Brettflan
43fdc8ae14
New command to set a faction as permanent: /f permanent <faction tag> (requires new admin-level permission "factions.setPermanent"). Permanent factions will not be deleted if they have no members, and faction admins of such factions are allowed to leave without a replacement available. Faction admins are also unable to disband their own faction if it is Permanent; only those with the admin-level "factions.disband" permission can disband such a faction while it is set as Permanent.
2011-09-13 13:14:09 -05:00
Brettflan
249846d6ae
New conf.json setting "newPlayerStartingFactionID" which can be used to have new players start out in a specific faction
2011-09-12 22:46:20 -05:00
Brettflan
877cfe914d
Added note when player tries to use faction chat when it's disabled, moved disband command in the Help listing out of the server-admin-only section since it can now be used by faction admins on their own factions
2011-09-12 22:36:59 -05:00
Brett Flannigan
f40b241bc4
Merge pull request #35 from dotblank/chat
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Add an option to disable faction only chat
2011-09-12 20:33:47 -07:00
Brettflan
632e2b2d1c
Faction admins can now disband their own faction using /f disband; note that use of /f disband with another faction specified (/f disband <faction tag>) still requires the factions.disband permission, but the permission is not required for faction admins disbanding their own faction
2011-09-12 22:23:44 -05:00
Elias Woods
a5a0125195
Add an option to disable faction only chat
2011-09-10 00:26:15 -04:00
Brettflan
120039b07f
minor cleanup and tweaks to WorldGuard code
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added/updated libs
2011-09-08 06:24:55 -05:00
Brett Flannigan
f9cb5014dc
Merge pull request #33 from spathizilla/master
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Worldguard region checking
2011-09-08 04:00:38 -07:00
Brettflan
b5a1151178
fix for arrow damage not being properly detected and prevented (when needed) which was broken by Bukkit's recent deprecation of EntityDamageByProjectileEvent
2011-09-08 03:20:55 -05:00
Brettflan
c89db2c4d6
Fix for allies bypassing ownership if Ally options allowed them to build/interact/use in allied territory
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Also consolidated some Conf lookups into new functions for Relations, to simplify and de-uglify the code a bit
2011-09-06 16:35:43 -05:00
Spathi
61e7667010
Spout always shows displaynames even with factionless players
2011-09-06 03:31:15 +01:00
Spathi
106944ba86
Fixing code indents
2011-08-31 02:14:46 +01:00
Spathi
c5f88fe716
Reworked entire chunk checking + code cleanup
2011-08-31 02:13:16 +01:00
Spathi
445d10afb7
Optional disabling of WG checks
2011-08-29 04:59:49 +01:00
Spathi
8be43164d2
Worldguard region checking
2011-08-29 04:50:45 +01:00
Andy "Spathi" F
a7cce7e428
Changed checkForRegions to be checkForRegionsInChunk
2011-08-29 15:06:34 +02:00
Andy "Spathi" F
5ea055a260
WorldGuard regions will block factions claiming them
2011-08-29 14:54:04 +02:00
Brettflan
55c9067e34
Factionless players now have nothing extra shown over their heads, instead of "Factionless"
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Also added AuthMe to softdepend list to have it load first
2011-08-28 18:24:05 -05:00
Brettflan
c512f80866
Release 1.4.7: bugfix for exception triggered by blank cape URL
2011-08-23 21:49:49 -05:00
Brettflan
9fd79d5588
more hookable functions for use by other plugins, these for getting a list of all factions and for listing players in a specified faction
2011-08-23 17:34:40 -05:00
Brettflan
82db1624c9
Added new "Ally" related protection options to complement the "Enemy" ones (added thanks to donation from BeTrayed)
2011-08-23 17:12:17 -05:00
Brettflan
83d1e52be3
point default cape image URLs to GitHub
2011-08-23 12:49:32 -05:00
Brettflan
ef465dfcf4
New conf.json setting "worldsNoWildernessProtection", for worlds in which you don't want wilderness protections to apply
2011-08-23 00:37:31 -05:00
Brettflan
72bf1492c3
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-08-22 23:49:08 -05:00
Brettflan
e970c02808
Capes were not applying properly to players when added at login (at least as seen by existing connected clients), so a slight delay has been added there to fix it
2011-08-22 23:48:18 -05:00
Brettflan
e573895d8a
Added owner list display for faction members when moving between to/from claimed chunks which have owners set (code by Zidkon)
2011-08-22 23:31:37 -05:00
Brett Flannigan
ba1d3cee42
Merge pull request #30 from sp1ky/master
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Allow Factions to defend their territory from Factionless PVP protected players
2011-08-22 13:16:09 -07:00
Brettflan
409f98e1e6
Changed ownership mapping from HashMap to ConcurrentHashMap to hopefully take care of reported ConcurrentModificicationException error; bugfix for faction admin not being able to bypass ownership if "ownedAreaModeratorsBypass" was set
2011-08-22 15:13:12 -05:00
Brettflan
697e0cf466
