56e63ec8ee
cape images, for Spout capes
2011-08-23 12:43:02 -05:00
ef465dfcf4
New conf.json setting "worldsNoWildernessProtection", for worlds in which you don't want wilderness protections to apply
2011-08-23 00:37:31 -05:00
72bf1492c3
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-08-22 23:49:08 -05:00
e970c02808
Capes were not applying properly to players when added at login (at least as seen by existing connected clients), so a slight delay has been added there to fix it
2011-08-22 23:48:18 -05:00
e573895d8a
Added owner list display for faction members when moving between to/from claimed chunks which have owners set (code by Zidkon)
2011-08-22 23:31:37 -05:00
55a1003ebb
Update some lib files
2011-08-22 22:10:36 -05:00
33ee470e7f
Merge pull request #31 from greatman/patch-1
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Small typo in Readme (/f help 1 was there 2 times)
2011-08-22 13:16:55 -07:00
ba1d3cee42
Merge pull request #30 from sp1ky/master
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Allow Factions to defend their territory from Factionless PVP protected players
2011-08-22 13:16:09 -07:00
409f98e1e6
Changed ownership mapping from HashMap to ConcurrentHashMap to hopefully take care of reported ConcurrentModificicationException error; bugfix for faction admin not being able to bypass ownership if "ownedAreaModeratorsBypass" was set
2011-08-22 15:13:12 -05:00
08f314fef0
Small typo in Readme (/f help 1 was there 2 times)
2011-08-21 03:59:31 -03:00
697e0cf466
Added Spout features, with Spout client required for all: relation-colored faction tags over players' heads via option "spoutFactionTagsOverNames", player's faction title over their head via option "spoutFactionTitlesOverNames", and relation-colored capes shown on faction admins and/or moderators via "spoutFactionAdminCapes" and "spoutFactionModeratorCapes" (all new settings default to true)
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When a faction is disbanded or has peaceful status added or removed, all online players are now notified
Added further debug output if an UnknownFormatConversionException is triggered during relational chat messages, to help track down cause
2011-08-19 20:36:23 -05:00
62f80a607b
minor cleanup
2011-08-19 19:41:28 -05:00
b2ad4b43e4
Allow PVP vs. Factionless in attacker's faction territory
2011-08-12 16:08:11 +01:00
4e7aa893a3
Move economy plugin setup process over to the Econ class
2011-08-08 04:51:06 -05:00
b45224fff0
Added handling for potential null strings in "territoryNeutralDenyCommands" and "territoryEnemyDenyCommands"
2011-08-05 14:06:35 -05:00
ce7fa7fae4
Release 1.4.5
2011-08-05 04:57:21 -05:00
f29bba29d5
Added to default "territoryEnemyDenyCommands": /home, /sethome, and /spawn
2011-08-05 03:51:35 -05:00
68e1313776
New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them.
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New conf.json settings:
"peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory
"peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory
"peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die.
New commands:
/f peaceful [faction tag] - toggle the indicated faction's "peaceful" status
/f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions
New permission nodes:
factions.setPeaceful - ability to use the /f peaceful command (admins)
factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
2011-08-05 03:50:47 -05:00
4ad9829fd4
Removing /f worldnoclaim and /f worldnopowerloss commands; they're redundant now that you can use /f config worldsnoclaim [world name] and /f config worldsnopowerloss [world name] respectively to set those options. Also removing factions.worldOptions permission node since it was only used for those commands.
2011-08-04 02:35:48 -05:00
523d3216c5
/f config [setting] [value] command now accepts setting names which are inside quotation marks, to prevent confusion since they're also in quotation marks in conf.json
2011-08-04 02:27:58 -05:00
e6ac1c0f98
Economy integration now works for EssentialsEco as well
2011-08-04 02:25:12 -05:00
100a1ffb1e
improved command prevention from last commit to also monitor slashless Faction commands, for full coverage
2011-08-04 00:34:52 -05:00
699c22f655
New conf.json settings "territoryNeutralDenyCommands" and "territoryEnemyDenyCommands", which can have lists of commands added to them that will be denied while in the territory of a neutral or enemy faction. It is recommended you use /f config to add/remove such commands, for example /f config territoryEnemyDenyCommands spawn would prevent players from using /spawn in enemy territory. You can add the slash to the command string or not, it will work either way. If the used command starts with one of your denied commands, it will be prevented. For example, if you deny "time", both "/time night" and "/time day" will be prevented. However, if you deny "time n", /time night will be prevented but /time day won't. (thanks for some code contribution from Cal27)
2011-08-04 00:07:38 -05:00
7d3cdfdc20
removed need for "is it initialized" checks done on claimOwnership by simply making sure it's initialized with the class instance
2011-08-03 23:53:10 -05:00
2900bf372f
changed findFactions() method to try matching faction tags before trying to match player names, instead of the other way around
2011-08-03 21:49:11 -05:00
f9d39271c0
Modified locutus' Pain feature so that all conf.json settings related to it default to false, so that the damage amount can be specified through "actionDeniedPainAmount" in conf.json, and so that DenyBuild doesn't override PainBuild but instead both will be used if both are enabled
2011-08-03 21:47:49 -05:00
e02abf3380
Merge pull request #29 from bladedpenguin/master
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PainBuild
2011-08-03 16:13:42 -07:00
a38267fe74
Error handling for user entering non-integer value for radius of safeclaim and warclaim, along with usage info
2011-08-03 15:38:54 -05:00
51a05a1e86
Added Territory Pain Protection
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added options
ownedAreaPainBuild
territoryPainBuild
territoryPainBuildWhenOffline
territoryEnemyPainBuild
territoryEnemyPainBuildWhenOffline
Signed-off-by: locutus <bladedpenguin@gmail.com >
2011-08-03 02:29:51 -04:00
3bcfd5cff5
Release 1.4.4
2011-08-01 21:09:45 -05:00
92448ca4d2
New conf.json setting "worldsIgnorePvP" as a list of worlds which you don't want Factions to pay any attention to PvP in. No new command has been added to set this, since we now have the /f config command. So, to add/remove worlds, simply use /f config worldsIgnorePvP [YourWorldHere].
