619544ed6d
Release 1.3.0
2011-06-11 17:32:43 -05:00
6c37f4cbe1
added functions to main class for other plugins to potentially hook into, targeted at chat plugins at the moment: isPlayerFactionChatting to see if player has faction chat enabled, and getPlayerFactionTag and getPlayerFactionTagRelation to get the player's uncolored or relation-colored faction tag
2011-06-11 17:29:24 -05:00
3f0d330d6e
fix for /f disband causing NPE if you provided a bad (nonexistent) faction tag
2011-06-11 17:01:06 -05:00
4cc13707cc
Added further "offline" options for preventing the 3 explosion types in faction territory; also fix for safe zone and war zone autoclaim bug
2011-06-10 18:47:39 -05:00
e023e9de91
a few minor speed enhancements
2011-06-10 18:45:11 -05:00
1af166b1c2
fix for /f save causing NPE when run from console
2011-06-10 14:26:30 -05:00
097b555466
new autoclaim commands for faction claims, safe zone claims, and war zone claims, which claim land as you walk around
2011-06-10 14:26:12 -05:00
2e1d7da50f
/f lock command can now be used through console; fix for /f reload command causing NPE if run from console
2011-06-10 14:22:29 -05:00
f9de4171d4
special case added to block placement check, so flint&steel isn't prevented due to placing fire (as Bukkit sees it)
2011-06-10 14:16:14 -05:00
7ab0d700cc
Added new "territoryDenyBuildWhenOffline" option to go with other two new offline prevention options by thomastanck; slight speed improvement for offline check
2011-06-10 14:14:02 -05:00
cbd0ee42ba
New conf.json option "warZoneFriendlyFire", defaults to disabled; if enabled, allies and fellow faction members can hurt each other in war zones
2011-06-10 07:38:14 -05:00
19b1ceabdd
changed /f home enemy distance check to use simpler box shaped detection area instead of diamond shaped
2011-06-08 20:33:12 -05:00
85fd5eb04d
Fix for options which disable wilderness explosions (TNT, creepers, fireballs) not actually disabling them; player->player damage is now also prevented if attacker is in a safe zone and defender is not (attacking from safety that way was exploity)
2011-06-08 16:22:19 -05:00
d0a405ff95
reload and save commands now don't require it to be a player executing them
2011-06-08 16:19:02 -05:00
3b5471d465
Merge branch 'master' of https://github.com/oloflarsson/Factions
2011-06-05 22:04:08 -05:00
7ef01ef84c
don't add tag padding if player has no faction
2011-06-05 22:03:58 -05:00
58a62977fe
Merge pull request #15 from thomastanck/master
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Offline protection (and code cleaning)
2011-06-05 20:02:41 -07:00
a1e89457ff
Change-Id: Ibaa6d8c7eba4fe616faa5e78d946c9495d252fde
2011-06-04 18:14:39 +08:00
999be49f5c
Forgot offline block protection. Added now.
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Change-Id: Ib4e8866e5da655e01bdbb64f61d2130c664bc241
2011-06-04 17:59:35 +08:00
5ddc24f855
Added offline protection using the new configs
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Change-Id: I93c5122bce09a3bd760fcd18d4dd0801a3548af9
2011-06-04 17:36:28 +08:00
24a4da6d2e
Added configs for protection for offline factions
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Change-Id: I2351b74144195d7b068b65b218732fdbd0fc3bef
2011-06-04 17:36:03 +08:00
d793b718aa
Removed unused import and unused private variable "lock"
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Change-Id: I6356e9cbcdfef78639d2571c39ae6c9ff9415bab
2011-06-04 16:59:11 +08:00
b1b96a4c1b
Bugfix release 1.2.2: Preload of EssentialsChat had problems if Essentials core wasn't loaded yet; added Essentials to preload list
2011-06-03 19:17:34 -05:00
dbadbf95e5
1.2.1 release
2011-06-03 13:45:21 -05:00
0859854af0
New chat tag placement options to have it replace a specified string (such as the default "{FACTION}"), put the tag before or after a specified string (such as "<" or ">"), and whether to pad the front or back of the tag with an extra " ".
2011-06-03 13:06:41 -05:00
be177902fd
People hit in a safe zone no longer get spammed with "PlayerX tried to hurt you" messages; only the idiot trying to hit someone else in a safe zone gets spammed.