Added Spout features, with Spout client required for all: relation-colored faction tags over players' heads via option "spoutFactionTagsOverNames", player's faction title over their head via option "spoutFactionTitlesOverNames", and relation-colored capes shown on faction admins and/or moderators via "spoutFactionAdminCapes" and "spoutFactionModeratorCapes" (all new settings default to true)
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When a faction is disbanded or has peaceful status added or removed, all online players are now notified
Added further debug output if an UnknownFormatConversionException is triggered during relational chat messages, to help track down cause
2011-08-19 20:36:23 -05:00
Brettflan
62f80a607b
minor cleanup
2011-08-19 19:41:28 -05:00
sp1ky
b2ad4b43e4
Allow PVP vs. Factionless in attacker's faction territory
2011-08-12 16:08:11 +01:00
Brettflan
4e7aa893a3
Move economy plugin setup process over to the Econ class
2011-08-08 04:51:06 -05:00
Brettflan
b45224fff0
Added handling for potential null strings in "territoryNeutralDenyCommands" and "territoryEnemyDenyCommands"
2011-08-05 14:06:35 -05:00
Brettflan
f29bba29d5
Added to default "territoryEnemyDenyCommands": /home, /sethome, and /spawn
2011-08-05 03:51:35 -05:00
Brettflan
68e1313776
New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them.
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New conf.json settings:
"peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory
"peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory
"peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die.
New commands:
/f peaceful [faction tag] - toggle the indicated faction's "peaceful" status
/f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions
New permission nodes:
factions.setPeaceful - ability to use the /f peaceful command (admins)
factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
2011-08-05 03:50:47 -05:00
Brettflan
4ad9829fd4
Removing /f worldnoclaim and /f worldnopowerloss commands; they're redundant now that you can use /f config worldsnoclaim [world name] and /f config worldsnopowerloss [world name] respectively to set those options. Also removing factions.worldOptions permission node since it was only used for those commands.
2011-08-04 02:35:48 -05:00
Brettflan
523d3216c5
/f config [setting] [value] command now accepts setting names which are inside quotation marks, to prevent confusion since they're also in quotation marks in conf.json
2011-08-04 02:27:58 -05:00
Brettflan
e6ac1c0f98
Economy integration now works for EssentialsEco as well
2011-08-04 02:25:12 -05:00
Brettflan
100a1ffb1e
improved command prevention from last commit to also monitor slashless Faction commands, for full coverage
2011-08-04 00:34:52 -05:00
Brettflan
699c22f655
New conf.json settings "territoryNeutralDenyCommands" and "territoryEnemyDenyCommands", which can have lists of commands added to them that will be denied while in the territory of a neutral or enemy faction. It is recommended you use /f config to add/remove such commands, for example /f config territoryEnemyDenyCommands spawn would prevent players from using /spawn in enemy territory. You can add the slash to the command string or not, it will work either way. If the used command starts with one of your denied commands, it will be prevented. For example, if you deny "time", both "/time night" and "/time day" will be prevented. However, if you deny "time n", /time night will be prevented but /time day won't. (thanks for some code contribution from Cal27)
2011-08-04 00:07:38 -05:00
Brettflan
7d3cdfdc20
removed need for "is it initialized" checks done on claimOwnership by simply making sure it's initialized with the class instance
2011-08-03 23:53:10 -05:00
Brettflan
2900bf372f
changed findFactions() method to try matching faction tags before trying to match player names, instead of the other way around
2011-08-03 21:49:11 -05:00
Brettflan
f9d39271c0
Modified locutus' Pain feature so that all conf.json settings related to it default to false, so that the damage amount can be specified through "actionDeniedPainAmount" in conf.json, and so that DenyBuild doesn't override PainBuild but instead both will be used if both are enabled
2011-08-03 21:47:49 -05:00
Brett Flannigan
e02abf3380
Merge pull request #29 from bladedpenguin/master
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PainBuild
2011-08-03 16:13:42 -07:00
Brettflan
a38267fe74
Error handling for user entering non-integer value for radius of safeclaim and warclaim, along with usage info
2011-08-03 15:38:54 -05:00
locutus
51a05a1e86
Added Territory Pain Protection
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added options
ownedAreaPainBuild
territoryPainBuild
territoryPainBuildWhenOffline
territoryEnemyPainBuild
territoryEnemyPainBuildWhenOffline
Signed-off-by: locutus <bladedpenguin@gmail.com>
2011-08-03 02:29:51 -04:00
Brettflan
92448ca4d2
New conf.json setting "worldsIgnorePvP" as a list of worlds which you don't want Factions to pay any attention to PvP in. No new command has been added to set this, since we now have the /f config command. So, to add/remove worlds, simply use /f config worldsIgnorePvP [YourWorldHere].
