New conf.json option "warZoneFriendlyFire", defaults to disabled; if enabled, allies and fellow faction members can hurt each other in war zones
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		@@ -80,6 +80,7 @@ public class Conf {
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	public static boolean warZoneBlockFireballs = false;
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						public static boolean warZoneBlockFireballs = false;
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	public static boolean warZoneBlockTNT = true;
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						public static boolean warZoneBlockTNT = true;
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	public static boolean warZonePowerLoss = true;
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						public static boolean warZonePowerLoss = true;
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						public static boolean warZoneFriendlyFire = false;
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	public static boolean wildernessDenyBuild = false;
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						public static boolean wildernessDenyBuild = false;
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	public static boolean wildernessDenyUseage = false;
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						public static boolean wildernessDenyUseage = false;
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@@ -156,11 +156,16 @@ public class FactionsEntityListener extends EntityListener {
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			return true;
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								return true;
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		}
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							}
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							Faction locFaction = Board.getFactionAt(new FLocation(attacker));
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		// so we know from above that the defender isn't in a safezone... what about the attacker, sneaky dog that he might be?
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							// so we know from above that the defender isn't in a safezone... what about the attacker, sneaky dog that he might be?
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		if (Board.getFactionAt(new FLocation(attacker)).isSafeZone()) {
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							if (locFaction.isSafeZone()) {
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			attacker.sendMessage("You can't hurt other players while you are in a SafeZone.");
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								attacker.sendMessage("You can't hurt other players while you are in a SafeZone.");
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			return false;
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								return false;
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		}
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							}
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							else if (locFaction.isWarZone() && Conf.warZoneFriendlyFire) {
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								return true;
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							}
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		Relation relation = defender.getRelation(attacker);
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							Relation relation = defender.getRelation(attacker);
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