimsRequireMinFactionMembers (defaults to 1, effectively disabled) which can be increased to prevent small (potentially one player) factions from claiming land until they have more members 2011-07-25 13:16:32 -05:00
Brettflan
080ea3363b New command /f power [player name] to check either your own power (if no name is specified) or another player's power (if a player name is specified). The ability for a player to view their own power is based on the standard factions.participate permission, but to check the power of other players, the new permission node factions.viewAnyPower needs to be granted. If you aren't using a Permissions plugin (instead defaulting to the built-in Bukkit permission system), the factions.viewAnyPower permission is granted by default. Otherwise, you'll need to configure your Permissions plugin to grant the new permission as needed. 2011-07-25 13:16:14 -05:00
Brettflan
b97eaf175e When adding relational colored faction tags to chat, Factions now pays better attention to whether the recipient list has been altered by another plugin 2011-07-24 17:38:58 -05:00
Brettflan
066415e752 "claimsMustBeConnected" land claim requirement is now ignored for players who have enabled bypass mode 2011-07-24 06:12:01 -05:00
Brettflan
bc56ff6651 new conf.json option "powerFactionMax" (default 0) for maximum power limit for all factions. If set to anything above 0, factions will have their power capped at this amount. As a result, any players adding power beyond the faction's limit will effectively just be adding a buffer of sorts. (feature added thanks to donation from Magesblood) 2011-07-24 06:10:48 -05:00
Brettflan
c3f57d5105 added a secondary low priority event listener for chat events, to try and make sure Factions is able to handle slashless commands and faction chat before other plugins do anything 2011-07-24 06:09:58 -05:00
Brettflan
c818ddff99 New command /f config [setting] [value] which can be used to change any conf.json setting. This is mainly for people who have trouble editing the file manually, for whatever reason. It even fixes any capitalization errors, and saves the conf.json file immediately after an option is changed. Can be run by player or from server console. Uses new permission node "factions.config". 2011-07-22 07:25:12 -05:00
Brettflan
bd5d7e185e Well, this is an odd and kludgy fix... only thing I can find that allows the integration to work correctly and not give an error whether EssentialsChat is present or not 2011-07-20 19:31:28 -05:00
Brettflan
1e9c83decc New permission nodes to disable any command, factions.disableCommand.<command>, along with factions.disableCommand.none node which forcibly makes none disabled (for * permission users or similar); for <command>, you must use the first command alias given in the /f help information (for example, "show" instead of "who" for that particular command) 2011-07-20 16:22:54 -05:00
Brettflan
5b73ebc456 New conf.json option "homesTeleportIgnoreEnemiesIfInOwnTerritory" (default true). If disabled, players will no longer be able to teleport to their faction home while close to an enemy even if they are in their own territory 2011-07-20 15:45:36 -05:00
Brettflan
66bc427454 Added optional faction tag entry to /f sethome command to set the home of any faction, which is only allowed if the user has adminBypass permission 2011-07-20 15:42:51 -05:00
Brettflan
0b8a33e44a Added diodes to the default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists. 2011-07-20 14:59:10 -05:00
Brettflan
16053d0008 New conf.json option "claimsCanBeUnconnectedIfOwnedByOtherFaction" (default true) which, will allow claims to bypass the "claimsMustBeConnected" option if the attempted claim is vulnerable land controlled by another faction 2011-07-20 14:45:18 -05:00
Brettflan
5686c4db9d Piston movement is now prevented if it encroaches across into territories which have the relevant DenyBuild option set (whether faction territory, safe zone, or war zone). This covers piston extension if it pushes across unacceptable borders or even if the piston head itself would cross over, and also prevents sticky pistons from pulling blocks back across such borders.
