Backups are now created of bad factions.json and players.json files if they fail to load due to a JSON parse error; same as we already do for bad conf.json
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		@@ -3,9 +3,12 @@ package com.massivecraft.factions.zcore.persist;
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import java.io.File;
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import java.lang.reflect.Type;
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import java.util.*;
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import java.util.logging.Level;
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import java.util.Map.Entry;
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import org.bukkit.Bukkit;
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import org.bukkit.craftbukkit.libs.com.google.gson.Gson;
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import org.bukkit.craftbukkit.libs.com.google.gson.JsonSyntaxException;
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import com.massivecraft.factions.zcore.util.DiscUtil;
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import com.massivecraft.factions.zcore.util.TextUtil;
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@@ -216,8 +219,23 @@ public abstract class EntityCollection<E extends Entity>
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		}
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		Type type = this.getMapType();
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		try
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		{
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			return this.gson.fromJson(content, type);
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		}
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		catch(JsonSyntaxException ex)
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		{
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			Bukkit.getLogger().log(Level.WARNING, "JSON error encountered loading \"" + file + "\": " + ex.getLocalizedMessage());
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			// backup bad file, so user can attempt to recover something from it
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			File backup = new File(file.getPath()+"_bad");
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			if (backup.exists()) backup.delete();
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			Bukkit.getLogger().log(Level.WARNING, "Backing up copy of bad file to: "+backup);
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			file.renameTo(backup);
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			return null;
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		}
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	}
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	// -------------------------------------------- //
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	// ID MANAGEMENT
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