6e9fd72612
Soon to be used JarLoader.
2011-07-27 22:56:45 +02:00
71922b7be3
Release 1.4.1
2011-07-25 13:58:31 -05:00
06f8082599
New conf.json option claimsRequireMinFactionMembers (defaults to 1, effectively disabled) which can be increased to prevent small (potentially one player) factions from claiming land until they have more members
2011-07-25 13:16:32 -05:00
080ea3363b
New command /f power [player name] to check either your own power (if no name is specified) or another player's power (if a player name is specified). The ability for a player to view their own power is based on the standard factions.participate permission, but to check the power of other players, the new permission node factions.viewAnyPower needs to be granted. If you aren't using a Permissions plugin (instead defaulting to the built-in Bukkit permission system), the factions.viewAnyPower permission is granted by default. Otherwise, you'll need to configure your Permissions plugin to grant the new permission as needed.
2011-07-25 13:16:14 -05:00
b97eaf175e
When adding relational colored faction tags to chat, Factions now pays better attention to whether the recipient list has been altered by another plugin
2011-07-24 17:38:58 -05:00
066415e752
"claimsMustBeConnected" land claim requirement is now ignored for players who have enabled bypass mode
2011-07-24 06:12:01 -05:00
bc56ff6651
new conf.json option "powerFactionMax" (default 0) for maximum power limit for all factions. If set to anything above 0, factions will have their power capped at this amount. As a result, any players adding power beyond the faction's limit will effectively just be adding a buffer of sorts. (feature added thanks to donation from Magesblood)
2011-07-24 06:10:48 -05:00
c3f57d5105
added a secondary low priority event listener for chat events, to try and make sure Factions is able to handle slashless commands and faction chat before other plugins do anything
2011-07-24 06:09:58 -05:00
c818ddff99
New command /f config [setting] [value] which can be used to change any conf.json setting. This is mainly for people who have trouble editing the file manually, for whatever reason. It even fixes any capitalization errors, and saves the conf.json file immediately after an option is changed. Can be run by player or from server console. Uses new permission node "factions.config".
2011-07-22 07:25:12 -05:00
5dc6dcd9ed
Bugfix Release 1.4.0
2011-07-20 19:32:13 -05:00
bd5d7e185e
Well, this is an odd and kludgy fix... only thing I can find that allows the integration to work correctly and not give an error whether EssentialsChat is present or not
2011-07-20 19:31:28 -05:00
b650387dbc
Release 1.3.9
2011-07-20 16:24:11 -05:00
1e9c83decc
New permission nodes to disable any command, factions.disableCommand.<command>, along with factions.disableCommand.none node which forcibly makes none disabled (for * permission users or similar); for <command>, you must use the first command alias given in the /f help information (for example, "show" instead of "who" for that particular command)
2011-07-20 16:22:54 -05:00
5b73ebc456
New conf.json option "homesTeleportIgnoreEnemiesIfInOwnTerritory" (default true). If disabled, players will no longer be able to teleport to their faction home while close to an enemy even if they are in their own territory
2011-07-20 15:45:36 -05:00
66bc427454
Added optional faction tag entry to /f sethome command to set the home of any faction, which is only allowed if the user has adminBypass permission
2011-07-20 15:42:51 -05:00
0b8a33e44a
Added diodes to the default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists.
2011-07-20 14:59:10 -05:00
16053d0008
New conf.json option "claimsCanBeUnconnectedIfOwnedByOtherFaction" (default true) which, will allow claims to bypass the "claimsMustBeConnected" option if the attempted claim is vulnerable land controlled by another faction
2011-07-20 14:45:18 -05:00
5686c4db9d
Piston movement is now prevented if it encroaches across into territories which have the relevant DenyBuild option set (whether faction territory, safe zone, or war zone). This covers piston extension if it pushes across unacceptable borders or even if the piston head itself would cross over, and also prevents sticky pistons from pulling blocks back across such borders.
...
There is also a new conf.json option "pistonProtectionThroughDenyBuild" (default true) which can be disabled to turn off piston protection. This option is available due to the (untested) potential that a world with many pistons constantly repeatedly firing could result in additional lag from these piston protection events
2011-07-20 12:22:03 -05:00
c79692940e
Update to new integration method for EssentialsChat; needs up-to-date Essentials (2.5.1 or newer)
...
NOTE: if Essentials is too old, this error will occur at server startup (sadly impossible to catch or otherwise handle due to how Bukkit loads plugins):
java.lang.NoClassDefFoundError: com/earth2me/essentials/chat/IEssentialsChatListener
2011-07-20 08:48:14 -05:00
fb3021800d
Releases should be in download section only. Not version controlled :)
2011-07-18 22:40:15 +02:00
bf8e3b361d
Releasing 1.3.8
2011-07-18 22:36:51 +02:00
fc1d6af824
forgot the namespace in plugins.yml
2011-07-18 22:16:19 +02:00
8aefae5679
changed namespace to com.massivecraft
2011-07-18 22:06:02 +02:00
60603892c6
Updated gitignore
2011-07-18 21:18:02 +02:00
10e79ede5a
Removed old files and updated a readme link
2011-07-18 21:15:15 +02:00
19176ada2f
Update to support newly available built-in Bukkit "superperms" permission system, though it will still use the Permissions plugin instead if that's available
...
