Brettflan
9c1cd8c85a
Added senderIsConsole boolean to FBaseCommand to simplify checking whether sender is console or player
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Fix for /f disband indicating a random player if command came from console
Fix for factions being able to potentially set relations with safe zone or war zone (though it didn't do anything, of course)
2011-09-30 20:17:47 -05:00
Brettflan
3627996dc6
Updated SpoutAPI lib, added forgotten setPermanent permission to plugin.yml, added endermen and cave spiders and silverfish to no-spawn list for safe zones
2011-09-30 19:44:53 -05:00
Brettflan
31937b6756
Bugfix release 1.5.1
2011-09-22 16:15:13 -05:00
Brettflan
60abb61cb9
Fix for "territoryEnemyProtectMaterials" and "territoryAllyProtectMaterials" not working correctly, and wrong protection message being sent to neutral players. Re-jiggered the related code a bit which handles such things based on enemy/ally/member/neutral status.
2011-09-22 16:12:35 -05:00
Brettflan
8e074fb5ac
Release 1.5.0.
2011-09-22 06:55:23 -05:00
Brettflan
28e881d905
Players now lose power over time while they are offline. New conf.json setting "powerOfflineLossPerDay" (default 1.0) is how much power they lose; note that this power loss actually occurs frequently in very tiny amounts as time passes, not just once per day. New conf.json setting "powerOfflineLossLimit" (default 0.0) which will stop offline power loss once a player's power drops to the specified amount.
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As an example, the default 1.0 power loss per day offline is roughly 0.0417 power loss per hour, 0.00695 per minute, and so forth.
2011-09-22 06:33:34 -05:00
Brettflan
fa21358a23
When players enable/disable admin bypass mode (/f bypass), it is now logged to the server console/log.
2011-09-22 06:23:25 -05:00
Brettflan
34e4afee2c
Four new conf.json settings to prevent Endermen from removing or placing blocks.
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"territoryDenyEndermanBlocks" (default true) for claimed territory.
"safeZoneDenyEndermanBlocks" (default true) for Safe Zones.
"warZoneDenyEndermanBlocks" (default true) for War Zones.
"wildernessDenyEndermanBlocks" (default false) for unclaimed wilderness areas.
2011-09-22 06:22:01 -05:00
Brettflan
492d983464
Support for iConomy 6 and other economy plugins added through Register support (with new conf.json setting "econRegisterEnabled", defaults to false); you will need to have the Register plugin on your server
2011-09-22 04:22:24 -05:00
Brettflan
2aa51a4781
Added some quick and dirty fix notes for people who get a specific chat formatting error
2011-09-16 01:50:25 -05:00
Brettflan
538b387f2f
Fix for players being able to hurt members of their own faction while in their own land if the "enablePVPAgainstFactionlessInAttackersLand" option is enabled
2011-09-16 01:45:23 -05:00
Brettflan
443e083f23
Bugfix release 1.4.9: material protection (interaction with doors, chests, etc.) was being incorrectly triggered in wilderness, war zones, and safe zones
2011-09-15 09:12:24 -05:00
Brettflan
584d6f2eb9
Release 1.4.8
2011-09-15 00:00:47 -05:00
Brettflan
43fdc8ae14
New command to set a faction as permanent: /f permanent <faction tag> (requires new admin-level permission "factions.setPermanent"). Permanent factions will not be deleted if they have no members, and faction admins of such factions are allowed to leave without a replacement available. Faction admins are also unable to disband their own faction if it is Permanent; only those with the admin-level "factions.disband" permission can disband such a faction while it is set as Permanent.
