Well, this is an odd and kludgy fix... only thing I can find that allows the integration to work correctly and not give an error whether EssentialsChat is present or not
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@ -0,0 +1,12 @@
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package com.earth2me.essentials.chat;
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import org.bukkit.entity.Player;
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import org.bukkit.event.player.PlayerChatEvent;
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public interface IEssentialsChatListener
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{
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boolean shouldHandleThisChat(PlayerChatEvent event);
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String modifyMessage(PlayerChatEvent event, Player target, String message);
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}
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@ -192,6 +192,7 @@ public class Factions extends JavaPlugin {
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Plugin test = this.getServer().getPluginManager().getPlugin("EssentialsChat");
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if (test != null) {
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try {
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essChat = (EssentialsChat)test;
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essChat.addEssentialsChatListener("Factions", new IEssentialsChatListener() {
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public boolean shouldHandleThisChat(PlayerChatEvent event)
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@ -205,6 +206,10 @@ public class Factions extends JavaPlugin {
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});
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Factions.log("Found and will integrate chat with "+test.getDescription().getFullName());
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}
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catch (NoSuchMethodError ex) {
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essChat = null;
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}
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}
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}
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private void unhookEssentialsChat() {
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if (essChat != null) {
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