2011-08-01 20:22:16 -05:00
Brettflan
f38651ca94
New conf.json settings "showNeutralFactionsOnMap" and "showEnemyFactionsOnMap" (both default to true) which, if disabled, will hide neutral and enemy factions on the faction map. However, if a player is standing inside territory claimed by a neutral or enemy faction, all of that faction's nearby claims will be shown on the faction map regardless.
2011-08-01 19:59:48 -05:00
Brettflan
ad2bb5f4d0
"disablePVPForFactionlessPlayers" is now overridden if "warZoneFriendlyFire" is enabled and the PvP is occurring inside a War Zone
2011-08-01 18:28:34 -05:00
Brettflan
2154b89005
Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-01 18:05:01 -05:00
Brettflan
c0676c3548
Fix for error that could occur when unclaiming land
2011-08-01 17:54:05 -05:00
Brettflan
508f953ce9
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
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various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-30 20:17:00 -05:00
Brettflan
63ab41f933
New conf.json option "safeZonePreventAllDamageToPlayers" (default false) which will prevent all damage to players while they're in a Safe Zone; note that attack damage from other players and monsters is still prevented regardless
2011-07-29 06:39:20 -05:00
Brettflan
e3cb829e6b
If "autoLeaveAfterDaysOfInactivity" is set to 0.0 or a negative number, it's now effectively disabled
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Renamed "disablePVPBetweenNeutralFaction" to "disablePVPBetweenNeutralFactions" because the grammar nazi in me calls for it
a couple of minor optimizations
finally, include gson.jar in the lib folder
2011-07-29 05:12:14 -05:00
Amrac
aaa56ec40a
New setting in conf.json:
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"disablePVPBetweenNeutralFaction":
false whether PvP damage will be
disabled between neutral
faction
Change-Id: I08eee177fbe69d1466a267e67ec3fd0389f83499
2011-07-28 16:04:11 +02:00
Olof Larsson
ee0fc3b47b
space to tabs
2011-07-27 23:03:16 +02:00
Olof Larsson
6e9fd72612
Soon to be used JarLoader.
2011-07-27 22:56:45 +02:00
Brettflan
06f8082599
New conf.json option claimsRequireMinFactionMembers (defaults to 1, effectively disabled) which can be increased to prevent small (potentially one player) factions from claiming land until they have more members
2011-07-25 13:16:32 -05:00
Brettflan
080ea3363b
New command /f power [player name] to check either your own power (if no name is specified) or another player's power (if a player name is specified). The ability for a player to view their own power is based on the standard factions.participate permission, but to check the power of other players, the new permission node factions.viewAnyPower needs to be granted. If you aren't using a Permissions plugin (instead defaulting to the built-in Bukkit permission system), the factions.viewAnyPower permission is granted by default. Otherwise, you'll need to configure your Permissions plugin to grant the new permission as needed.