2011-09-13 13:14:09 -05:00
Brettflan
249846d6ae
New conf.json setting "newPlayerStartingFactionID" which can be used to have new players start out in a specific faction
2011-09-12 22:46:20 -05:00
Brettflan
877cfe914d
Added note when player tries to use faction chat when it's disabled, moved disband command in the Help listing out of the server-admin-only section since it can now be used by faction admins on their own factions
2011-09-12 22:36:59 -05:00
Brett Flannigan
f40b241bc4
Merge pull request #35 from dotblank/chat
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Add an option to disable faction only chat
2011-09-12 20:33:47 -07:00
Brettflan
632e2b2d1c
Faction admins can now disband their own faction using /f disband; note that use of /f disband with another faction specified (/f disband <faction tag>) still requires the factions.disband permission, but the permission is not required for faction admins disbanding their own faction
2011-09-12 22:23:44 -05:00
Elias Woods
a5a0125195
Add an option to disable faction only chat
2011-09-10 00:26:15 -04:00
Brettflan
120039b07f
minor cleanup and tweaks to WorldGuard code
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added/updated libs
2011-09-08 06:24:55 -05:00
Brett Flannigan
f9cb5014dc
Merge pull request #33 from spathizilla/master
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Worldguard region checking
2011-09-08 04:00:38 -07:00
Brettflan
b5a1151178
fix for arrow damage not being properly detected and prevented (when needed) which was broken by Bukkit's recent deprecation of EntityDamageByProjectileEvent
2011-09-08 03:20:55 -05:00
Brettflan
c89db2c4d6
Fix for allies bypassing ownership if Ally options allowed them to build/interact/use in allied territory
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Also consolidated some Conf lookups into new functions for Relations, to simplify and de-uglify the code a bit
2011-09-06 16:35:43 -05:00
Spathi
61e7667010
Spout always shows displaynames even with factionless players
2011-09-06 03:31:15 +01:00
Spathi
106944ba86
Fixing code indents
2011-08-31 02:14:46 +01:00
Spathi
c5f88fe716
Reworked entire chunk checking + code cleanup
2011-08-31 02:13:16 +01:00
Spathi
445d10afb7
Optional disabling of WG checks
2011-08-29 04:59:49 +01:00
Spathi
8be43164d2
Worldguard region checking
2011-08-29 04:50:45 +01:00
Andy "Spathi" F
a7cce7e428
Changed checkForRegions to be checkForRegionsInChunk
2011-08-29 15:06:34 +02:00
Andy "Spathi" F
5ea055a260
WorldGuard regions will block factions claiming them
2011-08-29 14:54:04 +02:00
Brettflan
55c9067e34
Factionless players now have nothing extra shown over their heads, instead of "Factionless"
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Also added AuthMe to softdepend list to have it load first
2011-08-28 18:24:05 -05:00
Brettflan
c512f80866
Release 1.4.7: bugfix for exception triggered by blank cape URL
2011-08-23 21:49:49 -05:00
Brettflan
a87d4b1f71
Release 1.4.6
2011-08-23 18:52:53 -05:00
Brettflan
9fd79d5588
more hookable functions for use by other plugins, these for getting a list of all factions and for listing players in a specified faction
2011-08-23 17:34:40 -05:00
Brettflan
82db1624c9
Added new "Ally" related protection options to complement the "Enemy" ones (added thanks to donation from BeTrayed)
2011-08-23 17:12:17 -05:00
Brettflan
83d1e52be3
point default cape image URLs to GitHub
2011-08-23 12:49:32 -05:00
Brettflan
ef465dfcf4
New conf.json setting "worldsNoWildernessProtection", for worlds in which you don't want wilderness protections to apply
2011-08-23 00:37:31 -05:00
Brettflan
72bf1492c3
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-08-22 23:49:08 -05:00
Brettflan
e970c02808
Capes were not applying properly to players when added at login (at least as seen by existing connected clients), so a slight delay has been added there to fix it
2011-08-22 23:48:18 -05:00
Brettflan
e573895d8a
Added owner list display for faction members when moving between to/from claimed chunks which have owners set (code by Zidkon)
2011-08-22 23:31:37 -05:00
Brett Flannigan
ba1d3cee42
Merge pull request #30 from sp1ky/master
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Allow Factions to defend their territory from Factionless PVP protected players
2011-08-22 13:16:09 -07:00
Brettflan
409f98e1e6
Changed ownership mapping from HashMap to ConcurrentHashMap to hopefully take care of reported ConcurrentModificicationException error; bugfix for faction admin not being able to bypass ownership if "ownedAreaModeratorsBypass" was set
2011-08-22 15:13:12 -05:00
Brettflan
697e0cf466
Added Spout features, with Spout client required for all: relation-colored faction tags over players' heads via option "spoutFactionTagsOverNames", player's faction title over their head via option "spoutFactionTitlesOverNames", and relation-colored capes shown on faction admins and/or moderators via "spoutFactionAdminCapes" and "spoutFactionModeratorCapes" (all new settings default to true)
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When a faction is disbanded or has peaceful status added or removed, all online players are now notified
Added further debug output if an UnknownFormatConversionException is triggered during relational chat messages, to help track down cause
2011-08-19 20:36:23 -05:00
Brettflan
62f80a607b
minor cleanup
2011-08-19 19:41:28 -05:00
sp1ky
b2ad4b43e4
Allow PVP vs. Factionless in attacker's faction territory
2011-08-12 16:08:11 +01:00
Brettflan
4e7aa893a3
Move economy plugin setup process over to the Econ class
2011-08-08 04:51:06 -05:00
Brettflan
b45224fff0
Added handling for potential null strings in "territoryNeutralDenyCommands" and "territoryEnemyDenyCommands"
2011-08-05 14:06:35 -05:00
Brettflan
ce7fa7fae4
Release 1.4.5
2011-08-05 04:57:21 -05:00
Brettflan
f29bba29d5
Added to default "territoryEnemyDenyCommands": /home, /sethome, and /spawn
2011-08-05 03:51:35 -05:00
Brettflan
68e1313776
New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them.
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New conf.json settings:
"peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory
"peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory
"peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die.
New commands:
/f peaceful [faction tag] - toggle the indicated faction's "peaceful" status
/f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions
New permission nodes:
factions.setPeaceful - ability to use the /f peaceful command (admins)
factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
2011-08-05 03:50:47 -05:00