Should be a proper fix for "Could not pass event ENTITY_DAMAGE to Factions" exception caused by NPC mods which tie into Player entities
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		@@ -100,17 +100,21 @@ public class FactionsEntityListener extends EntityListener {
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		Entity damagee = sub.getEntity();
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		int damage = sub.getDamage();
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		if ( ! (damagee instanceof Player) || damagee.getLocation() == null) {
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		if ( ! (damagee instanceof Player)) {
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			return true;
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		}
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		FPlayer defender = FPlayer.get((Player)damagee);
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		if (defender == null || defender.getPlayer() == null) {
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			return true;
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		}
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		// Players can not take attack damage in a SafeZone
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		if (Board.getFactionAt(new FLocation(defender)).isSafeZone()) {
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			if (damager instanceof Player) {
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				FPlayer attacker = FPlayer.get((Player)damager);
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				attacker.sendMessage("You cant hurt other players in a SafeZone.");
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				attacker.sendMessage("You can't hurt other players in a SafeZone.");
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				defender.sendMessage(attacker.getNameAndRelevant(defender)+Conf.colorSystem+" tried to hurt you.");
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			}
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			return false;
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@@ -121,6 +125,11 @@ public class FactionsEntityListener extends EntityListener {
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		}
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		FPlayer attacker = FPlayer.get((Player)damager);
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		if (attacker == null || attacker.getPlayer() == null) {
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			return true;
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		}
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		Relation relation = defender.getRelation(attacker);
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		// Players without faction may be hurt anywhere
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