Updated Bukkit JAR
Added LocalAreaChat plugin to the softdepend list so it's loaded first
2011-07-18 11:46:14 -05:00
2730fa1253
Release 1.3.7
2011-07-11 00:58:55 -05:00
14145f1782
New conf.json option "homesTeleportAllowedFromDifferentWorld" (defaults to true) which can be used to prevent people from teleporting to their faction home if in a different world from it
2011-07-09 07:21:47 -05:00
d69b278728
New options in conf.json which will now treat enemy factions differently: "territoryEnemyDenyBuild", "territoryEnemyDenyBuildWhenOffline","territoryEnemyDenyUseage", and "territoryEnemyProtectMaterials" (all default to true). If someone in an enemy faction tries any of those (builsing/destroying, using certain inventory items, or interacting with certain blocks such as doors), these new values will be checked; otherwise, for neutral and allied factions the existing values will be used.
...
Also slightly simplified the code used for checking relations.
2011-07-09 01:36:18 -05:00
787e6b867a
Made /f kick command work on any player in any faction, if the person using the command has the admin-level "disband" permission
2011-07-08 22:06:55 -05:00
232ae5dce1
Added "BURNING_FURNACE" to default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists, since lit furnaces otherwise are not protected
2011-07-08 21:28:53 -05:00
839a03d8d1
Fix for /f autosafe and /f autowar commands not working properly if the user was not in a faction
2011-07-04 08:36:30 -05:00
a90e87ea24
Release 1.3.6
2011-07-03 15:26:55 -05:00
bfcfbe4cc8
Update for new Bukkit version; fix for movement between different territory claims not always reporting the correct territory owner, which appears to be caused by event.getTo() for PlayerMoveEvent currently (as of RB 953) not always giving the correct location
2011-07-03 15:25:50 -05:00
7f67ca0cd6
Release 1.3.5 (bugfix release)
2011-06-30 11:51:30 -05:00
dba406e52b
Fix for NPE on /f who command by in-game player
2011-06-30 11:50:54 -05:00
a6d2a292aa
Release 1.3.4 (quick bugfix release)
2011-06-30 09:52:53 -05:00
dc96767dff
Fix for NPE on player respawn when faction home isn't set
2011-06-30 09:51:14 -05:00
80bead2ad6
Release 1.3.3
2011-06-30 08:30:49 -05:00
94d1dc210c
When you have the "claimsMustBeConnected" option enabled, it now works on a world-by-world basis, so if you have claims in one world you can still make claims in other worlds
2011-06-30 06:13:47 -05:00
8f1606beba
/f disband, /f list, and /f who <tag> commands can now be used from the server console; /f list now shows "Factionless" instead of "Wilderness" for factioness players; fix for some potential NPEs
2011-06-30 05:56:02 -05:00
24e85e0e77
Faction homes are now un-set if the territory they are set in is lost (unclaimed, or claimed by another faction), but only when someone tries to /f home or dies and would normally respawn there
2011-06-30 05:17:34 -05:00
8f9de1d2d5
New conf.json option "homesRespawnFromNoPowerLossWorlds" (defaults to true) to go with Oli's recent commit, so server owners have an option whether or not players should respawn to faction homes when they die in "worldsNoPowerLoss" worlds
2011-06-30 05:15:16 -05:00
86112380da
fix for StringIndexOutOfBoundsException caused by overlong string passed to titleize(String str)
2011-06-30 01:46:12 -05:00
2f61e83a8a
Merge pull request #22 from oliverw92/master
...
Made Faction Homes Obey Worlds
2011-06-29 23:43:39 -07:00
8ff84019ee
Made faction home respawning obey the 'worldsNoPowerLoss' config
2011-06-29 14:45:51 +01:00
69d1427552
after testing, found that these changes cause encoding problems on some setups when the JSON files are read; tried for a bit to find a solution, but gave up since I was having to test on my live server (test VM server was working fine)
...
so, reverting for now
2011-06-28 22:43:28 -05:00
a8c84c5d6d
tweaked hook functions a bit more, de-crapped server log messages for faction chat
2011-06-28 20:00:08 -05:00
24362d38e9
moving additional JAR contents into src folder, adding my complete NetBeans project files so others have an easier time working with the source
2011-06-28 18:49:42 -05:00
b66b102333
New conf.json option "homesTeleportCommandEnabled" which can be used to disable the /f home command, while possibly leaving faction homes enabled for the "homesTeleportToOnDeath" functionality
2011-06-28 18:29:14 -05:00