f8f3704cd4
Additional logging, with new conf.json settings to enable/disable logging of specific events:
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"logFactionCreate": true, - log faction creation
"logFactionDisband": true, - log factions being disbanded, by command or by circumstance
"logFactionJoin": true, - log player joining a faction
"logFactionKick": true, - log player being kicked from a faction
"logFactionLeave": true, - log player leaving a faction
"logLandClaims": true, - log land being claimed (including safe zone and war zone)
"logLandUnclaims": true, - log land being unclaimed (including safe zone and war zone)
"logMoneyTransactions": true, - log money being deposited, withdrawn, and otherwise transferred in relation to faction banks
Also a fix for a potential NPE from players logging out and Spout appearance handler referencing them afterwards
2011-10-23 12:50:02 -05:00
842844969b
Merged Relation and Role into one enum
2011-10-23 17:55:53 +02:00
46cae5a664
Updating help info a bit
2011-10-23 10:41:47 -05:00
e6ff84ad9a
Merge branch 'master' into seven
2011-10-23 17:31:30 +02:00
d280f9409d
In the middle of refactoring to merged role and relation as one enum
2011-10-23 17:30:41 +02:00
83f690c9c5
Fix for unclaimall command not working if Economy was disabled
2011-10-23 10:04:36 -05:00
9710ec911e
Further improved safe zone and war zone auto-rename process courtesy of Olof
2011-10-23 09:36:37 -05:00
2e34079a8e
Fix for nonworking war zone and safe zone renaming
2011-10-23 09:11:37 -05:00
3e8faad156
Updated Spout features to improve consistency (of code, and of displayed information)
2011-10-23 09:03:28 -05:00
a9b1aad956
Existing safe zones and war zones are now renamed to remove the extra " " if they have it, mainly for better /f claim compatibility but also to comply with the modified default names
2011-10-23 08:12:09 -05:00
4f7fd6dd96
Possibly solved the faction creation issue. Changed the best id match to something more reasonable
2011-10-23 12:07:20 +02:00
32624e0339
Fixing a string format error and possibly solving a money rights issue
2011-10-23 02:43:25 +02:00
2ac96f4278
Added a permanent power command
2011-10-22 18:12:15 +02:00
7ebed6db9c
Improving the faction tag matching
2011-10-22 17:42:13 +02:00
75cd9b5e18
Indentation fixes and comment cleanup
2011-10-22 17:18:44 +02:00
a78a4dff98
Managed to get rid of some commands. This needs to be rethought even more though.
2011-10-22 17:03:49 +02:00
45d6a6628a
Claim command refactoring in progress.
2011-10-22 16:00:24 +02:00
5bf38ab0aa
Adding match mode for id search to MassiveCraftCore and improving the faction argument readers.
2011-10-22 14:39:01 +02:00
e6d45a6aa2
Spout overlay support is missing for the new relation coloring. Otherwise done.
2011-10-21 20:08:54 +02:00
89b53a577a
Missed one
2011-10-21 19:23:05 +02:00
46f5849f9f
Moving over to the use of describeTo.
2011-10-21 19:20:33 +02:00
51161bbb55
Adding a couple of admin bypass commands.
2011-10-21 18:20:31 +02:00
f42fb8e8bf
Removing some old code and try to read colors in the listeners.
2011-10-21 18:14:04 +02:00
38e128010c
Fix for /f permanent and /f peaceful commands giving an NPE if run from console
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Fix for rare NPE when Spout territory info update is run and affected player disconnects at precisely that moment
Clarified "cannot attack neutral faction" messages to indicate enemy status is needed
Updated Bukkit lib to correspond with CB 1337
2011-10-20 18:08:55 -05:00
ee654b761e
Release 1.5.9 beta (non-stable release)
2011-10-16 09:41:41 -05:00
e3284a5ee1
Fix for /f money command not being shown in help, and some other minor cleanup
2011-10-16 09:11:29 -05:00
0b04c95990
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-16 08:26:09 -05:00
1c02b35193
Fix for "allianceChatFormat" not actually being used, updated default format for it
2011-10-16 08:25:56 -05:00
aad9819ae9
herp
2011-10-16 12:12:49 +02:00
3d33088f47
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-16 11:58:21 +02:00
f5450886f1
Fix for Bukkit "unknown command" error when using console commands
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handling for extra commas in "baseCommandAliases" in conf.json adding null values
2011-10-16 04:02:29 -05:00
61bd37c99b
A bit of command help menu cleanup
2011-10-15 12:46:44 -05:00
3981ca4dde
Added fence gates to default "territoryProtectedMaterials" list.
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Existing users should run these commands to add it to an existing config, if desired:
/f config territoryProtectedMaterials FENCE_GATE
/f config territoryProtectedMaterialsWhenOffline FENCE_GATE
Also changed first letter of "canLeaveWithNegativePower" setting to lowercase, to fit with Java standards. If you had previously changed this setting to false, you'll need to do so again.
2011-10-15 12:46:09 -05:00
3de70b6db8
Changes to the default configuration
2011-10-14 23:45:39 +02:00
04074bc2b4
Minor changes
2011-10-14 15:40:03 +02:00
00f6f4ab05
Support for the CAPI plugin.
2011-10-14 15:03:23 +02:00
3967579884
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-13 22:49:52 +02:00
618c5fceed
Fixed a bug with the smoke effect for the faction home and one NPE.
2011-10-13 22:49:41 +02:00
358186764d
Territory owner list was not being shown to people who aren't running the Spoutcraft client, when Spout was hooked... fixed
2011-10-13 14:30:47 -05:00
d7a2a88f95
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-13 14:10:04 -05:00
1a38007d64
With Spout, the territory indicator now also has an ownership indicator below it (but only if the current territory has any owners set), and a larger centered territory notice below which goes away after a couple of seconds.
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These effectively replace the related chat notices if enabled.
Also, updated libs.
2011-10-13 14:09:47 -05:00
88fe43d600
Using PEX 1.15 and only as superpermsmanager to allow for use of the parent permission. Also changed the handling of money on faction leave as last player.
2011-10-13 19:47:37 +02:00
98260c75de
Bugfixes and awesome probably complete money commands.
2011-10-13 16:07:07 +02:00
0888e027ad
Econ messages improved. All money commands is now under the money parent command.
2011-10-13 14:41:07 +02:00
0039370f05
Some effect for the f home teleport command
2011-10-13 12:17:23 +02:00
73ea2b75e0
Spout name-over-head modification seems to bug out for players viewing themselves, their name ends up over the head of some other mob in the world... so, it now skips doing that when viewer = viewed. Capes thankfully don't have the same problem, though a caped creeper might actually look pretty cool.
2011-10-13 04:23:00 -05:00
4ec086e4fa
Fix for faction creation sometimes causing an NPE; hopefully a fix for the cause of the null value as well, from an ID clash in the entity collection of factions
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Fix for disband command causing an NPE if run from the console
Additionally, disband command use is now logged
2011-10-13 04:10:29 -05:00
cace4aa955
Fix for faction not being disbanded properly when last player leaves
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Fix for some NoClassDefFoundErrors when Register plugin isn't present and certain economy functions are used
2011-10-12 23:44:59 -05:00
329cef6465
Fix for messed up ownership protection handling in regards to ally/enemy status
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In the process, removed the separate painting handling and made it use the standard block place/destroy checking routine, and otherwise cleaned up the related code a bit
2011-10-12 22:31:18 -05:00
f575ad6bc0
Factions are not removed properly... this needs to be sorted out before release
2011-10-12 21:54:38 +02:00