2011-08-01 20:22:16 -05:00
f38651ca94
New conf.json settings "showNeutralFactionsOnMap" and "showEnemyFactionsOnMap" (both default to true) which, if disabled, will hide neutral and enemy factions on the faction map. However, if a player is standing inside territory claimed by a neutral or enemy faction, all of that faction's nearby claims will be shown on the faction map regardless.
2011-08-01 19:59:48 -05:00
ad2bb5f4d0
"disablePVPForFactionlessPlayers" is now overridden if "warZoneFriendlyFire" is enabled and the PvP is occurring inside a War Zone
2011-08-01 18:28:34 -05:00
2154b89005
Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-01 18:05:01 -05:00
c0676c3548
Fix for error that could occur when unclaiming land
2011-08-01 17:54:05 -05:00
3f6dc590d4
Release 1.4.3
2011-07-30 20:33:32 -05:00
508f953ce9
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
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various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-30 20:17:00 -05:00
63ab41f933
New conf.json option "safeZonePreventAllDamageToPlayers" (default false) which will prevent all damage to players while they're in a Safe Zone; note that attack damage from other players and monsters is still prevented regardless
2011-07-29 06:39:20 -05:00
e3cb829e6b
If "autoLeaveAfterDaysOfInactivity" is set to 0.0 or a negative number, it's now effectively disabled
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Renamed "disablePVPBetweenNeutralFaction" to "disablePVPBetweenNeutralFactions" because the grammar nazi in me calls for it
a couple of minor optimizations
finally, include gson.jar in the lib folder
2011-07-29 05:12:14 -05:00
e36e1419e9
Merge pull request #27 from Amrac/master
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Disable pvp between neutral faction (conf)
2011-07-29 03:02:42 -07:00
aaa56ec40a
New setting in conf.json:
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"disablePVPBetweenNeutralFaction":
false whether PvP damage will be
disabled between neutral
faction
Change-Id: I08eee177fbe69d1466a267e67ec3fd0389f83499
2011-07-28 16:04:11 +02:00
62262a0b7d
Readme
2011-07-27 23:21:55 +02:00
ee0fc3b47b
space to tabs
2011-07-27 23:03:16 +02:00
6e9fd72612
Soon to be used JarLoader.
2011-07-27 22:56:45 +02:00
71922b7be3
Release 1.4.1
2011-07-25 13:58:31 -05:00
06f8082599
New conf.json option claimsRequireMinFactionMembers (defaults to 1, effectively disabled) which can be increased to prevent small (potentially one player) factions from claiming land until they have more members
2011-07-25 13:16:32 -05:00
080ea3363b
New command /f power [player name] to check either your own power (if no name is specified) or another player's power (if a player name is specified). The ability for a player to view their own power is based on the standard factions.participate permission, but to check the power of other players, the new permission node factions.viewAnyPower needs to be granted. If you aren't using a Permissions plugin (instead defaulting to the built-in Bukkit permission system), the factions.viewAnyPower permission is granted by default. Otherwise, you'll need to configure your Permissions plugin to grant the new permission as needed.
2011-07-25 13:16:14 -05:00
b97eaf175e
When adding relational colored faction tags to chat, Factions now pays better attention to whether the recipient list has been altered by another plugin
2011-07-24 17:38:58 -05:00
066415e752
"claimsMustBeConnected" land claim requirement is now ignored for players who have enabled bypass mode
2011-07-24 06:12:01 -05:00
bc56ff6651
new conf.json option "powerFactionMax" (default 0) for maximum power limit for all factions. If set to anything above 0, factions will have their power capped at this amount. As a result, any players adding power beyond the faction's limit will effectively just be adding a buffer of sorts. (feature added thanks to donation from Magesblood)
2011-07-24 06:10:48 -05:00