1c918ad52e
Merge branch 'master' of github.com:MassiveCraft/Factions
2012-01-07 15:57:01 -06:00
324455cdde
fix for potential infinite loop when cleaning data
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As reported:
at com.massivecraft.factions.Factions.get(Factions.java:99)
at com.massivecraft.factions.FPlayer.getFaction(FPlayer.java:43)
at com.massivecraft.factions.integration.SpoutFeatures.updateSingle(SpoutFeatures.java:218)
at com.massivecraft.factions.integration.SpoutFeatures.updateAppearances(SpoutFeatures.java:154)
at com.massivecraft.factions.FPlayer.resetFactionData(FPlayer.java:188)
at com.massivecraft.factions.FPlayer.resetFactionData(FPlayer.java:194)
at com.massivecraft.factions.FPlayers.clean(FPlayers.java:45)
<repeat>
2012-01-07 15:56:17 -06:00
f0627017b5
Found a bug I did NOT FIX.
2012-01-04 00:30:07 +01:00
81d24ecbc4
Leaders can now not be kicked by their officers. Improved leader command.
2011-12-23 01:13:55 +01:00
3dc70e82d9
Unused imports cause warings in eclipse.
2011-12-18 22:47:48 +01:00
c02c5702b4
Added soil to the default "materialsEditOnInteract" setting, so people who aren't allowed to build in a territory won't be able to trample crops in it (soil trampling is handled as an Interact event, for whatever reason)
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For servers with existing conf.json files, you can use this command to update them: /f config materialsEditOnInteract SOIL
2011-12-18 08:28:28 -06:00
6ea54cb7ac
When a faction leader is kicked from his faction for whatever reason (not logging in for too long, a server admin running the /f kick command on him, the player being banned from server), another player will now be promoted to faction leader in his place. If the faction has at least one officer, one of them will be chosen. Otherwise, a normal member will be promoted. If the faction leader was the last/only member, the faction will of course be disbanded.
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Also, players being kicked due to inactivity is now logged.
2011-12-18 07:50:41 -06:00
bbc7c48408
Added new conf.json setting "powerPlayerStarting" (default 0.0) for the power level which new players will now start at; previously new players would start with max power, now it's configurable
2011-12-18 03:05:22 -06:00
07e2721ccd
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-12-18 02:38:09 -06:00
accf718120
New conf.json setting "removePlayerDataWhenBanned" (default true), which can be disabled to prevent Factions from deleting player data for players when they are banned from the server
2011-12-18 02:37:40 -06:00
0bbb7ddfdd
Merge pull request #61 from sp1ky/master
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Power regeneration rate increase as power decreases
2011-12-16 02:41:05 -08:00
e19b16931d
Color tags shouldn't work in descriptions any more; no more purple "[SERVER]" description messages to impersonate the console
2011-12-16 04:21:21 -06:00
064abfe16c
Added MagmaCube to monster list
2011-12-16 00:27:08 -06:00
a8ed55c215
fix for Spout faction labels not updating for players who have /f map on
2011-12-15 23:50:37 -06:00
f1114848ff
fix for Spout's questionable new "no default height" warning for variable-sized text labels
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also updated Bukkit lib
2011-12-15 23:48:15 -06:00
1e1925b43e
Performance boost? And fixed capi integration once again.
2011-12-16 00:19:01 +01:00
2c5a8872f2
Fixed capi integration
2011-12-15 16:49:47 +01:00
e9c8988ec6
Fix for containers
2011-12-04 22:48:30 +01:00
d9bfd7d38b
Protecting noteblocks and blocking warp command from enemy territory.
2011-12-04 19:49:50 +01:00
8661672f14
Adding jukebox as a container.
2011-12-03 22:30:49 +01:00
5bf3161cf0
Added chat spy feature for admins
2011-11-29 22:40:16 +00:00
486fce400f
Power regeneration rate increase as power decreases
2011-11-28 23:24:46 +00:00
3d929138a5
Removed debug output.
2011-11-27 23:52:15 +01:00
87e7dd52d7
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-11-27 23:13:58 +01:00
b4ea5228ec
Backwards compat for Dynmap-Factions
2011-11-27 23:13:43 +01:00
5db20e9625
Added radius claim
2011-11-27 22:47:40 +01:00
72d5a8ea59
Added new 1.0 monsters; still missing magma cube mob, which isn't in Bukkit CreatureTypes yet
2011-11-27 13:03:16 -06:00
bf2ff7f0ed
Allies can build per default.
2011-11-27 19:21:24 +01:00
5b64a62f6b
Added protection to cauldron and brewingstand. Updated bukkit library.
2011-11-27 19:18:00 +01:00
907492e8f7
MassiveCraftCore update
2011-11-25 21:09:03 +01:00
686986eeb9
Fixes to the show command.
2011-11-24 16:53:59 +01:00
fc6bfcf061
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-11-24 16:27:23 +01:00
e935a56ff9
New SeeChunk command and cleanup of the show command.
2011-11-24 16:27:14 +01:00
101aa8cabe
Hopefully fix a couple of economy integration problems
2011-11-23 00:11:30 -06:00
047a03af44
Modified description change message from being purple to yellow, to prevent exploit of color to spoof official server messages
2011-11-11 13:27:04 -06:00
95bdac3d86
Fix for command payment and land claiming/unclaiming payments not checking if faction banks are actually enabled, but instead only checking the individual bank-related settings; Fix for command costs being charged incorrectly based on "land costs" setting
2011-11-11 13:10:18 -06:00
e390c67bde
formatting
2011-11-06 15:29:14 -06:00
dedb282498
Fix for minor NPE causes by null player when updating Spout-based appearances
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also updated Spout lib
2011-11-06 15:27:18 -06:00
c43d34af79
Fix the nofaction wilderness invuln bug.
2011-11-06 09:20:03 +01:00
da15de2b52
moderator -> officer rename in messages in the officer command.
2011-11-06 09:12:38 +01:00
9c678965be
The special factions must be closed.
2011-11-05 11:15:37 +01:00
d614dec781
Fix for faction chat referring to all speakers as "you"
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Fix for faction account being null from Register and triggering NPE with some economy plugins
Updated Register lib
2011-10-27 08:48:14 -05:00
7ab784f02e
Another reason to be saved
2011-10-26 14:50:34 +02:00
f76311c492
Claiming now works again :P
2011-10-25 22:18:54 +02:00
72db45e45e
Updated readme, Fixed admin bypass command and corresponding permissions, Swapped colors for ally and truce, added new faction permissions, improved explosion protection and implemented firespread protection, fixed painbuild check order, flags can only be changed by server admins now and implemented type adapters for some enumerations for future changes to be non breaking. That it \:D /
2011-10-25 21:18:08 +02:00
57c4b70dad
Merge with master
2011-10-25 17:52:14 +02:00
ee59a904a0
Removed line from help
2011-10-25 17:49:52 +02:00
cc6f2ed8cb
Release 1.6.0
2011-10-25 05:14:05 -05:00
d44ccda211
autoclaim will now cancel beforehand if player isn't able to claim land for the specified faction
2011-10-25 01:27:58 -05:00
451d9570e4
The friendlyfire flag now works
2011-10-24 14:54:37 +02:00