Brettflan
f0eae47164
Merge branch 'master' of github.com:MassiveCraft/Factions
2012-01-28 12:02:39 -06:00
Brettflan
9a6c15edd1
New command /f powerboost <p|f|player|faction> <name> <#>, which will apply a permanent power bonus/penalty to a specified player or faction. When applied to a player, it will affect their max power and min power. When applied to a faction, it will be applied to current and max power levels. Whether it is a bonus or a penalty depends on whether the number you specify is positive or negative.
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New permission factions.powerboost which is required to use the above command. This permission is added to the factions.kit.mod permission kit.
example usage:
/f powerboost p Player1 1.5 (give player "Player1" a bonus of 1.5 power)
/f powerboost faction SomeFaction -6 (give faction "SomeFaction" a penalty of -6 power)
2012-01-28 11:56:51 -06:00
Olof Larsson
c248d419bb
Panic fix to remove infinite loop
2012-01-28 17:15:20 +01:00
Brettflan
30b3facc19
Players no longer regain power while dead; no more waiting to respawn in order to regain power
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Also added AuthDB to softdepend list, so it has first shot at Factions commands in case it needs to cancel one
2012-01-28 05:59:07 -06:00
Brettflan
a330931cd5
New conf.json setting "econClaimUnconnectedFee" (default 0.0), which can be set as an additional economic cost for claiming land which is not connected to existing claims. This additional cost is only added if the faction has at least 1 existing claim somewhere in the current world, and is added to the cost after all other calculations are done.
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This fee is not refunded from unclaiming land or even considered in actual land values.
2012-01-18 21:10:40 -06:00
Brettflan
2a9b475012
Economy integration is now handled through Vault instead of Register. You will need to download and install the Vault plugin now if you want to use any Economy-related features. If you're not using the Register plugin for anything other than Factions, it should be safe to remove it from your server.
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Vault: http://dev.bukkit.org/server-mods/vault/
Note: for proper faction bank support, if you're using iCo5 or EssentialsEco, I recommend waiting for Vault 1.2.5 to be released which addresses faction account creation issues related to those.
2012-01-16 19:38:14 -06:00
Brettflan
de14985d1e
(courtesy of patrickfreed) LWC Chest Protection Integration
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When a claimed territory is captured by another Faction, all LWC chests that are not occupied by members of the person who is claiming the territory's faction lose their protection.
2012-01-15 12:41:33 -06:00
Brett Flannigan
9ff68301e5
Merge pull request #60 from eXeC64/spy
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Added chat spy feature for admins
2012-01-14 22:58:39 -08:00
Brettflan
47ba56de9e
Optimization: Factions (as objects) now maintain a list of FPlayers in the faction for faster lookup
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INTEGRATION NOTE: getFPlayers() and getFPlayersWhereOnline(boolean online) now return Set<FPlayer> instead of ArrayList<FPlayer>, so other plugins which hook into those methods will probably need to be updated.
2012-01-13 03:46:31 -06:00
Brettflan
6ea54cb7ac
When a faction leader is kicked from his faction for whatever reason (not logging in for too long, a server admin running the /f kick command on him, the player being banned from server), another player will now be promoted to faction leader in his place. If the faction has at least one officer, one of them will be chosen. Otherwise, a normal member will be promoted. If the faction leader was the last/only member, the faction will of course be disbanded.
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Also, players being kicked due to inactivity is now logged.
