Use inhouse getOnlinePlayers method.

This commit is contained in:
Olof Larsson
2014-12-03 02:13:39 +01:00
parent 70c5e36645
commit e5d7749255
4 changed files with 7 additions and 7 deletions

View File

@ -4,7 +4,6 @@ import java.security.InvalidParameterException;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Player;
@ -20,6 +19,7 @@ import com.massivecraft.massivecore.EngineAbstract;
import com.massivecraft.massivecore.event.EventMassiveCorePlayerLeave;
import com.massivecraft.massivecore.particleeffect.ParticleEffect;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.MUtil;
import com.massivecraft.massivecore.util.PeriodUtil;
public class EngineSeeChunk extends EngineAbstract
@ -99,7 +99,7 @@ public class EngineSeeChunk extends EngineAbstract
final int amount = MConf.get().seeChunkParticleAmount;
// For each player
for (Player player : Bukkit.getOnlinePlayers())
for (Player player : MUtil.getOnlinePlayers())
{
// Hide for dead players since the death screen looks better without.
if (player.isDead()) continue;