2011-07-25 13:16:14 -05:00
Brettflan
b97eaf175e
When adding relational colored faction tags to chat, Factions now pays better attention to whether the recipient list has been altered by another plugin
2011-07-24 17:38:58 -05:00
Brettflan
066415e752
"claimsMustBeConnected" land claim requirement is now ignored for players who have enabled bypass mode
2011-07-24 06:12:01 -05:00
Brettflan
bc56ff6651
new conf.json option "powerFactionMax" (default 0) for maximum power limit for all factions. If set to anything above 0, factions will have their power capped at this amount. As a result, any players adding power beyond the faction's limit will effectively just be adding a buffer of sorts. (feature added thanks to donation from Magesblood)
2011-07-24 06:10:48 -05:00
Brettflan
c3f57d5105
added a secondary low priority event listener for chat events, to try and make sure Factions is able to handle slashless commands and faction chat before other plugins do anything
2011-07-24 06:09:58 -05:00
Brettflan
c818ddff99
New command /f config [setting] [value] which can be used to change any conf.json setting. This is mainly for people who have trouble editing the file manually, for whatever reason. It even fixes any capitalization errors, and saves the conf.json file immediately after an option is changed. Can be run by player or from server console. Uses new permission node "factions.config".
2011-07-22 07:25:12 -05:00
Brettflan
bd5d7e185e
Well, this is an odd and kludgy fix... only thing I can find that allows the integration to work correctly and not give an error whether EssentialsChat is present or not
2011-07-20 19:31:28 -05:00
Brettflan
1e9c83decc
New permission nodes to disable any command, factions.disableCommand.<command>, along with factions.disableCommand.none node which forcibly makes none disabled (for * permission users or similar); for <command>, you must use the first command alias given in the /f help information (for example, "show" instead of "who" for that particular command)
2011-07-20 16:22:54 -05:00
Brettflan
5b73ebc456
New conf.json option "homesTeleportIgnoreEnemiesIfInOwnTerritory" (default true). If disabled, players will no longer be able to teleport to their faction home while close to an enemy even if they are in their own territory
2011-07-20 15:45:36 -05:00
Brettflan
66bc427454
Added optional faction tag entry to /f sethome command to set the home of any faction, which is only allowed if the user has adminBypass permission
2011-07-20 15:42:51 -05:00
Brettflan
0b8a33e44a
Added diodes to the default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists.
2011-07-20 14:59:10 -05:00
Brettflan
16053d0008
New conf.json option "claimsCanBeUnconnectedIfOwnedByOtherFaction" (default true) which, will allow claims to bypass the "claimsMustBeConnected" option if the attempted claim is vulnerable land controlled by another faction
2011-07-20 14:45:18 -05:00
Brettflan
5686c4db9d
Piston movement is now prevented if it encroaches across into territories which have the relevant DenyBuild option set (whether faction territory, safe zone, or war zone). This covers piston extension if it pushes across unacceptable borders or even if the piston head itself would cross over, and also prevents sticky pistons from pulling blocks back across such borders.
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There is also a new conf.json option "pistonProtectionThroughDenyBuild" (default true) which can be disabled to turn off piston protection. This option is available due to the (untested) potential that a world with many pistons constantly repeatedly firing could result in additional lag from these piston protection events
2011-07-20 12:22:03 -05:00
Brettflan
c79692940e
Update to new integration method for EssentialsChat; needs up-to-date Essentials (2.5.1 or newer)
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NOTE: if Essentials is too old, this error will occur at server startup (sadly impossible to catch or otherwise handle due to how Bukkit loads plugins):
java.lang.NoClassDefFoundError: com/earth2me/essentials/chat/IEssentialsChatListener
2011-07-20 08:48:14 -05:00
Olof Larsson
8aefae5679
changed namespace to com.massivecraft
2011-07-18 22:06:02 +02:00
Olof Larsson
443fac354a
Fixed the package structure
2011-04-08 15:51:07 +02:00
Brettflan
26c708b65e
changes AdminBypass permission to enable new "bypass" command which toggles admin bypass mode on or off, defaults to off
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added tracking for the SaveTask() and shutdown of it when the plugin is disabled
2011-04-06 05:04:57 -05:00
Brettflan
542ad4a6a0
Widened the exception catching nets for loading and saving all data (IOException -> Exception, etc.), so loading and saving problems don't wipe out unrelated plugin data
2011-04-06 04:08:08 -05:00
Brettflan
12bc5d9d74
Add in exception catching to MyLocationTypeAdapter, seems to finally be handling all problems without crash
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Added 1.1.5b release with this fix
2011-04-04 12:26:48 -05:00
Brettflan
204f67c43b
fix for left-clicking wooden doors not being prevented; as a minor side-effect, left-clicking on other blocks in the territoryProtectedMaterials list pops up the "you can't use that" message
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Releasing 1.1.5 for this quick fix
2011-04-04 08:34:32 -05:00
Brettflan
7ffc4962b8
Fix for null faction home location, added "factions.adminBypass" permission which will allow players with that permission to bypass the building/destruction and usage limitations inside faction territory.