2011-06-03 13:02:24 -05:00
35e17f3ec5
ability to specify a single file with /f reload (i.e. /f reload conf), so you don't have to reload all 4 of them
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also a trivial typo fix
2011-06-03 13:00:16 -05:00
6f0dcf4b29
people with bypass permission can build in wilderness regardless of wilderness settings
2011-06-01 23:01:51 -05:00
85d055739d
Added in options to protect all wilderness (unclaimed) areas, in case that's your sort of thing. Also lowered default "territoryShieldFactor" from 0.5 to 0.3, since it seemed a bit overpowered at 0.5.
2011-06-01 18:32:09 -05:00
3a3b09da61
New "territoryDenyBuild" and "territoryDenyUseage" options, so block protection and interaction prevention can be disabled on faction claimed land. Also added trap doors to the default "territoryProtectedMaterials" list.
2011-06-01 18:13:56 -05:00
996acdc4fb
Added powerRegenOffline option for those who for whatever reason want player power to regenerate even when they are offline; increased default power loss from death from 2 to 4
2011-06-01 06:54:00 -05:00
29469b0d27
Preload some chat plugins before Factions to prevent conflicts
2011-06-01 06:39:25 -05:00
f9cffebe27
quick typo fix, "chainged"->"changed" (thanks Deathfromance)
2011-05-29 17:19:46 -05:00
2b4b3b0c9a
Factions 1.2.0 release
2011-05-29 17:01:57 -05:00
654e3b159b
New option to disallow players from leaving, joining, or being kicked from a faction while they have a negative power level - code by sp1ky, adapted from a pull request
2011-05-29 16:41:50 -05:00
b490c5f196
Laundry list of changes for 1.2.0 release:
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/f map now has a nifty faction name key (LexManos)
There are now War Zones; these work similar to Safe Zones, except PvP is enabled and monsters are not blocked (Brettflan)
Players now only regenerate power while actually online (Brettflan)
New command available to prevent power loss in specific worlds (Brettflan)
New command available to prevent faction land claims in specific worlds (doesn't affect safezone and warzone claims) (Brettflan)
New command to unclaim all safezone areas (Brettflan)
Players are now prevented from using /f home if an enemy is nearby, and the players isn't in a safezone or their own faction territory (Brettflan)
New option to make membership default to closed for newly created factions (Brettflan)
When an admin has bypass mode enabled (/f bypass), they can now unclaim any faction land they're standing on (Brettflan)
2011-05-29 16:28:29 -05:00
72c3220d4a
1.1.8 release
2011-05-12 01:01:53 -05:00
edd36519e4
Should be a proper fix for "Could not pass event ENTITY_DAMAGE to Factions" exception caused by NPC mods which tie into Player entities
2011-05-12 00:52:17 -05:00
b23c531e97
Merge pull request #14 from derenix/master
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New commands:
/f lock on|off
/f save|saveall
/f reload
/f disband (with permission node "faction.disband")
2011-05-10 16:25:31 -07:00
a709e9c7b3
* commit forgotten files
2011-05-10 19:18:35 +02:00
516a98c970
* added command to disband a faction (/f disband <tag>)
2011-05-08 17:44:00 +02:00
bffa9df8f7
* added lock switch to all write actions
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* added saveall command to save everything to disk
* added reload command to reload everything from disk
2011-05-08 17:16:43 +02:00
d38f855b28
1.1.7 release
2011-04-28 15:46:15 -05:00
a02fcca54d
Updates in preparation for 1.1.7 release:
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* /f map has been updated to fit inside the new Bukkit line-width limits (39 tiles wide instead of 49)
* Players who aren't currently in a faction should no longer get "Person left your faction" messages when others join a faction
* Attempt at simple workaround for error related to NPCs from Citizens plugin
* Placement and removal of paintings is now prevented if you're in another faction's territory
2011-04-28 15:45:43 -05:00
8a4463b599
Added check to make sure chatTagInsertIndex is valid, to prevent triggering an exception, commented out a bit of debug output
2011-04-25 20:29:47 -05:00
3820b53d29
Added a radius to safe claim
2011-04-08 21:01:46 +02:00
b0e659e534
ops.. yaml fix
2011-04-08 16:32:42 +02:00
e4d798e9d6
New command unclaim all
2011-04-08 16:22:00 +02:00
6e00b16f38
Changed name for no faction to wilderness
2011-04-08 16:09:08 +02:00
724ce03a40
Removed Help plugin support as that plugin is not updated. Minor bugfixes and refactoring
2011-04-08 16:03:04 +02:00