Faction homes should no longer be lost if their target world isn't already loaded when Factions loads at server startup. This is done using a new lazy-load Location container class which only initializes the Location when it's actually needed.
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@ -58,7 +58,7 @@ public class CmdHome extends FCommand
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if ( ! myFaction.hasHome())
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{
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fme.msg("<b>You faction does not have a home. " + (fme.getRole().isLessThan(Rel.OFFICER) ? "<i> Ask your leader to:" : "<i>You should:"));
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fme.msg("<b>Your faction does not have a home. " + (fme.getRole().isLessThan(Rel.OFFICER) ? "<i> Ask your leader to:" : "<i>You should:"));
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fme.sendMessage(p.cmdBase.cmdSethome.getUseageTemplate());
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return;
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}
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