Use inhouse getOnlinePlayers method.
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@ -4,7 +4,6 @@ import java.security.InvalidParameterException;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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@ -20,6 +19,7 @@ import com.massivecraft.massivecore.EngineAbstract;
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import com.massivecraft.massivecore.event.EventMassiveCorePlayerLeave;
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import com.massivecraft.massivecore.particleeffect.ParticleEffect;
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import com.massivecraft.massivecore.ps.PS;
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import com.massivecraft.massivecore.util.MUtil;
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import com.massivecraft.massivecore.util.PeriodUtil;
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public class EngineSeeChunk extends EngineAbstract
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@ -99,7 +99,7 @@ public class EngineSeeChunk extends EngineAbstract
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final int amount = MConf.get().seeChunkParticleAmount;
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// For each player
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for (Player player : Bukkit.getOnlinePlayers())
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for (Player player : MUtil.getOnlinePlayers())
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{
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// Hide for dead players since the death screen looks better without.
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if (player.isDead()) continue;
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