2011-12-18 07:50:41 -06:00
Brettflan
bbc7c48408
Added new conf.json setting "powerPlayerStarting" (default 0.0) for the power level which new players will now start at; previously new players would start with max power, now it's configurable
2011-12-18 03:05:22 -06:00
Harry Jeffery
5bf3161cf0
Added chat spy feature for admins
2011-11-29 22:40:16 +00:00
sp1ky
486fce400f
Power regeneration rate increase as power decreases
2011-11-28 23:24:46 +00:00
Brettflan
95bdac3d86
Fix for command payment and land claiming/unclaiming payments not checking if faction banks are actually enabled, but instead only checking the individual bank-related settings; Fix for command costs being charged incorrectly based on "land costs" setting
2011-11-11 13:10:18 -06:00
Olof Larsson
7ab784f02e
Another reason to be saved
2011-10-26 14:50:34 +02:00
Olof Larsson
f76311c492
Claiming now works again :P
2011-10-25 22:18:54 +02:00
Olof Larsson
72db45e45e
Updated readme, Fixed admin bypass command and corresponding permissions, Swapped colors for ally and truce, added new faction permissions, improved explosion protection and implemented firespread protection, fixed painbuild check order, flags can only be changed by server admins now and implemented type adapters for some enumerations for future changes to be non breaking. That it \:D /
2011-10-25 21:18:08 +02:00
Olof Larsson
57c4b70dad
Merge with master
2011-10-25 17:52:14 +02:00
Brettflan
d44ccda211
autoclaim will now cancel beforehand if player isn't able to claim land for the specified faction
2011-10-25 01:27:58 -05:00
Olof Larsson
0c46809952
Some refactoring and better messages
2011-10-24 11:07:06 +02:00
Olof Larsson
1ec7842ed4
Removed the strange usage of selective saving and implemented a good simple one.
2011-10-24 03:15:08 +02:00
Olof Larsson
074be07510
Some dead code elimination
2011-10-24 03:02:25 +02:00
Olof Larsson
46161f61db
Started to implement special faction behavior
2011-10-24 02:33:30 +02:00
Olof Larsson
e3821a8d4e
REMOVED owned plots
2011-10-24 01:37:51 +02:00
Olof Larsson
21783ef9d4
Woop
2011-10-23 22:08:57 +02:00
Olof Larsson
ac6870b770
Merge with master
2011-10-23 20:53:56 +02:00
Olof Larsson
98c5230655
Wheeerp
2011-10-23 20:50:49 +02:00
Brettflan
f8f3704cd4
Additional logging, with new conf.json settings to enable/disable logging of specific events:
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"logFactionCreate": true, - log faction creation
"logFactionDisband": true, - log factions being disbanded, by command or by circumstance
"logFactionJoin": true, - log player joining a faction
"logFactionKick": true, - log player being kicked from a faction
"logFactionLeave": true, - log player leaving a faction
"logLandClaims": true, - log land being claimed (including safe zone and war zone)
"logLandUnclaims": true, - log land being unclaimed (including safe zone and war zone)
"logMoneyTransactions": true, - log money being deposited, withdrawn, and otherwise transferred in relation to faction banks
Also a fix for a potential NPE from players logging out and Spout appearance handler referencing them afterwards
2011-10-23 12:50:02 -05:00
Olof Larsson
e6ff84ad9a
Merge branch 'master' into seven
2011-10-23 17:31:30 +02:00
Olof Larsson
d280f9409d
In the middle of refactoring to merged role and relation as one enum
2011-10-23 17:30:41 +02:00
Brettflan
3e8faad156
Updated Spout features to improve consistency (of code, and of displayed information)
2011-10-23 09:03:28 -05:00
Olof Larsson
a78a4dff98
Managed to get rid of some commands. This needs to be rethought even more though.
2011-10-22 17:03:49 +02:00
Olof Larsson
45d6a6628a
Claim command refactoring in progress.
2011-10-22 16:00:24 +02:00
Olof Larsson
e6d45a6aa2
Spout overlay support is missing for the new relation coloring. Otherwise done.
2011-10-21 20:08:54 +02:00
Olof Larsson
46f5849f9f
Moving over to the use of describeTo.
2011-10-21 19:20:33 +02:00
Olof Larsson
51161bbb55
Adding a couple of admin bypass commands.
2011-10-21 18:20:31 +02:00
Olof Larsson
f42fb8e8bf
Removing some old code and try to read colors in the listeners.
2011-10-21 18:14:04 +02:00
Brettflan
3981ca4dde
Added fence gates to default "territoryProtectedMaterials" list.
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Existing users should run these commands to add it to an existing config, if desired:
/f config territoryProtectedMaterials FENCE_GATE
/f config territoryProtectedMaterialsWhenOffline FENCE_GATE
Also changed first letter of "canLeaveWithNegativePower" setting to lowercase, to fit with Java standards. If you had previously changed this setting to false, you'll need to do so again.
2011-10-15 12:46:09 -05:00
Olof Larsson
04074bc2b4
Minor changes
2011-10-14 15:40:03 +02:00
Olof Larsson
3967579884
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-13 22:49:52 +02:00
Olof Larsson
618c5fceed
Fixed a bug with the smoke effect for the faction home and one NPE.
