e3ad9cf509
strip all color tags from faction-tagged chat messages before sending them to console/log, to de-cruft them
2011-03-30 05:11:06 -05:00
bddcc798ce
For some reason onPlayerInteract() doesn't always detect bucket usage if it's about 2-3 blocks away from you, so I added monitoring of PLAYER_BUCKET_EMPTY and PLAYER_BUCKET_FILL events which seem to always fire correctly without fail
2011-03-30 04:23:20 -05:00
8970de026b
don't try sending a message to a player who isn't online; NPEs suck
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removed instaDestroyMaterials since it is no longer needed
2011-03-30 04:20:24 -05:00
e429bc8020
Initial update for RB 600... bucket use still not prevented properly yet though, needs a bit more work before release
2011-03-29 23:37:32 -05:00
ebde7bcc1a
attempt to handle an NPE someone has been getting in MyLocationTypeAdapter.serialize()
2011-03-28 14:38:07 -05:00
62ecceca5f
1.1.2 release
...
...fudged earlier upload with 1.1.2 release which had further code modified for latest dev builds
2011-03-26 09:18:38 -05:00
dc7935ee3e
Added ability to load old pre-1.1 data files (board, factions, followers) if they exist and new files don't.
...
Also made 1.1.2 release with this update.
2011-03-26 09:01:48 -05:00
b2a76e2b24
Added some missing instaDestroyItems
2011-03-24 19:05:45 +01:00
d71c0e86d7
bugfix - admins could not place signs etc in safezones
2011-03-24 15:49:33 +01:00
fdd8a89327
Version 1.1
2011-03-24 00:30:01 +01:00
48ede9d7bf
Removed autoLeaveImmunity due to missdesign in the Permissions plugin.
2011-03-24 00:26:01 +01:00
b0f09db054
Safe zones and faction homes :D :D
2011-03-23 17:39:56 +01:00
9d4aaeae6c
reworked the board
2011-03-23 12:45:21 +01:00
bee15556c9
Some case insensitivity fixes
2011-03-23 12:00:38 +01:00
8bab4540cd
Better save system
2011-03-22 22:31:04 +01:00
39a02f0fd4
New auto leave on anactivity feature.
2011-03-22 20:36:33 +01:00
27d414ffc4
Fewer runtime errors...
2011-03-22 19:25:11 +01:00
1c062c9c79
Now it compiles. Time to fix runtime errors...
2011-03-22 18:48:09 +01:00
4e964ba194
Fewer and fewer errors...
2011-03-22 17:20:21 +01:00
d7c1d0fce3
More refactoring... the commands are refactored now :)
2011-03-22 15:45:41 +01:00
0b96a821ce
More refactoring
2011-03-19 13:00:03 +01:00
1da8b6b30a
Started the refactoring
2011-03-18 17:33:23 +01:00
35d7985fb2
1.0 beta7 release
2011-03-17 18:05:17 -05:00
2f4e487cb6
cutting down of crops and sugar cane are now prevented if you are in another faction's territory
2011-03-17 18:04:45 -05:00
d5308bc75d
Added config option territoryBlockFireballs, defaults to false; if enabled, prevents destruction of blocks by Ghast fireballs inside faction territory... note that this only works in CB build 557 and higher, where fireball detection was added
2011-03-17 18:02:29 -05:00
45162a3444
minor spelling and grammar fixes
2011-03-10 22:14:39 -06:00
2ca8e4b9af
Fix for player right-clicking in the air causing an NPE due to target block being null
2011-03-09 18:21:17 -06:00
5ab5ef6724
check for special block destruction cases which previously were incorrectly allowed in other faction's territory: torch, redstone torch (on & off), repeater (on & off), redstonewire, sapling
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Paintings still can't be prevented from destruction, sadly
2011-03-08 06:42:48 -06:00
a7fede9c13
Now preventing placement/use of these items inside another faction's territory: redstone wire, signs, flint&steel, beds (not detected properly by Bukkit yet), buckets (empty, water, and lava), repeaters
2011-03-08 06:06:52 -06:00
2016f232ef
Fix for enemy attacks healing people in their own territory, instead of correctly just giving reduced damage.
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The problem is that Bukkit reports the amount of damage before armor calculations are made, so the actual damage will be less if the target is wearing armor.
So, I switched it to using setDamage instead of healing the target.
2011-03-06 21:13:27 -06:00
1d26e18916
Added option ("territoryBlockCreepers") to prevent creepers from destroying blocks if they explode inside faction owned territory, which defaults to disabled; if enabled, it prevents griefing by way of luring creepers into a faction's territory
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note that creepers will still explode and hurt nearby players and mobs, they just won't destroy blocks
2011-03-06 14:13:48 -06:00
429e86fd4b
Beta6. Supports CB493
2011-03-05 11:39:14 +01:00
afde3e188b
Type safety and warning fix.
2011-03-05 10:53:08 +01:00
66b746b6ca
Updated and removed files to reflect that GSON is now in the source. The Manifest.MF file was removed as it was empty etc.
2011-03-05 10:44:30 +01:00
6c971742d0
comment out debug messages shown on plugin startup, was a bit too spammy
2011-03-04 21:40:49 -06:00
74a823be88
Added pagination and sorting of faction list, sorted primarily by which faction has the most users online and secondarily by how many total members the faction has
2011-03-04 21:40:40 -06:00
986461a098
streamline rebased Gson into source; rebase was done to prevent conflict with other plugins (like upcoming WorldGuard release) which also use Gson; Bukkit doesn't yet handle such conflicts properly
2011-03-04 10:48:56 -06:00
df75afef08
handle a few random errors that popped up in my server log
2011-03-04 10:48:43 -06:00
775f3a00d5
Update for latest CraftBukkit
2011-03-04 10:48:32 -06:00
de9112e072
Beta5 :D
2011-02-26 10:38:37 +01:00
9404eb77ff
Fixed block break protection. Removed grief info messages for now
2011-02-26 10:33:31 +01:00
c44c9108f8
Merge branch 'master' of github.com:oloflarsson/Factions
2011-02-26 09:36:08 +01:00
d3c5868ca4
beta4
2011-02-26 09:33:25 +01:00
0894d6c5dd
beta4
2011-02-13 17:04:06 +01:00
478116c418
A color format fix and clas not found def fix
2011-02-13 17:02:51 +01:00
fb1305f97a
Default faction tag rules are now more permissive
2011-02-13 16:37:21 +01:00
09bc3df841
Better way to remove faction from boards implemented. Also prevents orphaned foreign key errors.
2011-02-13 15:18:23 +01:00
19e0628f27
Multiworld support
2011-02-13 11:18:08 +01:00
4316469ec1
Arrow attacks are now included in the friendly fire filter
2011-02-13 09:33:42 +01:00
14ad1299b2
Faction chat is now something you turn on and off
2011-02-13 09:08:20 +01:00