Faction homes should no longer be lost if their target world isn't already loaded when Factions loads at server startup. This is done using a new lazy-load Location container class which only initializes the Location when it's actually needed.
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107
src/com/massivecraft/factions/util/LazyLocation.java
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107
src/com/massivecraft/factions/util/LazyLocation.java
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package com.massivecraft.factions.util;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.World;
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/*
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* This class provides a lazy-load Location, so that World doesn't need to be initialized
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* yet when an object of this class is created, only when the Location is first accessed.
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*/
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public class LazyLocation
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{
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private Location location = null;
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private String worldName;
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private double x;
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private double y;
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private double z;
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private float pitch;
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private float yaw;
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public LazyLocation(Location loc)
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{
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setLocation(loc);
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}
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public LazyLocation(final String worldName, final double x, final double y, final double z)
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{
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this(worldName, x, y, z, 0, 0);
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}
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public LazyLocation(final String worldName, final double x, final double y, final double z, final float yaw, final float pitch)
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{
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this.worldName = worldName;
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this.x = x;
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this.y = y;
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this.z = z;
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this.yaw = yaw;
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this.pitch = pitch;
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}
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// This returns the actual Location
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public final Location getLocation()
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{
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// make sure Location is initialized before returning it
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initLocation();
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return location;
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}
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// change the Location
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public final void setLocation(Location loc)
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{
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this.location = loc;
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this.worldName = loc.getWorld().getName();
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this.x = loc.getX();
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this.y = loc.getY();
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this.z = loc.getZ();
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this.yaw = loc.getYaw();
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this.pitch = loc.getPitch();
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}
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// This initializes the Location
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private void initLocation()
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{
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// if location is already initialized, simply return
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if (location != null) return;
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// get World; hopefully it's initialized at this point
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World world = Bukkit.getWorld(worldName);
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if (world == null) return;
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// store the Location for future calls, and pass it on
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location = new Location(world, x, y, z, yaw, pitch);
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}
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public final String getWorldName()
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{
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return worldName;
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}
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public final double getX()
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{
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return x;
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}
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public final double getY()
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{
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return y;
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}
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public final double getZ()
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{
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return z;
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}
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public final double getPitch()
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{
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return pitch;
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}
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public final double getYaw()
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{
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return yaw;
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}
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}
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