IMPORTANT NOTE:
Existing plugin users who are upgrading to this version will likely need to grant default permissions for recruits, like so:
f config factionPermDefaults door recruit
f config factionPermDefaults button recruit
f config factionPermDefaults lever recruit
f config factionPermDefaults build recruit
The recruit role's goal is to enable factions to invite new members without being afraid of getting griefed instantly.
Adds a configuration option "factionRankDefault" for default rank of newly joined faction members. By default this is RECRUIT, but it can be set to any supported rank.
Adds the /f promote and /f demote commands, which leaders and officers can use to increase or decrease the rank of a faction member by one level, up to officer, or down to recruit.
This version of the recruit feature preserves the /f officer command for backward compatibility.
* PlayerMoveEvent performance boost (from 0.047ms to 0.015ms in testing, ~313% as fast): now more thrifty in determining whether player has actually moved between chunks before doing anything else; important since this event triggers extremely quickly
* PlayerInteractEvent performance boost (from 0.068ms to 0.034ms in testing, ~200% as fast): now ignores left-clicks for interaction checks, since in CraftBukkit 1.4 left-clicks no longer open doors or activate buttons/levers/etc.; not as important as above, but still triggers quite often as people are digging or interacting with blocks
* "/f list" command performance boost (from 234ms to 30ms in testing, ~780% as fast): code was getting information for all factions, narrowed it down to only getting info for displayed page range
* "/f show" command performance boost (from 132ms to 28ms in testing, ~470% as fast): tweaked the ally & enemy listing code used
Added Econ.hasAtLeast(EconomyParticipator ep, double delta, String toDoThis) method to check if an account has at least a specified amount of money in it. Also added related FCommand.canAffordCommand(double cost, String toDoThis).
New setting "radiusClaimFailureLimit" (default 9). If claims are unsuccessful that many times in a row during a radius claim, the task will cancel out. There is no longer a limit to the specified radius since the process should no longer cause major server stress, and due to the process canceling out after several failures as just described.
Added some new methods to FLocation to quickly convert between block/chunk/region positions, and rewrote the FLocation hashCode() method to make it faster.
Changes:
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* changed internal storage of faction from String Id to Faction for LandClaimEvent and LandUnclaimEvent
* added getFactionId(), getFactionTag(), getPlayer() to LandClaimEvent
* added getFactionId(), getFactionTag(), getFPlayer(), getPlayer() to LandUnclaimEvent
* removed LandUnclaimEvent from unclaimAll() in Board.java
* created LandUnclaimAllEvent (uncancellable) and hooked into cmdUnclaimall
Notes:
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* LandUnclaimAllEvent currently only returns calling faction and fplayer information. Location data is unavailable as it is determined in Board.java's unclaimAll(). Realistically this should be enough information for anyone hooking this event to determine what is being altered.
On branch CustomFactionEvents
modified: src/com/massivecraft/factions/Board.java
modified: src/com/massivecraft/factions/FPlayer.java
modified: src/com/massivecraft/factions/cmd/CmdUnclaim.java
modified: src/com/massivecraft/factions/cmd/CmdUnclaimall.java
modified: src/com/massivecraft/factions/event/LandClaimEvent.java
new file: src/com/massivecraft/factions/event/LandUnclaimAllEvent.java
modified: src/com/massivecraft/factions/event/LandUnclaimEvent.java
New permission factions.powerboost which is required to use the above command. This permission is added to the factions.kit.mod permission kit.
example usage:
/f powerboost p Player1 1.5 (give player "Player1" a bonus of 1.5 power)
/f powerboost faction SomeFaction -6 (give faction "SomeFaction" a penalty of -6 power)
Vault: http://dev.bukkit.org/server-mods/vault/
Note: for proper faction bank support, if you're using iCo5 or EssentialsEco, I recommend waiting for Vault 1.2.5 to be released which addresses faction account creation issues related to those.