2011-04-04 07:16:53 -05:00
Brettflan
5fa0103c9e
Subversion seems to handle merges better than Git, but that's not saying much :-P
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Committed change not exactly related, just a casualty of the should-have-been-a-simple-merge-and-not-conflicting craziness
2011-04-04 06:47:18 -05:00
Brettflan
2ec8437c35
Merge branch 'master' of https://github.com/oloflarsson/Factions
2011-04-04 06:37:15 -05:00
Brettflan
b912b49289
New boolean config options territoryBlockTNT (default false), safeZoneDenyBuild (default true), safeZoneDenyUseage (default true), safeZoneBlockTNT (default true). territoryBlockTNT prevents TNT explosions inside faction territory, which defaults to false (same as before). It prevents TNT cannons from being a viable tactic, and I think for most people it would be an undesirable option. safeZoneBlockTNT prevents TNT explosions inside safe zone areas, which defaults to true (new behavior). I think most server operators would prefer safe zones to be safe from TNT, from TNT cannons or otherwise. safeZoneDenyBuild prevents players from building inside safe zone areas, which defaults to true (same as before). This option is added for server admins who, for whatever reason, want to let their players build and break inside safe zone areas. safeZoneDenyUseage prevents players from using items in the territoryDenyUseageMaterials list, which defaults to true (new behavior). This will (with the default list) prevent players from dumping/using buckets inside safe zone areas.
2011-04-04 06:33:40 -05:00
Olof Larsson
c3c69a30dd
Warning fixes
2011-03-31 15:13:02 +02:00
Brettflan
e3ad9cf509
strip all color tags from faction-tagged chat messages before sending them to console/log, to de-cruft them
2011-03-30 05:11:06 -05:00
Brettflan
bddcc798ce
For some reason onPlayerInteract() doesn't always detect bucket usage if it's about 2-3 blocks away from you, so I added monitoring of PLAYER_BUCKET_EMPTY and PLAYER_BUCKET_FILL events which seem to always fire correctly without fail
2011-03-30 04:23:20 -05:00
Brettflan
8970de026b
don't try sending a message to a player who isn't online; NPEs suck
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removed instaDestroyMaterials since it is no longer needed
2011-03-30 04:20:24 -05:00
Brettflan
e429bc8020
Initial update for RB 600... bucket use still not prevented properly yet though, needs a bit more work before release
2011-03-29 23:37:32 -05:00
Brettflan
ebde7bcc1a
attempt to handle an NPE someone has been getting in MyLocationTypeAdapter.serialize()
2011-03-28 14:38:07 -05:00
Brettflan
dc7935ee3e
Added ability to load old pre-1.1 data files (board, factions, followers) if they exist and new files don't.
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Also made 1.1.2 release with this update.
2011-03-26 09:01:48 -05:00
Olof Larsson
b2a76e2b24
Added some missing instaDestroyItems
2011-03-24 19:05:45 +01:00
Olof Larsson
d71c0e86d7
bugfix - admins could not place signs etc in safezones
2011-03-24 15:49:33 +01:00
Olof Larsson
48ede9d7bf
Removed autoLeaveImmunity due to missdesign in the Permissions plugin.
2011-03-24 00:26:01 +01:00
Olof Larsson
b0f09db054
Safe zones and faction homes :D :D
2011-03-23 17:39:56 +01:00
Olof Larsson
9d4aaeae6c
reworked the board
2011-03-23 12:45:21 +01:00
Olof Larsson
bee15556c9
Some case insensitivity fixes
2011-03-23 12:00:38 +01:00
Olof Larsson
8bab4540cd
Better save system
2011-03-22 22:31:04 +01:00
Olof Larsson
39a02f0fd4
New auto leave on anactivity feature.
2011-03-22 20:36:33 +01:00
Olof Larsson
27d414ffc4
Fewer runtime errors...
2011-03-22 19:25:11 +01:00
Olof Larsson
1c062c9c79
Now it compiles. Time to fix runtime errors...
2011-03-22 18:48:09 +01:00
Olof Larsson
4e964ba194
Fewer and fewer errors...
2011-03-22 17:20:21 +01:00