2011-10-13 22:49:41 +02:00
Brettflan
d7a2a88f95
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-13 14:10:04 -05:00
Brettflan
1a38007d64
With Spout, the territory indicator now also has an ownership indicator below it (but only if the current territory has any owners set), and a larger centered territory notice below which goes away after a couple of seconds.
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These effectively replace the related chat notices if enabled.
Also, updated libs.
2011-10-13 14:09:47 -05:00
Olof Larsson
88fe43d600
Using PEX 1.15 and only as superpermsmanager to allow for use of the parent permission. Also changed the handling of money on faction leave as last player.
2011-10-13 19:47:37 +02:00
Olof Larsson
0888e027ad
Econ messages improved. All money commands is now under the money parent command.
2011-10-13 14:41:07 +02:00
Brettflan
cace4aa955
Fix for faction not being disbanded properly when last player leaves
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Fix for some NoClassDefFoundErrors when Register plugin isn't present and certain economy functions are used
2011-10-12 23:44:59 -05:00
Olof Larsson
f575ad6bc0
Factions are not removed properly... this needs to be sorted out before release
2011-10-12 21:54:38 +02:00
Olof Larsson
f25daa228a
Some of the bugs are fixed.
2011-10-12 18:48:47 +02:00
Olof Larsson
b202acb685
Almost finished money refactoring
2011-10-12 17:25:01 +02:00
Olof Larsson
1d44aa0c9c
Renamed sendMessageParsed to msg
2011-10-10 13:40:24 +02:00
Olof Larsson
3cc7766fa7
Some bugs fixed.
2011-10-10 01:21:05 +02:00
Olof Larsson
a0c8fd8d7d
herp...
2011-10-09 18:35:39 +02:00
Olof Larsson
10f535e637
Halfway through refactoring of commands and permissions
2011-10-09 14:53:38 +02:00
Olof Larsson
227d54dc5f
Converting the command structure
2011-10-08 23:22:02 +02:00
Olof Larsson
0ce9cce9d3
In progress: Using MassiveCraftCore and Allman indentation style and minor refactoring.
2011-10-08 22:03:44 +02:00
Brettflan
77a7b2d85c
New Spout feature, for Spoutcraft client users only: current territory info will now be permanently shown at top of screen, instead of being echoed out to chat as you move around
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New conf.json setting "spoutTerritoryDisplayPosition" to set the screen position at which the current territory is shown. 0 = disabled, 1 = top left, 2 = top center, 3 (default) = top right.
Moved all integration code to separate package, ofr better code organization. Also moved EssentialsChat integration code out to separate file in there, allowing us to safely remove our copy IEssentialsChatListener.java file (which is otherwise needed to prevent a nasty NoClassDefFoundError).
2011-10-05 05:13:54 -05:00
Brettflan
149257f154
When a player is kicked from their faction by the autoLeaveAfterDaysOfInactivity routine, the rest of their stored data is now dropped as well
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When a player is banned from the server, they will now be kicked from their faction and have their stored data removed (only works on CB 1240 or newer)
2011-10-05 00:33:15 -05:00
Brettflan
ce0559cda9
Autoclaim mode is now disabled when a player is removed from a faction (whether leaving, being kicked, or whatever)
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Also the new permission I missed in the last commit
2011-10-01 06:10:49 -05:00
Brettflan
4cab42ec6e
Merge branch 'banks' of git://github.com/eXeC64/Factions
2011-10-01 03:45:28 -05:00
Harry Jeffery
46abcadf93
Added alliance only chat mode.
2011-09-24 11:04:49 +01:00
Harry Jeffery
2b23f93fba
Added faction banks.
2011-09-24 02:22:53 +01:00
Brettflan
28e881d905
Players now lose power over time while they are offline. New conf.json setting "powerOfflineLossPerDay" (default 1.0) is how much power they lose; note that this power loss actually occurs frequently in very tiny amounts as time passes, not just once per day. New conf.json setting "powerOfflineLossLimit" (default 0.0) which will stop offline power loss once a player's power drops to the specified amount.
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As an example, the default 1.0 power loss per day offline is roughly 0.0417 power loss per hour, 0.00695 per minute, and so forth.