There is also a new conf.json option "pistonProtectionThroughDenyBuild" (default true) which can be disabled to turn off piston protection. This option is available due to the (untested) potential that a world with many pistons constantly repeatedly firing could result in additional lag from these piston protection events
2011-07-20 12:22:03 -05:00
Brettflan
c79692940e Update to new integration method for EssentialsChat; needs up-to-date Essentials (2.5.1 or newer)
NOTE: if Essentials is too old, this error will occur at server startup (sadly impossible to catch or otherwise handle due to how Bukkit loads plugins):
java.lang.NoClassDefFoundError: com/earth2me/essentials/chat/IEssentialsChatListener
2011-07-20 08:48:14 -05:00
Olof Larsson
8aefae5679 changed namespace to com.massivecraft 2011-07-18 22:06:02 +02:00
Olof Larsson
443fac354a Fixed the package structure 2011-04-08 15:51:07 +02:00
Brettflan
26c708b65e changes AdminBypass permission to enable new "bypass" command which toggles admin bypass mode on or off, defaults to off
added tracking for the SaveTask() and shutdown of it when the plugin is disabled
2011-04-06 05:04:57 -05:00
Brettflan
542ad4a6a0 Widened the exception catching nets for loading and saving all data (IOException -> Exception, etc.), so loading and saving problems don't wipe out unrelated plugin data 2011-04-06 04:08:08 -05:00
Brettflan
12bc5d9d74 Add in exception catching to MyLocationTypeAdapter, seems to finally be handling all problems without crash
Added 1.1.5b release with this fix
2011-04-04 12:26:48 -05:00
Brettflan
204f67c43b fix for left-clicking wooden doors not being prevented; as a minor side-effect, left-clicking on other blocks in the territoryProtectedMaterials list pops up the "you can't use that" message
Releasing 1.1.5 for this quick fix
2011-04-04 08:34:32 -05:00
Brettflan
7ffc4962b8 Fix for null faction home location, added "factions.adminBypass" permission which will allow players with that permission to bypass the building/destruction and usage limitations inside faction territory. 2011-04-04 07:16:53 -05:00
Brettflan
5fa0103c9e Subversion seems to handle merges better than Git, but that's not saying much :-P
Committed change not exactly related, just a casualty of the should-have-been-a-simple-merge-and-not-conflicting craziness
2011-04-04 06:47:18 -05:00
Brettflan
2ec8437c35 Merge branch 'master' of https://github.com/oloflarsson/Factions 2011-04-04 06:37:15 -05:00
Brettflan
b912b49289 New boolean config options territoryBlockTNT (default false), safeZoneDenyBuild (default true), safeZoneDenyUseage (default true), safeZoneBlockTNT (default true). territoryBlockTNT prevents TNT explosions inside faction territory, which defaults to false (same as before). It prevents TNT cannons from being a viable tactic, and I think for most people it would be an undesirable option. safeZoneBlockTNT prevents TNT explosions inside safe zone areas, which defaults to true (new behavior). I think most server operators would prefer safe zones to be safe from TNT, from TNT cannons or otherwise. safeZoneDenyBuild prevents players from building inside safe zone areas, which defaults to true (same as before). This option is added for server admins who, for whatever reason, want to let their players build and break inside safe zone areas. safeZoneDenyUseage prevents players from using items in the territoryDenyUseageMaterials list, which defaults to true (new behavior). This will (with the default list) prevent players from dumping/using buckets inside safe zone areas. 2011-04-04 06:33:40 -05:00
Olof Larsson
c3c69a30dd Warning fixes 2011-03-31 15:13:02 +02:00
Brettflan
e3ad9cf509 strip all color tags from faction-tagged chat messages before sending them to console/log, to de-cruft them 2011-03-30 05:11:06 -05:00
Brettflan
bddcc798ce For some reason onPlayerInteract() doesn't always detect bucket usage if it's about 2-3 blocks away from you, so I added monitoring of PLAYER_BUCKET_EMPTY and PLAYER_BUCKET_FILL events which seem to always fire correctly without fail 2011-03-30 04:23:20 -05:00
Brettflan
8970de026b don't try sending a message to a player who isn't online; NPEs suck
removed instaDestroyMaterials since it is no longer needed
2011-03-30 04:20:24 -05:00
Brettflan
e429bc8020 Initial update for RB 600... bucket use still not prevented properly yet though, needs a bit more work before release 2011-03-29 23:37:32 -05:00
Brettflan
ebde7bcc1a attempt to handle an NPE someone has been getting in MyLocationTypeAdapter.serialize() 2011-03-28 14:38:07 -05:00
Brettflan
dc7935ee3e Added ability to load old pre-1.1 data files (board, factions, followers) if they exist and new files don't.
Also made 1.1.2 release with this update.
2011-03-26 09:01:48 -05:00
Olof Larsson
b2a76e2b24 Added some missing instaDestroyItems 2011-03-24 19:05:45 +01:00
Olof Larsson
d71c0e86d7 bugfix - admins could not place signs etc in safezones 2011-03-24 15:49:33 +01:00
Olof Larsson
48ede9d7bf Removed autoLeaveImmunity due to missdesign in the Permissions plugin. 2011-03-24 00:26:01 +01:00
Olof Larsson
b0f09db054 Safe zones and faction homes :D :D 2011-03-23 17:39:56 +01:00
Olof Larsson
9d4aaeae6c reworked the board 2011-03-23 12:45:21 +01:00
Olof Larsson
bee15556c9 Some case insensitivity fixes 2011-03-23 12:00:38 +01:00
Olof Larsson
8bab4540cd Better save system 2011-03-22 22:31:04 +01:00
Olof Larsson
39a02f0fd4 New auto leave on anactivity feature. 2011-03-22 20:36:33 +01:00
Olof Larsson
27d414ffc4 Fewer runtime errors... 2011-03-22 19:25:11 +01:00
Olof Larsson
1c062c9c79 Now it compiles. Time to fix runtime errors... 2011-03-22 18:48:09 +01:00
Olof Larsson
4e964ba194 Fewer and fewer errors... 2011-03-22 17:20:21 +01:00
Olof Larsson
d7c1d0fce3 More refactoring... the commands are refactored now :) 2011-03-22 15:45:41 +01:00
Olof Larsson
0b96a821ce More refactoring 2011-03-19 13:00:03 +01:00
Olof Larsson
1da8b6b30a Started the refactoring 2011-03-18 17:33:23 +01:00