2011-09-22 06:33:34 -05:00
Brettflan
43fdc8ae14
New command to set a faction as permanent: /f permanent <faction tag> (requires new admin-level permission "factions.setPermanent"). Permanent factions will not be deleted if they have no members, and faction admins of such factions are allowed to leave without a replacement available. Faction admins are also unable to disband their own faction if it is Permanent; only those with the admin-level "factions.disband" permission can disband such a faction while it is set as Permanent.
2011-09-13 13:14:09 -05:00
Brettflan
249846d6ae
New conf.json setting "newPlayerStartingFactionID" which can be used to have new players start out in a specific faction
2011-09-12 22:46:20 -05:00
Brettflan
120039b07f
minor cleanup and tweaks to WorldGuard code
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added/updated libs
2011-09-08 06:24:55 -05:00
Andy "Spathi" F
a7cce7e428
Changed checkForRegions to be checkForRegionsInChunk
2011-08-29 15:06:34 +02:00
Andy "Spathi" F
5ea055a260
WorldGuard regions will block factions claiming them
2011-08-29 14:54:04 +02:00
Brettflan
697e0cf466
Added Spout features, with Spout client required for all: relation-colored faction tags over players' heads via option "spoutFactionTagsOverNames", player's faction title over their head via option "spoutFactionTitlesOverNames", and relation-colored capes shown on faction admins and/or moderators via "spoutFactionAdminCapes" and "spoutFactionModeratorCapes" (all new settings default to true)
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When a faction is disbanded or has peaceful status added or removed, all online players are now notified
Added further debug output if an UnknownFormatConversionException is triggered during relational chat messages, to help track down cause
2011-08-19 20:36:23 -05:00
Brettflan
68e1313776
New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them.
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New conf.json settings:
"peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory
"peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory
"peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die.
New commands:
/f peaceful [faction tag] - toggle the indicated faction's "peaceful" status
/f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions
New permission nodes:
factions.setPeaceful - ability to use the /f peaceful command (admins)
factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
2011-08-05 03:50:47 -05:00
Brettflan
699c22f655
New conf.json settings "territoryNeutralDenyCommands" and "territoryEnemyDenyCommands", which can have lists of commands added to them that will be denied while in the territory of a neutral or enemy faction. It is recommended you use /f config to add/remove such commands, for example /f config territoryEnemyDenyCommands spawn would prevent players from using /spawn in enemy territory. You can add the slash to the command string or not, it will work either way. If the used command starts with one of your denied commands, it will be prevented. For example, if you deny "time", both "/time night" and "/time day" will be prevented. However, if you deny "time n", /time night will be prevented but /time day won't. (thanks for some code contribution from Cal27)
2011-08-04 00:07:38 -05:00
Brettflan
2154b89005
Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-01 18:05:01 -05:00
Brettflan
508f953ce9
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
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various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-30 20:17:00 -05:00
Brettflan
e3cb829e6b
If "autoLeaveAfterDaysOfInactivity" is set to 0.0 or a negative number, it's now effectively disabled
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Renamed "disablePVPBetweenNeutralFaction" to "disablePVPBetweenNeutralFactions" because the grammar nazi in me calls for it
a couple of minor optimizations
finally, include gson.jar in the lib folder
2011-07-29 05:12:14 -05:00
Olof Larsson
6e9fd72612
Soon to be used JarLoader.
2011-07-27 22:56:45 +02:00
Brettflan
06f8082599
New conf.json option claimsRequireMinFactionMembers (defaults to 1, effectively disabled) which can be increased to prevent small (potentially one player) factions from claiming land until they have more members
2011-07-25 13:16:32 -05:00
Brettflan
066415e752
"claimsMustBeConnected" land claim requirement is now ignored for players who have enabled bypass mode
2011-07-24 06:12:01 -05:00
Brettflan
16053d0008
New conf.json option "claimsCanBeUnconnectedIfOwnedByOtherFaction" (default true) which, will allow claims to bypass the "claimsMustBeConnected" option if the attempted claim is vulnerable land controlled by another faction
2011-07-20 14:45:18 -05:00
Olof Larsson
8aefae5679
changed namespace to com.massivecraft
2011-07-18 22:06:02 +02:00